Fallout 3 at E3 (fuck the other games.)
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Hey, Cao Cao? Go crawl back to your slimy little lair. You ran away and never replied to the other topic after we pointed out major flaws in your arguments, you'll do the same here.
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Hmm. No, but they might accept one done by Steven Spielburg. Let's not take an extreme example next time, ok? FallOut 3 is it's own game and Bethseda isn't nearly as bad as Kevin K. Anderson.Cao Cao wrote:Yes because I'm so fucking sure everybody here would gleefully accept Star Wars Episode VII: The Sith Return Again written & directed by Kevin J. Anderson.
I thought a good excuse would be "Let's not alienate fans by way of fucking around with Black Isle's original storyline." If we have people comparing FO3 to Van Buren, I'd hate to see what would happen if we had Bethseda's version of Van Buren and Black Isle's Van Buren. I think they did well by distancing themselves from the old idea.Cao Cao wrote:And? So? Therefore?
If there can be no proper sequel, then let Fallout die. Bethesda have no excuse for not starting their own post-apocalyptic franchise.
And really that's a false dilemna anyway. Why is it necessary to have a proper sequel? Why only have one way to do it?
Sig.
Who the fuck am I? Hmmm ... I think I'm someone who can read an article and comprehend it. Unlike you.Cao Cao wrote: You dipshit. Fallout was a tabletop RPG simulator. That's what it always was. Before the setting, before the graphics, it was that.
A direct sequel should live up to that legacy whether YOU like it or not. Who the fuck are you to tell me what Fallout 3 is when you foam at the mouth like a hyena?
You see, dumbass - I'm not under the delusion that Fallout 3 exists independently of a developer.
Sprites aren't obsolete? Lunatic.And by the way.. isometric is not obsolete. Turn based is not obsolete. Even sprites aren't obsolete.
No, you're a bald-faced dumbfuck liar. I specifically qualified that I had no problem with the Fatman killing you at close range, and that I expected firing it at long range with power armor for it to be the only way to be survivable.And this is the kind of thing you were trolling on the Bethsoft forums, and got spanked by people who just happen to know a little more than you.
And by that I mean they know setting off a nuke 10 feet away would fry you. Yes, even in the Fallout universe. And you apparently don't. But that's why you're an ignorant fucktard.
Hatfucker.
Which of course gives you and your ilk free licence to pretend it's the equivalent of Diablo, eh?Cause Game Informer, who had Bethesda's exclusive on Fallout 3, totally didn't call it an action RPG!
Then you might want to tell your Fallout fanatic butt-buddies, I think they may resent you if they find out.Console users aren't stupid. I own several consoles.
Uh huh, because a combat system with pause and called shots and real-time combat that's determined by your stats rather than your twitch skills must make the game a shoot-em-up.Bethesda are however making games for shoot 'em up wankers like you. So be proud.
And yes- I love shoot-em-ups. They're damn fun. If you've got a problem with that, kiss my arse.
Go fuck yourself. You're a liar and a little whiny bitch.I get the idea that you'll defend what Bethesda do no matter what, just to be contrary. I get that you're a liar and a troll and are proving this more and more with every venom filled post you make.
Last edited by Vympel on 2007-07-14 12:30pm, edited 2 times in total.
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Right here, gentlemen, is the classic example of the Fallout Fanatic mode of analysis.Cao Cao wrote: You do of course realise that Bethesda has changed more than just the viewpoint and combat system, and that's what people refer to when they say everything?
Like.. you know.. the subtle dark humour? "Let us in motherfuckers!" is not subtle.
Cherry Picking.
In the first aspect- I suppose Fallout 2's "COME ON IN PUSSY LOVERS!!!!" in Reno, that was subtle, eh?
In the second aspect- taking one detail from the gameworld and using that to conclude, categorically, that the entire subtle dark humor is completely out.
This is why these people are fanatics.
WTF? Is this another Fatman whine?The respect for the power of nuclear weapons? That's out.
Because Mr Handy calls you a git? Brilliant!Continuity? What's that? What do you mean only supercomputers like ZAX had true AI? Now Mr. Handy does too!
Oh yes, the brillaint eye shots. Newsflash, moron. Eye shots in Fallout and Fallout 2 were a: broken and b: fucking made no sense. If you take a bullet in the eye, you will not be blinded, you will be fucking dead.Dumb dialogue? Eye shots? Out they go!
Your golden shower fantasies are your own problem. And as to level scaling? The system is substantially different from Oblivion's broken system. Or did you think just using the phrase as a bugbear would carry your argument?Level scaling? We got it! But of course, I already see that you like all that. But then Todd Howard could piss on you and you'd call it gold.
Oh really?More lies from fucktard here!
As it turns out, you can either turn him into the sheriff.. or blow up the town. That's it. That's the entirety of options we're shown.
