World in Conflict - Released! Thread

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Vympel
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Post by Vympel »

Flagg wrote:Can't those AA batteries take out fucking heavy tanks? In reality, I mean.
In a word ... no. :P
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Post by Flagg »

Vympel wrote:
Flagg wrote:Can't those AA batteries take out fucking heavy tanks? In reality, I mean.
In a word ... no. :P
BF2 LIES! :oops:
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Post by ray245 »

Well...I think someone should list down all the things for a realistic mod...or more unfair and military mod...
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Post by loomer »

Hmm. I hope it's possible to mod the cost of the nuke strike to about 20 for a total nuclear obliteration mod.
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Post by ray245 »

loomer wrote:Hmm. I hope it's possible to mod the cost of the nuke strike to about 20 for a total nuclear obliteration mod.
It will just lag your com... :roll:
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Post by loomer »

Yes, it will. But it'd be one hell of a sight to have my computer lock up to.
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Post by Fingolfin_Noldor »

Flagg wrote:
Vympel wrote:
Flagg wrote:Can't those AA batteries take out fucking heavy tanks? In reality, I mean.
In a word ... no. :P
BF2 LIES! :oops:
Anti-Air guns never advanced too far off because it became better to use missiles instead of guns.

That was the case for WWII though, and the 88mm tank gun was based off an anti-aircraft gun.
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Post by MKSheppard »

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If you widened the circle; then you could have your infantry, and other units sit in the forest, in ambush positions around the CP; and still hold it; as opposed to the current "sit around in the open" system
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Post by Stark »

Er, you still do control the point with guys outside it, by preventing enemy approach.. You only need to be INSIDE the circle to a) build shit around it (no surprise there) and b) momentarily to cap it, which is instant.

Are you basically saying you should be able to build the defence emplacements (largely useless but a big source of points) from a larger area? Why? Only idiots park important units in points, and if you get spotted moving seems like a smart idea.
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Post by MKSheppard »

Stark wrote:You only need to be INSIDE the circle to a) build shit around it (no surprise there) and b) momentarily to cap it, which is instant.
In order to seize an enemy CP Trio and expand your dropzone to it, you have to hold all three; which is going to be kind of hard if you don't have anyone near them.
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Post by Stark »

Are you being intentionally obtuse again? There's no point holding one point of a contested set, right, so don't bother. Thus you never trigger the colour change and never get arty shot at you aside from the random arty you're always going to get.

Once the area is clear and you have all three, it takes an instant to switch them, and then move your guys off it. Once the idiots have stopped shelling the points (which they'll do the moment they change colour) you can move back on and fortify if you want, or since the forts are pretty useless not bother. After that, the only arty that's going to fall on your head is either a) random or b) spotted by someone's units, in which case make the point as big as you like and it's not going to stop it.

So, what's your point? You want it to be easier to build the forts? Why? In your hilarious example, those forests right near the point are going to be fucking napalm magnets ANYWAY, regardless of point size.

EDIT - it occurs that there IS a point to take one spot, to prevent the enemy rebuilding forts during a sustained offensive. Again, dart a guy on, change the colour, then move off, it'll change back to grey and prevent the enemy building forts until THEY cap it back. Why would you want to leave your poor guy on a giant target symbol broadcasting 'there are enemy units here' to the whole map?

EDIT2 - while I think you're being a retard on purpose about this, I agree with you in a sense. The 'point change instantly visible to all regardless of sight' is stupid, as it means the points are instantly updated 'who is standing there' points. You should actually have to go and look, to stop the arty tards from just shooting any point that changed colour.
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Post by MKSheppard »

So, you're essentially saying that all tactics in WiC just boil down to:

1.) Spam the point trios with units until you've cleared them, then flip them, in an orgy of "ooh, the enemy's over here" *runs over to kill him* "no wai, he's over here too!" *drives over there again*

Or

2.) People constantly hovering over the Strategic Map, waiting for points to change color and then spamming artillery, whatever at the slightest twitch.

Instead of Bounding Overwatch, in which you seize an area, and hold it to provide covering fire as your units advance ahead; and then once they've arrived; repeat the process over again until you've seized the entire area.
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Post by Stark »

Sorry Shep, you have to play the game on the computer, not the game in your head. If you think it's so hard to wait until you can seize all the points of a set, you're just not trying hard enough. You don't have to kill everyone, don't be absurd, you just have to wait until THERE'S A FUCKING POINT TO PUT YOUR GUYS AT RISK ON THE INSTANT-UPDATE 'SHOOT ME' SYMBOL. You can't fortify or do anything on a point until you have all three, so you tell me why you want to leave guys there telegraphing their presence to Enemy Kill Shep HQ. I'd love to hear it.

