I'm curious to know who else is a fan of this game as ufo 2000 basically rejuvenates it into a real multiplayer with an almost proper engine, even the original kicks ass
Ufo- Enemy Unknown
Moderator: Edi
- Coaan
- Jedi Council Member
- Posts: 1716
- Joined: 2003-01-03 08:09am
- Location: Out of place in time.
Ufo- Enemy Unknown
Who here remembers Ufo?
I'm curious to know who else is a fan of this game as ufo 2000 basically rejuvenates it into a real multiplayer with an almost proper engine, even the original kicks ass
I'm curious to know who else is a fan of this game as ufo 2000 basically rejuvenates it into a real multiplayer with an almost proper engine, even the original kicks ass
Xcom ; Standing proud and getting horrifically murdered by Chryssalids since 1994
- MKSheppard
- Ruthless Genocidal Warmonger

- Posts: 29877
- Joined: 2002-07-06 06:34pm
Re: Ufo- Enemy Unknown
XXXXXXXXXXXXXXCOOOOOOOOOOOOOOOOOOOOOOM!Coaan wrote:Who here remembers Ufo?
I'm curious to know who else is a fan of this game as ufo 2000 basically rejuvenates it into a real multiplayer with an almost proper engine, even the original kicks ass
Eat HOT PLASMA ALIEN SCUM!
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
- EmperorMing
- Sith Devotee
- Posts: 3432
- Joined: 2002-09-09 05:08am
- Location: The Lizard Lounge
- Coalition
- Jedi Master
- Posts: 1237
- Joined: 2002-09-13 11:46am
- Contact:
You got the CD? I only have the 3.5" disks. Still a fun game though. Just don't bother with any Night Terror missions at first. You learn quick with those monsters.
The best though, is if you can get a Sectoid Leader or Commander at the beginning so you aren't remote-controlled when the Ethereals arrive.
For profit, the Laser Cannons are the best in the game. 300 hours, and a higher profit margin than Laser Pistols. Get a few bases making just those (plus large radar installations), and your campaign is well on the way. Of course, you might want ot keep a little room in the other bases, in case a UFO attacks that base, and you don't want ot lose the Engineers.
The best though, is if you can get a Sectoid Leader or Commander at the beginning so you aren't remote-controlled when the Ethereals arrive.
For profit, the Laser Cannons are the best in the game. 300 hours, and a higher profit margin than Laser Pistols. Get a few bases making just those (plus large radar installations), and your campaign is well on the way. Of course, you might want ot keep a little room in the other bases, in case a UFO attacks that base, and you don't want ot lose the Engineers.
- TrailerParkJawa
- Sith Acolyte
- Posts: 5850
- Joined: 2002-07-04 11:49pm
- Location: San Jose, California
- Coaan
- Jedi Council Member
- Posts: 1716
- Joined: 2003-01-03 08:09am
- Location: Out of place in time.
- Temjin
- Jedi Council Member
- Posts: 1567
- Joined: 2002-08-04 07:12pm
- Location: Winnipeg, Manitoba, Canada
- Hendrake
- Padawan Learner
- Posts: 288
- Joined: 2002-07-04 12:58pm
- Location: The Courts of Chaos
-
Artanis
- Youngling
- Posts: 90
- Joined: 2003-01-06 12:49pm
- Location: Tennessee (God help me!)
- Contact:
Ok, tell me where I can find out about XCom 2000, or I'll have to start hurting people
On an entirely unrelated note, who here has played Terror from the Deep? I'd like to find out how an exact copy of my favorite game of all time sucks so badly.
Ok, back to hunting Mutons now...
On an entirely unrelated note, who here has played Terror from the Deep? I'd like to find out how an exact copy of my favorite game of all time sucks so badly.
Ok, back to hunting Mutons now...
Pi R squared. Nooo! Pie R round, cornbread R square!
"Your beliefs color your perception with a bias towards reinforcing your beliefs."
--EOTN
"And your beliefs colour your perception with a bias towards being completely batshit insane"
--Fron, in response to EOTN
"Your beliefs color your perception with a bias towards reinforcing your beliefs."
--EOTN
"And your beliefs colour your perception with a bias towards being completely batshit insane"
--Fron, in response to EOTN
- 2000AD
- Emperor's Hand
- Posts: 6666
- Joined: 2002-07-03 06:32pm
- Location: Leeds, wishing i was still in Newcastle
X-Com 2000? There's a new one coming out?
Personally i prefer X-Com Apocolypse for one very big reason: REAL TIME COMBAT! None of those turns where you can do nothing but watch your squad get blasted apart!
Personally i prefer X-Com Apocolypse for one very big reason: REAL TIME COMBAT! None of those turns where you can do nothing but watch your squad get blasted apart!
Ph34r teh eyebrow!!11!Writers Guild Sluggite Pawn of Chaos WYGIWYGAINGW so now i have to put ACPATHNTDWATGODW in my sig EBC-Honorary Geordie
Hammerman! Hammer!
Hammerman! Hammer!
- RedImperator
- Roosevelt Republican
- Posts: 16465
- Joined: 2002-07-11 07:59pm
- Location: Delaware
- Contact:
W00t! X-Com! Oh the fun that could be had with demolition charges and incindiary RPGs...

