STGOD: A Dead Art?

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

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Thirdfain
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Post by Thirdfain »

White Haven wrote:As an involved power, I was under the understanding that you were effectively not a mod to avoid conflict of interest.
In issues of disagreement, I was under the impression all mods got to talk about it, especially considering that there will likely be events where all mods are involved to one degree or another.

Ahem. However, I've edited my post, due to the decisions of my co-mods on the matter and the interests of continuing the game with less fuss and muss, and based on my trust in Nephtys to act appropriately.

However, I would like to say that having a really crazy nation fluff-wise does not make you immune to the basic organization of the game, and if this same thing had been used to launch a massive attack, with the fleet size thing used as a form of perfect early-strike decoy technology, I would most certainly not back down.
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Post by SirNitram »

The idea of three mods was to ensure there was never a case where all three are involved, but with two as Sol powers and the fact that Sol will almost always unite defensively(Despite assurances otherwise before the game began..), that becomes harder to ensure.

Thirdfain, finally, a simple request. Either decide you're a mod and thus must comment on everything you find excessive, or don't claim your duties involve that and point out you can't read every post. Because I truly hate self-contradictory statements, and you've made 'em in the last page. Very annoying to deal with.
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Post by Imperial Overlord »

Every Sol based stellar nation has the majority of its assets outside the Sol System. There's plenty of room to attack them without going for Sol until you're ready to mop up at the end, in which case everyone not involved will know it can sit it out.
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Post by Thirdfain »

SirNitram wrote: Thirdfain, finally, a simple request. Either decide you're a mod and thus must comment on everything you find excessive, or don't claim your duties involve that and point out you can't read every post. Because I truly hate self-contradictory statements, and you've made 'em in the last page. Very annoying to deal with.
No one ever notices everything; in your time as a mod, I've seen you cut down something which was declared far earlier (Beowulf's exploding shields, for instance) because you didn't notice them at first. My duties involve commenting on problems when I notice them. As a matter of fact, I commented on this one almost immediately (a day after it's posting) which does not seem to be excessive to me. My statements are not self-contradictory, I said that I didn't always have the time to comment on details as they unfold, something which effects all mods, such as when they sleep. Sometimes, it's necessary to deal with a problem immediately after.

I'm bowing to your authority and ImperialOverlord's on this issue. Thank you.
the fact that Sol will almost always unite defensively
Not borne out by STGODs past; you may recall a certain series of major nuclear wars on Earth, 2 at least, in STGOD1. However, some people have done everything in their power to drive the Sol system powers closer together, but that's neither here nor there :P
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Post by Starglider »

Incidentally Consequences sent me the details of his initial invasion, which I have added to the battle log at the very start of turn one:

Code: Select all

>>> THEM vs Drakol Imperium (NPC) <<<

Location  : Galactic South
Situation : Outright invasion of a NPC minor human power.
Forces    : 2  x Drakol Battleship (30 pt), destroyed
            6  x Drakol Cruiser (10 pt), destroyed
            8  x Drakol Destroyer (3 pt), destroyed
            1  x THEM 'Defiler' class (30 pt), heavily damaged
            1  x THEM 'Defiler' class (30 pt), undamaged
            3  x THEM 'Devourer' class (20 pt), undamaged
            2  x THEM 'Demon' class (12 pt), destroyed
            6  x THEM 'Demon' class (12 pt), moderate damage
            4  x THEM 'Demon' class (12 pt), minimal damage
            3  x THEM 'Insidious' class (10 pt), undamaged
            1  x THEM 'Foulness' class (2 pt), destroyed
            11 x THEM 'Foulness' class (2 pt), minimal damage
Notes     : Drakol Imperium was utterly destroyed, only a few
            destroyers escaped which are engaged in ineffectual
            commerce raiding against THEM. Massive outflow of
            refugees to all neighbouring states in anything that
            could make FTL. Damaged ships are under repair.
Given the scale of the invasion, I'd agree with him that there really should be some kind of response to the invasion and the refugee flood from the adjoining powers, and that Sol would probably hear about a 250pt-ish human nation getting smashed.
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Post by Imperial Overlord »

Just as a reminder, due to timezone fun, not all the Sol powers have had a chance to respond so lets not rush this.
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Post by Tanasinn »

I tossed my diplomatic vessel into the fray with Earth's defenders, along with a little note about who my ambassador is. I rather hope I'm not stretching or breaking the rules by using a "free" ship: for what it's worth, it's not much more than a lightly-armed diplomatic envoy of no noteworthy military significance. It's mainly there to get an idea what this weirdo fleet is and to make the Republic look good by firing a few beams into the fray: the crew may not like it, but the High Diplomat is calling the shots, and people from the royal family tend to be rather more selfless than average, which is a good part of why he was sent in the first place.

If necessary, I can withdraw the post or take a penalty to my next round of points: it's really a move I made more for RP flavor than for tactical use.
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Post by Redleader34 »

Well, I have a small fleet jumping in, and since my DEW network saw them coming in, its going to be odd, when the Earth Prepares.

NOTE: I am fucktard. Its Lagos, not LAOS... My lords of Kobol.
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Post by White Haven »

I demand that it be Lavos instead, and that the nations of the world have to unite to defeat a big fucker with a shell.
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Post by Beowulf »

Redleader, the tense you're using for your game post makes it annoying to read. Think you could change it?
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Post by Hawkwings »

Well, I'm back after two weeks of being gone, and things have gone all wonderfully for everybody I see. I'm still reading, and I'll catch up on stuff soon.
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Post by consequences »

Starglider wrote:

Given the scale of the invasion, I'd agree with him that there really should be some kind of response to the invasion and the refugee flood from the adjoining powers, and that Sol would probably hear about a 250pt-ish human nation getting smashed.
Closer to a hundred eighty point power all told(figure twenty points of system defense), maybe two hundred if you factor in the twenty point 'psychotic bravery' advantage I've been writing them with.

