Tanks vs. Mechs: 1941 Force Sub Part 3
Moderator: NecronLord
Tanks vs. Mechs: 1941 Force Sub Part 3
Similar to the previous substitutions, only this time, the German army is replaced by that of the Guylos/Zenebas Empire from Zoids.
Guylos Zoids:
Common Ground Assault Zoids:
Molga
Type: Insect
Class: 2
Function: Light Assault/Infantry Support
Alignment: Guylos Empire
Designation: EZ-006
Height: 2.95m
Length: 11.8m
Weight: 19.7T
Max. Speed (open range): 200km/h
Crew: 1
Armaments: Quad forward-facing 20mm Cannons, concealed twin 20mm cannons (located in tail-sections), twin-antenna array (capabilities unknown)
Distinguishing features: Able to cover most any type of terrain; backbone of the Zenebas Ground Forces
Rev Rapter
Type: Velociraptor
Class: 2
Function: Light High-speed Assault
Alignment: Guylos Empire
Designation: EZ-027
Height: 7.56m
Length: 11.4m
Weight: 23.5T
Max. Speed (open range): 210km/h
Crew: 1
Armaments: Hardened alloy claws and talons; Dual Scythe Cutters
Can also be armed with CP-20 light Beam Guns on it's arms.
Distinguishing features: Fast and highly maneuverable
Red Horn
Type: Styracosaurus
Class: 4
Function: Assault/Command
Alignment: Guylos Empire
Designation: EZ-004
Height: 7.6m
Length: 20.8m
Weight: 94T
Max. Speed (open range): 130km/h
Crew: 3
Armaments: Twin 80mm anti-aircraft cannons, Tri-Barrel artillery Cannon, various 20mm and 30mm cannons, and rocket pods
Distinguishing features: Horns may serve as sensor or jamming array (capabilities unknown)
Dark Horn
Type: Styracosaurus
Class: 4
Function: Assault/Command
Alignment: Guylos
Designation: DPZ-10
Height: 13.5m
Length: 20.8m
Weight: 115.0T
Max. Speed (open range): 130km/h
Crew: 3
Armaments: 60mm Hiblit Vulcan Cannon, Twin 80mm anti-aircraft cannons, Tri-Barrel artillery Cannon, various 20mm and 30mm cannons, and rocket pods
Distinguishing features: Horns may serve as sensor or jamming array (capabilities unknown); Vulcan Cannon limited by lack of ammunition storage
Saber Tiger
Type: Tiger
Class: 4
Function: Assault/Command
Alignment: Guylos Empire
Designation: EZ-016
Height: 9.1m
Length: 15.6m
Weight: 78.0T
Max. Speed (open range): 240km/h
Crew: 1
Armaments: Various 20 mm Cannons, Twin 30mm Cannons, hardened alloy Strike Claws and Saber Teeth, Triple Impact Cannon
Iron Kong
Type: Gorilla
Class: 5
Function: Long-Range Missile Assault/Command
Alignment: Guylos Empire
Designation: EZ-015
Height: 17.7m
Length: 11.5m
Weight: 187T
Max. Speed (open range): 150km/h
Crew: 2
Armaments: Magazine-fed shoulder mount Missile Launcher, Twin TVM Long Range Ballistic Missiles, Concealed 10-shot rocket pod (in left shoulder), optional 70mm wrist cannon
Distinguishing features: Sensor array in forehead (capabilities unknown)
Iron Kong PK(Mk. II)
Type: Gorilla
Class: 5
Function: Long-Range Heavy Assault/Command
Alignment: Guylos Empire
Designation: EZ-015A
Height: 21.0m
Length: 19.1m
Weight: 209T
Max. Speed (open range): 170km/h
Crew: 3
Armaments: Shoulder mount Heavy Imperial Hyperbeam Cannon, Twin TVM Long Range Ballistic Missiles, Concealed 10-shot rocket pod (in left shoulder), twin 105mm wrist cannons, various small-caliber weapons, twin two-stage missiles of unknown type
Distinguishing features: Highly specialized version of standard Iron Kong platform. Flight capable for short distances through use of Maneuver Thruster module. Sensor array in forehead.
