Total Annihilation
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- Dark Hellion
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Total Annihilation
Well, it's been a long time since my last thread was started and a lot of people have joined so here goes.
What can attack TA and successfully conquer it. I'm sure that plenty of TA fans can give a good rundown of the units stats so I will leave it up to them for now. For the sake of debate the Core gets all the tech they developed during the civil war and still have the Galactic Gravatic Mine going. Said opponent can be from any Sci-Fi universe (no magic please it seriously messes things up). Anyone below the culture can step up and take a swing (as I know the culture and their ilk would own Total Annihilation).
So, there you have it, let the fun begin.
What can attack TA and successfully conquer it. I'm sure that plenty of TA fans can give a good rundown of the units stats so I will leave it up to them for now. For the sake of debate the Core gets all the tech they developed during the civil war and still have the Galactic Gravatic Mine going. Said opponent can be from any Sci-Fi universe (no magic please it seriously messes things up). Anyone below the culture can step up and take a swing (as I know the culture and their ilk would own Total Annihilation).
So, there you have it, let the fun begin.
- Sea Skimmer
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All Total Annihilation stats are fan created. And while those are suppose to be canon I can easily write something that gives them 1% of the normally accepted stats and have it hold as much weight.
It makes such a comparision pointless.
It makes such a comparision pointless.
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- Dark Hellion
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No.
Why the fuck does everyone say this. Only Fan Fiction that falls in the vision of the Galactic War Reports is Canon. This is the same as the EU in Star Wars. You debate with that don't you. Fuck off if thats all the better you can contribute.
And almost all calculation is done off of Galactic War Reports anyway. These are explicetly (sp? sorry i am a bad speller) canon.
Why the fuck does everyone say this. Only Fan Fiction that falls in the vision of the Galactic War Reports is Canon. This is the same as the EU in Star Wars. You debate with that don't you. Fuck off if thats all the better you can contribute.
And almost all calculation is done off of Galactic War Reports anyway. These are explicetly (sp? sorry i am a bad speller) canon.
Actually stories like Armageddon on Lasker IX are also canon TA stories. Effectively Cave Dog said that they considered most fanfiction to be the true TA and they effectively blessed the TA fanfic community. The funny thing is that the TA fanfic community is rather self policing and many writers will expand upon what others have stated. The only TA fanfic that is discarded is any cross over fanfic or stuff like "Attack of the Fleas!"Dark Hellion wrote:No.
Why the fuck does everyone say this. Only Fan Fiction that falls in the vision of the Galactic War Reports is Canon. This is the same as the EU in Star Wars. You debate with that don't you. Fuck off if thats all the better you can contribute.
And almost all calculation is done off of Galactic War Reports anyway. These are explicetly (sp? sorry i am a bad speller) canon.
"If the facts are on your side, pound on the facts. If the law is on your side, pound on the law. If neither is on your side, pound on the table."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
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- Sea Skimmer
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All they say is Gigatons of firepower got used in a large battle. They don't give timeframes, the number of units involved or anything else needed for a comparison moron.Dark Hellion wrote:No.
Why the fuck does everyone say this. Only Fan Fiction that falls in the vision of the Galactic War Reports is Canon. This is the same as the EU in Star Wars. You debate with that don't you. Fuck off if thats all the better you can contribute.
And almost all calculation is done off of Galactic War Reports anyway. These are explicetly (sp? sorry i am a bad speller) canon.
Guess what? The USSR and US could throw around Gigatons of firepower in a half hour. Does that mean the M2's chain gun has 500-kiloton shots or that M1A2 can spew out 5 megatons per second as many claime the Core AK or the Korgoth can? No it doesnt.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
— Field Marshal William Slim 1956
Actually they said Gigatons of firepower was used by a single side in the final assault. No more then 200 units were used in this assault and they fired no more then an average of 20 shots. Assuming 2 gigatons of firepower, lets do the math...Sea Skimmer wrote:All they say is Gigatons of firepower got used in a large battle. They don't give timeframes, the number of units involved or anything else needed for a comparison moron.Dark Hellion wrote:No.
Why the fuck does everyone say this. Only Fan Fiction that falls in the vision of the Galactic War Reports is Canon. This is the same as the EU in Star Wars. You debate with that don't you. Fuck off if thats all the better you can contribute.
