[MSPaint Hypersonic Projectile]While I was off das internetz

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Einhander Sn0m4n
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[MSPaint Hypersonic Projectile]While I was off das internetz

Post by Einhander Sn0m4n »

I think you guys can pretty much figure out what dis beez ;)

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TheMuffinKing
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Post by TheMuffinKing »

Atomic rounds... very phallic, very sexy. :twisted:

This stuff is awesome as usual!
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Shinova
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Post by Shinova »

Nuclear tank rounds? Goodness sakes.
What's her bust size!?

It's over NINE THOUSAAAAAAAAAAND!!!!!!!!!
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Einhander Sn0m4n
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Post by Einhander Sn0m4n »

Naw, nuclear battleship rounds. Fin stabilized too; I just haven't built the sabot and railgun armature yet.

EDIT: And yes, that nose cone curve is from a real math equation: y=x^.75, resulting in a power law body. I chose .75 for the exponent based on literature implying it to be the optimum shape for a hypersonic projectile for minimum drag. Also made the boattail and fin leading edges the same shape.

My only real limitation with Graphcalc is I can't really control for the equivalent wedge or cone angle I want; hoping to find a factor (or equation to give me same) to accomplish this.
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