Air Zoids:
Redler
Type: Dragon
Class: 3
Function: Tactical Air Assault
Alignment: Guylos Empire
Designation: EZ-005
Height: 6.0m
Length: 17.0m
Weight: 34.0T
Max. Speed: Mach 3.0
Crew: 1
Armaments: High-strength alloy claws and tail razor
Distinguishing features: Also capable of ground-based assault
Zabat
Type: Bat
Class: 2
Function: Tactical Air Assault
Alignment: Guylos Empire
Designation: EZ-044
Height: 3.7m
Length: 10.2m
Weight: 25.0T
Max. Speed (airborne): Mach 2.8
Crew: 1
Armaments: Twin forward-facing 30mm Cannons
Distinguishing features: Short-range tactical fighter, also used for bombing missions.
Sea/Amphibious Zoids:
Heldigunner
Type: Iguana
Class: 3
Function: Amphibious Assault
Alignment: Guylos Empire
Designation: EZ-011
Height: 5.8m
Length: 25.0m
Weight: 48.0T
Max. Speed (open range): 130 km/h
Crew: 2
Armaments: Quad forward-facing 20mm Cannons, 72 mm Anti-aircraft gun, Aquatic Cluster Cannon
Distinguishing features: Tail provides added stabilization when submerged
Sinker
Type: Ray
Class: 2
Function: Air/Sea Assault
Alignment: Guylos Empire
Designation: EZ-032
Height: 3.0m
Length: 10.8m
Width: 12.7m
Weight: 26.6T
Max. Speed (in water): 60 knots
Crew: 1
Armaments: 4 Homing Torpedoes, Twin forward-facing 30mm Cannons
Distinguishing features: Limited capability for amphibious (ground) assault. Equally deadly in air or water
War Shark
Type: Coelocanth
Class: 3
Function: Naval Assault
Alignment: Guylos Empire
Designation: EZ-040
Height: 4.2m
Length: 17.0m
Weight: 32.2T
Max. Speed (open water): 65 kt
Crew: 1
Armaments: Forward-facing 40mm cannon, subsurface sea-to-air missile launcher (4 tubes), hardened alloy tail-fins.
Distinguishing features: Seaborne assault platform for the Guylos Empire. Highly maneuverable, heavily armored, but lightly armed.
Command/Special Zoids:
Elephander
Type: Elephant
Class: 4
Function: Heavy Assault/Command
Alignment: Guylos Empire
Designation: EZ-038
Height: 10.8m
Length: 21.6m
Weight: 180.0T
Max. Speed (open range): 130km/h
Crew: 1-2
Armaments: Twin forward facing 40mm cannons, 80mm anti-aircraft cannons, 75mm artillery Cannon, various 20mm and 30mm cannons.
Distinguishing features: New heavily armored Guylos assault platform. Highly adaptive to numerous specific mission requirements, including command, frontline combat, and scout/ECM.
Lightning Saix]
Type: Cheetah
Class: 4
Function: High-Speed Assault/Command
Alignment: Guylos Empire
Designation: EZ-035
Height: 8.8m
Length: 18.4m
Weight: 65.0T
Max. Speed (open range): 325km/h
Crew: 1
Armaments: Twin forward facing Lightning Beam Cannons
[url=http://www.artvilla.com/zoids/z99/ligerzerox.htm]Liger Zero X
Type: Lion
Class: 4
Function: Assault/Command
Alignment: Guylos Empire
Designation: EZ-054
Height: 9.8m
Length: 24.0m
Weight: 115.0T
Max. Speed (open range): 315km/h
Crew: 1
Armaments: High-strength alloy claws and fangs, two high-output electromagnetic discharge blades.
Distinguishing features: Unit grounds to earth using tail spikes. Utilizes static generator to ionize & disable opponent Zoids. Electromag blades can also be used as short-burst beam weapons. Tendency to overheat from excessive combat...
Geno Saurer
Type: Tyrannosaurus
Class: 4
Function: Assault/Command
Alignment: Guylos Empire
Designation: EZ-026
Height: 11.7m
Length: 23.0m
Weight: 112.8T
Max. Speed (open range): 260km/h
Crew: 1
Armaments: Superheated Plasma Flame Breath; hardened alloy claws and talons; Twin 120mm Cannons; 20mm and 30mm Nose Cannons
Geno Breaker
Type: Tyrannosaurus
Class: 4
Function: Assault/Command
Alignment: Guylos Empire
Designation: EZ-034
Height: 13.7m
Length: 23.0m
Weight: 137.5T
Max. Speed (open range): 345km/h
Crew: 1
Armaments: Superheated Plasma Flame Breath; hardened alloy claws, talons, forehead spike, and dual pincer claws; two 140mm Cannons; two 80mm cannons; concealed rocket launcher pods.