X-Ray Blues
- neoolong
- Dead Sexy 'Shroom
- Posts: 13180
- Joined: 2002-08-29 10:01pm
- Location: California
With a name like X-Com 2000 it seems like it might not have been made and won't.
I still want this though:

The concept sounded kinda cool.
http://pc.ign.com/articles/134/134159p1.html
Too bad it looks like it won't be made also.
I still want this though:

The concept sounded kinda cool.
http://pc.ign.com/articles/134/134159p1.html
Too bad it looks like it won't be made also.
Member of the BotM. @( !.! )@
- Slartibartfast
- Emperor's Hand
- Posts: 6730
- Joined: 2002-09-10 05:35pm
- Location: Where The Sea Meets The Sky
- Contact:
http://ufo2000.sourceforge.net/UFO2000 is a remake of tactical part of X-COM: UFO Defense (UFO: Enemy Unknown) game. It uses all the graphics and sounds from that game (you have to unpack ufo2000 into the folder with UFO1 or at least with content of ufo2000dat.zip) and adds only one new feature - multiplay and one enhancement - 640x400 resolution.
- The Yosemite Bear
- Mostly Harmless Nutcase (Requiescat in Pace)
- Posts: 35211
- Joined: 2002-07-21 02:38am
- Location: Dave's Not Here Man
- TrailerParkJawa
- Sith Acolyte
- Posts: 5850
- Joined: 2002-07-04 11:49pm
- Location: San Jose, California
These guys are trying to remake Ultima V. Another one of my favorites.
http://www.u5lazarus.com/
Did you guys get attached to your men in X-com? I still remember Patrick Ngyuen my laser rifle sharpshooter. I also remember when one of my squaddies killed serveral Floaters with his pistol after running out of ammo for his auto-rifle.
http://www.u5lazarus.com/
Did you guys get attached to your men in X-com? I still remember Patrick Ngyuen my laser rifle sharpshooter. I also remember when one of my squaddies killed serveral Floaters with his pistol after running out of ammo for his auto-rifle.
MEMBER of the Anti-PETA Anti-Facist LEAGUE
-
Kreshna Aryaguna Nurzaman
- Jedi Council Member
- Posts: 2230
- Joined: 2002-07-08 07:10am
- neoolong
- Dead Sexy 'Shroom
- Posts: 13180
- Joined: 2002-08-29 10:01pm
- Location: California
Yup. I remember specifically, after a couple of years, Private Joe Bob who bravely blew himself up along with several aliens to save the rest of the squad. And Private Mike Rotch who stupidly blew himself up when I forget that I had set the timer on an explosive such that he couldn't move out of range in time.TrailerParkJawa wrote:These guys are trying to remake Ultima V. Another one of my favorites.
http://www.u5lazarus.com/
Did you guys get attached to your men in X-com? I still remember Patrick Ngyuen my laser rifle sharpshooter. I also remember when one of my squaddies killed serveral Floaters with his pistol after running out of ammo for his auto-rifle.
Good soldiers both. Well mostly the first one.
Member of the BotM. @( !.! )@
- Vympel
- Spetsnaz

- Posts: 29312
- Joined: 2002-07-19 01:08am
- Location: Sydney Australia
X-COM: Terror from the Deep is INFINITELY harder than the original.
Personally, I NEVER EVER EVER NEVER EVER let one of my soldiers die.
Personally, I NEVER EVER EVER NEVER EVER let one of my soldiers die.
Like Legend of Galactic Heroes? Please contribute to http://gineipaedia.com/
- MKSheppard
- Ruthless Genocidal Warmonger

