LMSx wrote:****Note- Spoilers are discussed in this post***
It's a room you'll pass through as you're trying to blow up the shield generator for the Leviathan. You have to sequentially grapple three levers in a row, except there are infinite Aerotroopers who are trying to reset them. I was too close to the last lever so the grapple beam wasn't catching and everything kept resetting....quite frustrating.
MORE SPOILERS
Okay, I got there. Actually wasn't that hard; all you have to do is shoot the aerotrooper while he tries to reset it and he forgets all about it and comes after you.
I had a harder time with the other cannon, because of the stupid foot-solider Pirates that kept going into hyper-mode. Ugh.
Anarchist Bunny wrote:Just upgraded the Gunship with Missiles and look forward to commanding it to run an assault on the Shield Generator. Really like the idea of this.
Also I was not expecting getting the Ice Missiles rather than an Ice Beam.
Me neither, but I'm not especially surprised. Metroid Fusion had the missles.
In older Metroid games, Plasma Beam went through walls- in Metroid Prime, plasma beam is hot.
In Metroid Prime, they were seperate weapons, but in Prime 3 it stacks...so it's kind of a contradiction to have a heat weapon that freezes, isn't it? Makes sense.
Praxis wrote:In older Metroid games, Plasma Beam went through walls- in Metroid Prime, plasma beam is hot.
The plasma beam tore through enemies, the wave beam went through walls. The wave beam didn't go through walls in Prime.
In Metroid Prime, they were seperate weapons, but in Prime 3 it stacks...so it's kind of a contradiction to have a heat weapon that freezes, isn't it? Makes sense.
It worked in Super Metroid. But being forced to freeze all your enemies before killing them could get old in a first-person game.
Anarchist Bunny wrote:Just upgraded the Gunship with Missiles and look forward to commanding it to run an assault on the Shield Generator. Really like the idea of this.
Also I was not expecting getting the Ice Missiles rather than an Ice Beam.
Me neither, but I'm not especially surprised. Metroid Fusion had the missles.
In older Metroid games, Plasma Beam went through walls- in Metroid Prime, plasma beam is hot.
In Metroid Prime, they were seperate weapons, but in Prime 3 it stacks...so it's kind of a contradiction to have a heat weapon that freezes, isn't it? Makes sense.
Yeah I noticed late that we were not going to have the separation of beam weapons like we have the past two games(one of the things I have long bitched about the Prime series, the other being the pussification of the Metroids themselves)
I just got stomped by Bryss' boss. Having to dump that energy tank to damage the Boss is a real pain in the ass.
Only complaint I've had so far is that its really easy for the Targeting icon to get washed out by surroundings, especially when charging. Its becoming less of a problem as I get more adjusted to aiming with out even paying attention to the icon.
//This Line Blank as of 7/15/07\\ Ornithology Subdirector: SD.net Dept. of Biological Sciences
Wiilite
Anarchist Bunny wrote:Just upgraded the Gunship with Missiles and look forward to commanding it to run an assault on the Shield Generator. Really like the idea of this.
Also I was not expecting getting the Ice Missiles rather than an Ice Beam.
Me neither, but I'm not especially surprised. Metroid Fusion had the missles.
In older Metroid games, Plasma Beam went through walls- in Metroid Prime, plasma beam is hot.
In Metroid Prime, they were seperate weapons, but in Prime 3 it stacks...so it's kind of a contradiction to have a heat weapon that freezes, isn't it? Makes sense.
Yeah I noticed late that we were not going to have the separation of beam weapons like we have the past two games(one of the things I have long bitched about the Prime series, the other being the pussification of the Metroids themselves)
I just got stomped by Bryss' boss. Having to dump that energy tank to damage the Boss is a real pain in the ass.
Only complaint I've had so far is that its really easy for the Targeting icon to get washed out by surroundings, especially when charging. Its becoming less of a problem as I get more adjusted to aiming with out even paying attention to the icon.
My only gripe with targeting isn't a gripe with the game at all but rather my stupid fault. I keep wondering why I won't turn when I have the Z-button held down >_<.
Also, did anyone else map shoot to the B-button, or did you leave it as default A?
Your head is humming and it won't go, in case you don't know, the piper's calling you to join him
Qwerty 42 wrote:My only gripe with targeting isn't a gripe with the game at all but rather my stupid fault. I keep wondering why I won't turn when I have the Z-button held down >_<.
I find myself holding down the Z button even if I lost my target so I don't turn as much, so I can basically be in "shooting gallery" mode. That usually works out pretty well, kinda like aiming in Goldeneye 007 or the first two Prime games but with the ability to run around.
My biggest control problem is, after a cutscene I'll often lose my aim and end up looking down and to the right of left as soon as the game gives me control again.
