Freespace 2...deep-space fighting

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

User avatar
Stark
Emperor's Hand
Posts: 36169
Joined: 2002-07-03 09:56pm
Location: Brisbane, Australia

Post by Stark »

I thought the heroic ending was quite satisfying, actually, and you'd have to be pretty good to both cover the civilians AND escape. What better viking funeral, anyway?

No, I'm not spoiler-shrinking shit from a fucking ten year old game.
rhoenix
Jedi Council Member
Posts: 1910
Joined: 2006-04-22 07:52pm

Post by rhoenix »

Stark wrote:I thought the heroic ending was quite satisfying, actually, and you'd have to be pretty good to both cover the civilians AND escape.
Well, not really.

SPOILER: All you have to do is sit inside the jump node for 11 minutes and do jack shit, then jump out. Heh.

That said, both endings one gets are pretty satisfying. You feel like a hero either way.
User avatar
Rogue 9
Scrapping TIEs since 1997
Posts: 18681
Joined: 2003-11-12 01:10pm
Location: Classified
Contact:

Post by Rogue 9 »

rhoenix wrote:
Stark wrote:I thought the heroic ending was quite satisfying, actually, and you'd have to be pretty good to both cover the civilians AND escape.
Well, not really.

SPOILER: All you have to do is sit inside the jump node for 11 minutes and do jack shit, then jump out. Heh.

That said, both endings one gets are pretty satisfying. You feel like a hero either way.
Well, I did it. Wasn't easy, but I pulled it off. And no, it seems you don't have to play all the way through to try the last mission again.
It's Rogue, not Rouge!

HAB | KotL | VRWC/ELC/CDA | TRotR | The Anti-Confederate | Sluggite | Gamer | Blogger | Staff Reporter | Student | Musician
User avatar
Ace Pace
Hardware Lover
Posts: 8456
Joined: 2002-07-07 03:04am
Location: Wasting time instead of money
Contact:

Post by Ace Pace »

It's quite easy to be a hero AND get to the node, you just have to notice the clock, or the triggers, I forgot which is easier, and at that point, start streaking towards the node, dumping missles at targets of oppertunity.
Brotherhood of the Bear | HAB | Mess | SDnet archivist |
User avatar
Darksider
Sith Acolyte
Posts: 5271
Joined: 2002-12-13 02:56pm
Location: America's decaying industrial armpit.

Post by Darksider »

Stark wrote:Except you're running away like a girl! :)
So? Any civillian ship not already in the Jump Node is gonna get fried by the supernova anyways. It's not like you're doing them that much of a favor by letting them live an additional terror-filled fifteen seconds.
And this is why you don't watch anything produced by Ronald D. Moore after he had his brain surgically removed and replaced with a bag of elephant semen.-Gramzamber, on why Caprica sucks
User avatar
Chris OFarrell
Durandal's Bitch
Posts: 5724
Joined: 2002-08-02 07:57pm
Contact:

Post by Chris OFarrell »

I always make sure I call all fighters and support ships "to me" before I make my run. Time it right, they arrive and you can order them to depart in the node -which I take to mean they got out- just before you engage the drives.

Tricky to do, but damn if it doesn't make you feel good :)
Image
User avatar
Rogue 9
Scrapping TIEs since 1997
Posts: 18681
Joined: 2003-11-12 01:10pm
Location: Classified
Contact:

Post by Rogue 9 »

One thing I forgot to mention. Is the cutscene supposed to be entirely redshifted if you don't die in the supernova? Because it was when I made it out, but was in normal color when I died.
It's Rogue, not Rouge!

HAB | KotL | VRWC/ELC/CDA | TRotR | The Anti-Confederate | Sluggite | Gamer | Blogger | Staff Reporter | Student | Musician
User avatar
Darksider
Sith Acolyte
Posts: 5271
Joined: 2002-12-13 02:56pm
Location: America's decaying industrial armpit.

Post by Darksider »

Ok.

I've got a graphics glitch that's annoying the hell out of me, and I have no idea why it's happening.

I have a problem with "phantom asteroids." I can target them, but I can't see or interact with them.

Also, sections of the GTCV Demios class corvette and the GTVI Arcadia station don't appear visually. I can see right through them to the other side.

Does anyone know why this might be happening?
And this is why you don't watch anything produced by Ronald D. Moore after he had his brain surgically removed and replaced with a bag of elephant semen.-Gramzamber, on why Caprica sucks
User avatar
Darth Ruinus
Jedi Master
Posts: 1400
Joined: 2007-04-02 12:02pm
Location: Los Angeles
Contact:

Re: Freespace 2...deep-space fighting

Post by Darth Ruinus »

BountyHunterSAx wrote:Out of curiousity; i know there was a good star-wars themed deep-space fighting game released for the PS2 - but am unsure which one it was or what it was called; anyone know?

-AHMAD
Well, there was Star Wars Starfighter and Star Wars Jedistarfighter, both released on PS2.

(3 pages, and no one even guessed? WTF?)
"I don't believe in man made global warming because God promised to never again destroy the earth with water. He sent the rainbow as a sign."
- Sean Hannity Forums user Avi

"And BTW the concept of carbon based life is only a hypothesis based on the abiogensis theory, and there is no clear evidence for it."
-Mazen707 informing me about the facts on carbon-based life.
User avatar
Ace Pace
Hardware Lover
Posts: 8456
Joined: 2002-07-07 03:04am
Location: Wasting time instead of money
Contact:

Post by Ace Pace »

Darksider wrote:Ok.