Amusingly, I'm saying tactics in WiC boil down to 'seize area before transmitting your coordinates to the enemy', which you think is retarded and stupid. Don't forget to misrepresent the way everyone else plays to make yourself (a failure) look better, that's a real winner. :)

It's really pathetic that you think people have to 'hover over the strategic map' to notice one of 12 POINTS ON THE WHOLE MAP change BRIGHT PRIMARY COLOURS. Most people don't even have to focus on the minimap to notice this shit, and if you're an arty player you damn well better be paying attention to this stuff.
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Post by 2000AD »

Stark wrote: EDIT - it occurs that there IS a point to take one spot, to prevent the enemy rebuilding forts during a sustained offensive. Again, dart a guy on, change the colour, then move off, it'll change back to grey and prevent the enemy building forts until THEY cap it back. Why would you want to leave your poor guy on a giant target symbol broadcasting 'there are enemy units here' to the whole map?
That said, keepin gon darting in and out and then letting them recap is stupid as they get 5TA points for every capture.

And of the fortifications the AT one can be useful as long as it doesn't have a retarded palcement blocking it's LOS
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Post by ray245 »

Stark and shep, why don't you all just play a match against each other to prove each other right or wrong.
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Post by Stark »

ray245 wrote:Stark and shep, why don't you all just play a match against each other to prove each other right or wrong.
Why? Shep is just doing his standard 'I suck at this game so I will blame it on the lack of Reel Wurld Taktuks and say the game sucks' thing. I'm not going to educate him, because he doesn't WANT to be educated: he wants to mindlessly bash the game while looking like an idiot who doesn't know how to play. Who even knows why he wants the points larger, as in contact the enemy can precision drop shit on you and out of contact shit like fucking forests/buildings are going to attract fire like magnets ANYWAY.

2000AD, I'd actually never noticed that. It doesn't change the fact that during a battle, with enemy units in LOS, you're a huge target for artillery and TA anyway because they can fucking see you and drop shit right on your head, regardless of control point size, but Shep won't let that bother him. Why bother learning the ins and outs of a game when you can declare it 'unrealistic' because you suck at it? :)

The AAA emplacements are not too shabby as backup, either, as many players underestimate/ignore them. They're scuppered by poor placement as often as the AT ones though, although they don't get the 'can't shoot at the approach road because there's a hill in the way/building/bush/etc.
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Post by Lonestar »

ray245 wrote:Stark and shep, why don't you all just play a match against each other to prove each other right or wrong.

We've already established that Stark's Stupid Island can't keep up with the DC Metro Area's interweb. :evil:
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Post by ray245 »

Stark wrote:
ray245 wrote:Stark and shep, why don't you all just play a match against each other to prove each other right or wrong.
Why? Shep is just doing his standard 'I suck at this game so I will blame it on the lack of Reel Wurld Taktuks and say the game sucks' thing. I'm not going to educate him, because he doesn't WANT to be educated: he wants to mindlessly bash the game while looking like an idiot who doesn't know how to play. Who even knows why he wants the points larger, as in contact the enemy can precision drop shit on you and out of contact shit like fucking forests/buildings are going to attract fire like magnets ANYWAY.

2000AD, I'd actually never noticed that. It doesn't change the fact that during a battle, with enemy units in LOS, you're a huge target for artillery and TA anyway because they can fucking see you and drop shit right on your head, regardless of control point size, but Shep won't let that bother him. Why bother learning the ins and outs of a game when you can declare it 'unrealistic' because you suck at it? :)

The AAA emplacements are not too shabby as backup, either, as many players underestimate/ignore them. They're scuppered by poor placement as often as the AT ones though, although they don't get the 'can't shoot at the approach road because there's a hill in the way/building/bush/etc.
Mainly because if you won a match using infantry...it wil just show shep that he sucks at it.

And he would have nothing to say...at this rate, it is hard for shep to even see or listen to you or any one else opinion...
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Post by Stark »

But in WiC, it's usually difficult to say who 'won' a match. I can get a good score with infantry, bother people and rape choppers, but depending on the map and what the enemy does there's no guarantee you can out-score a roving chopper guy or a point-capping armour guy.
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Post by Laughing Mechanicus »

I had fun last night. It was the map Ruins, and I played as infantry on NATO. For pretty much the entire match I my entire infantry force in the forests surrounding their spawn points. Bizzarely nobody tried to kill me beyond a few very badly aimed napalm strikes, even people who's units I had just wasted simply re-spawned them right next to where my infantry were to get slaughtered again.

I noticed I had amassed enough TA for a carpet bombing while I was busy controlling my infantry. By that point the enemy were just holding the ruins with a huge cluster of heavy tanks, heavy anti-aircraft and choppers. I called in the strike on them and watched with glee as the Tornado swooped in and disgorged it's clusterful payload. It took out all the heavy armour, heavy anti-aircraft and even some of the choppers (I didn't know it could do this). It also cleared the two capture points of all fortifications, and my team quickly captured the point.

It was the best TA strike I've pulled off so far.
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Post by Stark »

Oh yeah, I've been caught by carpet bombs/FAEs as choppers myself. Turns out those explosions are big. :)

But how'd you get that much TA using infantry, they're WORTHLESS! :lol:
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