Death Saurer
Type: Dinosaur
Class: 5
Function: Heavy Assault
Alignment: Guylos Empire
Designation: EZ-021
Height: 21.0m
Length: 32.4m
Weight: 400.0T
Max. Speed (open range): 90km/h
Crew: 2
Armaments: Superheated Plasma Flame Breath; 16-shot Concealed Rear-facing Mortar; Various 20mm Cannons, 30mm Cannons, and small rocket pods; hardened alloy Claws,
Distinguishing features: Nearly unstoppable in combat. When unguarded, is highly vulnerable to attack from rear
Death Stinger
Type: Sea Scorpion
Class: 5
Function: Heavy Assault/Command
Alignment: Guylos Empire
Designation: EZ-036
TAIL EXTENDED
Height: 4.6m
Length: 28.8m
TAIL DEPLOYED
Height: 10.7m
Length: 19.4m
Weight: 320.0T
Max. Speed (open range): 185 km/h
Max. Speed (open water): 72.0 kt
Crew: 1
Armaments: Supercharged Particle Cannon, twin AZ930mm mortar cannons, quad AZ120mm beam cannons, quad forward-facing AZ35mm cannons, twin concealed AZ105mm cannons, hardened-alloy armor plating and claws, retractable cutter blades, and much much more...
Distinguishing features: Incredibly dangerous and powerful new Zoid type that first surfaced after the end of the Helic-Guylos wars. Armed to the teeth, bristling with weapons and nearly unstoppable. Capable of destroying cities when deployed in orbit...
Bezerk Fuhrer
Type: Tyrannosaurus
Class: 4
Function: Assault/Command
Alignment: Guylos Empire
Designation: EZ-049
Height: 12.3m
Length: 22.7m
Weight: 127.0T
Max. Speed (open range): 340 km/h
Crew: 1
Armaments: Supercharged Particle Cannon; twin AZ185mm beam cannons with "Buster Claw" electrostatic shield generator arrays; hardened alloy strike claws, teeth, and array blades.
Dark Spinner
Type: Spinosaurus
Class: 4
Function: Assault/Command
Alignment: Guylos Empire
Designation: EZ-060
Height: 16.6m
Length: 22.3m
Weight: 118.0T
Max. Speed (open range): 240 kmh
Crew: 1
Armaments: Two AZ144mm cannons, hardened alloy claws and teeth, twin-paired mini-defense cannons, twin forward-facing pulse cannons, electromagnetic ionizing array
Distinguishing features: New Guylos assault platform. Undulating spinal array ionizes air for charged particle attacks, similar to Geno Saurer and Berserk Fuhrer.
Killer Dome
Type: Crab
Class: 2
Function: Light Naval/Amphibious Assault & Coastal Defense
Alignment: Guylos Empire
Designation: EZ-061
Height: 4.1m
Length: 6.0m
Weight: 35.0TD
Max. Speed (open range): 150 km/h
Crew: 1
Armaments: Twin 4-barrel gatling cannons, 8 electro-beam dischargers (located along shell perimeter), high-density armor plating
Distinguishing features: New Guylos crab-type. Can operate independently or in conjunction with larger Dark Spiner spinosaurus-type
Guylos Zoids:
Common Ground Assault Zoids:
Molga
Type: Insect
Class: 2
Function: Light Assault/Infantry Support
Alignment: Guylos Empire
Designation: EZ-006
Height: 2.95m
Length: 11.8m
Weight: 19.7T
Max. Speed (open range): 200km/h
Crew: 1
Armaments: Quad forward-facing 20mm Cannons, concealed twin 20mm cannons (located in tail-sections), twin-antenna array (capabilities unknown)
Distinguishing features: Able to cover most any type of terrain; backbone of the Zenebas Ground Forces
Rev Rapter
Type: Velociraptor
Class: 2
Function: Light High-speed Assault
Alignment: Guylos Empire
Designation: EZ-027
Height: 7.56m
Length: 11.4m
Weight: 23.5T
Max. Speed (open range): 210km/h
Crew: 1
Armaments: Hardened alloy claws and talons; Dual Scythe Cutters
Can also be armed with CP-20 light Beam Guns on it's arms.
