World in Conflict Open Beta

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

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Ritterin Sophia
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Post by Ritterin Sophia »

Stark wrote::roll: Poor offended fanboy...

I have discovered there are AU servers now... sadly, AU players are even stupider than US/EU players. Who knew?
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Post by Stark »

One might say that 'zomg teh time travlls Einstien = Master Chief' might fall under 'puerile'. :) And the regular CC timeline is very, very silly: it's deliberate in CCs case though, so it's 'camp' rather than 'suck'. Things can be silly and lame but not crap, you know. ;)

Is anyone else playing? I'd like to try playing 'properly', ie with actual teamwork that isn't a coincidence. :)
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Post by Hotfoot »

Stark wrote:Shame Ground Control 2 sucked.
I'm not going to claim that GC2 was the greatest thing ever, but I think saying that it sucked is perhaps too far in the other direction. The campaign was playable co-op, the multi was a breath of fresh air (and the basis for much of the multi gameplay of WiC), and the AI for both was decent. That said, I wish they had kept the two powers from the first game, instead of replacing one with ZOMG SWEET BIOALIANS LOL. I hated those things.
And believe me, if the shipped game has AI that can work in the very, very close teamwork required (far more than RTS 'teambased' I'll Kill Over Here) I'll be impressed.
Same. I'd imagine they could do it disgustingly well if the code is even halfway decent.
I like the false dichotomy between 'play only SP' and 'play MP with strangers'. I'm not a big fan of playing random Brazilian kids either, but that's why there are matching services, friends lists, private servers, clans, etc. Most of the RTS multi I play is over VPN with my friends... and it's far more fun than 'bleed you units lol', 'haha spawn units here now', mission scripted, protect Raynor bullshit.
Well having something like the party system that's popping up on various XBL games is something of a godsend for a combination between "random" and "play with friends". If that could be added to this game, it would be fantastic, but I doubt it's going to happen. Still, the various touches to the matchmaking so far are pretty nice, like being able to see how fucked one side is before you join.
It also doesn't help that RTS storylines are puerile nonsense. :)
I dunno, a few are pretty good. I especially liked Homeworld 1 myself. Granted, the fun of playing most SP missions co-op can be recreated by being outnumbered by the AI while playing online with your friends.
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Post by Ritterin Sophia »

Stark wrote:Is anyone else playing? I'd like to try playing 'properly', ie with actual teamwork that isn't a coincidence. :)
I'd confound you with my '1337 5ki11z', however they've been jackasses for not thinking, "Hey, maybe we should offer patches for those who had the Closed Beta instead of making them go through the hassle of a totally new download!'
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Post by Stark »

RTS stories have the sad fate of being poorly told ingame and having to basically exist to explain the silly game mechanics: the Homeworld story was okay until near the end where it got retarded with the whole 'zomg israel' thing.

And ps it has an XBL-esque friends, acquintances, 'played with' and ad hoc groups. Thus why I want to find others so I can see if it's as good and useful as the XBL version.
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Post by Hotfoot »

Well, I can play with you shortly, but I don't have a working mic at the moment.
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Post by Stark »

Yeah, my only decent mic is my sexbox one, and I don't have one of those Windows/360 wireless dongles yet. Then again, it's 9am on my day off... lol!

I'm not sure how tight the voip ingame is: I think it defaults to team, but I'm not sure if you can narrow it down further.
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Post by Vympel »

I prefer single player RTS because I like the plots, generally. Multiplayer doesn't do it for me - I do play with friends sometimes, but it's never massively ongoing, it's always a few games when the game comes out and then it dies off.
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Post by Stark »

Open MP (ie, with random fools) quickly degenerates into the worst aspects of RTS play anyway, with APS and build trees and stat sploits and all that, which isn't very awesome.

Also, both city EB's are out of wireless recievers. Pffft.
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Post by White Haven »

Well, the download's creeeeping along at thirty fucking kilobytes per second, so I won't be playing tonight, that's for certain...
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Post by Ritterin Sophia »

White Haven wrote:Well, the download's creeeeping along at thirty fucking kilobytes per second, so I won't be playing tonight, that's for certain...
Hey, at 16.1 you're going nearly twice as fast! Which is why I say the Developers are morons for not just making it a patch for those who had the Closed Beta Downloaded.
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Post by GuppyShark »

Funny, it was FLYING down last night. :)
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Post by Stark »

My ISP hosts it, so I got it at full speed. Where are you guys getting it from?