And almost all calculation is done off of Galactic War Reports anyway. These are explicetly (sp? sorry i am a bad speller) canon.
Guess what? The USSR and US could throw around Gigatons of firepower in a half hour. Does that mean the M2's chain gun has 500-kiloton shots or that M1A2 can spew out 5 megatons per second as many claime the Core AK or the Korgoth can? No it doesnt.
2,000,000 KT divided by 200 units gives 10,000 KT
10,000 KT divided by 20 shots gives 500 KT.
That is an average shot firepower of 500 KT per unit. You can of course get more accurate with this. There is a recording of the game in question floating around the internet. You can count the exact number of shots from each unit. Then you can multiply the number of shots from each type of weapon by their damage points. Then you can take the total points and assign it as equal to 2 gigatons. Then you can find the exact firepower per unit in the game.
You want a copy of the game? Ask Grumble.
"If the facts are on your side, pound on the facts. If the law is on your side, pound on the law. If neither is on your side, pound on the table."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
- Uraniun235
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The problem here is that you are taking the battlegrounds report and then looking in the game to see how many units were supposedly there. This doesn't really make sense because it's easy to prove, based on the game alone, that the firepower of TA units is nowhere near enough to give gigatons of firepower.Alyeska wrote:Actually they said Gigatons of firepower was used by a single side in the final assault. No more then 200 units were used in this assault and they fired no more then an average of 20 shots. Assuming 2 gigatons of firepower, lets do the math...Sea Skimmer wrote:All they say is Gigatons of firepower got used in a large battle. They don't give timeframes, the number of units involved or anything else needed for a comparison moron.Dark Hellion wrote:No.
Why the fuck does everyone say this. Only Fan Fiction that falls in the vision of the Galactic War Reports is Canon. This is the same as the EU in Star Wars. You debate with that don't you. Fuck off if thats all the better you can contribute.
And almost all calculation is done off of Galactic War Reports anyway. These are explicetly (sp? sorry i am a bad speller) canon.
Guess what? The USSR and US could throw around Gigatons of firepower in a half hour. Does that mean the M2's chain gun has 500-kiloton shots or that M1A2 can spew out 5 megatons per second as many claime the Core AK or the Korgoth can? No it doesnt.
2,000,000 KT divided by 200 units gives 10,000 KT
10,000 KT divided by 20 shots gives 500 KT.
That is an average shot firepower of 500 KT per unit. You can of course get more accurate with this. There is a recording of the game in question floating around the internet. You can count the exact number of shots from each unit. Then you can multiply the number of shots from each type of weapon by their damage points. Then you can take the total points and assign it as equal to 2 gigatons. Then you can find the exact firepower per unit in the game.
You want a copy of the game? Ask Grumble.
And if you're going by the battlegrounds report (assuming it's literal), then there's no way to tell how many units, nukes, etc, were involved.
In other words, you can't take the unit numbers from the actual game and the firepower from battlegrounds. You have to choose on or the other, and the battlegrounds number does not stand on its own.
It's actually quite accurate.Uraniun235 wrote:I would like to know what drugs you are currently abusing to give you that delusion.Sea Skimmer wrote:Guess what? The USSR and US could throw around Gigatons of firepower in a half hour.
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WTF ?gravity wrote:The problem here is that you are taking the battlegrounds report and then looking in the game to see how many units were supposedly there. This doesn't really make sense because it's easy to prove, based on the game alone, that the firepower of TA units is nowhere near enough to give gigatons of firepower.Alyeska wrote:Actually they said Gigatons of firepower was used by a single side in the final assault. No more then 200 units were used in this assault and they fired no more then an average of 20 shots. Assuming 2 gigatons of firepower, lets do the math...Sea Skimmer wrote: All they say is Gigatons of firepower got used in a large battle. They don't give timeframes, the number of units involved or anything else needed for a comparison moron.
Guess what? The USSR and US could throw around Gigatons of firepower in a half hour. Does that mean the M2's chain gun has 500-kiloton shots or that M1A2 can spew out 5 megatons per second as many claime the Core AK or the Korgoth can? No it doesnt.
2,000,000 KT divided by 200 units gives 10,000 KT
10,000 KT divided by 20 shots gives 500 KT.