Distinguishing features: Fast and highly maneuverable
Red Horn
Type: Styracosaurus
Class: 4
Function: Assault/Command
Alignment: Guylos Empire
Designation: EZ-004
Height: 7.6m
Length: 20.8m
Weight: 94T
Max. Speed (open range): 130km/h
Crew: 3
Armaments: Twin 80mm anti-aircraft cannons, Tri-Barrel artillery Cannon, various 20mm and 30mm cannons, and rocket pods
Distinguishing features: Horns may serve as sensor or jamming array (capabilities unknown)
Dark Horn
Type: Styracosaurus
Class: 4
Function: Assault/Command
Alignment: Guylos
Designation: DPZ-10
Height: 13.5m
Length: 20.8m
Weight: 115.0T
Max. Speed (open range): 130km/h
Crew: 3
Armaments: 60mm Hiblit Vulcan Cannon, Twin 80mm anti-aircraft cannons, Tri-Barrel artillery Cannon, various 20mm and 30mm cannons, and rocket pods
Distinguishing features: Horns may serve as sensor or jamming array (capabilities unknown); Vulcan Cannon limited by lack of ammunition storage
Saber Tiger
Type: Tiger
Class: 4
Function: Assault/Command
Alignment: Guylos Empire
Designation: EZ-016
Height: 9.1m
Length: 15.6m
Weight: 78.0T
Max. Speed (open range): 240km/h
Crew: 1
Armaments: Various 20 mm Cannons, Twin 30mm Cannons, hardened alloy Strike Claws and Saber Teeth, Triple Impact Cannon
Iron Kong
Type: Gorilla
Class: 5
Function: Long-Range Missile Assault/Command
Alignment: Guylos Empire
Designation: EZ-015
Height: 17.7m
Length: 11.5m
Weight: 187T
Max. Speed (open range): 150km/h
Crew: 2
Armaments: Magazine-fed shoulder mount Missile Launcher, Twin TVM Long Range Ballistic Missiles, Concealed 10-shot rocket pod (in left shoulder), optional 70mm wrist cannon
Distinguishing features: Sensor array in forehead (capabilities unknown)
Iron Kong PK(Mk. II)
Type: Gorilla
Class: 5
Function: Long-Range Heavy Assault/Command
Alignment: Guylos Empire
Designation: EZ-015A
Height: 21.0m
Length: 19.1m
Weight: 209T
Max. Speed (open range): 170km/h
Crew: 3
Armaments: Shoulder mount Heavy Imperial Hyperbeam Cannon, Twin TVM Long Range Ballistic Missiles, Concealed 10-shot rocket pod (in left shoulder), twin 105mm wrist cannons, various small-caliber weapons, twin two-stage missiles of unknown type
Distinguishing features: Highly specialized version of standard Iron Kong platform. Flight capable for short distances through use of Maneuver Thruster module. Sensor array in forehead.
Air Zoids:
Redler
Type: Dragon
Class: 3
Function: Tactical Air Assault
Alignment: Guylos Empire
Designation: EZ-005
Height: 6.0m
Length: 17.0m
Weight: 34.0T
Max. Speed: Mach 3.0
Crew: 1
Armaments: High-strength alloy claws and tail razor
Distinguishing features: Also capable of ground-based assault
Zabat
Type: Bat
Class: 2
Function: Tactical Air Assault
Alignment: Guylos Empire
Designation: EZ-044
Height: 3.7m
Length: 10.2m
Weight: 25.0T
Max. Speed (airborne): Mach 2.8
Crew: 1
Armaments: Twin forward-facing 30mm Cannons
Distinguishing features: Short-range tactical fighter, also used for bombing missions.
Sea/Amphibious Zoids:
Heldigunner
Type: Iguana
Class: 3
Function: Amphibious Assault
Alignment: Guylos Empire
Designation: EZ-011
Height: 5.8m
Length: 25.0m
Weight: 48.0T
Max. Speed (open range): 130 km/h
Crew: 2
Armaments: Quad forward-facing 20mm Cannons, 72 mm Anti-aircraft gun, Aquatic Cluster Cannon
Distinguishing features: Tail provides added stabilization when submerged
Sinker
Type: Ray
Class: 2
Function: Air/Sea Assault
Alignment: Guylos Empire
Designation: EZ-032
Height: 3.0m
Length: 10.8m
Width: 12.7m
Weight: 26.6T
Max. Speed (in water): 60 knots
Crew: 1
Armaments: 4 Homing Torpedoes, Twin forward-facing 30mm Cannons
Distinguishing features: Limited capability for amphibious (ground) assault. Equally deadly in air or water
War Shark
Type: Coelocanth
Class: 3
Function: Naval Assault
Alignment: Guylos Empire
Designation: EZ-040
Height: 4.2m
Length: 17.0m
Weight: 32.2T
Max. Speed (open water): 65 kt
Crew: 1
Armaments: Forward-facing 40mm cannon, subsurface sea-to-air missile launcher (4 tubes), hardened alloy tail-fins.
