Why is it whenever I say what the next TW game should be, CA listens to me?!
Orgasmic screenshots hereSEGA® Europe Ltd. and SEGA® of America, Inc. today announced Empire: Total War™, the revolutionary new instalment of The Creative Assembly’s wildly successful, multi award winning Total War™ RTS franchise. Empire: Total War™ will maintain the series genre leading 3D battles, grand turn based campaign map and rich historical flavour while for the first time introducing 3D naval combat into the series.
Empire: Total War™ is set in the 18th century a turbulent era that is the most requested by Total War’s™ loyal fan base and a period alive with global conflict, revolutionary fervour and technological advances. With themes such as the Industrial Revolution, America’s struggle for independence, the race to control Eastern trade routes and the globalisation of war on land and sea, Empire: Total War™ promises to be amongst the richest and most dynamic PC RTS games of all time.
Empire: Total War™ will see the debut of 3D naval combat within the Total War™ franchise. PC Gamers will be able to intuitively command vast fleets or single ships upon seascapes rich with extraordinary water and weather effects that play a huge role in your eventual glorious success or ignominious defeat. After pummelling your enemy with cannon fire, close in to grapple their ship and prepare to board taking control your men as they fight hand to hand on the decks.
Along with the revolutionary introduction of Naval Combat, Empire: Total War™ will see further enhancements to the Total War™ series signature 3D battles and turn based campaign map. Real time battles will pose new challenges with the addition of cannon and musket, challenging players to master new formations and tactics as a result of the increasing role of gunpowder within warfare. And the Campaign Map – for many the heart of Total War™ – will see new improved systems for Trade, Diplomacy and Espionage with agents, a refined and streamlined UI, improved Advisors and extended scope taking in the riches of India, the turbulence of Europe and the untapped potential of North America.
“Empire: Total War™ is a huge revolutionary step for the series. We’re delighted to introduce true 3D naval combat, something that adds a totally new dimension to Total War™ games.” commented Mike Simpson, Studio Director at The Creative Assembly and the father of the Total War™ franchise. “We’re genuinely excited about what we’re achieving with the naval battles and also by the scale of the improvements being made to the core of the game – the land battles and the campaign. This will undoubtedly be the biggest and best Total War™ game we’ve ever made.”
Empire: Total War™ has already been secretly in development at The Creative Assembly’s Horsham studio for over a year and is priming its forces for a release in 2008.
Stay tuned to TotalWar.com for all the latest Empire: Total War™ news and screenshots!
This will lay the foundations for some truly awesome naval combat in Rome 2 and Medieval 3!
Feature list:
With no Greece to play as, I must content myself with Russia under Peter the Great. Fine by me.Empire: Total War will be the greatest and most awe-inspiring Total War experience ever. This is a total revolution of the Total War series, featuring a brand new graphics engine and technology. The new, advanced graphics engine will include staggering real-time seascapes, new advanced landscape and flora systems, dynamic weather and new battle choreography and occupy-able and destructible battlefield buildings.
The game is set in the years 1700 to the early 1800’s, a turbulent age of gunpowder, revolution, discovery and Empire Building. This period has all the ingredients for a great Total War title: fascinating changes in warfare and its technology, a large number of competing factions hungry for power, and gloriously exciting and colourful battles. This is a time when an old world is being swept away at a tremendous rate by the juggernaut of the industrial age. Revolutionary ideas are in the air, and at least one monarch meets a bloody end!
Against a backdrop of key historical themes such as the French Revolution and the American War Of Independence, the player’s aim is to create the greatest Republic or Empire the world has known, spanning not just a continent but the world! Can you hold on to lands in the New World, or establish a rich trading empire in the Indies?
Empire: Total War contains a revolutionised Total War campaign spanning 3 continents and featuring new, enhanced systems for Trade, Diplomacy, Missions and Espionage. There will be an all-new fully animated campaign map with all buildings and upgrades visible. The campaign will also feature a huge cast of historical figures including Peter The Great, Malborough and Charles XII of Sweden. The game will include 10 playable factions including Britain, Prussia, France, Spain, America and the massive Ottoman Empire.
New Real-Time 3D Naval Warfare takes Total War’s unparalleled battle action to the high seas with players commanding single ships or vast fleets. These will be the most exciting and realistic sea battles ever seen in a PC game. They will feature a realistic sailing model, cannon and musket fire, boarding actions, fully destructible sails, rigging and hulls and a full range of weather effects to influence battles. These will play out on stunning, ultra-realistic seascapes, as cannons and muskets blaze away, cutting through the smoke and fog to splinter, pierce and shatter hulls, sails and masts, laying waste to crew members and sending them to Davy Jones’ Locker.
Empire: Total War’s revolutionised graphics engine will be put to work on land battles that will feature heavy artillery in the form of cannons, mortar and early rocket launchers, with bouncing cannonballs slicing through drifting gunsmoke to tear up lines of infantry. Bagpipes, drummers, flautists and trumpeters will fill the air with play out over the crack of musket fire, the boom of artillery and the thunderous charge of cavalry. Generals will bark out orders to their regiments as the player orchestrates the battle utilizing formations, unit abilities and drills. Weapons will jam and misfire, cannons will seize up and explode as the field of conflict becomes strewn with the bodies of wounded and dying men, lacerated and dismembered by pike, bayonet and shot.