Generally speaking, this is my single biggest gripe with the game.Stark wrote:The games could really use more complex decision trees for 'suspect recognition'. And I can't be the only person who thinks that he shouldn't get the garrote out when it's selected, only pulling it out when you hold the button down to ready the attack.
There really too many little faults to list, but these little things add up. DIfferences in weapons were mentioned already, and I'll give some others:
1. Out of placeness. If you enter a restricted area, guards try to throw you out, which is good - but why don't they react when they see things like, say, a lone guy in a suit walking around the Opera building by himself? For a naturally paranoid SS agent, this should trip some internal alarms. Hard to pull off from a programming perspective, but it would reward acting cautiously - and make the damn tours useful for once.
2. Nobody notices their friends being gone. When someone disappears, it's only natural that guards should start looking for him in a while. Elite guards would, of course, have radios and procedure (regular reporting, for example) and some will immediately sound an alarm.
3. The cops never question a huge bald guy standing over the body in a blood-smeared elevator if nobody directly saw you. Bad.
4. Everybody will fire on you eventually if you have a human shield. What drives the decision? If you hold the US vice president hostage, the Marines would be pretty hesistant to just start blasting with M14s. Same goes for police shooting into crowds.
5. Lockdowns. In some locations, it should be very difficult to leave after an alarm was sounded.
6. Backup. Shep mentioned it - shootouts in urban environments would provoke a police response, which should be overwhelming.
7. Buddies - in heavily trafficked areas, it's clear nobody would give a shit about a common John Doe walking about minding his own business. But when you don a suit of an elite guard, it should only work at a distance if at all, and the closer to your target, the less effective it should be (okay, ninja suits from Hitman 2 excluded). It can be simulated easily enough.
8. Body searches - why just the metal detector? If the guards are paranoid enough, they will pat you down and search the crate you are carrying, and it won't help if you put the silverballers in your handbag. Depends on their paranoia level and professionalism, of course.
9. CCTV - why the hell nobody monitors the things? You can get recorded, but nobody will come to check you out.
It's not actually AI that needs improving ; A lot can be done by simply scripting the missions better, considering the circumstances and logical reactions of the NPCs. I think it will add much more to the game than more bloom and HDR and other bling could ever do.