That, and I seem to fumble with the controls whenever I need to quickly switch to the scan visor to scan something that flies away quickly.
Also, did anyone else map shoot to the B-button, or did you leave it as default A?
Yeah, I also mapped shooting to the B button before starting the game. It's a little annoying that placing bombs in ball mode still uses the A button, though.
Oh, nobody knew about that? I suppose they never mentioned it in the tutorial. The Nintendo reps told us that at E3 to flick to jump.
The funny bit is that the Nintendo rep showing me Metroid Prime didn't know that you can grapple things with the nunchuck, so I stuck in a room requiring use of the grapple beam.
Okay, since I'm home sick for the third day in a row, and I'm pretty much feeling better but I can't do anything without getting anyone else sick, I played Metroid Prime 3 for a loooooong time.
This game is good. I've seen a bunch of Phazon Metroids...but where are the normal Metroids? I have yet to see one normal Metroid.
Also, I can't picture where the Metroid series will go after this.
Consider:
Metroid synopsis below, if you don't want spoilers for old games
Metroid Prime 1: Phazon is introduced, Samus kills the Phazon-infested Metroid Prime. In Metroid Prime's dying moments, it rips off Samus' Phazon Suit.
Metroid Prime 2: Metroid Prime puts itself inside Samus' Phazon Suit and becomes Dark Samus and goes hunting for Phazon to absorb. Samus almost kills it, and saves Aether from Phazon-poisoning in the process.
Metroid Prime 3: Dark Samus recovers and goes Phazon-hunting again. Phazon infection spreads all over the place. I don't know how MP3 will end, but I can assume Dark Samus will die and Phazon will be stopped somehow. Also, the game looks like it will show the backstory to Mother Brain and why Samus has to kill her.
Metroid: Samus flies to Zebes to kill Mother Brain, who has a patented Big Evil Plot to use Metroids to take over the universe.
Metroid II: Samus finds the Metroid homeworld, SR388, flies there, and kills them all, then kills the Metroid Queen. This somehow kills every Metroid in the universe save for an egg, which then hatches. Samus spares the hatchling and gives it to scientists.
Super Metroid: Ridley kills the scientists that are testing the last Metroid, and runs off with it. Samus runs after Ridley. Mother Brain turns out to have survived, and the last Metroid dies to kill Mother Brain. The Metroids are extinct.
Metroid Fusion: The surviving scientists used DNA from the last Metroid to clone it on a research station in orbit over SR388. Meanwhile, a shapeshifting virus that kills hosts and takes their form while rapidly making copies of itself escapes SR388, and it is revealed that the primary predator of this virus is the Metroid, which is why it was never a threat before. That virus made its way on to the space station in orbit, and Samus finds the research facility. Samus ends up dropping the entire facility on to the planet, blowing up the entire cloning facility, every last Metroid, and eradicating all life on the planet including the virus.
So, by the time of Metroid Fusion, every last Metroid is dead, their entire homeworld has been blown up, every scientist who worked on the last Metroid is dead and the cloning facility has been blown away.
The Prime games functioned as prequels. So how can we have more Metroid games, unless they don't have Metroids in them? Either they'll find some cheesy way of saying the Metroids survived, or they'll keep doing more prequels...
Praxis wrote:Okay, since I'm home sick for the third day in a row, and I'm pretty much feeling better but I can't do anything without getting anyone else sick, I played Metroid Prime 3 for a loooooong time.
This game is good. I've seen a bunch of Phazon Metroids...but where are the normal Metroids? I have yet to see one normal Metroid.
Also, I can't picture where the Metroid series will go after this.
Consider:
Metroid synopsis below, if you don't want spoilers for old games
Metroid Prime 1: Phazon is introduced, Samus kills the Phazon-infested Metroid Prime. In Metroid Prime's dying moments, it rips off Samus' Phazon Suit.
Metroid Prime 2: Metroid Prime puts itself inside Samus' Phazon Suit and becomes Dark Samus and goes hunting for Phazon to absorb. Samus almost kills it, and saves Aether from Phazon-poisoning in the process.
Metroid Prime 3: Dark Samus recovers and goes Phazon-hunting again. Phazon infection spreads all over the place. I don't know how MP3 will end, but I can assume Dark Samus will die and Phazon will be stopped somehow. Also, the game looks like it will show the backstory to Mother Brain and why Samus has to kill her.
Metroid: Samus flies to Zebes to kill Mother Brain, who has a patented Big Evil Plot to use Metroids to take over the universe.
Metroid II: Samus finds the Metroid homeworld, SR388, flies there, and kills them all, then kills the Metroid Queen. This somehow kills every Metroid in the universe save for an egg, which then hatches. Samus spares the hatchling and gives it to scientists.
