
Edit: And THAT is why it's good to show your work, because if you fuck up something, someone can correct you.
Moderator: NecronLord
So could you fire some sort of DEW pulse before firing the projectile to make some sort of "path" like has been proposed for particle beams or lasers in an atmosphere (IIRC - its been awhile since I looked into any of the old DEW stuff like that.)Kuroneko wrote:A projectile with a significant fraction of c in the atmosphere simply won't work. At those speeds, any appreciable atmosphere might as well be an impenetrable barrier--in the amount of mass intercepted per unit time (initially), a 0.007c projectile at sea level is comparable to a slightly supersonic projectile hitting an iron wall, all else being equal. Obviously, the specifics of those two interactions will be different, but at that scale, it's still clear that we won't have a usable weapon.
I'm not sure where your infantry is going, but anywhere but hard vacuum is out, and that's ignoring all the other issues.
Ahh, Kuroneko - I do look forward to your input.Kuroneko wrote:I'm not sure where your infantry is going, but anywhere but hard vacuum is out, and that's ignoring all the other issues.
I'm not certain about the setup, but this trick would seem to be more useful to get rid of particulates and vapor in the air along the trajectory rather than the air itself. The sheer magnitude involved seems to prohibit it from being reasonable. Since frictional forces are roughly proportional to the density but also to v², we'd need to be aiming at decreasing the local atmospheric density roughly seven orders of magnitude in order to have similar heating characteristics to the normal Mach 1 projectile. If it turns into plasma (or even melts, for that matter), its range will be basically worthless, and it start to lose its aerodynamic properties well before that due to deformation. (And that's already about 15 times lower velocity than the OP wanted, and ignoring the heating from accelerating it in the first place.)Connor MacLeod wrote:So could you fire some sort of DEW pulse before firing the projectile to make some sort of "path" like has been proposed for particle beams or lasers in an atmosphere (IIRC - its been awhile since I looked into any of the old DEW stuff like that.)
You might want to tone it down even more to keep the projectile from ionizing the air as it passes--turning every shot into a tracer round might not be advisable. I'm not certain at what speed this would happen, but it would be somewhat dependent on the geometry of the projectile. Something like Mach 10 or less in Earth-like atmosphere, perhaps with different ammunitions tailored toward different environments.rhoenix wrote:I've since revised the infantry design to "only" go about mach 18 (about 11,880mph), instead of the high relativistic speeds of before.
Now that's not a bad idea - it would allow for more surgical aim with railgun strikes as well, which is by no means a bad thing.Jaepheth wrote:If you can manufacture them cheaply enough and energy storage/density is hand-waved out, then you could just launch one-time-use rail guns as primary projectiles or missiles and then when it approaches its target the rail gun fires a super-high velocity or relativistic velocity secondary projectile at close range.
Is that a feasible solution?
Here you go.kinnison wrote:I can't find the conversion factor between tons of TNT and joules, or I'd do the maths.
Thank you kindly, sir. OK. 1 ton TNT is approx. 4E9 J. 100 tonnes at 0.1c has a KE of 1E5 x (3E7^2) J. Which is 9E19 approx. Therefore the impact energy here is approx. 2E10 tons of TNT - 20 gigatons. Actually, this isn't as much as I thought - but you are scarcely likely to be using only one.Starglider wrote:Here you go.kinnison wrote:I can't find the conversion factor between tons of TNT and joules, or I'd do the maths.