STGOD: A Dead Art?

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rhoenix
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Post by rhoenix »

So...is everyone back from vacation or whatever else?

And also, when do we get points to build stuff? ;)
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Post by White Haven »

I'd assume the answer is the same as the (unstated) answer I think loudly at customers when they ask 'when's it going to be done?' repeatedly.

'Longer every time you ask.'

:)
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Post by Crossroads Inc. »

I lost Internet for the past day an a half, so I have catching up too :P
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Post by Covenant »

Fuck. My computer apparently restarted itself or something and I lost the post I was working on, as well as some photo work. This month has been utter hell, and it's all these little things that makes it not worth living. Going to have to delay my response for a bit longer. -_-
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Post by Starglider »

Finally updated Tanasinn's summary. Incidentally here's my current battle log, but I'm guessing about some of the ships involved, I'd appreciate if people could correct me as necessary.

Code: Select all

*** PREGAME ***

>> Kingdom of Bootswellington vs Polish Empire <<
Location  : Near-Earth Space
Situation : Kingdom ships captured by Polish forces, who pretended to be
            a diplomatic escort, surrounded and boarded the Kindgom ships,
            then threatened to open fire.
Forces    : 2 x Kingdom 'Blackblade' class, (10 pt) impounded
            1 x Kingdom 'Kraken' class (50 pt), impounded
            2 x Polish 'Blyskawica' class (8 pt), undamaged
            4 x Polish 'Stanislaw Skalski' class (15pt), undamaged
Notes     : Kingdom ships still impounded as of turn one, no trials yet.

>> Kiroter'nah Overflock vs Hegemony of the Heavens <<
Location  : Low Earth Orbit
Situation : Hegemony cruiser tried to tractor and impound Kiroter'nah cruiser
            after the later used displacers, the Kiro cruiser disrupted the
            tractor beam and ran away under cloak, the Hegemony cruiser fired
            blind until it was fired upon by friendly forces.
Forces    : 1 x Kiroter'nah 'Requiem' class (10 pt), badly damaged
            1 x Hegemony 'Yugumo' class (8pt), badly damaged
Notes     : Both ships repaired by half way through turn one.

*** TURN ONE ***

>> League of Thought vs Polish Empire <<
Location  : Near-Earth Space
Situation : League ship gave the Polish skyhook space docks a plasma
            wash by accident, Polish ships tried to impound and arrest
            League ship, League ship opened fire.
Forces    : 1 x League 'And Hell Followed With Him' class (40 pt), destroyed
            4 x Polish 'Zbik' class (1pt), destroyed
            1 x Polish 'Wilk' class (4pt), destroyed
            Polish marine transport, unarmed, destroyed
            Assorted Polish support forces, undamaged

EDIT: Corrected first encounter.
Last edited by Starglider on 2007-07-05 11:05pm, edited 3 times in total.
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Post by Thirdfain »

You made a mistake, Starglider. The Pirate ships I captured were the Kraken-class battleship Balthier and 2 Blackblades. That makes 2 capital ships under myt belt so far for the loss of only 5 escorts :)
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Post by Starglider »

Thirdfain wrote:You made a mistake, Starglider. The Pirate ships I captured were the Kraken-class battleship Balthier and 2 Blackblades. That makes 2 capital ships under myt belt so far for the loss of only 5 escorts :)
Updated. What exactly have you done with those Bootswellington ships and their crews?
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Post by Thirdfain »

Specifics will be posted shortly, but the Bootswellington ships are in dock being refitted, and the crews are being tried for piracy. There are serius political implications (admit it or not, the Kingdom is big enough to merit the same care a REAL nation would recieve) so we haven't done anything really nasty yet.
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Post by Redleader34 »

Wow, After I commenced the shep solution, I feel dirty. Now On that, Would Any Earth Power like to help me out by "playing reporter" asking questions in this thread, and I'll post the answers in one big post in my next IC post.
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Post by Dark Hellion »

Can we get a simple 1,2,3 chronology of the events of the rebellion? That would help a lot, thanks.
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Post by Thirdfain »

The end of the rebellion? Dude, you just nuked two of your own cities. No, sir, this is just the beginning :)

As I alluded in my first post on the matter, the rebels of the South are organizeed into cells. A little crappy TV propaganda isn't going to finish them off; nor is on e city dead.
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Post by Redleader34 »

Actualy, if the reblion contiunes, I will simply delcare martial law, ban all personal weapons, order no orbital traffic, and block myself from all earth traffic, using orbital ships and weapons to stop trafficers. When one has 25 century tech, I can stop this in a few weeks. Just you wait. You are playing hardball, and Sector Investigations will show the full fury of the Uche. I only had one nuclear weapon fire, at Johanasburg, by one agent. Your group will be an unpouplar group, backed by forigen money, and hunted down like animals. Your patatheic Al-Qudea look alikes will be eliminated. Oh, and I cannot be held responsible if a terriorist hijacks another nuclear missile trick, and fires upon warsaw, or europe, or the east asian regions, or america.
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Post by Agent Fisher »