Distinguishing features: Seaborne assault platform for the Guylos Empire. Highly maneuverable, heavily armored, but lightly armed.
Command/Special Zoids:
Elephander
Type: Elephant
Class: 4
Function: Heavy Assault/Command
Alignment: Guylos Empire
Designation: EZ-038
Height: 10.8m
Length: 21.6m
Weight: 180.0T
Max. Speed (open range): 130km/h
Crew: 1-2
Armaments: Twin forward facing 40mm cannons, 80mm anti-aircraft cannons, 75mm artillery Cannon, various 20mm and 30mm cannons.
Distinguishing features: New heavily armored Guylos assault platform. Highly adaptive to numerous specific mission requirements, including command, frontline combat, and scout/ECM.
Lightning Saix]
Type: Cheetah
Class: 4
Function: High-Speed Assault/Command
Alignment: Guylos Empire
Designation: EZ-035
Height: 8.8m
Length: 18.4m
Weight: 65.0T
Max. Speed (open range): 325km/h
Crew: 1
Armaments: Twin forward facing Lightning Beam Cannons
[url=http://www.artvilla.com/zoids/z99/ligerzerox.htm]Liger Zero X
Type: Lion
Class: 4
Function: Assault/Command
Alignment: Guylos Empire
Designation: EZ-054
Height: 9.8m
Length: 24.0m
Weight: 115.0T
Max. Speed (open range): 315km/h
Crew: 1
Armaments: High-strength alloy claws and fangs, two high-output electromagnetic discharge blades.
Distinguishing features: Unit grounds to earth using tail spikes. Utilizes static generator to ionize & disable opponent Zoids. Electromag blades can also be used as short-burst beam weapons. Tendency to overheat from excessive combat...
Geno Saurer
Type: Tyrannosaurus
Class: 4
Function: Assault/Command
Alignment: Guylos Empire
Designation: EZ-026
Height: 11.7m
Length: 23.0m
Weight: 112.8T
Max. Speed (open range): 260km/h
Crew: 1
Armaments: Superheated Plasma Flame Breath; hardened alloy claws and talons; Twin 120mm Cannons; 20mm and 30mm Nose Cannons
Geno Breaker
Type: Tyrannosaurus
Class: 4
Function: Assault/Command
Alignment: Guylos Empire
Designation: EZ-034
Height: 13.7m
Length: 23.0m
Weight: 137.5T
Max. Speed (open range): 345km/h
Crew: 1
Armaments: Superheated Plasma Flame Breath; hardened alloy claws, talons, forehead spike, and dual pincer claws; two 140mm Cannons; two 80mm cannons; concealed rocket launcher pods.
Death Saurer
Type: Dinosaur
Class: 5
Function: Heavy Assault
Alignment: Guylos Empire
Designation: EZ-021
Height: 21.0m
Length: 32.4m
Weight: 400.0T
Max. Speed (open range): 90km/h
Crew: 2
Armaments: Superheated Plasma Flame Breath; 16-shot Concealed Rear-facing Mortar; Various 20mm Cannons, 30mm Cannons, and small rocket pods; hardened alloy Claws,
Distinguishing features: Nearly unstoppable in combat. When unguarded, is highly vulnerable to attack from rear
Death Stinger
Type: Sea Scorpion
Class: 5
Function: Heavy Assault/Command
Alignment: Guylos Empire
Designation: EZ-036
TAIL EXTENDED
Height: 4.6m
Length: 28.8m
TAIL DEPLOYED
Height: 10.7m
Length: 19.4m
Weight: 320.0T
Max. Speed (open range): 185 km/h
Max. Speed (open water): 72.0 kt
Crew: 1
Armaments: Supercharged Particle Cannon, twin AZ930mm mortar cannons, quad AZ120mm beam cannons, quad forward-facing AZ35mm cannons, twin concealed AZ105mm cannons, hardened-alloy armor plating and claws, retractable cutter blades, and much much more...
