D&D 4th edition!?!?
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- Rogue 9
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Well, the end of Living Greyhawk is a certainty, no matter what else is actually going on. I have that straight from the RPGA members' meeting today.
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- Steven Snyder
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The default campaign setting will be the Realms, with Eberron also a primary setting.Steven Snyder wrote:Are they going to select a new default campaign setting for 4th, such as Eberron?Rogue 9 wrote:Well, the end of Living Greyhawk is a certainty, no matter what else is actually going on. I have that straight from the RPGA members' meeting today.
The big question is whether AC will stay, or if it will be replaced with Reflex Defense. Anyway, armor will probably function much as it does now.Steven Snyder wrote:If I had to speculate based on the above I would expect the following changes...
AC Bonuses from Armor now replaced with Damage Reduction.
This was thrown out with Saga edition SW, as V/W was a bit too deadly in critical hits. Expect more HP and possibly a damage track.Steven Snyder wrote:Vitality/Wound points replacing the Hit Point system.
Wizards has abandoned DR/VP/WP. Seriously, where are you getting these ideas?Steven Snyder wrote:Complete reworking of the Critical Hit system to use the DR/VP/VW system.
A bad idea for SWd20, and it continues to be a bad idea. Spellcasting will use a similar system to the techniques in Tome of Battle, with per-combat and per-day spells, and some way for the wizard to refresh his spells.Steven Snyder wrote:Spellcasting now depletes the PC's Vitality points instead of Spell Slots.
Too sacred cow. Expect attributes to remain as they are.Steven Snyder wrote:I also predict that Attribute stats will be changed to use the modifier rather than the score that is then converted to a modifier. For example Redgar has a Strength of +3 instead of a Strength of 16.
I actually liked the Starwars system and I look forward to this.[/quote]
You seem to have missed that some of the changes are from SW SAGA, not SW Revised.
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I don't know about changing the default setting, but the RPGA's new shared campaign is going to be Living Forgotten Realms. The Greyhawk fans were up in arms at the convention.Steven Snyder wrote:Are they going to select a new default campaign setting for 4th, such as Eberron?Rogue 9 wrote:Well, the end of Living Greyhawk is a certainty, no matter what else is actually going on. I have that straight from the RPGA members' meeting today.
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Not surprising. They've been giving Greyhawk the shaft for a long time now.Rogue 9 wrote: I don't know about changing the default setting, but the RPGA's new shared campaign is going to be Living Forgotten Realms. The Greyhawk fans were up in arms at the convention.
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Meh. I haven't done much with the RPGA, but the "Living" games that I've tried out or heard about pretty much suck. My experience may not be that of everyone, but the stuff seemed pretty lame, all things considered.
Maybe the longer you stay in, the better the games get, but it seems like most of them are pure hack and slash with plots so linear they make Half Life look like Deus Ex.
Maybe the longer you stay in, the better the games get, but it seems like most of them are pure hack and slash with plots so linear they make Half Life look like Deus Ex.
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- Rogue 9
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The one and only RPGA event that I've entered, namely the D&D Open, was the best single gaming session I've ever been in. Of course it was a hack and slash fest, given that it was a tournament event, but it was intense.
I like roleplaying better, but really involved plots tend to take three or four sessions at least to fully bear themselves out.
I like roleplaying better, but really involved plots tend to take three or four sessions at least to fully bear themselves out.
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In a good con session, you can get in some great roleplaying if you get a good GM. Sure, it doesn't beat good campaign, but I've done a lot of con games, both running them and playing in them. Maybe if I played a little more RPGA stuff I'd find such games, but ugh.Rogue 9 wrote:The one and only RPGA event that I've entered, namely the D&D Open, was the best single gaming session I've ever been in. Of course it was a hack and slash fest, given that it was a tournament event, but it was intense.
I like roleplaying better, but really involved plots tend to take three or four sessions at least to fully bear themselves out.
Plus all the between game regulation stuff is pretty tedious.
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From what I have read after my initial post, it seems that AC is going away to be replaced by the above mentioned "Reflex Defense" and it's other two siblings Fortitude and Will Defense.Darwin wrote:
The big question is whether AC will stay, or if it will be replaced with Reflex Defense. Anyway, armor will probably function much as it does now.
Does this mean that all offensive spells are going to require a 'hit' against the target's appropriate Defense score instead of the current system that requires the defender to roll? Sounds like it...
I stopped looking into Star Wars d20 shortly after the Revised Edition, though some things were fixed it seemed to me that Wizards just let the line wither on the vine. I was unaware that Saga was released until it was mentioned earlier.This was thrown out with Saga edition SW, as V/W was a bit too deadly in critical hits. Expect more HP and possibly a damage track.
But what of this Damage Track? I hadn't heard of this...
Sacred cow or not, it really doesn't make a lot of sense to have an attribute system that exists only as an artifact of an earlier system. With only a handful of exceptions the value of the attribute is meaningless, with the derived modifier being what is really important.Too sacred cow. Expect attributes to remain as they are.I also predict that Attribute stats will be changed to use the modifier rather than the score that is then converted to a modifier. For example Redgar has a Strength of +3 instead of a Strength of 16.
But I digress, Wiz has never been one to rely too much on logic.
*edited to fix tags
It's likely to go to an 'attacker rolls vs fixed defense' for all rolls, so yeah.Steven Snyder wrote: Does this mean that all offensive spells are going to require a 'hit' against the target's appropriate Defense score instead of the current system that requires the defender to roll? Sounds like it...