That is an average shot firepower of 500 KT per unit. You can of course get more accurate with this. There is a recording of the game in question floating around the internet. You can count the exact number of shots from each unit. Then you can multiply the number of shots from each type of weapon by their damage points. Then you can take the total points and assign it as equal to 2 gigatons. Then you can find the exact firepower per unit in the game.
You want a copy of the game? Ask Grumble.
And if you're going by the battlegrounds report (assuming it's literal), then there's no way to tell how many units, nukes, etc, were involved.
In other words, you can't take the unit numbers from the actual game and the firepower from battlegrounds. You have to choose on or the other, and the battlegrounds number does not stand on its own.
Did you read what that you quoted?
It takes a given total firepower for a battle, then applies some basic logic to derive a firepower fiqure for each unit. The calcs Alyeska provided give 500 KT per 41 points of ingame damage Or 12 KT per point of ingame damage.
How this was figured out:
- The Galactic Battleground's report describes a game of Total Annihilation that was actually played
- We were told, only 1 nukes was used. But it was intersepted, so it doesnt count.
- The maxium number of units ingame at that time was 200 units max per side. This includes structures, everything the player can biuld. That is a given fact.
- The battle wouldnt have lasted very long, (based on knowlage of ingame mechanics, ie how long stuff takes to blow up) Each units wouldtn of fire very meny shots. Why? Once the unit is in range of the enemy, the enemy is in range of it. And units die fast when going up against static defences + mobile force.
- The prefered unit would be the Slasher(Core)/Samson(Arm) missile tank. It's missile does 41(core)/40(arm) ingame damage points.
- Basic algebra gets us the # of KT per ingame damage point. This is a crude rough guessedment.
Not bad considering that an annihilator can take out most low level units, and there are very few units that are taken out be a single Sentinal shot.
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- Darth PhysBod
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You dont seem to have understood the point, your taking what is essentially a dramatisation of the battle and then applying this to the strict in-game mechanics (i.e the number of units the game engine is limited to).ggs wrote:WTF ?gravity wrote:
The problem here is that you are taking the battlegrounds report and then looking in the game to see how many units were supposedly there. This doesn't really make sense because it's easy to prove, based on the game alone, that the firepower of TA units is nowhere near enough to give gigatons of firepower.
And if you're going by the battlegrounds report (assuming it's literal), then there's no way to tell how many units, nukes, etc, were involved.
In other words, you can't take the unit numbers from the actual game and the firepower from battlegrounds. You have to choose on or the other, and the battlegrounds number does not stand on its own.
Did you read what that you quoted?
It takes a given total firepower for a battle, then applies some basic logic to derive a firepower fiqure for each unit. The calcs Alyeska provided give 500 KT per 41 points of ingame damage Or 12 KT per point of ingame damage.
How this was figured out:Using 12 KT per ingame damage point, the Annihilator 'laser' dishes out 30 MT worth of firepower. The Sentinal(laser style weapon) does 2.16 MT per shot.
- The Galactic Battleground's report describes a game of Total Annihilation that was actually played
- We were told, only 1 nukes was used. But it was intersepted, so it doesnt count.
- The maxium number of units ingame at that time was 200 units max per side. This includes structures, everything the player can biuld. That is a given fact.
- The battle wouldnt have lasted very long, (based on knowlage of ingame mechanics, ie how long stuff takes to blow up) Each units wouldtn of fire very meny shots. Why? Once the unit is in range of the enemy, the enemy is in range of it. And units die fast when going up against static defences + mobile force.
- The prefered unit would be the Slasher(Core)/Samson(Arm) missile tank. It's missile does 41(core)/40(arm) ingame damage points.
- Basic algebra gets us the # of KT per ingame damage point. This is a crude rough guessedment.
Not bad considering that an annihilator can take out most low level units, and there are very few units that are taken out be a single Sentinal shot.
The problem is we have direct visuals from the introduction to the game which proves how flawed these estimates are. The largest explosion generated in that scene is from the ARM bombers, judging from the Intimadators and Gaat gun emplacement, at most 100-150m across.
