Hitman: Blood Money [revisited]

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Post by MKSheppard »

I really got lucky, and found Kulinsky sitting in his usual sniper spot; shot him in the head; but then a cop saw me on the balcony and got "what the hell?" so I decided to swap clothes with Kulinsky; and began walking around looking for Mason.

I notice that someone's shooting at me, I gulp down some illegal horse pills; notice that the cops aren't shooting at me; and duck into an alley way; and pull out my MP5PDW. Moments later Mason runs in after me waving a gun, and I just gun her down :P
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Post by The Yosemite Bear »

Nieztchean Uber-Amoeba wrote:I love doing the Amendment mission - take out the VP and Parchezzi with one AP mine when they have their window-palaver.

Also, playing A New Life rocks hard. Why? Kill everyone by knocking them out and drowning them in the in-door pool. 11 accidents with no witnesses, and SA. All right. Very tedious, but well worth it.
did you strip them before drowning them?

come on, make it look like some increadably strange sex thing gone horribly wrong. :twisted:
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Post by Nieztchean Uber-Amoeba »

I've always loved the one little crow's nest that's perfect for dropping a grand piano on the woman then sniping the leader. Then again, garroting the woman while she's in one of the alleys and hiding her body in a dumpster had its own appeal.

Also, Death on the Mississippi, formerly an irritating mission, is awesome when you turn everyone into zombies. You just have to bring enough ammo...
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Post by weemadando »

Nieztchean Uber-Amoeba wrote:I've always loved the one little crow's nest that's perfect for dropping a grand piano on the woman then sniping the leader. Then again, garroting the woman while she's in one of the alleys and hiding her body in a dumpster had its own appeal.

Also, Death on the Mississippi, formerly an irritating mission, is awesome when you turn everyone into zombies. You just have to bring enough ammo...
Tell me where I can find these magical easter eggs!
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Post by chitoryu12 »

weemadando wrote:
Nieztchean Uber-Amoeba wrote:I've always loved the one little crow's nest that's perfect for dropping a grand piano on the woman then sniping the leader. Then again, garroting the woman while she's in one of the alleys and hiding her body in a dumpster had its own appeal.

Also, Death on the Mississippi, formerly an irritating mission, is awesome when you turn everyone into zombies. You just have to bring enough ammo...
Tell me where I can find these magical easter eggs!
I found a video somewhere on YouTube detailing how it's done. It involves throwing two specific NPCs over two specific railings in the engine room.
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Post by Nieztchean Uber-Amoeba »

weemadando wrote:
Nieztchean Uber-Amoeba wrote:I've always loved the one little crow's nest that's perfect for dropping a grand piano on the woman then sniping the leader. Then again, garroting the woman while she's in one of the alleys and hiding her body in a dumpster had its own appeal.

Also, Death on the Mississippi, formerly an irritating mission, is awesome when you turn everyone into zombies. You just have to bring enough ammo...
Tell me where I can find these magical easter eggs!
After some googling (those easter eggs sites are painfully vague), here's what you do:

Beginning Death on the Mississippi, run to your left around the power box, and up the stairs onto the catwalk leading to the engine room. When the sailor comes out the door from the engine room, take him out (I use my silenced ballers since this is not going to end up being a stealth mission), and drag his body back into the engine room. As soon as you get through the upper-level door, turn to your right and throw his body off of the right railing close to the wall.

Then, go back to the main area. You know the Gator gand member who patrols the engine room? Grab him (I just human shielded him as soon as I saw him and shot the sailor he was with) and take him up to the catwalk also. Bring him into the catwalk above the Engine room, but throw him off the left railing, again, as close as possible to the wall.

This should turn everyone on the boat into life-detecting man-eating ghouls. If you're still confused, you can find a video of it on Youtube.

As for dancing naked rednecks, on the Wedding mission, run over to the leftmost corner of the mansion's frontyard, opposite the couple making out near the side door. Right up against the deck and just above the water, you should be able to find a small grey button. Shoot it, and all the boxing men will come over and congratulate you.
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Post by Pint0 Xtreme »

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I tried something new today which resulted in nothing less than pure awesomeness. After donning the FBI disguise, I planted a bomb in the kitchen. I waited for the moment the kitchen was simultaneously empty and when Vinnie was sitting down watching the TV in the next room. After detonating the bomb, all the FBI agents rushed to the scene and Vinnie, as expected, runs hiding in the closet. While everyone's not looking, I placed a single silenced silverballer round through the closet doors and that was that. :twisted:

This mission wasn't particularly a difficult one but I was surprised to see that barely anything was mentioned in the newspaper article, not even the type of weapon I used or the fact that there were two agents knocked out and one barbecue accident on that same day.
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Post by Ford Prefect »

I'm just wondering: is it at all possible to get any of the close-combat weapons, such as the kitchen knife or the stilletos from Dance with the Devil? Or the cane sword for that matter. While it's nothing really important, I would like to be able to take a knife into a mission from the outset and go crazy with that.
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Post by weemadando »

What disappoints me most is after 3 sequels, the knife attack animations haven't changed since the first game. And they looked terrible then.