That's one thing that might not fit in the 'Heroic' instead of 'Cinematic' setting of D&D. First level PCs have between 18 and 30 HP, and a threshold based on their fortitude defense, that when exceeded by damage, moves them down a condition track to inflict penalties on rolls and actions. Some feats and techniques can move a character down the condition track much more quickly. A 'refresh' action which takes a full round can move them up the track one step, and first aid devices do the same sort of thing. Characters also get a 'second wind' they can use once per day to give back 1/4 of their HP total. In all, a lot less deadly.Steven Snyder wrote: But what of this Damage Track? I hadn't heard of this...
odd values have always been used as prereqs for feats, and in Saga, raw scores are used for some things (second wind gives back 1/4 of total HO or HP equal to your con score, whichever is greater).Steven Snyder wrote: Sacred cow or not, it really doesn't make a lot of sense to have an attribute system that exists only as an artifact of an earlier system. With only a handful of exceptions the value of the attribute is meaningless, with the derived modifier being what is really important.
The Article wrote:While there are changes in play (such as incorporating "epic-level play," with 30 levels instead of 20), they are described as "evolutionary" rather than "revolutionary."
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A totally retarded idea since now someone can take a direct hit from a blaster and not die.Darwin wrote:This was thrown out with Saga edition SW, as V/W was a bit too deadly in critical hits. Expect more HP and possibly a damage track.
An idea that was removed IIRC from the previews, from what I remembered you can use one power an encounter and on a natural 20 you get all your powers back, if you don't it takes a minute of rest to recharge.A bad idea for SWd20, and it continues to be a bad idea. Spellcasting will use a similar system to the techniques in Tome of Battle, with per-combat and per-day spells, and some way for the wizard to refresh his spells.
I did too, don't like the HP System for Star Wars.Steven Snyder wrote:I actually liked the Starwars system and I look forward to this.
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As it should beDarwin wrote:The default campaign setting will be the Realms, with Eberron also a primary setting.Steven Snyder wrote:Are they going to select a new default campaign setting for 4th, such as Eberron?Rogue 9 wrote:Well, the end of Living Greyhawk is a certainty, no matter what else is actually going on. I have that straight from the RPGA members' meeting today.
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There's a couple of ways of potentially refreshing powers in the Saga edition, depending on your character's abilities. The "roll natural 20 and power X recharges" is a special ability. Spending a Force point is another.
The handling of Force points is a nice change. They reset every level and spending them generally boosts a character's ability at the task he's attempting. It encourages the players to go full out, spending them and attempting difficult tasks. Very much in the feel with the movies.
Yeah, the fatality system of the game has gotten nerfed, but no one wants to lose a character to a single lucky NPC shmuck die roll. It also doesn't encourage flamboyant heroism and it isn't Star Wars without flamboyant heroism. It wasn't my preferred solution, but it works. The HP/VP systems both relied upon a certain level of abstraction for handling damage, that hasn't changed. It should be noted, since a natural 20 is an automatic critical, having a bunch of NPCs open up on your character is not healthy. Getting hit hurts in this game. Blasters do a lot of damage. No one will be laughing off blaster fire.
On a side not, it's funny to watch D&D slowly turn into the Earthdawn system.
The handling of Force points is a nice change. They reset every level and spending them generally boosts a character's ability at the task he's attempting. It encourages the players to go full out, spending them and attempting difficult tasks. Very much in the feel with the movies.
Yeah, the fatality system of the game has gotten nerfed, but no one wants to lose a character to a single lucky NPC shmuck die roll. It also doesn't encourage flamboyant heroism and it isn't Star Wars without flamboyant heroism. It wasn't my preferred solution, but it works. The HP/VP systems both relied upon a certain level of abstraction for handling damage, that hasn't changed. It should be noted, since a natural 20 is an automatic critical, having a bunch of NPCs open up on your character is not healthy. Getting hit hurts in this game. Blasters do a lot of damage. No one will be laughing off blaster fire.
On a side not, it's funny to watch D&D slowly turn into the Earthdawn system.
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From someone who never played D&D, seeing 'of course it was pure hack and slash, it was a tournament game' simply boggles my mind. Tournament CoC or Pendragon or Traveller or any of the games I've played is nothing at all like hack and slash, certainly not at a con arranged by people with a clue. In my experience, tournament games remove the Diablo effect and allow players to concentrate entirely on roleplaying and drama rather than 'zomg get teh itemz' and 'oh noes i don't want to lose my campaign character'.
They leaked some red dragon stats, and AC is still in.Steven Snyder wrote:From what I have read after my initial post, it seems that AC is going away to be replaced by the above mentioned "Reflex Defense" and it's other two siblings Fortitude and Will Defense.Darwin wrote:
The big question is whether AC will stay, or if it will be replaced with Reflex Defense. Anyway, armor will probably function much as it does now.
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You can't objectively judge roleplaying to any meaningful degree. The tournament was scored based on how many of the goals the group achieved, not all of which were combat-based.Stark wrote:From someone who never played D&D, seeing 'of course it was pure hack and slash, it was a tournament game' simply boggles my mind. Tournament CoC or Pendragon or Traveller or any of the games I've played is nothing at all like hack and slash, certainly not at a con arranged by people with a clue. In my experience, tournament games remove the Diablo effect and allow players to concentrate entirely on roleplaying and drama rather than 'zomg get teh itemz' and 'oh noes i don't want to lose my campaign character'.
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Solauren, think that a 3.5->4.0 conversion guide PDF (similar to RCR->Saga Edition's) will decide the question for you?
My primary concern for now is seeing what I can use for house-ruling into other d20 (haven't played D&D forever due to a falling-out with the game concept -- I just could not roleplay D&D with any system), and how D&D 4.0/OGL inclusion affects the possibility of a future SRD 4.0.
My primary concern for now is seeing what I can use for house-ruling into other d20 (haven't played D&D forever due to a falling-out with the game concept -- I just could not roleplay D&D with any system), and how D&D 4.0/OGL inclusion affects the possibility of a future SRD 4.0.
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