An explosion in this range would be between 1.33e11J (0.03KT) to 4.5e11J (0.1KT)
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What we are doing is taking a news report done by employees of the game company itself. That has the highest standing you can get more or less.Evil S'tan wrote:You dont seem to have understood the point, your taking what is essentially a dramatisation of the battle and then applying this to the strict in-game mechanics (i.e the number of units the game engine is limited to).ggs wrote:WTF ?gravity wrote:
The problem here is that you are taking the battlegrounds report and then looking in the game to see how many units were supposedly there. This doesn't really make sense because it's easy to prove, based on the game alone, that the firepower of TA units is nowhere near enough to give gigatons of firepower.
And if you're going by the battlegrounds report (assuming it's literal), then there's no way to tell how many units, nukes, etc, were involved.
In other words, you can't take the unit numbers from the actual game and the firepower from battlegrounds. You have to choose on or the other, and the battlegrounds number does not stand on its own.
Did you read what that you quoted?
It takes a given total firepower for a battle, then applies some basic logic to derive a firepower fiqure for each unit. The calcs Alyeska provided give 500 KT per 41 points of ingame damage Or 12 KT per point of ingame damage.
How this was figured out:Using 12 KT per ingame damage point, the Annihilator 'laser' dishes out 30 MT worth of firepower. The Sentinal(laser style weapon) does 2.16 MT per shot.
- The Galactic Battleground's report describes a game of Total Annihilation that was actually played
- We were told, only 1 nukes was used. But it was intersepted, so it doesnt count.
- The maxium number of units ingame at that time was 200 units max per side. This includes structures, everything the player can biuld. That is a given fact.
- The battle wouldnt have lasted very long, (based on knowlage of ingame mechanics, ie how long stuff takes to blow up) Each units wouldtn of fire very meny shots. Why? Once the unit is in range of the enemy, the enemy is in range of it. And units die fast when going up against static defences + mobile force.
- The prefered unit would be the Slasher(Core)/Samson(Arm) missile tank. It's missile does 41(core)/40(arm) ingame damage points.
- Basic algebra gets us the # of KT per ingame damage point. This is a crude rough guessedment.
Not bad considering that an annihilator can take out most low level units, and there are very few units that are taken out be a single Sentinal shot.
The problem is we have direct visuals from the introduction to the game which proves how flawed these estimates are. The largest explosion generated in that scene is from the ARM bombers, judging from the Intimadators and Gaat gun emplacement, at most 100-150m across.
An explosion in this range would be between 1.33e11J (0.03KT) to 4.5e11J (0.1KT)
"If the facts are on your side, pound on the facts. If the law is on your side, pound on the law. If neither is on your side, pound on the table."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
- Uraniun235
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Really? Do you have any sources showing that the US and Russia could launch thousands of warheads within 30 minutes? Do you have sources outlining the estimated yields of those warheads that allows you to determine that said yields were high enough (given that the vast majority of warheads were sub-megaton, and many even under 100 kilotons) to produce a total yield meeting or exceeding two gigatons?Vympel wrote:It's actually quite accurate.Uraniun235 wrote:I would like to know what drugs you are currently abusing to give you that delusion.Sea Skimmer wrote:Guess what? The USSR and US could throw around Gigatons of firepower in a half hour.
Even at the height of the nuclear buildup, I don't think the US or Russia had thousands of warheads mated to delivery systems that could strike a target within 30 minutes of giving the order to strike.
Yes I do. the Russian Northern Fleet SSBN force ALONE in 1989 could unleash a maximum of 2,584 warheads for a total yield of 504MT (in the Dealing with B5 thread).Uraniun235 wrote: Really? Do you have any sources showing that the US and Russia could launch thousands of warheads within 30 minutes? Do you have sources outlining the estimated yields of those warheads that allows you to determine that said yields were high enough (given that the vast majority of warheads were sub-megaton, and many even under 100 kilotons) to produce a total yield meeting or exceeding two gigatons?
Now all you need to do is throw in both sides ICBMs, bombers, and the rest of their submarines to get into the gigaton range. So please don't think I don't know what I'm talking about.
As you can see, you were mistaken.Even at the height of the nuclear buildup, I don't think the US or Russia had thousands of warheads mated to delivery systems that could strike a target within 30 minutes of giving the order to strike.