Sol will hear about it, I've made damned sure that the demon Murphy had his wicked way with my nefarious plans to have it all go down in total silence. But they shouldn't be hearing about it in detail for a while, as almost everyone will be running for closer, theoretically safe harbors. Additionally, a great deal of effort was made to make sure that no one made it out from the initial invasion, to the point of keeping twenty points of interdiction on hand for more than a week following and specifically sacrificing tactical expediency to run down leakers from the start.
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Post by SirNitram »

When was it ruled everyone had teleporters? I don't recall such.
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Post by Starglider »

SirNitram wrote:When was it ruled everyone had teleporters? I don't recall such.
I spent 20 points on 'displacers' that I imagined as being even easier to jam than Trek transporters. Because I thought teleporters weren't standard tech and having any capability at all was an advantage. But Rhoenix has teleported himself around a couple of times, and Redleader seems to have taken 'Trek tech level' literally and says he has transporters. So I guess I just have slightly better teleporters compared to what everyone else is using.

However if true the lack of mention in anyone else's RP to date is somewhat strange.
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Post by HSRTG »

Gotta withdraw. Program taking up far more time than I thought it would. Apologies all around to all I've screwed up. Maybe next year, sorry all.
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Post by SirNitram »

Redleader, as a moderator, looking at your post....


What the unholy shit just happened?
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Post by Redleader34 »

Ok. Invasion happens. Many Armies assemble, and the army we focus on, the 6th army fights building to building till the Fire Control Building is reached. Its full of Alien scum, and rebels, and civilians, so the troopers call in the Guard. Guard Officer Cassie uses 133t anime power to kick the ass of most of the fighters inside. An Apache Chopper backs her up, and then the troopers nearby are in shock, as they take the building for the TGA.

The Poles are fighting, and they run underground to take cover. They are attacked by one of the aliens, and an officer, Kynchaski runs, calls in a cruiser strike, and destroys it, as well as a decent sized hole of track. The Underground Fortress Train comes in, and transports the poles to the Fusion Plant

QED
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Post by White Haven »

'I'll have what he's having.'
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Post by SirNitram »

Redleader34 wrote:Ok. Invasion happens. Many Armies assemble, and the army we focus on, the 6th army fights building to building till the Fire Control Building is reached. Its full of Alien scum, and rebels, and civilians, so the troopers call in the Guard. Guard Officer Cassie uses 133t anime power to kick the ass of most of the fighters inside. An Apache Chopper backs her up, and then the troopers nearby are in shock, as they take the building for the TGA.

The Poles are fighting, and they run underground to take cover. They are attacked by one of the aliens, and an officer, Kynchaski runs, calls in a cruiser strike, and destroys it, as well as a decent sized hole of track. The Underground Fortress Train comes in, and transports the poles to the Fusion Plant

QED
Gundam appearing out of nowhere, 'Hoola Hoop', Apaches, bullet-proof aliens?

I repeat: What the fuck just happened?
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Post by Redleader34 »

Aliens are the ones that Academia said. He mentioned the fact that Loyalist weapons had little effect, which I assumed meant that they needed a little power. The apache, the Helicopter from my Air Force, was one of the units which was flying through the rebel infested city.


Man I need to add an OOB note about the Guard

Each Guard officer has the ability to summon something... unusual... to fight with. Some summon Gundams. Some Sumon Bolos. Some Summon Giant Steam Engines. Thats their unusual power.
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Post by SirNitram »

Summon.

Summon Bolos.

As in teleport.

When teleporters required a twenty point expenditure in the OOB as we saw from Starglider.

I'm sorry, but are you high?
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Post by Redleader34 »

Academia Nut wrote:Rebel held Lagos, present day

The city of Lagos was surprisingly quiet for all the nuclear weapons pointed at it and the sun going dark up above. This was because the iron fist was being used to keep control. Terror reigned, and the streets were littered with the corpses of those that opposed the rebellion. Even those soldiers that supported the actions of the governor were afraid of the terrors unleashed.

Just the other day there had been a massive riot that the alien mercenaries had put down in a most brutal fashion. They had used their monstrous commanders to herd the mob, ripping through entire ranks of people, until they had several thousand terrified people running down a main thoroughfare, right into the fortified position prepared for them. Using obselete machineguns, they mowed down the unarmoured group with sadistic glee, the bullets merely tickling the amorphous beasts still slaughtering the would-be counter-revolutionaries. Earth moving equipment was still cleaning up all the bodies and body parts.
relevant paragraph on bulletproof aliens
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Post by Redleader34 »

I spend 30 points on the Guard, and their creatures are not as high powered as their appearence seems. At the most, they are high end military unites expressed in an unique way.
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Post by SirNitram »

Redleader34 wrote:I spend 30 points on the Guard, and their creatures are not as high powered as their appearence seems. At the most, they are high end military unites expressed in an unique way.
Allow me to be more clear.

No.

No, you cannot teleport large war machines into combat. No, you may not have Bolos. No, you may not have Gundamns. And frankly, I'm heavily inclined to just drop a chunk of the Belt onto Africa now, because this is spiralling into really, really stupid places.
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Post by Tanasinn »

SirNitram wrote:
When teleporters required a twenty point expenditure in the OOB as we saw from Starglider.
For a while, I've had a sort of pseudo-teleporter in my OOB in place of my nation's space elevators. They're not relied on to teleport cargo into ships (too dangerous) and aren't found anywhere but in big bunkers on planets, due to their size and power draw. Is this also in violation of the "no free lunch" rule concerning teleporters?
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