Oblivion fuckup

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Lord Pounder
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Oblivion fuckup

Post by Lord Pounder »

Oblivion has died for the 3rd time. Every time I get to the Mages Guild quest Necromancers Moon the screen will go completely black. When I restore to a previous saved game it's blacked out too.

Help.
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Post by Lord Woodlouse »

I had an issue with everything crashing after installing the Nights of the Nine stuff too, if anyone knows how to fix that.
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Post by Tanasinn »

Problems like these are typically mod conflicts in my experience, but occasionally glitches in the game itself which can be fixed with mods. For the former, you're stuck manually switching mods on and off to see who's the problem child, for the latter, try searching The Elder Scrolls Source.
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Post by Psychic_Sandwich »

There was, IIRC, a sound card problem that caused the screen to go black, but that was supposed to be fixed in one of the patches. A lot of people had problems with overheating video cards that caused black screens as well, so you should check that you have all the patches installed, and that your graphics card isn't running too hot.

After that, deactivate all your mods, and see whether things work then. If they do, reactivate them one at a time, until the quest stops working again. The last mod you activated would be the problem. If the quest doesn't work after you've turned off the mods, well, I have no clue. This last bit is probably a good idea for Lord Woodlouse as well; that certainly sounds like a conflict of some sort.
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ThatGuyFromThatPlace
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Post by ThatGuyFromThatPlace »

I think the Unofficial Oblivion Patch fixes the black screen problem (TESsource)

With knights of the Nine, you might need to use a Mod Manager like OMOD or Wrye's Bash to put the actual Knights.esp last in your load order.[/url]
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Post by Johonebesus »

This happens to me all the time, or at least something similar. Save the game, close the program, then start it up again. The error is not saved, and you will be able to continue just fine.
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Post by Lord Woodlouse »

I don't actually have any mods installed. To go into a bit more detail the game runs fine for a while, I can walk around and travel and whatnot but then after an undetermined amount of time it just stops.
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Post by Lord Pounder »

Lord Woodlouse wrote:I don't actually have any mods installed. To go into a bit more detail the game runs fine for a while, I can walk around and travel and whatnot but then after an undetermined amount of time it just stops.
You're playing vanilla? PM me your address and I'll burn you a DVD with some good mods.
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Post by Covenant »

Lord Pounder wrote:
Lord Woodlouse wrote:I don't actually have any mods installed. To go into a bit more detail the game runs fine for a while, I can walk around and travel and whatnot but then after an undetermined amount of time it just stops.
You're playing vanilla? PM me your address and I'll burn you a DVD with some good mods.
I just started a game of oblivion, and I'm attempting to run OOO and MMM (the recent version has an odd issue where MMM wants OOO's esm, which no longer exists, so I just copied and renamed the OOO.esp to OOO.esm and that worked... I think. At least the game runs then) but I dunno what other mods to be running for my optimal experience. What are some good things to run?
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Post by Magus »

For people running a lot of mods, I highly recommend the Oblivion Mod Manager - it lets you change load orders and also has OMOD support and a mod conflict checker. It helps me run 75+ mods without too much hassle.

I know I quickly got tired of the old "disable all your mods and reactivate one at a time" thing.
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Post by ThatGuyFromThatPlace »

Lord Woodlouse wrote:I don't actually have any mods installed. To go into a bit more detail the game runs fine for a while, I can walk around and travel and whatnot but then after an undetermined amount of time it just stops.
Knights of the Nine loads the same as a mod, basically it is an official mod that you pay for, and Knights.esp needs to be last in the load order of everything else that comes on the disk because it can cause crashes.

Anyway, as for playing with Vanilla, OOO or FCOM (which combines the various 'overhaul mods' and allows you to pick and choose the best features of each) is almost a necessity, without a good overhaul the leveling system alone can rapidly kill the playability (for me at least)

If you're already pretty far in and don't want to start a new character witht he overhaul, you can use Wrye's Bash to import the new leveling scheme to your save (can OMOD do that? I use Wrye instead so I'm not sure) While it's a little harder to use than OMOD, Wrye's Bash has a lot more cool features if you use a lot of mods or play with more than one character.
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Post by Covenant »

ThatGuyFromThatPlace wrote:
Lord Woodlouse wrote:I don't actually have any mods installed. To go into a bit more detail the game runs fine for a while, I can walk around and travel and whatnot but then after an undetermined amount of time it just stops.
Knights of the Nine loads the same as a mod, basically it is an official mod that you pay for, and Knights.esp needs to be last in the load order of everything else that comes on the disk because it can cause crashes.

Anyway, as for playing with Vanilla, OOO or FCOM (which combines the various 'overhaul mods' and allows you to pick and choose the best features of each) is almost a necessity, without a good overhaul the leveling system alone can rapidly kill the playability (for me at least)

If you're already pretty far in and don't want to start a new character witht he overhaul, you can use Wrye's Bash to import the new leveling scheme to your save (can OMOD do that? I use Wrye instead so I'm not sure) While it's a little harder to use than OMOD, Wrye's Bash has a lot more cool features if you use a lot of mods or play with more than one character.
OOO changes the levelling? As far as I can tell it's the same. Do you mean the creature levelling? As is, the levelling system pisses me off. Rise too fast and you're gimped. Rise too slow and you can't accomplish anything. I use OOO with MMM so there's a quadrillion monsters who all beat the shit out of me, and because my major skills aren't the most useful ones (to keep myself from rampantly levelling and thus gimping my progress) I'm just fodder and I can barely level. :(
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Post by Stark »

Even on default (ie, 360 lol) you can make a skillset where you can level at a controllable pace and work your stat bonuses at the same time. It's just utterly damning that the game is so broken that you have to play it BACKWARDS to enjoy it.
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Post by ThatGuyFromThatPlace »

Covenant wrote: OOO changes the levelling? As far as I can tell it's the same. Do you mean the creature levelling? As is, the levelling system pisses me off. Rise too fast and you're gimped. Rise too slow and you can't accomplish anything. I use OOO with MMM so there's a quadrillion monsters who all beat the shit out of me, and because my major skills aren't the most useful ones (to keep myself from rampantly levelling and thus gimping my progress) I'm just fodder and I can barely level. :(
Yea, OOO changes creature leveling, but it also slows the rate your character levels (pretty massively to, your skills go up something like half as often or less) so you can have your most useful skills be your major skills and not level up rampantly like in vanilla.

With OOO, you shouldn't use the 'less is more' bullshit vanilla skill tweaking, you only really need that with the vanilla enemy levels so you can max out your combat skills before levelling up and having to face tougher opponents, I've found that with OOO it's really better to have your most used skills as majors , the initial boost helps in the early game and you progress much more fluidly.

In OOO if you're getting slaughtered, then go do something else, whale on some of the lower levelled dungeons or something, there's always somewhere you can go to level.

on PC there are plenty of mods that fix the stat bonus microing too, though with OOO I've never worried about the stat bonuses and do alright.
[img=right]http://www.geocities.com/jamealbeluvien/revolution.jpg[/img]"Nothing here is what it seems. You are not the plucky hero, the Alliance is not an evil empire, and this is not the grand arena."
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"Everything they've ever "known" has been proven to be wrong. A thousand years ago everybody knew as a fact, that the earth was the center of the universe. Five hundred years ago, they knew it was flat. Fifteen minutes ago, you knew we humans were alone on it. Imagine what you'll know tomorrow."
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