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My point is that you can't take the report and apply it to the game itself because they contradict each other!!!. Or did you not understand? Its irrelevant how much damage supposedly happened in the battle if we have no idea of how many or what type of units took place in it. And the only source for the number of units is the game itself, which can't be used because it directly contradicts the supposed firepower levels.ggs wrote:WTF ?gravity wrote:The problem here is that you are taking the battlegrounds report and then looking in the game to see how many units were supposedly there. This doesn't really make sense because it's easy to prove, based on the game alone, that the firepower of TA units is nowhere near enough to give gigatons of firepower.Alyeska wrote: Actually they said Gigatons of firepower was used by a single side in the final assault. No more then 200 units were used in this assault and they fired no more then an average of 20 shots. Assuming 2 gigatons of firepower, lets do the math...
2,000,000 KT divided by 200 units gives 10,000 KT
10,000 KT divided by 20 shots gives 500 KT.
That is an average shot firepower of 500 KT per unit. You can of course get more accurate with this. There is a recording of the game in question floating around the internet. You can count the exact number of shots from each unit. Then you can multiply the number of shots from each type of weapon by their damage points. Then you can take the total points and assign it as equal to 2 gigatons. Then you can find the exact firepower per unit in the game.
You want a copy of the game? Ask Grumble.
And if you're going by the battlegrounds report (assuming it's literal), then there's no way to tell how many units, nukes, etc, were involved.
In other words, you can't take the unit numbers from the actual game and the firepower from battlegrounds. You have to choose on or the other, and the battlegrounds number does not stand on its own.
Did you read what that you quoted?
It takes a given total firepower for a battle, then applies some basic logic to derive a firepower fiqure for each unit. The calcs Alyeska provided give 500 KT per 41 points of ingame damage Or 12 KT per point of ingame damage.
How this was figured out:Using 12 KT per ingame damage point, the Annihilator 'laser' dishes out 30 MT worth of firepower. The Sentinal(laser style weapon) does 2.16 MT per shot.
- The Galactic Battleground's report describes a game of Total Annihilation that was actually played
- We were told, only 1 nukes was used. But it was intersepted, so it doesnt count.
- The maxium number of units ingame at that time was 200 units max per side. This includes structures, everything the player can biuld. That is a given fact.
- The battle wouldnt have lasted very long, (based on knowlage of ingame mechanics, ie how long stuff takes to blow up) Each units wouldtn of fire very meny shots. Why? Once the unit is in range of the enemy, the enemy is in range of it. And units die fast when going up against static defences + mobile force.
- The prefered unit would be the Slasher(Core)/Samson(Arm) missile tank. It's missile does 41(core)/40(arm) ingame damage points.
- Basic algebra gets us the # of KT per ingame damage point. This is a crude rough guessedment.
Not bad considering that an annihilator can take out most low level units, and there are very few units that are taken out be a single Sentinal shot.
You can't use the fucking in-game unit limits as a basis for anything because the in-game contradicts the firepower quote.
So the battlgrounds quote can't really be used because it's almost meaningless by itself, and we have nothing to flesh it out with that doesn't also contradict it.
Yes, the report is a dramatisation, but it is also literal description of what happened in the TA universe. As for the unit limit, that is a function of the game. Some games in the Galactic War has smaller unit limits, thus the game engine limitation was incorperated into the universe.Evil S'tan wrote: You dont seem to have understood the point, your taking what is essentially a dramatisation of the battle and then applying this to the strict in-game mechanics (i.e the number of units the game engine is limited to).
So with the report being a literal description, the unit limit can be rationalized as limitations in the Command & Control software(deliberate or otherwise) .
How are you figuring that out?The problem is we have direct visuals from the introduction to the game which proves how flawed these estimates are. The largest explosion generated in that scene is from the ARM bombers, judging from the Intimadators and Gaat gun emplacement, at most 100-150m across.
The Into looks to be made from a version of the game engine, as every thing looks very very similar to the ingame graphics. It also didnt have any deformably terrain. Also the game engine has scaling issues of units speed & weapons ranges.
The unit's speed & weapon's ranges are scaled to allow the player to actually control the game. Weapons area effects are also scaled to fit the weapons ranges.
Ingame info for the Arm bomber, each bomb does 158 damage. Which would be ~1.896 MT
I agree it doesnt look right.
Some rationizations:
The bombs were directed,
The Gaat gun is big. It is roughly the same size as the Sentinel, and the Sentinel is much taller than the Arm Commander.
