Hitman: Blood Money [revisited]

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Brother-Captain Gaius
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Post by Brother-Captain Gaius »

Ford Prefect wrote:Comparitively, I've experienced a couple of workers noticing the blood on my hammer (from a botched disarm attempt) and freaking out.
That's because all the improvised weapons are specifically scripted like that. Once used, they are flagged as such by the game and thus are no longer innocuous when held in the open, same as any other dedicated weapon.
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Post by Beowulf »

If you really want to make it work, replace the prop pistol with the real one, then sneak up to the light room, and shoot the ambassador in the head when he gets on stage. Then calmly walk away. Alternatively, just shoot the tenor yourself while up in the light room, and keep the WWI pistol.
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Post by Arthur_Tuxedo »

Even better is to drop the light fixture on the ambassador while he weeps over the tenor's body.
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Post by weemadando »

Arthur_Tuxedo wrote:Even better is to drop the light fixture on the ambassador while he weeps over the tenor's body.
Or rather, when he trips on a step on the way down the aisle.
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Post by Beowulf »

Arthur_Tuxedo wrote:Even better is to drop the light fixture on the ambassador while he weeps over the tenor's body.
But then you've got collateral damage. Doesn't matter too much, but it's kinda nice to only kill the targets.
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Post by weemadando »

Beowulf wrote:
Arthur_Tuxedo wrote:Even better is to drop the light fixture on the ambassador while he weeps over the tenor's body.
But then you've got collateral damage. Doesn't matter too much, but it's kinda nice to only kill the targets.
You don't kill anyone but the targets with that. Unless you completely botch the timing.
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Post by Beowulf »

weemadando wrote:
Beowulf wrote:
Arthur_Tuxedo wrote:Even better is to drop the light fixture on the ambassador while he weeps over the tenor's body.
But then you've got collateral damage. Doesn't matter too much, but it's kinda nice to only kill the targets.
You don't kill anyone but the targets with that. Unless you completely botch the timing.
You kill some guards as well, if you drop the chandelier when he trips. You still manage a silent assassin rating, it just isn't as philosophically clean.
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Post by weemadando »

Nope. Not for me. I've only ever gotten him when I've dropped the chandelier.
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Post by MKSheppard »

Playing Contracts here; and I'm giggling insanely as I go "Mass Murderer" through the levels. :D

Usually my Missions go like this:

*Lone guy walks around a corner, is shot by 47 in the head with a silenced silverballer*

*clothes change, and body dragged out of the way*

*proceeds to walk through the map with disguse, and silenced silverballer in his hand; counting on the disguise to gain some time*

Eventually, the disguise is no longer enough, and out come Akimbo Silverballers, since you might as well make as much noise as possible.
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Post by Ford Prefect »

MKSheppard wrote:Playing Contracts here; and I'm giggling insanely as I go "Mass Murderer" through the levels. :D
There is something fun about that. I recently tooled up the M4 you get in Blood Money, with AP rounds and barrel mags, and murdered everyone on a paddle steamer. Two hundred passengers and crew? No problem.
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Post by Anarchist Bunny »

Ford Prefect wrote:
MKSheppard wrote:Playing Contracts here; and I'm giggling insanely as I go "Mass Murderer" through the levels. :D
There is something fun about that. I recently tooled up the M4 you get in Blood Money, with AP rounds and barrel mags, and murdered everyone on a paddle steamer. Two hundred passengers and crew? No problem.
I did something similar in A Murder of Crows. Fully upgraded Ballers, Sniper Rifle, MP5 and M4. I also acquired every weapon on the level. All of it was spent on civilians, even setting off two mines in dense crowds. Finally after there was no more ammo left in the map I executed some people with the kitchen knife before throwing it into someones face.

Final count? 72. Apparently tit-anxious teens don't count as people.
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Post by chitoryu12 »

Final count? 72. Apparently tit-anxious teens don't count as people.
The crowd is basically made up of "ghosts". They have no AI except to walk around. That's why nobody reacts when you kill the other half of the street. Making every single person react would totally blow up the system.
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Post by Vendetta »

Though, of course, that's exactly what Assassin's Creed and Splinter Cell: Conviction are promising to do...
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Post by Brother-Captain Gaius »

Anarchist Bunny wrote:I did something similar in A Murder of Crows. Fully upgraded Ballers, Sniper Rifle, MP5 and M4.
Wait, wait, what? How did you take two rifles?
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Post by Nieztchean Uber-Amoeba »

Brother-Captain Gaius wrote:
Anarchist Bunny wrote:I did something similar in A Murder of Crows. Fully upgraded Ballers, Sniper Rifle, MP5 and M4.
Wait, wait, what? How did you take two rifles?
You can find a shitty sniper rifle with no case (the Kazo TRG) in Raymond's pad in that mission.
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Post by Brother-Captain Gaius »

Nieztchean Uber-Amoeba wrote:You can find a shitty sniper rifle with no case (the Kazo TRG) in Raymond's pad in that mission.
Ah. I thought he meant he somehow managed to select two rifles before the mission, which I'd really like to be able to do.
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Post by MKSheppard »

Finished Contracts; final overall rating: HATCHET MAN.

