Stark wrote:Come on. If it's online, then there WILL be disparities, certain characters WILL be overused, and idiots who read gamefaqs WILL rule casual gamers. It's called 'the internet' and 'public multiplayer'. I never had a problem with character abuse in Melee, because I don't know dickless losers who would demand to use a certain character or piss and moan without his security blanket. Rare, I know, among players of fighting games.
People I know started getting pissy at the idea of banning certain characters. So while I was doing quite well with Jigglypuff, really I wanted to be using Bowser, who really has no chance against a person like Marth or Shiek or Fox. Bowser is, without a doubt, utterly incompetant. Yes, someone who plays religiously with him might be able to bust out some pain, but it's so much harder that there's no point to it. Whatever joy you have from those two or three good hits is overwhelmed by the frustration.
Besides, it's not like it's really all that much harder to balance characters a bit better than they did last time. Street Fighter has 'best characters' in the sense that there are ones that are vastly superior at top levels of play, but the differences are far less extreme. Smash Brother's issue is that there are some characters that are weak AND hard to play, which kinda tanks them. Plus, the differences in power were so obvious that one had to wonder if they even were concerned with balance whatsoever. I don't think they were--I think they were just making a party game, not a competitive skill-game. But with this next one, I hope they do.
I have faith in Nintendo's team, so I don't see any reason why they can't make a more balanced selection of characters outside of laziness. Since it costs them basically nothing except some playtime and brainpower to do, why not go the extra step to fix the balance a tad? Casual gamers will always get crushed and certain characters will always be overused, sure. But I just want a bit more work put into the game! That's certainly not much to ask for, certainly no more than we ask of other games.