At least you can throw knives now.
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Post by MKSheppard »

Does anyone play the game with depth blur and HDR on? It's really hit and miss; and I just leave it off most of the time, because it works fine in top down 3rd person view, but utterly looks bad Aarrrgh the brightness! in 1st person, even more so with a weapon pulled
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Post by Vympel »

I think I play with it on, I never found it distracting.
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Post by MKSheppard »

There are four things that must be fixed/done for Hitman 5:

1.) Silent Sniper Kills; If I use low velocity ammo, on a bolt action, suppressed WA2000; and I'm far away, nobody should be able to instantly identify me as the shooter, unless I do something stupid like walk out in the open carrying an obvious scoped rifle.

2.) Buy Access: You should be able to spend extra to buy the equipment you need for that mission; like you can contract the uniform company who supplies the uniforms for a cruise ship's crew, and buy yourself a pursurers' uniform, so you don't need to snap/syringe a guy to get one. Same for keycards, keys etc. I'm sure for $10,000 USD, you'll be able to get a copy of the keys to the loading dock.

3.) Be able to stuff people into closets into lockers, or under desks; I mean you can jump into closets, so why can't we stuff a body there?

4.) Reduce the "oh my god!: blood spatter; if I sneak up behind someone and put a low velocity silenced round into the back of his head; blood shouldn't spray or leak out everywhere.
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong

"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
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Post by PeZook »

There is evidence in game files that they wanted to have uniform purchases in Blood Money. Must've dropped it for some reason - maybe they felt it made missions too easy :)

Ideally, I'd like missions to be constructed in such a way that buying proper, mission-specific stuff was a requirement, otherwise beating a mission would be hard as fuck.
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Post by weemadando »

MKSheppard wrote:There are four things that must be fixed/done for Hitman 5:

1.) Silent Sniper Kills; If I use low velocity ammo, on a bolt action, suppressed WA2000; and I'm far away, nobody should be able to instantly identify me as the shooter, unless I do something stupid like walk out in the open carrying an obvious scoped rifle.

2.) Buy Access: You should be able to spend extra to buy the equipment you need for that mission; like you can contract the uniform company who supplies the uniforms for a cruise ship's crew, and buy yourself a pursurers' uniform, so you don't need to snap/syringe a guy to get one. Same for keycards, keys etc. I'm sure for $10,000 USD, you'll be able to get a copy of the keys to the loading dock.

3.) Be able to stuff people into closets into lockers, or under desks; I mean you can jump into closets, so why can't we stuff a body there?

4.) Reduce the "oh my god!: blood spatter; if I sneak up behind someone and put a low velocity silenced round into the back of his head; blood shouldn't spray or leak out everywhere.
I couldn't agree more. Especially points one and two.

Why make me tranq/kill an innocent and raise suspicions as to why Jimmy has been on lunch for 2 hours if I can just buy a mock couriers outfit and walk straight past the front security and into the express lifts.
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Post by PeZook »

And how about the ability to recon a target building beforehand?

Like, entering a map without any targets, just civvies, sitting at a restaurant table, watching, making notes, noting what kind of uniform the cooks wear, etc.

Alternatively, just give us some fucking photos and maps before I go in!
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Post by MKSheppard »

weemadando wrote:Why make me tranq/kill an innocent and raise suspicions as to why Jimmy has been on lunch for 2 hours if I can just buy a mock couriers outfit and walk straight past the front security and into the express lifts.
It's got to be reasonable though; low level access outfits tho.

To put it in an easy to understand way:

There are a LOT more PFCs on an army base than there are Generals. Generals will be known by sight by the gate guards.

Alternately, they don't give a shit about random PFCs, other than a perfunctory lookover and waveover.

Oh yes #6.

6. Improve Overall mission responses to your actions. Dead bodies unless you are in the middle of nowhere with police response rates measured in hours....will attract attention (even more so if they died an obvious obvious violent death, like a bullet to the head, their neck broken, etc.)

The police will start roping off areas and interviewing people. Eventually you'll be picked and you won't have a credible lie.