Distinguishing features: Incredibly dangerous and powerful new Zoid type that first surfaced after the end of the Helic-Guylos wars. Armed to the teeth, bristling with weapons and nearly unstoppable. Capable of destroying cities when deployed in orbit...
Bezerk Fuhrer
Type: Tyrannosaurus
Class: 4
Function: Assault/Command
Alignment: Guylos Empire
Designation: EZ-049
Height: 12.3m
Length: 22.7m
Weight: 127.0T
Max. Speed (open range): 340 km/h
Crew: 1
Armaments: Supercharged Particle Cannon; twin AZ185mm beam cannons with "Buster Claw" electrostatic shield generator arrays; hardened alloy strike claws, teeth, and array blades.
Dark Spinner
Type: Spinosaurus
Class: 4
Function: Assault/Command
Alignment: Guylos Empire
Designation: EZ-060
Height: 16.6m
Length: 22.3m
Weight: 118.0T
Max. Speed (open range): 240 kmh
Crew: 1
Armaments: Two AZ144mm cannons, hardened alloy claws and teeth, twin-paired mini-defense cannons, twin forward-facing pulse cannons, electromagnetic ionizing array
Distinguishing features: New Guylos assault platform. Undulating spinal array ionizes air for charged particle attacks, similar to Geno Saurer and Berserk Fuhrer.
Killer Dome
Type: Crab
Class: 2
Function: Light Naval/Amphibious Assault & Coastal Defense
Alignment: Guylos Empire
Designation: EZ-061
Height: 4.1m
Length: 6.0m
Weight: 35.0TD
Max. Speed (open range): 150 km/h
Crew: 1
Armaments: Twin 4-barrel gatling cannons, 8 electro-beam dischargers (located along shell perimeter), high-density armor plating
Distinguishing features: New Guylos crab-type. Can operate independently or in conjunction with larger Dark Spiner spinosaurus-type
Not an armored Jigglypuff
"I salute your genetic superiority, now Get off my planet!!" -- Adam Stiener, 1st Somerset Strikers
- Sea Skimmer
- Yankee Capitalist Air Pirate
- Posts: 37390
- Joined: 2002-07-03 11:49pm
- Location: Passchendaele City, HAB
Wiped out a long range by missile fire. These things are just ridiculous, the bigger ones would sink to there belly's in normal earth and most would be lucky to have armor against 23mm cannon fire with there massive surface areas and awful shapes.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956
Be nice to have numbers of each zoid in the attack....
But yeah, T-34s and IS-2s start rolling all over the little ones, while those big uber zoids get stuck in the mud/earth/ect.
But yeah, T-34s and IS-2s start rolling all over the little ones, while those big uber zoids get stuck in the mud/earth/ect.
'Ai! ai!' wailed Legolas. 'A Balrog! A Balrog is come!'
Gimli stared with wide eyes. 'Durin's Bane!' he cried, and letting his axe fall he covered his face.
'A Balrog,' muttered Gandalf. 'Now I understand.' He faltered and leaned heavily on his staff. 'What an evil fortune! And I am already weary.'
- J.R.R Tolkien, The Fellowship of the Ring
Gimli stared with wide eyes. 'Durin's Bane!' he cried, and letting his axe fall he covered his face.
'A Balrog,' muttered Gandalf. 'Now I understand.' He faltered and leaned heavily on his staff. 'What an evil fortune! And I am already weary.'
- J.R.R Tolkien, The Fellowship of the Ring
- Sea Skimmer
- Yankee Capitalist Air Pirate
- Posts: 37390
- Joined: 2002-07-03 11:49pm
- Location: Passchendaele City, HAB
No sign of active infared jammers on them, only thing which would be of issue against the T-90's.SAMAS wrote:Considering that many Zoids have their own Long Range attacks, as well as decent ECM systems, that might not work as well as you think.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956
Those facny "Charged Particle Cannons" would make a Soviet Tank Army's really bad day, but otherwise the Soviets out-produce the Zoids force (who, it seems, don't have any reserves or backups in place (and we still don't know how many per zoid, those big guys don't exactly come in packs of 12) )
'Ai! ai!' wailed Legolas. 'A Balrog! A Balrog is come!'
Gimli stared with wide eyes. 'Durin's Bane!' he cried, and letting his axe fall he covered his face.
'A Balrog,' muttered Gandalf. 'Now I understand.' He faltered and leaned heavily on his staff. 'What an evil fortune! And I am already weary.'