So the Pee-wee is 7.5 metres tall, the Commader is at least twice as tall. Then the Sentinel is even taller. So the Gaat gun/Sentinel would be more than 20 metres tall.The official Cavedog reponse is that a pee-wee houses a man-sized battle compartment in its chest, and that its total size is roughly 25 feet tall.
How would that effect your estimates for the size of the area?
Uraniun235 is making a differant drive there, he is questioning the ability for the US & russia to delieve the firepower in the require time window and actually have enought launch systems to delieve enough missiles simulataiously to get the required forepower in the required time frame."Vympel" wrote: Yes I do. the Russian Northern Fleet SSBN force ALONE in 1989 could unleash a maximum of 2,584 warheads for a total yield of 504MT (in the Dealing with B5 thread).
Now all you need to do is throw in both sides ICBMs, bombers, and the rest of their submarines to get into the gigaton range. So please don't think I don't know what I'm talking about.
Bombers would not reach any target in 30 minutes, unless they are practically onto of the target(relative to the size of a planet)
Also this would cause the all of US & Russian nuclear stocks to be exausted in a single engagement. TA forces would be able to do that repeatly and often. Big differance.
gravity: Could you present you argument(if you have one) in a way that isnt riddled with circular logic?
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If the gaat gun is only 20m that makes the explosions much smaller, ~50m the yield would then be ~17GJ per bomb or ~equivalent to about 4 tonnes TNT.
If the war report had said X units firing Y shots, then we would'nt have a problem, but as its being used by extrapolating from the in-game mechanics we do (just the same as for example, starcraft). Besides which where do these 'galactic war reports' exist? I cant find them.
If the war report had said X units firing Y shots, then we would'nt have a problem, but as its being used by extrapolating from the in-game mechanics we do (just the same as for example, starcraft). Besides which where do these 'galactic war reports' exist? I cant find them.
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I know that. And Sea Skimmer was still correct.ggs wrote: Uraniun235 is making a differant drive there, he is questioning the ability for the US & russia to delieve the firepower in the require time window and actually have enought launch systems to delieve enough missiles simulataiously to get the required forepower in the required time frame.
Bombers were/are the smallest, least powerful overall part of the nuclear deterrent of both the former Soviet Union and the United States. The SSBNs with their SLBMs and the ICBM forces of both countries put together easily goes into gigaton range, and yes, at the height of tensions the arsenals of both could be brought to bear within 30 minutes, easily.Bombers would not reach any target in 30 minutes, unless they are practically onto of the target(relative to the size of a planet)
The ICBM force alone could easily accomplish what Sea Skimmer credits the USA and USSR with. I just used the Soviet Northern Fleet SSBN force example because firstly I had already done the calcs previously, and secondly it shows that a mere fraction of the total forces we're talking about can unleash half a gigaton in the best circumstances (even assuming that only a majority of the submarines on patrol, the SSBN force could fire their missiles from where they're tethered at base- without diving. Heck the Typhoons alone can unleash 1,200 warheads all by themselves).
Doesn't bother me. I just didn't like Sea Skimmer being told he was on drugs for telling it like it is.Also this would cause the all of US & Russian nuclear stocks to be exausted in a single engagement. TA forces would be able to do that repeatly and often. Big differance.
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There is such a thing as game play itself. It is scaled so that the game can be played. Fact is the makers of the game gave canon status to the fanfic writers and further gave information through their news reports durring the Galactic war reports.gravity wrote:My point is that you can't take the report and apply it to the game itself because they contradict each other!!!. Or did you not understand? Its irrelevant how much damage supposedly happened in the battle if we have no idea of how many or what type of units took place in it. And the only source for the number of units is the game itself, which can't be used because it directly contradicts the supposed firepower levels.ggs wrote:WTF ?gravity wrote: The problem here is that you are taking the battlegrounds report and then looking in the game to see how many units were supposedly there. This doesn't really make sense because it's easy to prove, based on the game alone, that the firepower of TA units is nowhere near enough to give gigatons of firepower.
And if you're going by the battlegrounds report (assuming it's literal), then there's no way to tell how many units, nukes, etc, were involved.
In other words, you can't take the unit numbers from the actual game and the firepower from battlegrounds. You have to choose on or the other, and the battlegrounds number does not stand on its own.