- Posts: 29877
- Joined: 2002-07-06 06:34pm
I just reload my saved gamesVympel wrote:X-COM: Terror from the Deep is INFINITELY harder than the original.
Personally, I NEVER EVER EVER NEVER EVER let one of my soldiers die.
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
- Vympel
- Spetsnaz

- Posts: 29312
- Joined: 2002-07-19 01:08am
- Location: Sydney Australia
Yup that's what I meant 
Not going to have a soldier killed- they're a valuable resource.
Not going to have a soldier killed- they're a valuable resource.
Like Legend of Galactic Heroes? Please contribute to http://gineipaedia.com/
-
Kreshna Aryaguna Nurzaman
- Jedi Council Member
- Posts: 2230
- Joined: 2002-07-08 07:10am
- Edi
- Dragonlord

- Posts: 12461
- Joined: 2002-07-11 12:27am
- Location: Helsinki, Finland
UFO was a kickass game, and so was X-Com: Apocalypse. Terror from the Deep was exactly that, an unholy terror from the depths of some retard's ass.
I never let soldier die either, not the good ones, new recruits were another thing entirely. But anybody who got easily mind controlled got either the boot, or transfer to a base with other such non-psionic idiots and relegated only to taking care of non-psi enemies such as mutons or floaters. On the other hand, having the strong psi-types in one team was fun, turning mind-control back on the aliens, ahh, the fun and games...
BTW, I finished TftD also, and it was a lot harder than the original. The major suckage part about it was limited tech tree, if you researched something before you had acquired the followup items that tech #1 allowed you to research, you were never allowed to research them at all. E.g I never got to research the intermediate armor, which really sucked, but not nearly as much as my brother's game where he never was given the opportunity to acquire psi tech. Alien base missions were an absolute horror, and I managed one once with just a few men, run in, go to next level, blow up central control and scram. Things got easier when I got the psi-control stuff working.
Edi
I never let soldier die either, not the good ones, new recruits were another thing entirely. But anybody who got easily mind controlled got either the boot, or transfer to a base with other such non-psionic idiots and relegated only to taking care of non-psi enemies such as mutons or floaters. On the other hand, having the strong psi-types in one team was fun, turning mind-control back on the aliens, ahh, the fun and games...
BTW, I finished TftD also, and it was a lot harder than the original. The major suckage part about it was limited tech tree, if you researched something before you had acquired the followup items that tech #1 allowed you to research, you were never allowed to research them at all. E.g I never got to research the intermediate armor, which really sucked, but not nearly as much as my brother's game where he never was given the opportunity to acquire psi tech. Alien base missions were an absolute horror, and I managed one once with just a few men, run in, go to next level, blow up central control and scram. Things got easier when I got the psi-control stuff working.
Edi
- TrailerParkJawa
- Sith Acolyte
- Posts: 5850
- Joined: 2002-07-04 11:49pm
- Location: San Jose, California
- Batman
- Emperor's Hand
- Posts: 16505
- Joined: 2002-07-09 04:51am
- Location: Missing Alfred
That's funny, I can't remember any of those TftD tech tree problems?
I DO remember that
a)ocean liner missions SUCKED, and
b)the Lobster Men were a wee bit on the tough side, considering you could
run into them even before you had Gauss weapons.
I DO remember that
a)ocean liner missions SUCKED, and
b)the Lobster Men were a wee bit on the tough side, considering you could
run into them even before you had Gauss weapons.
'Next time I let Superman take charge, just hit me. Real hard.'
'You're a princess from a society of immortal warriors. I'm a rich kid with issues. Lots of issues.'
'No. No dating for the Batman. It might cut into your brooding time.'
'Tactically we have multiple objectives. So we need to split into teams.'-'Dibs on the Amazon!'
'Hey, we both have a Martian's phone number on our speed dial. I think I deserve the benefit of the doubt.'
'You know, for a guy with like 50 different kinds of vision, you sure are blind.'
'You're a princess from a society of immortal warriors. I'm a rich kid with issues. Lots of issues.'
'No. No dating for the Batman. It might cut into your brooding time.'
'Tactically we have multiple objectives. So we need to split into teams.'-'Dibs on the Amazon!'
'Hey, we both have a Martian's phone number on our speed dial. I think I deserve the benefit of the doubt.'
'You know, for a guy with like 50 different kinds of vision, you sure are blind.'
- PeZook
- Emperor's Hand
- Posts: 13237
- Joined: 2002-07-18 06:08pm
- Location: Poland


