Kane's Wrath
Looks like they are going for a Dark Crusade type campaign, looks good so far.
Zor
Tiberium Wars Expantion Pack Announced
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Tiberium Wars Expantion Pack Announced
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WHEN ALL HELL BREAKS LOOSE ON EARTH, ALL EARTH BREAKS LOOSE ON HELL
Terran Sphere
The Art of Zor
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Re: Tiberium Wars Expantion Pack Announced
Actually, it sounds like it's taking pages from Emperor, the last Dune game.
Which had a campaign map like Dark Crusade, but also "sub-factions" that you could use to modify your side with around 6 additional specialist units.
Should be interesting, I liked what I got to play of Emperor, but I like the Tiberium universe better than I ever liked WW's vision of Dune.
Which had a campaign map like Dark Crusade, but also "sub-factions" that you could use to modify your side with around 6 additional specialist units.
Should be interesting, I liked what I got to play of Emperor, but I like the Tiberium universe better than I ever liked WW's vision of Dune.
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IGN article
The Cyborgs are back:
This looks really cool. I can't wait. I hope the Tiberian Sun chapter has the old units and buildings.The campaign in Kane's Wrath spans 20 years in the Command & Conquer universe. It will begin at the end of Tiberian Sun and attempt to answer many of the questions still hanging in the air from the end of that second game in the Tiberium universe. If you're familiar, you'll probably remember Nod was in disarray and splintered into several factions, the fate of CABAL was unknown, and Kane himself had seemingly disappeared. We pick up right after the events of those games where Nod has been factionalized and marginalized on the global stage. You'll play the role of Kane's right hand man in the re-forging of Nod into the powerhouse that eventually rises up to nearly annihilate GDI at the beginning of the Third Tiberium War. "The first chapter in Kane's Wrath should provide a lot of connective tissue between the events of Tiberian Sun and C&C 3 that fans have been clamoring for ever since we announced C&C 3 and started talking about the story." Says Mike Verdu. "There's a lot of nostalgia value there. We'll have Kane in his old costume and a bunch of the stuff on the set for the FMV in that part of the game dates back to that era so fans will get to watch Kane transform through the three chapters of the story."
In the second chapter, the campaign will focus on the time of Command & Conquer 3 and the Third Tiberium War when Kane re-emerges to cast his bloody shadow over Earth yet again. EA is going to answer some of the questions that were left unanswered during the events of C&C 3 including what was going on with Killian. Some of the other mysterious events in that were hinted at but not resolved in C&C 3 will compliment new parts of the story of the Third Tiberium war.
Perhaps most exciting for fans who haven't been following the entire series will be the third chapter, which follows the events after C&C 3 ended. At the same time, long time fans will relish the return of the Tacitus and its mysteries. "The Tacitus played a role in C&C 3, but it's really central to the third chapter in the expansion pack," explains Verdu. "It has a lot of importance that ties in with the fact that there's a huge warp portal sitting on Earth after the events of C&C 3 and it appears to be a gateway to other star systems and the Tacitus is somehow bound up in the mystery of the Scrin, the portal, and Kane's mission to ascend." We still are a bit unclear about what Kane's ascension is all about, but the gateway should probably give everyone a clue what it has to do with. In any case, the third chapter is all about the question of what happened next and likely when we'll be introduced to many of the new toys.
The Cyborgs are back:
These are the cyborg remnants of CABAL's former army that have risen to assist Kane in the Third Tiberium War. These guys have a welded machinegun on their left arm that is excellent for taking down infantry. While mostly used as anti-infantry troopers, the Awakened also come with a welded EMP cannon on their right arm, which is very effective in knocking out vehicles for other units to wipe up such as the…
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On that note: I hope Nods gets an infantry upgrade in the expansion, or at least a sub faction that resembles the TS Noddites. I liked their armor, yeah it was somewhat generic shock/storm-troopery, but it fit.
They were still a cult, but Nod at that time was still a very formidable and well trained military force.
The Strategic level sounds interesting, though I'm leery of the "Strategic level upgrades are all that persist part." Especially since they reference DoW and say it's persistence wasn't perfect. I've beaten that campaign a couple times, and aside from listening posts are enemy bases, I've never seen any persistence disconnect.
The reckoner units seem exactly what Nod needed, an APC and non-repackable bunker... Should be interesting.
The stealth artillery... Hope it has some range on it. I was a little disappointed with the Juggernaut.
The Hammer head sounds nice, probably still weaker than the Venom if one puts a Rocket Trooper in it.
Also, GDI gets hovertanks and a mobile Sonic gun again, in one unit.
If they pull this off, it seems like it'll be pretty epic... But this is an EA subsidiary now... so... Skepticism is probably the order of the day.
They were still a cult, but Nod at that time was still a very formidable and well trained military force.
The Strategic level sounds interesting, though I'm leery of the "Strategic level upgrades are all that persist part." Especially since they reference DoW and say it's persistence wasn't perfect. I've beaten that campaign a couple times, and aside from listening posts are enemy bases, I've never seen any persistence disconnect.
The reckoner units seem exactly what Nod needed, an APC and non-repackable bunker... Should be interesting.
The stealth artillery... Hope it has some range on it. I was a little disappointed with the Juggernaut.
The Hammer head sounds nice, probably still weaker than the Venom if one puts a Rocket Trooper in it.
Also, GDI gets hovertanks and a mobile Sonic gun again, in one unit.
If they pull this off, it seems like it'll be pretty epic... But this is an EA subsidiary now... so... Skepticism is probably the order of the day.
Rule one of Existance: Never, under any circumstances, underestimate stupidity. As it will still find ways to surprise you.
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The stealth artillery's special ability sounds a little too much like the Sniper Juggernaut combo.
Hear that a subfaction of Nod will have Blackhand Troopers using liquid tiberium. Sweet!
Hear that a subfaction of Nod will have Blackhand Troopers using liquid tiberium. Sweet!
Turns out that a five way cross over between It's Always Sunny in Philadelphia, the Ali G Show, Fargo, Idiocracy and Veep is a lot less funny when you're actually living in it.