Super Metroid: Ridley kills the scientists that are testing the last Metroid, and runs off with it. Samus runs after Ridley. Mother Brain turns out to have survived, and the last Metroid dies to kill Mother Brain. The Metroids are extinct.
Metroid Fusion: The surviving scientists used DNA from the last Metroid to clone it on a research station in orbit over SR388. Meanwhile, a shapeshifting virus that kills hosts and takes their form while rapidly making copies of itself escapes SR388, and it is revealed that the primary predator of this virus is the Metroid, which is why it was never a threat before. That virus made its way on to the space station in orbit, and Samus finds the research facility. Samus ends up dropping the entire facility on to the planet, blowing up the entire cloning facility, every last Metroid, and eradicating all life on the planet including the virus.
So, by the time of Metroid Fusion, every last Metroid is dead, their entire homeworld has been blown up, every scientist who worked on the last Metroid is dead and the cloning facility has been blown away.
The Prime games functioned as prequels. So how can we have more Metroid games, unless they don't have Metroids in them? Either they'll find some cheesy way of saying the Metroids survived, or they'll keep doing more prequels...
Uhhhhh, Samus for all purposes is part Metroid now, which allows for a connection to the series name. Plus the GF had a research station for Metroids for an indeterminate ammount of time. Not unlikely that one or enough material to reclone could of been moved to another facility.
//This Line Blank as of 7/15/07\\ Ornithology Subdirector: SD.net Dept. of Biological Sciences
Wiilite
Frankly, you don't need Metroids to be a Metroid game. After Hunters, I don't even think you need Samus. I found the idea of a society with many Samus-like independent superhero types kinda interesting, far more so than Samus/Dark Samus/Metroid again.
If they made a Mass Effect style Metroid game, where you make a hunter and cruise around doing Samus-like stuff and ruling Space Pirates, people would love it. I think the current formula is tired, and only the fact that Prime changed to FPS so well has kept the franchise going this long. Let's make a proper action-adventure game now, not another chapter in Samus's Repeditive Life?
Stark wrote:Frankly, you don't need Metroids to be a Metroid game. After Hunters, I don't even think you need Samus. I found the idea of a society with many Samus-like independent superhero types kinda interesting, far more so than Samus/Dark Samus/Metroid again.
If they made a Mass Effect style Metroid game, where you make a hunter and cruise around doing Samus-like stuff and ruling Space Pirates, people would love it. I think the current formula is tired, and only the fact that Prime changed to FPS so well has kept the franchise going this long. Let's make a proper action-adventure game now, not another chapter in Samus's Repeditive Life?
I've considered Metroid without Metroids. I'm curious though; would they maintain the Metroid brand name? Or would the series have a new name?
I'd love to see a pure FPS spinoff where you play Galactic Federation troopers.
I guess they'd probably trade off the Metroid name, but start a new 'series', like Metroid Galaxy: Super Hunter Federation or something.
But as you say, just blasting Pirates as GalFed guys would be awesome. Keep the art design, keep the history (where the Pirates aren't fucking pirates, they're world-conquering superguys, dragons, etc) and let the player do something other than solve geometric puzzles with their ball-mode. Diversifying the brand would be nifty, and they can keep making 8-bit Samus games if they want. You said Hunters was made by different guys, and I don't think the different focus harmed it's performance in the marketplace.
Praxis wrote:So, by the time of Metroid Fusion, every last Metroid is dead, their entire homeworld has been blown up, every scientist who worked on the last Metroid is dead and the cloning facility has been blown away.
The Prime games functioned as prequels. So how can we have more Metroid games, unless they don't have Metroids in them? Either they'll find some cheesy way of saying the Metroids survived, or they'll keep doing more prequels...
Actually, it would be easily explainable even without back-ups of the WMD research facility . The explanation being the huge chunk of the station containing all of the metroids that was separated from the rest of the station in Fusion. Have it crash into a planet (Maybe with some X aboard) and voila - Metroid:Extermination/X/Predator/what have you.
Stark wrote:Diversifying the brand would be nifty, and they can keep making 8-bit Samus games if they want. You said Hunters was made by different guys, and I don't think the different focus harmed it's performance in the marketplace.
Prime was made by a different studio as well (A Texan one - Retro), and difficulty level and (lack of) map guidance design it was indeed excellent.
I hate to say this ):P) but Stark's idea is excellent and I agree with it. (A Metroid RPG is especially easy when you can add in armour upgrades so easily - Samus "levels up" her health, armour, damage and "to hit" as is ).
Photography Genius is always allowed some leeway, once the hammer has been pried from its hands and the blood has been cleaned up.
To improve is to change; to be perfect is to change often.