Multiple bodies, in obvious violent deaths, or a madman shooting people will attract the SWAT team, and scales with what the place is. The White House will be flooded with 5,000 Marines the moment gunfire is heard.
Last edited by MKSheppard on 2007-09-03 07:15am, edited 1 time in total.
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"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
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Post by MKSheppard »

PeZook wrote:And how about the ability to recon a target building beforehand?
Or have that reconnaisance available in a neat package for $50k from the Agency -- all nicely annotated with possible access points, photographs of typical uniforms, who goes where, and how often regular guard routines are.
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong

"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
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Post by PeZook »

MKSheppard wrote:
PeZook wrote:And how about the ability to recon a target building beforehand?
Or have that reconnaisance available in a neat package for $50k from the Agency -- all nicely annotated with possible access points, photographs of typical uniforms, who goes where, and how often regular guard routines are.
That would be reasonable, aye. To be honest, I'd love to see a game where you'd have to stake out the target yourself in a GTA-esque city and chose the assets and location yourself, but that may be too ambitious :)

Though if you're offering a recon package to the players, then there needs to be a mechanism that would prevent simply playing the mission ten times to learn everything there is to learn. A bonus for completing the mission on a first playthrough, perhaps?
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Post by MKSheppard »

Seventh: No Magic "Oh, look, that guy has an RU-AP mine in his hand!" bullshit! from everyone. For all they should know, 47 is pulling out an I pod or cell phone; what makes it so damn identifiable as an RU-AP mine?
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong

"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
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Post by MKSheppard »

Finished the Deck of Cards mission on Pro.

Went into the bathroom, dropped a AP mine, waited for the Neo Nazi to take a leak, then blew him up. Then ran into the elevator, just ahead of the scientist, climbed on top of the elevator, and waited for him to get into it and the elevator to start moving, then strangle/lift him up.

Wait a bit; get the briefcase of money, then go into the lobby and drop a AP mine in a corner of the staircase that connects the casino and lobby.

Wait for the Sheikh to show up, and as he's walking down the stairs to his secret meeting place; trigger it. KABOOM. Escape in the ensuing chaos.

They call me the Specialist. 8)
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong

"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
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Post by weemadando »

How about having certain weapons be more concealable/less noticable.

For example, I'm sure 47 could palm/hide a knife or garotte fairly easily, but instead as soon as its in hand he just hold it there like a birthday cake and everyone freaks. Maybe have police or security guys be able to spot it because they'd know what they're looking at, but not some drunken lout at a club.

Furthermore, can we not have people freak because I'm carrying a marginally different item to what I should be in my uniform?

For example - if I am in the Secret Service outfit in Curtains Down, but carrying a customised SMG that looks IDENTICAL to the MP5, but isn't hte stock MP5, then everyone still freaks when they see me carrying it. What if I'm toting something that isn't the SP40? They freak, even if its just a marginally modded silverballer (without silencer or anything else exceeding suspicious). Why the hell would civilians go nuts - I'll allow it if I was say, carring my M4 w/CMAGs or something, but not a slightly different looking pistol.
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Post by PeZook »

weemadando wrote: For example - if I am in the Secret Service outfit in Curtains Down, but carrying a customised SMG that looks IDENTICAL to the MP5, but isn't hte stock MP5, then everyone still freaks when they see me carrying it. What if I'm toting something that isn't the SP40? They freak, even if its just a marginally modded silverballer (without silencer or anything else exceeding suspicious). Why the hell would civilians go nuts - I'll allow it if I was say, carring my M4 w/CMAGs or something, but not a slightly different looking pistol.
On the contrary, I don't think civilians would be bothered by a SS agent carrying an M4. They would probably go "Hey, awesome!" and take a photo.

On the other hand, other SS agents should be able to recognize you pretty much instantly in that mission. There's so few of them that they probably know each other by name.
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Post by Stark »

The games could really use more complex decision trees for 'suspect recognition'. And I can't be the only person who thinks that he shouldn't get the garrote out when it's selected, only pulling it out when you hold the button down to ready the attack.
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Post by MKSheppard »

Also, don't block off the stairs so easily.

Am I the only one who when I tried to use the stairs in the Casino mission whent BULLSHIT, when I saw them locked and blocked by trash cans? Instant firecode violation there...
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"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
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Post by weemadando »

PeZook wrote:
weemadando wrote: For example - if I am in the Secret Service outfit in Curtains Down, but carrying a customised SMG that looks IDENTICAL to the MP5, but isn't hte stock MP5, then everyone still freaks when they see me carrying it. What if I'm toting something that isn't the SP40? They freak, even if its just a marginally modded silverballer (without silencer or anything else exceeding suspicious). Why the hell would civilians go nuts - I'll allow it if I was say, carring my M4 w/CMAGs or something, but not a slightly different looking pistol.
On the contrary, I don't think civilians would be bothered by a SS agent carrying an M4. They would probably go "Hey, awesome!" and take a photo.

On the other hand, other SS agents should be able to recognize you pretty much instantly in that mission. There's so few of them that they probably know each other by name.
That's what I'm talking about - having a civilian going: "HOLY FUCKING SHIT HE'S GOT A CUSTOMISED RECEIVER AND BOLT ON THAT MP5!" in a Paris Opera House and running to get a guard is shit. Having a SS guy going: "Who the fuck are you!" - and pulling a gun, is completely reasonable.
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