When anyone gets on, my WiC profile is imaginatively titled 'Stark'. And I just lured 6 Apaches away from an armoured assault with a single Hind flying backwards, and even ran far enough to spot their arty and drop bombs on it. Why does nobody seem to use flares? :)

EDIT - I'm not happy with the vehicle selection for infantry guys. I'm okay with Bradleys being armour and Blackhawks being air (thus requiring cooperation), but the infantry guys can get either trucks or humvees. What about M113s/BTR-80s? BRDMs would allow infantry dudes to actually scout on the cheap.

I think it's due to the small infantry squad size (small enough to fit in a humvee).
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Post by Hotfoot »

My profile is "Hotfoot"

Go figure.

Stark, you bastard. You've got time to post, you've got time to accept my request :P
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Post by Stark »

Argh I got sucked into the tail end of a horrible match by Hotfoot! :)

Also, apparently I got added to a clan. Hmmm. Now I need one of those things.
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Post by Hotfoot »

How did it work? Did you get pulled in as I did? Or did you have to join?
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Post by Vympel »

The more I hear about MP, the more I dislike it. Infantry squads who don't have M2s, M113s, BMPs, BTRs?

I'll stick with single-player where I doubt such artificial lines will be drawn.
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Post by Hotfoot »

Vympel wrote:The more I hear about MP, the more I dislike it. Infantry squads who don't have M2s, M113s, BMPs, BTRs?

I'll stick with single-player where I doubt such artificial lines will be drawn.
Supposedly, there will be a mode where you can pull down anything you want...
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Post by Stark »

Vympel wrote:The more I hear about MP, the more I dislike it. Infantry squads who don't have M2s, M113s, BMPs, BTRs?

I'll stick with single-player where I doubt such artificial lines will be drawn.
There are BMPs and M2s. They're 'armour', so infantry guys can buy them for slightly more cost or have an armour guy provide them. The lack of M113s and BTRs is strange, though.

And holy poo, just get a key and pull it down off Telstra. Flash did it in like 55m! :)
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Post by Brother-Captain Gaius »

My profile name is Bro-Cpt Gaius. I actually kind of like typical public games, because it's hilariously fun to dominate them with Infantry. And for the record, I use APCs and transport choppers all the time as Infantry (since team is too stupid to do combined arms). It doesn't cost that much, typically I run 2 transport helos with 5-6 squads in various positions around the map, changing up exact make-up as the map and situation require; most commonly as an opener I use 4 trucks, 3 infantry, and 1 AT infantry and secure the first two points forward of where I drop, putting the infantry in buildings and trees and let the trucks fortify (MASSIVE TA, fortifying is the ultimate carpet-bomb-getting method).
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Post by Stark »

Fortifying with trucks is so fantastically awesome it usually wins me the fortification, TA *and* infantry medals. I usually use very AT-heavy groups, just with regulars for AA. I haven't tried buying my own blackhawks, but assuming air superiority it could easily dominate games, given how much fire and TA get fired at a single AT squad in a forest.

If my 900p squad takes four choppers, 20s of arty and a napalm strike to kill, I won. :)
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Post by Vympel »

Stark wrote: There are BMPs and M2s. They're 'armour', so infantry guys can buy them for slightly more cost or have an armour guy provide them. The lack of M113s and BTRs is strange, though.
Woah do you mean in the game, period? Because I've seen BTRs fording a river in the very first screenshots.
And holy poo, just get a key and pull it down off Telstra. Flash did it in like 55m! :)
Yeah I noticed that last night. I'm busy with my two-click discount version of Overlord atm though. :P
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Post by Stark »

Vympel wrote:Woah do you mean in the game, period? Because I've seen BTRs fording a river in the very first screenshots.
I can only speak for the demo - but closer inspection suggests BTRs might be the M2-equivalent, and BMP/BMDs are airdropped. :S

There's a whole NATO side I can't play as until I preorder, so I'm not seeing everything. :)
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Post by Brother-Captain Gaius »

M2 Bradleys, BMP(-3?)s, and Warriors are the standard APCs.

BTR-80s are the Soviet amphibious APCs (also cheaper and have incendiary rounds for AP work), I forget the NATO one, and the US one is that lame amphibious vehicle whose name escapes me at the moment (dunno why they didn't just use M113s...)
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Post by phongn »

Brother-Captain Gaius wrote:M2 Bradleys, BMP(-3?)s, and Warriors are the standard APCs.

BTR-80s are the Soviet amphibious APCs (also cheaper and have incendiary rounds for AP work), I forget the NATO one, and the US one is that lame amphibious vehicle whose name escapes me at the moment (dunno why they didn't just use M113s...)
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