Keep the art design, keep the history (where the Pirates aren't fucking pirates, they're world-conquering superguys, dragons, etc) and let the player do something other than solve geometric puzzles with their ball-mode.
I for one cannot wait to learn why, in this next game, the Galactic Federation has both decided to equip every trooper with a ball mode and made basic operation of GF technology contingent on bombing obscure slots at the end of long, meter-wide tunnels.
Don't blame me, blame Metroid Prime level design? Even in Hunters, everyone could turn into some analogue of the ball-mode (all hell cool, useful and individual at the same time). Moving away from 'open the door by bomb-jumping your ball into the twisty slide and doing a half-pipe to get to the power switch' is probably a good idea for a shooter set in Metroid.
It's sad that although the setting supports RPGs, shooters, even action-adventure games about SOMEONE ELSE, odds are they'll never do it. In Hunters I found the new characters much more compelling than Samus, and I think I'm going to be disappointed with 'Metroid, Again' from now on.
Praxis wrote:Metroid Prime 3: Dark Samus recovers and goes Phazon-hunting again. Phazon infection spreads all over the place. I don't know how MP3 will end, but I can assume Dark Samus will die and Phazon will be stopped somehow. Also, the game looks like it will show the backstory to Mother Brain and why Samus has to kill her.
Metroid: Samus flies to Zebes to kill Mother Brain, who has a patented Big Evil Plot to use Metroids to take over the universe.
[...]
The Prime games functioned as prequels.
Metroid Prime takes place after Metroid/Metroid: Zero Mission, but before Super Metroid (and probably Metroid II, since Super Metroid seems to take place almost immediately after that).
Keep the art design, keep the history (where the Pirates aren't fucking pirates, they're world-conquering superguys, dragons, etc) and let the player do something other than solve geometric puzzles with their ball-mode.
I for one cannot wait to learn why, in this next game, the Galactic Federation has both decided to equip every trooper with a ball mode and made basic operation of GF technology contingent on bombing obscure slots at the end of long, meter-wide tunnels.
Actually, it's always made a measure of sense. Okay, not in the GF base, but on Tallon IV, Elysia, and Bryyo, the architecture is always stated to have been designed by the Chozo. And the Morph Ball is a Chozo design.
I don't know why the Space Pirates and Galactic Federation always have morph ball interfaces though.
And Samus is the only one with a morph ball. You can scan Space Pirate logs in Metroid Prime 1 that are rather humorous; logs of Space Pirate experiments attempting to duplicate your morph ball technology and maiming or killing themselves. The last log states that they gave up trying to duplicate it.
Praxis wrote:Metroid Prime 3: Dark Samus recovers and goes Phazon-hunting again. Phazon infection spreads all over the place. I don't know how MP3 will end, but I can assume Dark Samus will die and Phazon will be stopped somehow. Also, the game looks like it will show the backstory to Mother Brain and why Samus has to kill her.
Metroid: Samus flies to Zebes to kill Mother Brain, who has a patented Big Evil Plot to use Metroids to take over the universe.
[...]
The Prime games functioned as prequels.
Metroid Prime takes place after Metroid/Metroid: Zero Mission, but before Super Metroid (and probably Metroid II, since Super Metroid seems to take place almost immediately after that).
That's not possible, is it? Metroid Prime 3 explains the origin of Mother Brain (the space pirates raided a Federation ship and stole the Aurora unit in the beginning), who you kill in Metroid 1.
Qwerty 42 wrote:ARGH.
Stupid frigging Phazon hunter things on the GFS Valhalla! They must do like 50 damage a hit!
Praxis wrote:Metroid Prime 3: Dark Samus recovers and goes Phazon-hunting again. Phazon infection spreads all over the place. I don't know how MP3 will end, but I can assume Dark Samus will die and Phazon will be stopped somehow. Also, the game looks like it will show the backstory to Mother Brain and why Samus has to kill her.
Metroid: Samus flies to Zebes to kill Mother Brain, who has a patented Big Evil Plot to use Metroids to take over the universe.
[...]
The Prime games functioned as prequels.
Metroid Prime takes place after Metroid/Metroid: Zero Mission, but before Super Metroid (and probably Metroid II, since Super Metroid seems to take place almost immediately after that).
That's not possible, is it? Metroid Prime 3 explains the origin of Mother Brain (the space pirates raided a Federation ship and stole the Aurora unit in the beginning), who you kill in Metroid 1.
Qwerty 42 wrote:ARGH.
Stupid frigging Phazon hunter things on the GFS Valhalla! They must do like 50 damage a hit!
The Hoppers or the Metroids?
The Motherbrain was a Chozo design originally, the Aurora Units are very similar though. Infact, the Aurora Units may have been inspired by scientist who studied Chozo remains on Zebes and came into contact with the Mother Brain there.
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