- J.R.R Tolkien, The Fellowship of the Ring
Gimli stared with wide eyes. 'Durin's Bane!' he cried, and letting his axe fall he covered his face.
'A Balrog,' muttered Gandalf. 'Now I understand.' He faltered and leaned heavily on his staff. 'What an evil fortune! And I am already weary.'
- J.R.R Tolkien, The Fellowship of the Ring
- Frank Hipper
- Overfiend of the Superego
- Posts: 12882
- Joined: 2002-10-17 08:48am
- Location: Hamilton, Ohio?
T-90s in 1941? Am I missing special conditions here?Sea Skimmer wrote:No sign of active infared jammers on them, only thing which would be of issue against the T-90's.SAMAS wrote:Considering that many Zoids have their own Long Range attacks, as well as decent ECM systems, that might not work as well as you think.
Life is all the eternity you get, use it wisely.
That depends, as numbers aren't typically given.
In the anime, however, Molgas and Rev Rapters number into scores, if not hundreds like the Molga, in normal deployments. Red Horns and Saber Tigers are typically also used in teams, or given to officers. Dark Horns, Iron Kongs, and Great Sabers(A variation on the Saber Fang) are typically given to high-ranking officers and Special teams.
Some Zoids, particularly the Geno Saurer/Breaker and the Death Saurer/Stinger, were one-of-a-kind in the anime, but in Tomy's Zoids Web Comics(Which have a different storyline than the anime), they are a lot more common, while still at least somewhat rare, and possibly less powerful(In one, a Liger Zero Panzer is a match for a Death Stinger. Of course, in the comics, the LZP can move with all it's armor and weapons on).
So how about:
five Molgas for every Infantry Platoon
One Saber Fang, Red Horn, or Iron Kong for every tank.
Officers get their choise of Zoid, but no more than twelve Death Saurers/Stingers/Bezerk Fuhrers, and twenty-one Geno Saurers/Breakers/Dark Spiners in total.
Stukas replaced by Zabats and Redlers
Transport Planes replaced by Whale Kings.
In the anime, however, Molgas and Rev Rapters number into scores, if not hundreds like the Molga, in normal deployments. Red Horns and Saber Tigers are typically also used in teams, or given to officers. Dark Horns, Iron Kongs, and Great Sabers(A variation on the Saber Fang) are typically given to high-ranking officers and Special teams.
Some Zoids, particularly the Geno Saurer/Breaker and the Death Saurer/Stinger, were one-of-a-kind in the anime, but in Tomy's Zoids Web Comics(Which have a different storyline than the anime), they are a lot more common, while still at least somewhat rare, and possibly less powerful(In one, a Liger Zero Panzer is a match for a Death Stinger. Of course, in the comics, the LZP can move with all it's armor and weapons on).
So how about:
five Molgas for every Infantry Platoon
One Saber Fang, Red Horn, or Iron Kong for every tank.
Officers get their choise of Zoid, but no more than twelve Death Saurers/Stingers/Bezerk Fuhrers, and twenty-one Geno Saurers/Breakers/Dark Spiners in total.
Stukas replaced by Zabats and Redlers
Transport Planes replaced by Whale Kings.
Not an armored Jigglypuff
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SAMAS realizes he has to send legions of Mechs w/ huge range abilities against standard Soviet '41 era armor to win a Force sub. what a dipshit.
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This isn't a Force sub. It's a goddamned toy catalogue.
PS. Samas, from the pictures, every one of those Zoids is obviously made of plastic. Hence, they all die from small-arms fire.
PS. Samas, from the pictures, every one of those Zoids is obviously made of plastic. Hence, they all die from small-arms fire.
"It's not evil for God to do it. Or for someone to do it at God's command."- Jonathan Boyd on baby-killing
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"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
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"Viagra commercials appear to save lives" - tharkûn on US health care.
http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
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Yes you are. This sub is based off one which assumes the Russians get T-90's, MANPADS ATGM's and Hinds.Frank Hipper wrote:T-90s in 1941? Am I missing special conditions here?Sea Skimmer wrote:No sign of active infared jammers on them, only thing which would be of issue against the T-90's.SAMAS wrote:Considering that many Zoids have their own Long Range attacks, as well as decent ECM systems, that might not work as well as you think.
[img]http://www.redstorm.com/images/t-90.gif[img]
Hardly matters though, these Zoids would be crushed by WW1 artillery fire.
