So, given a civilization that's capable of making the following sort of powered armor for their elite infantry:
Given that most of this technology will likely be derived from being battle-tested in other forms, such as tanks, what other sorts of elements could you foresee comprising a ground force (such as tanks), and what would their designs be?This armor resembles a large, white humanoid with no neck, and a featureless headpiece with glaring eyes. This suit is completely NBC sealed, highly resistant to corrosive or high-pressure atmospheres, and able to survive a shocking amount of abuse. It also can blend into it's environment visually.
Though this armor adds approximately only a meter in height to it's wearer, it adds four hundred kilograms in weight. Even with that, the wearer will feel as if they're wearing nothing, as the suit reacts to the wearer's movements with precise reaction. It magnifies the user's strength by an average of five times - most importantly, it doesn't impede the wearer's abilities in any way, even to the point of being able to "sneak" on surfaces able to bear their weight.
Along with the magnification of strength came an increase of running speed, to an average of 65-80 kilometers per hour. The suit's jet boosters can be applied either to give the wearer 30 seconds of controlled flight, or 30 seconds of high-speed sprinting, temporarily increasing the wearer's running speed to more than 450-500 kilometers per hour. The jet boosters automatically recharge at a rate of 1 second for every ten minutes of regular use.
With such speed from the suit came a corresponding increase to the suit's armor and overall resiliency, enabling it to survive a full jet booster-assisted sprint impact against meter-thick tungsten steel relatively unscathed and will allow the wearer to move and fight on mostly unhindered, though the suit will likely require repairs when it returns to base. It's inertial compensator systems allow the fragile human within to survive such impacts without injury, though such a thing is certainly not recommended.
The skin of the suit is made of a marked improvement from what 20th century researchers termed "dragonskin," making the suit nearly impervious to small arms kinetic impact of matter at speeds below mach 8. In case of larger impacts, the suit also sports particle shielding for physical impacts, as well as EM shielding for energy weapon attacks, able to interlace with other suits to form a "phalanx" of defensive shielding, either or both particle and EM shields.
Most impressive of all is the armor's fire-control system, and the standard loadout of the suit. The usual rifle that comes with the armor is the Farshot MK-90. Capable of firing coilgun shells for normal work (using two different sorts of ammo - the AP type, and the HE type) or firing an invisible graser beam for quiet work, the Farshot has a terrifying range for both guns - 8000 kilometers typically for the coilgun, and 6000 kilometers for the graser beam, given atmospheric interference. The armor is also armed with a two-dimensional force field used as a blade, which has a range of 2 meters, and is used for melee. The fire-control system assists the wearer in tracking large numbers of enemies, accounting for high-speed movement, at long ranges, and still have shocking accuracy, averaging 85% accuracy in such conditions for a newly-trained user of this suit.
More specifically, what sort of vehicles would you design or anticipate with the above as an example? Note that these elements should be designed with the primary design goal of rapid planetary assault/siege.
Conditions:
- The coilgun technology has been proven and tested for more than a decade, and is considered very dependable and scalable technology, even appearing onboard naval ships for long-range sniping as a high-speed missle system;
- The graser technology is newer, and though very accurate, doesn't have the punch of a coilgun - it does, however, have the advantage of range and speed, being a beam weapon propagating at c.
- Fusion technology is considered a staple, and is also considered a reliable and almost free (cost-wise) source of power for most parts of this faction.
- Matter/Anti-Matter technology of both weapons-grade and fuel-grade is out of the testing stages, and is beginning to be cautiously used on space naval vessels - mostly for missles, but as power plants as well.
- "Shaped explosion" technology is used, and has been used to focus a M/AM explosion into a thin beam reliably.
- "Repulsor"/anti-gravity technology is considered reliable, and in use commercially.
- Consider the faction creating all these toys as fairly rich, and having the resources to throw at experimental equipment often.