Nephtys wrote:I've never heard so much whining over level one of a game ever.
Yeah, I mean, you'd think that someone hyped the game or something. You know, like making promises they didn't keep?
You'd think to help set the story, you'd NEED some contrition. It's an artistic choice to give you a glimpse of how things are. Sort of like how until you actually get into the city, it seems great and intact. Then the first guy dies against the glass of your diving bell.
...wow, you completely missed the point. Also, I think the word you're looking for is not contrition, but cop-out. They're trying to draw you into the story and the world, the last thing they should want is to give you some sort of reason to be pulled OUT of the story by breaking the fourth wall.
It's level one for god's sake. At worst, it means that the Demo doesn't show what was promised at all. Sure, I found it a little silly that Atlas never explained how he can see you, or why your character decided to inject random crap into his own system. But it's not game-breaking. I for one, have enjoyed the Demo which has erased all worries of mine that Bioshock would fail to live up to it's predecessors.
I'm comparing the demo, which is the actual game's first moments, to it's predecessors and the promises the developers made based on what they chose to show us. How is this unfair? The tutorial sections of their previous games were superior to this in every respect, except they didn't have super shiny graphics or creepy little girls that eat your guts.