GamespyHoward interjects to comment that this quest is another good example of player choice. Not only is the player choosing to either let the town stay intact and partake in whatever quests its denizens can give or wipe it out and lose any potential quest/karma opportunities, but the player can also play Simms and Burke against each other. "Emil could have gone back to Simms and say 'hey, this Burke guy just gave me a job to take this town out', or furthermore, after telling Simms, he can still go back to Burke and either say that the Sheriff is onto him, the quest is over, or pretend to work for Burke, but work for Simms in reality." Whew. But for demo purposes, Pagliarulo takes Burke's initial offer and heads down to the bomb itself to initiate part one of the quest.
Who's the liar, fucktard?
Well I've yet to see you say anything to contradict me on the issue, and I've already pointed out your numerous lies. With actual facts.And of course because one poster got one thing wrong, that makes everything you say right!
The bullets aren't silver when you're supplying me with so much ammuntion in one post.That's called the silver bullet fallacy, idiot. I think the Trekkie demographic has rubbed off on you.
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I'll quickly fastforward the debate we had on this the prior thread(I recall you stayed out of that) and I think we agreed that there is room for Sprites in the current technology space, but it's definetly not the best solution for most things, including anything resembling Bethesdas vision of Fallout 3.Vympel wrote:
Sprites aren't obsolete? Lunatic.
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Since I've been posting over at Beth (as Thane of Cawdor) I think we need to give Cao Cao a prize: As the 500,000th person to whine about the Fatman, he gets a free boot up the ass.
Also, let's go over some of the incredibly deep plots from Fallout 1: Kill the Radscorpions in the Cave. Yes/No. In Junktown: Work for Gizmo to kill Kiillian/ Work for Killian to kill Gizmo. But wait, there's more! Rescue the BoS recruit: Yes/No. No option for negotiation or anything, just a shoot-em-up. Kill the bandits at the Hub man's ranch: Yes/No. Apparently those raiders were mutes. Save the hooker in Junktown: Give the ransomer touchy-feely bullshit to calm him down/ Shoot him.
I'm really seeing a pattern of player freedom and advanced quest options now!
Face it. Fallout wasn't the goddamn be-all and end-all. Was it awesome? Yes. Does Fallout 3 look totally awesome? Yes. Is it the same damn game with a new story? Fuck no, and it would suck if it was.
Also, let's go over some of the incredibly deep plots from Fallout 1: Kill the Radscorpions in the Cave. Yes/No. In Junktown: Work for Gizmo to kill Kiillian/ Work for Killian to kill Gizmo. But wait, there's more! Rescue the BoS recruit: Yes/No. No option for negotiation or anything, just a shoot-em-up. Kill the bandits at the Hub man's ranch: Yes/No. Apparently those raiders were mutes. Save the hooker in Junktown: Give the ransomer touchy-feely bullshit to calm him down/ Shoot him.
I'm really seeing a pattern of player freedom and advanced quest options now!
Face it. Fallout wasn't the goddamn be-all and end-all. Was it awesome? Yes. Does Fallout 3 look totally awesome? Yes. Is it the same damn game with a new story? Fuck no, and it would suck if it was.
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Haha, groupthink is funny. Especially when you assign yourself to a group of retards.
You know, if you don't like what you see in Fallout 3, there are ways to raise them without sounding like a complete moron.
"Man Fallout fanboys are whiny bitches."
"Hang on, I think there are actually some legitimate concerns here, <list of things you don't like about it>"
Instead of,
"Man Fallout fanboys are whiny bitches."
"Fuck you guy! You insult my clan!"
You know, if you don't like what you see in Fallout 3, there are ways to raise them without sounding like a complete moron.
"Man Fallout fanboys are whiny bitches."
"Hang on, I think there are actually some legitimate concerns here, <list of things you don't like about it>"
Instead of,
"Man Fallout fanboys are whiny bitches."
"Fuck you guy! You insult my clan!"
The second people start talking about being 'true' to what a game 'always was', rational conversation has ceased. It's a GAME, a PRODUCT, a BRAND. If direct sequels had to 'live up' to 'legacy', then things like Dark Forces would still be sprite-based 2.5D Doom-em-ups.
But remember everyone: it's awful and bad to point out what Fallout 3 is if Cao Cao doesn't like it. It's not like there's any way we'd know what it was - it's not just a game, or a product, or a box with 'coming soon' written on it. It's a philosophy, a way of life, a cripplingly limited outlook on game development.
The only good sprite-based game I've played in years is Space Rangers 2 which is entirely 2d sprites. It's also a game that 'lives up' to the 'legacy' of SR1: it's basically exactly the same with UI tweaks and slightly prettier sprites. This is a *bad thing* for most people, people who expect to see change and improvement and not 'next week on Space Rangers'.
But remember everyone: it's awful and bad to point out what Fallout 3 is if Cao Cao doesn't like it. It's not like there's any way we'd know what it was - it's not just a game, or a product, or a box with 'coming soon' written on it. It's a philosophy, a way of life, a cripplingly limited outlook on game development.
The only good sprite-based game I've played in years is Space Rangers 2 which is entirely 2d sprites. It's also a game that 'lives up' to the 'legacy' of SR1: it's basically exactly the same with UI tweaks and slightly prettier sprites. This is a *bad thing* for most people, people who expect to see change and improvement and not 'next week on Space Rangers'.