Did you read what that you quoted?
It takes a given total firepower for a battle, then applies some basic logic to derive a firepower fiqure for each unit. The calcs Alyeska provided give 500 KT per 41 points of ingame damage Or 12 KT per point of ingame damage.
How this was figured out:Using 12 KT per ingame damage point, the Annihilator 'laser' dishes out 30 MT worth of firepower. The Sentinal(laser style weapon) does 2.16 MT per shot.
- The Galactic Battleground's report describes a game of Total Annihilation that was actually played
- We were told, only 1 nukes was used. But it was intersepted, so it doesnt count.
- The maxium number of units ingame at that time was 200 units max per side. This includes structures, everything the player can biuld. That is a given fact.
- The battle wouldnt have lasted very long, (based on knowlage of ingame mechanics, ie how long stuff takes to blow up) Each units wouldtn of fire very meny shots. Why? Once the unit is in range of the enemy, the enemy is in range of it. And units die fast when going up against static defences + mobile force.
- The prefered unit would be the Slasher(Core)/Samson(Arm) missile tank. It's missile does 41(core)/40(arm) ingame damage points.
- Basic algebra gets us the # of KT per ingame damage point. This is a crude rough guessedment.
Not bad considering that an annihilator can take out most low level units, and there are very few units that are taken out be a single Sentinal shot.
You can't use the fucking in-game unit limits as a basis for anything because the in-game contradicts the firepower quote.
So the battlgrounds quote can't really be used because it's almost meaningless by itself, and we have nothing to flesh it out with that doesn't also contradict it.
"If the facts are on your side, pound on the facts. If the law is on your side, pound on the law. If neither is on your side, pound on the table."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
I think the Gaat gun would be taller than 20 meters, but that would do for a rough estimate. However the intro looks to be made by a modified copy of the game engine. Thus things like, distance between object isnt right.Evil S'tan wrote:If the gaat gun is only 20m that makes the explosions much smaller, ~50m the yield would then be ~17GJ per bomb or ~equivalent to about 4 tonnes TNT.
The differance is, in my view(duh), betwen TA & starcraft is that there is consistant ingame mechanics.If the war report had said X units firing Y shots, then we would'nt have a problem, but as its being used by extrapolating from the in-game mechanics we do (just the same as for example, starcraft).
But the report stats,in its use of language, the it depicting what happened.
http://web.archive.org/web/199910080053 ... chive.htmlBesides which where do these 'galactic war reports' exist? I cant find them.
Onyl way togetthem, bunch of stuff on the official website got hosed when cavedog crashed & burned.
Here is the report in question:
Galactic War Briefing Update: Week 3
V-DAY!
NEWSBOT -- From out of nowhere came a single CORE Commander. Going by the handle of Coldfire, this lowly private put up the fight of his life to save his patterned brothers from seeing clones run free over the world of Core Prime.
The charges had been set. Central Consciousness was wired to blow in 1:30:00. Arm Commanders Ikill4laffs, wembly, Hawk, Klord, and Clone sat back and admired the handiwork of their charges, waiting for the time to press the button and destroy the center of patterned life. The only thing left was to eliminate the remaining Core Commanders who walked the surface of the world.
Ignatz vs. Ewok: With victory still in reach, CORE Commander Ignatz rolled his tanks into Ewok's fortified base. Using an air transport, he hoisted himself over the sea of enemy troops, sacrificing his own body that his soldiers may fight on and win. Ignatz's sacrifice and the resulting CORE victory raised the stakes even higher -- the war was still going in favor of the ARM, but now only by a single battle.
Coldfire vs. Gnug615: As the previous battle continued to blaze, ARM Commanders were kept feverishly on the edge of their seats as their veteran hero, Gnug615, took on the unknown soldier, Coldfire. Hawk relayed battle updates to the peanut gallery, wembly watched the countdown to detonation and Ikill4laffs scanned the horizon for another would-be CORE hero. None came. Now, it was all up to Coldfire.
At T minus 5 minutes to detonation, the battle still raged. Nuclear missiles were countered by both sides' anti-nuke systems, while flakker fire brought down entire wings of bombers and gunships.
T minus 4 ... minus 3...2...1...
With an explosion that cracked and fissured the armored surface of Core Prime, Central Consciousness was no more. The huge computer banks boiled away as matter/anti-matter charges detonated around its surface.