Oh, yes, you can be. Because it was your fault for not stopping it. And I'm sure that you measures will work so well.
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Post by White Haven »

Then stop talking about it in the OOC thread and start breaking some heads. :)
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Post by Thirdfain »

Redleader34 wrote:Actualy, if the reblion contiunes, I will simply delcare martial law, ban all personal weapons, order no orbital traffic, and block myself from all earth traffic, using orbital ships and weapons to stop trafficers. When one has 25 century tech, I can stop this in a few weeks. Just you wait. You are playing hardball, and Sector Investigations will show the full fury of the Uche. I only had one nuclear weapon fire, at Johanasburg, by one agent. Your group will be an unpouplar group, backed by forigen money, and hunted down like animals. Your patatheic Al-Qudea look alikes will be eliminated. Oh, and I cannot be held responsible if a terriorist hijacks another nuclear missile trick, and fires upon warsaw, or europe, or the east asian regions, or america.
You had 2 nukes go off, 1 in Johannesburg and 1 over the Uche's fortress.

As for their unpopularity, well, a million men in the Army and the resources sufficient to supply and organize them for a week revolted; there must have been some popular support.

Any single missile fired at Poland will be shot down by the air defense or absorbed by theater shields, it would take a full-on assault to break the defenses in place of a capital region.

Finally, well, even if the revolt IS crushed, your economy and society will suffer and there will be more nuclear explosions in your cities as it continues. Martial law and the shut-down of orbital traffic will put your nation in disarray. This stunt, regardless of it's intended effects, is going to have serious consequences.

Bring it on!

-edit- Oh, and in the meantime, I intend on pleasantly treating the Uche and offering my condolences and support constantly and publically. It will be positively saccharine.
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Post by SirNitram »

Redleader34 wrote:Now On that, Would Any Earth Power like to help me out by "playing reporter" asking questions in this thread, and I'll post the answers in one big post in my next IC post.
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Post by SirNitram »

To explain: I will periodically make posts from the GNN news station. Whether your nation gets it is up to you guys(THough it'd be a conscious choice not to receive, I think...), and whatever effect is has on public opinion is your own call.
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Post by Redleader34 »

Ok , on a real PC, so I will edit the post, and check the IC thread.
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Post by Redleader34 »

rebellion 101

Day 1 Riots Start, Military Grumbles

Day 2 Government officials missing, comms scrambled, start of loss of services

Day 3 More Goverment Officals Dissapear, Statues and Buildings named after the Uche are hit by graffitti

Day 4 Cont, small incursions into the North

Day 5 The Breakout, the Military Leaders attempt control

Day 6 The Takeover, siege of the Mt Fortress,

Day 7 The Great breakout, Loyalists and commoners break out, killing most of the Leaders, Laos beseiged, Nuclear Weapon Hits Johansburg.
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Post by Thirdfain »

By day 6, Polish weapons and mercenary advisors were in South Africa and a percentage of the Afrikaaner population rose up in revolt as well.
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Post by Covenant »

Rho, sorry for the kinda unusually sucky reply. After having written this thing up and losing it to an unexpected restart multiple times, I just don't have the heart to go through it again. Plus, I really want to get this scene moving again, so that I don't lose absolutely all inertia.
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Post by Noble Ire »

I've updated the OOB with my back-up nation, should anything unexpected and unseemly happen to the FEA. Their "specials" need validation and numeration from moderators, although there's no rush. I don't intend on using them for quite some time. :wink:
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Post by Spyder »

I was actually going to mention that it would probably be a good idea if some of us started thinking about our #2 nations. My #2's going to be a much simpler power. Once that gets beaten or retired #3 will be a little more serious.
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Post by Starglider »

Spyder wrote:I was actually going to mention that it would probably be a good idea if some of us started thinking about our #2 nations. My #2's going to be a much simpler power. Once that gets beaten or retired #3 will be a little more serious.
#3 power? How long to you expect this game to go on for? :)

Did many people get on to #2 and #3 powers in past STGODs? If possible some kind of dramatic closure would be nice, with the last handful battered and bloody nations declaring either victory or peace through mutual exhaustion, rather than just letting it peter out. We can always start a new game if there's still interest, that makes it much easier for new players to come in too.

EDIT: Added Adrian Laguna to the quick reference guide. By my count you have 21 points left to spend. BTW do you have a map location yet?
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Post by Spyder »

Starglider wrote:
Spyder wrote:I was actually going to mention that it would probably be a good idea if some of us started thinking about our #2 nations. My #2's going to be a much simpler power. Once that gets beaten or retired #3 will be a little more serious.
#3 power? How long to you expect this game to go on for? :)

Did many people get on to #2 and #3 powers in past STGODs? If possible some kind of dramatic closure would be nice, with the last handful battered and bloody nations declaring either victory or peace through mutual exhaustion, rather than just letting it peter out. We can always start a new game if there's still interest, that makes it much easier for new players to come in too.
#2's going to be a very simple power.
...I'm actually wondering if I can incorporate the aspects I want from #2 into #1...hmm.
:D
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