I think you guys can pretty much figure out what dis beez
[MSPaint Hypersonic Projectile]While I was off das internetz
Moderator: Beowulf
- Einhander Sn0m4n
- Insane Railgunner
- Posts: 18630
- Joined: 2002-10-01 05:51am
- Location: Louisiana... or Dagobah. You know, where Yoda lives.
- TheMuffinKing
- Jedi Council Member
- Posts: 2368
- Joined: 2005-07-04 03:34am
- Location: Ultima ratio regum
- Contact:
- Einhander Sn0m4n
- Insane Railgunner
- Posts: 18630
- Joined: 2002-10-01 05:51am
- Location: Louisiana... or Dagobah. You know, where Yoda lives.
Naw, nuclear battleship rounds. Fin stabilized too; I just haven't built the sabot and railgun armature yet.
EDIT: And yes, that nose cone curve is from a real math equation: y=x^.75, resulting in a power law body. I chose .75 for the exponent based on literature implying it to be the optimum shape for a hypersonic projectile for minimum drag. Also made the boattail and fin leading edges the same shape.
My only real limitation with Graphcalc is I can't really control for the equivalent wedge or cone angle I want; hoping to find a factor (or equation to give me same) to accomplish this.
EDIT: And yes, that nose cone curve is from a real math equation: y=x^.75, resulting in a power law body. I chose .75 for the exponent based on literature implying it to be the optimum shape for a hypersonic projectile for minimum drag. Also made the boattail and fin leading edges the same shape.
My only real limitation with Graphcalc is I can't really control for the equivalent wedge or cone angle I want; hoping to find a factor (or equation to give me same) to accomplish this.