But on the surface, the battle raged on.
Thrown into a frenzy of rage at the scream of thousands of billions of patternings perishing in a single blow, Coldfire's troops pressed their final charge, overwhelming the last of Gnug's battered and surprised troops, driving them into the ground with gigatons worth of explosive power.
When the smoke cleared, Coldfire scrambled to complete the download begun over two hours previously. Central Consciousness may have died, but a remnant of the Core was determined to live on, at least in part. Coldfire strained against the flood of data before finally getting cut off. A single message flashed in monochrome green across his signal feed.
...SIGNAL HOST LOST...
Core Private Coldfire sunk to his knees, crushing a twisted scrap of metal and flesh beneath him, pounding an armored fist against the ground. He had won the battle, but the war had been lost.
Regaining his footing, Coldfire looked to the horizon. Already, the demolition crew was rushing the planet in celebration, raising the ARM flag high. A beacon light winked weakly in one corner of his field of vision. Shaking his head, he turned, hit the "Destruct" button on the Sector-span Gate and strolled through, gazing across the metal fields and mountains of Core Prime one last time before disappearing in a puff of logic-defying light.
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"One Drive, One Partition, the One True Path" ~ ars technica forums - warrens - on hhd partitioning schemes.
"Reality has a well-known liberal bias." ~ Stephen Colbert
"One Drive, One Partition, the One True Path" ~ ars technica forums - warrens - on hhd partitioning schemes.
Just for fun:
USSR Strategic Rocket Forces, 1989:
UR-100K SS-11 SEGO Mod-2: 1x 1.2MT warhead
&
UR-100U SS-11 SEGO Mod-3: 3x 350kt warhead
360 in service: total yield (approximation assuming half Mod 2 and half Mod 3): 405mt
RT-2M (SS-13 SAVAGE Mod-3): 1x 467kt warhead
60 in service: total yield: 28mt
UR-100MR (SS-17 SPANKER Mod-3): 4x 550kt warhead
100 in service: total yield: 220mt
R-36UTTh (SS-18 SATAN Mod-4): 10x 550kt warhead
&
R-36M2 (SS-18 SATAN Mod-5): 10x 750kt warhead
308 in service: total yield (assuming half Mod-4 and half Mod-5): 2.009 GIGATONS BY THEMSELVES
UR-100NU (SS-19 STILETTO Mod-3): 6x500kt warhead
300 in service: total yield: 900mt
RT-23UTTKh (SS-24 SCALPEL Mod-1 & Mod-2): 10x550kt
80 in service: 440mt
RT-2PM (SS-25 SICKLE): 1x 550kt warhead
171 in service: 94mt
So the Soviet Strategic Rocket Forces alone:
4.096 GIGATONS
Isn't it great to know the firepower we wield?
USSR Strategic Rocket Forces, 1989:
UR-100K SS-11 SEGO Mod-2: 1x 1.2MT warhead
&
UR-100U SS-11 SEGO Mod-3: 3x 350kt warhead
360 in service: total yield (approximation assuming half Mod 2 and half Mod 3): 405mt
RT-2M (SS-13 SAVAGE Mod-3): 1x 467kt warhead
60 in service: total yield: 28mt
UR-100MR (SS-17 SPANKER Mod-3): 4x 550kt warhead
100 in service: total yield: 220mt
R-36UTTh (SS-18 SATAN Mod-4): 10x 550kt warhead
&
R-36M2 (SS-18 SATAN Mod-5): 10x 750kt warhead
308 in service: total yield (assuming half Mod-4 and half Mod-5): 2.009 GIGATONS BY THEMSELVES
UR-100NU (SS-19 STILETTO Mod-3): 6x500kt warhead
300 in service: total yield: 900mt
RT-23UTTKh (SS-24 SCALPEL Mod-1 & Mod-2): 10x550kt
80 in service: 440mt
RT-2PM (SS-25 SICKLE): 1x 550kt warhead
171 in service: 94mt
So the Soviet Strategic Rocket Forces alone:
4.096 GIGATONS
Isn't it great to know the firepower we wield?
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BIG BOMB FETISHphongn wrote:There was also the 1960's level US with ~20GT of nuclear firepower (IIRC, mostly in strategic forces)
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