SAMAS wrote:Ghetto Edit: Personally, I's like to see what Chaos' good side is, if for no other reason than to push back against the "Rar, EVIL!" image it's taking on now.
I've been thinking about this one for a while, and what the draw of Chaos would be since it seems so universally bad on first appraisal that only a few obsessives would volunteer for it. Thinking about the subject in an empathetic and seductive manner, I've come to the following good points:
It makes accomplishing your goals in life incredibly easy, with a deal here and there with the Fell Powers you can accomplish just about anything, extremely valuable in the short term, and with an introductory knowledge of warpcraft you probably think you'll be able to screw over the daemons in the long term and get away with it (after all, how many daemons can be controlled with the right words).
Chaos worship likely has drug like properties, if not outright involving drug use, so for thousands of people, getting their fix of choice on condition that they submit to the will of the Chaos cult is probably a good way to get loads of cultists.
Being a warrior for Chaos probably satisfies your life in the way almost nothing else can. Similar to the way islamic extremism produces a sense of righteousness and clarity in the minds of the terrorists, the Chaos religions probably have similar things going on in their cults. Becoming a chosen warrior of Khorne or a plague-bearer or whatever is probably a high you never want to come down from, especially as your mindset is warped, your empathy dulled, etc.
If you play the game right, you have the opportunity for eternal, satisfied life with experiences beyond imagination. Chaos cultists usually speak of knowing the underpinnings of reality, they've seen the cosmos laid bare, maybe they have, maybe they haven't, but the experience is apparently enough to convince them in the truth and value of their cause.