The Triad missions in Hong Kong were shit fun.

*walks into building across street from triad meeting, climb to top floor, find guy in triad colors aiming across the street; shoot him and his minder in head with silenced silverballer; take our your own WA2000 and shoot the red triad leader, framing the Blue triad for it.*

Or when you had to kill the triad ambassador and his three thugs in the restaurant.

My solution?

*climbs onto catwalk, pops a guy in the head with silenced silverballer, takes his clothes, goes inside, and takes a buttload of AK-74s, then goes outside and begins gunning down people with the Kalashnikov*
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Post by MKSheppard »

Using the fiber rope is just too damn hard. Same with the syringe. So I never used them. Just Silenced silverballers.
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Post by Nieztchean Uber-Amoeba »

Brother-Captain Gaius wrote:
Nieztchean Uber-Amoeba wrote:You can find a shitty sniper rifle with no case (the Kazo TRG) in Raymond's pad in that mission.
Ah. I thought he meant he somehow managed to select two rifles before the mission, which I'd really like to be able to do.
I've never found a need - when I need to do a mission stealthily, all I'll ever need will be the WA2000 and my ballers, and those only for convenience. If I want action, my fully-upgraded shotgun makes meat pasties of anyone I want, anytime, and with backup from the SMG and my 'ballers, it's all easy street.
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Post by Ford Prefect »

MKSheppard wrote:Using the fiber rope is just too damn hard. Same with the syringe. So I never used them. Just Silenced silverballers.
That's a real pity - I found that the syringes, sedative or poison, were exceptionally useful.
I've never found a need - when I need to do a mission stealthily, all I'll ever need will be the WA2000 and my ballers, and those only for convenience.
A fully upgraded WA2000 with AP rounds is fucking awesome. With the Silverballers, I only tended to take one when I was getting stealthy, reserving dual action for when I'm loaded up with long slides.
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Post by weemadando »

Ford Prefect wrote:
MKSheppard wrote:Using the fiber rope is just too damn hard. Same with the syringe. So I never used them. Just Silenced silverballers.
That's a real pity - I found that the syringes, sedative or poison, were exceptionally useful.
Meat hooks in Contracts. Hammers and nailguns in Blood Money.

Horrible. Nasty. Hilarious.
I've never found a need - when I need to do a mission stealthily, all I'll ever need will be the WA2000 and my ballers, and those only for convenience.
A fully upgraded WA2000 with AP rounds is fucking awesome. With the Silverballers, I only tended to take one when I was getting stealthy, reserving dual action for when I'm loaded up with long slides.
Bah. You want a single baller with a silencer, AP rounds and laser sight. No extended mags or autofire or anything like that. Just a nice, pure assassins weapon. With the ability to kill through a door if necessary.
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Post by MKSheppard »

Ford Prefect wrote:That's a real pity - I found that the syringes, sedative or poison, were exceptionally useful.
You have to be in the EXACT right place and do it exactly right; or else the target screams and runs away. They need to make it so that if you're behind a target, and have a garrote out; and you push the button, you automatically strangle the target. None of this "be in right place at right time"
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Post by Beowulf »

Uh... in blood money you do strangle people exactly like that. You have to be behind them, then, left click, and blam, he's dead. Might take a little while, but it works. Similarly the syringes. The sedative is especially useful for taking out people for disguises.
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Post by MKSheppard »

Beowulf wrote:Uh... in blood money you do strangle people exactly like that. You have to be behind them, then, left click, and blam, he's dead.
In the other games (I finished Contracts, and am On Silent Assassin now) it's much more harder
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"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
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Post by MKSheppard »

Blood Money is MY GOD. AWESOME.

Too bad the Post Processing effects work great in 3rd person mode, but when you try to do it in first person view, they become too bright! Arrrrgh!

I love how in the opera mission there were 11 witnesses, and I shot down 28 cops with pistols in broad daylight, and then gunned down Secret Service Agents with a M-4, the police somehow make a big strapping bald guy into a long haired goth :lol:
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong

"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
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