I think number two wouldn't even be a bad thing. Hell, I'd welcome any computer RPG where tackling 20 bad guys by your lonesomes is going to end up badly. For you. It would force players to team up if they're going to raid that den of orcs and grab their treasure. Which would in turn go someways in preventing massive hoarding, since you'd need to dig up those 10-20 or so co-players that are willing to take part in the raid, who also will be taking their share of the spoils.Coyote wrote:I think there is a lack of good tactics in RPGs for two reasons:
1: The typical program nerd doesn't know tactics from lawnmowing.
2: If, by chance, you did get a game designer who could actually apply real tactics, your lone warrior or small party would get fucking owned so fast the only sound you'd hear would be your sphincter tearing in psychosomatic response.
Enemies have to be somewhat nerfed in ability & smarts to allow a single PC or small group to make any advancements at all, really.
This is what really bugs me about computer RPGs. You get enough "levels" or whatnot, and you can wipe the floor with dozens opponents at a time.
It's less annoying if it's really part of the game, but when it creeps into games that are supposed to be even a bit realistic it sucks.
-Gunhead