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— Field Marshal William Slim 1956
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And I thought that the mecha fanboy had given up on his ideas
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Aoccdrnig to rscheearch at an Elingsh uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht frist and lsat ltteer are in the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae we do not raed ervey lteter by it slef but the wrod as a wlohe.
To give anything less than your best is to sacrifice the gift. ~Steve Prefontaine
Aoccdrnig to rscheearch at an Elingsh uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht frist and lsat ltteer are in the rghit pclae. The rset can be a toatl mses and you can sitll raed it wouthit a porbelm. Tihs is bcuseae we do not raed ervey lteter by it slef but the wrod as a wlohe.
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Like the Gundam mecha cannon's there probably effectivly napalm grenade launchers that suck in every respect.Grand Admiral Thrawn wrote:See all those 120mm, 140mm, etc cannons? They'd probably ripped themselves off.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956
That ain't no T-90. Red Storm may think it is, but it's not. The reactive armor is all wrong.Frank Hipper wrote:T-90s in 1941? Am I missing special conditions here?
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The idea of a biped that runs at 200 km/h is just about the funniest damned thing I've heard all day. Let's say it can actually do this: I figure it would make it about 80 metres before the heavy shock-loading blows the bearings in its knees, hips, and ankles all to hell, its legs collapse under it, and it plows face-first into the dirt.
"It's not evil for God to do it. Or for someone to do it at God's command."- Jonathan Boyd on baby-killing
"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
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http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
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http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
Hah. Thats nothing. These robots run like standard animals. They have felinoid robots that run and do turns sharper then a cheetahs wildest dream. Antelope and gazelle only wish they were that agile.The idea of a biped that runs at 200 km/h is just about the funniest damned thing I've heard all day. Let's say it can actually do this: I figure it would make it about 80 metres before the heavy shock-loading blows the bearings in its knees, hips, and ankles all to hell, its legs collapse under it, and it plows face-first into the dirt.
Sì! Abbiamo un' anima! Ma è fatta di tanti piccoli robot.
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Actually I can think of at least one mobile suit who's cannons are clearly kinetic weapons.Sea Skimmer wrote: Like the Gundam mecha cannon's there probably effectivly napalm grenade launchers that suck in every respect.
Funny thing.. it doesn't happen.The idea of a biped that runs at 200 km/h is just about the funniest damned thing I've heard all day. Let's say it can actually do this: I figure it would make it about 80 metres before the heavy shock-loading blows the bearings in its knees, hips, and ankles all to hell, its legs collapse under it, and it plows face-first into the dirt.
Proof?Hardly matters though, these Zoids would be crushed by WW1 artillery fire.
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Everything that hurls an object is technically kinetic. The point is one of quantification.SylasGaunt wrote:Actually I can think of at least one mobile suit who's cannons are clearly kinetic weapons.Sea Skimmer wrote:Like the Gundam mecha cannon's there probably effectivly napalm grenade launchers that suck in every respect.
Precisely. This proves that the weight figures are total bullshit, these things must be made of feather-light materials, and they would be shot full of holes by small-arms fire.Funny thing.. it doesn't happen.The idea of a biped that runs at 200 km/h is just about the funniest damned thing I've heard all day. Let's say it can actually do this: I figure it would make it about 80 metres before the heavy shock-loading blows the bearings in its knees, hips, and ankles all to hell, its legs collapse under it, and it plows face-first into the dirt.
"It's not evil for God to do it. Or for someone to do it at God's command."- Jonathan Boyd on baby-killing
"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
"I do not believe Russian Roulette is a stupid act" - Embracer of Darkness
"Viagra commercials appear to save lives" - tharkûn on US health care.
http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
"I do not believe Russian Roulette is a stupid act" - Embracer of Darkness
"Viagra commercials appear to save lives" - tharkûn on US health care.
http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
- SylasGaunt
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Non-explosive kinetic then, and they seemed better than other mobile suit MGs.Darth Wong wrote: Everything that hurls an object is technically kinetic. The point is one of quantification.
The only infantry carried weapon I've seen hurt a Zoid was a rare anti-zoid weapon.Precisely. This proves that the weight figures are total bullshit, these things must be made of feather-light materials, and they would be shot full of holes by small-arms fire.
Also in the series we've seen that there are multiple zoids capable of of taking hits from city destroying weapons (The Ultrasaurus took IIRC 2 or 3 hits from the DeathSaurer without being destroyed and could also withstand the city-destroying CPC of the Death Stinger for IIRC 30 minutes).
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