Arthur_Tuxedo wrote:The freeform expectations were based on reading into dev statements.
Allow me the regret of defeated optimism?
I'm not interested in another shooter with forced 'mood' (I hear FEAR was scary, lol). I was only interested insofar as it sounded like it had interesting ideas, none of which were visible in the demo. When Assassins Creed comes out with a demo where you can only walk in a straight line and just stab some guys, you'll hear me saying the same thing.
Arthur_Tuxedo wrote:When they said "living breathing, world" they were talking about immersion in the cool atmosphere. "Unscripted, emergent gameplay" means that Big Daddies and Little Sisters go around doing their thing and interact with other denizens they come across. The "shooter 2.0" stuff is just standard marketing hype, doesn't really mean anything.
Saying none of these things are in the demo and yet are how they're selling the game isn't 'whining'. I didn't see any unscripted behaviour at all, and the level design wouldn't support it in any case. I'm just saying it's a poor demo, and really the whole 'cut out tutorial' demo idea just smacks of laziness.
Arthur_Tuxedo wrote:And I used the term whining because it's an exact repeat of what people said after STALKER came out. Was it a freeform, non-linear game with deep dialogue and dynamic interaction? No. Was it an awesome game? Hell yes. So forgive me if I'm a little irritated when people slam another great game based on what it's not instead of what it is.
A demo with zero choice and FPS-standard 'coincidental hole in wall' style level design doesn't really match up to STALKER and it's open maps. I'm hoping the actual game opens out like System Shock, so you've at least got more choice in path later. Given the size of the city, it'd be neat if you could go exploring, but this isn't likely.
I wonder if we can expect a repeat of the STALKER-esque 'zomg needs a skill system' complaints? I saw more complaints about turning STALKER into Oblivion than I did about the features they had to cut (only to apparently slate for STALKER 1.5).
About the opening - why'd they stop the voiceover? After the scene in the plane, I kinda expected the narration to continue, and I'm sure Hotfoot would be happy with some 'I had to get out of the water and FAST' or 'I'd never survive outside soaking wet in the howling wind' business.