BountyHunterSAx wrote:You asked me what my basis was; not to prove it.
And the basis was that a stun shot looked different than a kill shot. Which hasn't got ANYTHING to do with a high power kill shot looking different than a low power one, which was your claim WRT the the DS2 ship killshots not looking any different than the DS1 Alderaan one.
And yes; since the stun and the blast came out of the same weapon, but looked different, I would say that - while an inaccurate conclusion, it's hardly a stupid conclusion to say that "Six supporting beams from the DSI/DSII should not be needed for a cap-ship shot."
Yes it would be because it is supported by NOTHING WHATSOEVER!!!!!!!!!!!
You will now explain in detail the workings of the DS superlaser or conceed you have no clue as to wether or not the tributary beams are needed even at low power settings.
Granted, that isn't a provable claim; but it's certainly not baseless.
Yes it is.
Or to rephrase, that claim has no basis in provable fact, but it does have a basis in "looking-right"
IOW it does NOT have a base.
Does that prove shit? no. Did I know that going in from the beginning? yes.
Why then did I do this anyway? Because - and pay attention here - NOWHERE IN THE FILM CANNON IS THE DS1/DS2's POWER SETTING REFERENCED!
So? To anybody NOT stupid beyond comprehension (i.e. not you) it's painfully obvious that you don't fire a weapon that is dial-a-yield as supported by tons of canon evidence at 100% when 0.000001% will do the job.
Of course, 'ought-to-ness' isn't proof, and in light of all the other things (6 support beams, same appearance (whereas the one other time in film we saw a weapon fired at 2 variant settings it had different appearance)
So apart from the size what WAS the difference in appearance between the DS superlaser and the ones used by the Republic gunships in AotC?