I've got a graphics glitch that's annoying the hell out of me, and I have no idea why it's happening.

I have a problem with "phantom asteroids." I can target them, but I can't see or interact with them.

Also, sections of the GTCV Demios class corvette and the GTVI Arcadia station don't appear visually. I can see right through them to the other side.

Does anyone know why this might be happening?
Yes, I think you're missing a few VP files. You need the mediavps 701 fixs, due to some comp issues, I can't link to them right now, Stark should know the links.

[size=0]I'm on the backup PC, the real PC is on life support[/size]
Brotherhood of the Bear | HAB | Mess | SDnet archivist |
rhoenix
Jedi Council Member
Posts: 1910
Joined: 2006-04-22 07:52pm

Post by rhoenix »

I'm not Stark, but here you are:

+http://www.hard-light.net/forums/index. ... 905.0.html

Download the core files and the 710 media files, and extract to your /mediavps folder. This should solve your issue.
User avatar
Darksider
Sith Acolyte
Posts: 5271
Joined: 2002-12-13 02:56pm
Location: America's decaying industrial armpit.

Post by Darksider »

I replaced all the MediaVps files, but it didn't help.

Should I report this to the FSsource forums?

EDIT: Never mind. Stupid me, I forgot to enable the vps.
And this is why you don't watch anything produced by Ronald D. Moore after he had his brain surgically removed and replaced with a bag of elephant semen.-Gramzamber, on why Caprica sucks
User avatar
Rogue 9
Scrapping TIEs since 1997
Posts: 18681
Joined: 2003-11-12 01:10pm
Location: Classified
Contact:

Post by Rogue 9 »

rhoenix wrote:I'm not Stark, but here you are:

+http://www.hard-light.net/forums/index. ... 905.0.html

Download the core files and the 710 media files, and extract to your /mediavps folder. This should solve your issue.
I already have those files (or at least files by the same names) from the original installation, but I still can't see asteroids. They're bracketed, but I can shoot, fly, and see right through them. There's just a bunch of white brackets with nothing in them whenever the game's screaming about asteroids.
It's Rogue, not Rouge!

HAB | KotL | VRWC/ELC/CDA | TRotR | The Anti-Confederate | Sluggite | Gamer | Blogger | Staff Reporter | Student | Musician
rhoenix
Jedi Council Member
Posts: 1910
Joined: 2006-04-22 07:52pm

Post by rhoenix »

Rogue 9 wrote:I already have those files (or at least files by the same names) from the original installation, but I still can't see asteroids. They're bracketed, but I can shoot, fly, and see right through them. There's just a bunch of white brackets with nothing in them whenever the game's screaming about asteroids.
The best thing I can suggest is what I recently had to do - backup your mediavps directory, replace those files with those from the link, and try the game. Additionally, if you've downloaded any extra tables or effects from Lightspeed, you may wish to remove them and any reference to them.
User avatar
Rogue 9
Scrapping TIEs since 1997
Posts: 18681
Joined: 2003-11-12 01:10pm
Location: Classified
Contact:

Post by Rogue 9 »

Darksider wrote:I replaced all the MediaVps files, but it didn't help.

Should I report this to the FSsource forums?

EDIT: Never mind. Stupid me, I forgot to enable the vps.
How does one enable the vps? I can't seem to find an option for it in the launcher, and since I already have the files I suspect that's probably the problem.
It's Rogue, not Rouge!

HAB | KotL | VRWC/ELC/CDA | TRotR | The Anti-Confederate | Sluggite | Gamer | Blogger | Staff Reporter | Student | Musician
User avatar
Ace Pace
Hardware Lover
Posts: 8456
Joined: 2002-07-07 03:04am
Location: Wasting time instead of money
Contact:

Post by Ace Pace »

Rogue 9 wrote:
Darksider wrote:I replaced all the MediaVps files, but it didn't help.

Should I report this to the FSsource forums?

EDIT: Never mind. Stupid me, I forgot to enable the vps.
How does one enable the vps? I can't seem to find an option for it in the launcher, and since I already have the files I suspect that's probably the problem.
Enabling mediaVPs is done just like any other mod. In the MOD tab of the launcher, pick that as your mod.
If you need the mediaVPs for another mod, make sure that in that other mod dictionary, in the mod.ini file, that the following line appears(bolded).
[launcher]
infotext = FreeSpace 1, now ported to run on the FreeSpace 2 engine.;
website = http://fsport.hard-light.net/;
forum = http://www.hard-light.net/forums/index. ... ,39.0.html;

[multimod]
primarylist = ;
secondrylist = ,mediavps;

[settings]
Make sure that fits the folder with your vps.
Brotherhood of the Bear | HAB | Mess | SDnet archivist |
User avatar
Rogue 9
Scrapping TIEs since 1997
Posts: 18681
Joined: 2003-11-12 01:10pm
Location: Classified
Contact:

Post by Rogue 9 »

Yeah, that line appears. I suppose the files must be FUBARed. I'll just try replacing them with what rhoenix linked.

Edit: Going by file size, it seems the files I'm replacing and the files I'm replacing them with are identical. The "date modified" line is different, but for the ones I have that date is the date I installed the game, so I doubt that means anything.
It's Rogue, not Rouge!

HAB | KotL | VRWC/ELC/CDA | TRotR | The Anti-Confederate | Sluggite | Gamer | Blogger | Staff Reporter | Student | Musician
Post Reply