Confederacy or Federation?
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- Village Idiot
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Confederacy or Federation?
Anyone have an idea of which universe's race is more powerful..... Terran Confederation from Wing Commander or the UFP? Weapons wise.
Any ideas of where i should go to look this up now?
Any ideas of where i should go to look this up now?
- Stormbringer
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I that case. I would like to correct by previous posting and say Federation ass-raped 600 times passed Sunday.Stormbringer wrote:According to most calculations as well as some of the novels, the Confederation is way ahead. Their lighter weapons come close to equally the federations heavy weapons. The big one are fairly well beyond the UFP.
- Stormbringer
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I'd say it's something more like 60. They're lack of an independent FTL will really hurt them.paladin wrote:I that case. I would like to correct by previous posting and say Federation ass-raped 600 times passed Sunday.Stormbringer wrote:According to most calculations as well as some of the novels, the Confederation is way ahead. Their lighter weapons come close to equally the federations heavy weapons. The big one are fairly well beyond the UFP.
- Darth Wong
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The jump points seem to be natural phenomena of fixed location, but that's not a huge impediment if they can move between those jump points very quickly.
They also had the Behemoth, which is stated to have a 500 million GW weapon (roughly 120 megatons per second). This would shred any Federation starship's defenses and do a good number on any Federation world. It was even stated to be a planet-destroyer, but that level of power is woefully inadequate to get the job done. We can only conclude that its test target must have been a small moon rather than a full-sized planet, or it uses the mother of all goofy sci-fi chain reactions.
And of course, they had "tachyon cannons" whose bursts moved at distinctly sublight speed
They also had the Behemoth, which is stated to have a 500 million GW weapon (roughly 120 megatons per second). This would shred any Federation starship's defenses and do a good number on any Federation world. It was even stated to be a planet-destroyer, but that level of power is woefully inadequate to get the job done. We can only conclude that its test target must have been a small moon rather than a full-sized planet, or it uses the mother of all goofy sci-fi chain reactions.
And of course, they had "tachyon cannons" whose bursts moved at distinctly sublight speed
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- Stormbringer
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The problem is they come through blind and close to defenseless. If they had been smart they would have blockaded some of the key jump points with forts and nailed any ships coming through.Darth Wong wrote:The jump points seem to be natural phenomena of fixed location, but that's not a huge impediment if they can move between those jump points very quickly.
- beyond hope
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The "temblor bomb" ranks right up there with Star Trek's probability altering machine and sonic space weapon on the list of idiotic sci-fi ideas.
"It's not evil for God to do it. Or for someone to do it at God's command."- Jonathan Boyd on baby-killing
"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
"I do not believe Russian Roulette is a stupid act" - Embracer of Darkness
"Viagra commercials appear to save lives" - tharkûn on US health care.
http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
"I do not believe Russian Roulette is a stupid act" - Embracer of Darkness
"Viagra commercials appear to save lives" - tharkûn on US health care.
http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
- Admiral Valdemar
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Yeah, but IIRC it was a one trick pony that could only be used on the Kilrathi homeworld because of their highly volatile geology, the planet must've been a step near to falling to bits for a single bomb to take it out like that.Darth Wong wrote:The "temblor bomb" ranks right up there with Star Trek's probability altering machine and sonic space weapon on the list of idiotic sci-fi ideas.
The Trek sonic cannon is funny because if it actually worked in space some say it would be teraton level in firepower. Make of that as you will.
- beyond hope
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I heard it was somewhat subpar anyway, I was used to either the fully animated Wing Commander or 35mm film shot WCIV. Wouldn't mind flying an Excal though.beyond hope wrote:You didn't miss a whole lot, aside from Ginger Lynn Allen putting in an appearance as the mechanic.
But on topic, the UFP is owned by an organisation that has superior weapons, not even taking into account a grasp on military doctrine which alone would be valuable and decisive.
- RedImperator
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If I recall correctly, one of the novels stated that the cannons drew their hitting power by slowing down tachyons, the idea being that tachyons worked the opposite way that tardyons do, gaining kinetic energy by slowing down. Pure pseudoscience, but no worse than a crack in a black hole's event horizon.Darth Wong wrote:And of course, they had "tachyon cannons" whose bursts moved at distinctly sublight speed
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That sounds like the way jump points are defended in Starfire.Stormbringer wrote:The problem is they come through blind and close to defenseless. If they had been smart they would have blockaded some of the key jump points with forts and nailed any ships coming through.Darth Wong wrote:The jump points seem to be natural phenomena of fixed location, but that's not a huge impediment if they can move between those jump points very quickly.
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With only a dozen fleet carriers and a few hundred destroyers, the Confederation does not stand a chance against the Federation.
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- Stormbringer
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It is, that's my point. A strategic chokepoint like that should be heavily defended as it's a great way to cut ships down when they're vulnerable. You wouldn't need to have the massive fleet battles when you could just ambush them and take out a bunch of them early. Any competent strategist would recognize that.paladin wrote:That sounds like the way jump points are defended in Starfire.Stormbringer wrote:The problem is they come through blind and close to defenseless. If they had been smart they would have blockaded some of the key jump points with forts and nailed any ships coming through.Darth Wong wrote:The jump points seem to be natural phenomena of fixed location, but that's not a huge impediment if they can move between those jump points very quickly.
I could see the self replicating cloaked mines being used on Confed jump points.Stormbringer wrote:It is, that's my point. A strategic chokepoint like that should be heavily defended as it's a great way to cut ships down when they're vulnerable. You wouldn't need to have the massive fleet battles when you could just ambush them and take out a bunch of them early. Any competent strategist would recognize that.paladin wrote:That sounds like the way jump points are defended in Starfire.Stormbringer wrote: The problem is they come through blind and close to defenseless. If they had been smart they would have blockaded some of the key jump points with forts and nailed any ships coming through.
"If the facts are on your side, pound on the facts. If the law is on your side, pound on the law. If neither is on your side, pound on the table."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
- Illuminatus Primus
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Until they snatched up a warp drive.
How do they make the warp gates anyway? I never kept too close of attention to Wing Commander.
How do they make the warp gates anyway? I never kept too close of attention to Wing Commander.
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- Stormbringer
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That's a pretty big until. They'd then have to reverse engineer it, design ships to use it, and build thos ships in sufficient quantity to be effect. It's not as simple as grab a federation ship and magically get warp drive.Illuminatus Primus wrote:Until they snatched up a warp drive.
It's never explained very well at all. They appear to be some sort of natural phenomenon. What exactly they are has never been identified.Illuminatus Primus wrote:How do they make the warp gates anyway? I never kept too close of attention to Wing Commander.
The movie representation seems to be at odds with the previously established mechanics so I don't think it's worth considering.
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Yes, but with superior ship designs and weaponry, they can do chokepoint defense and bottle up forces near the wormhole while they work on the warp drive.
If the UFP was highly aggressive they might send a full-sized force in initially, and then they'd be screwed, but knowing the Federation, they'd take in one ship that'd get captured, and daudle around giving the Confeds enough time to put a shitload of forces at the wormhole.
If the UFP was highly aggressive they might send a full-sized force in initially, and then they'd be screwed, but knowing the Federation, they'd take in one ship that'd get captured, and daudle around giving the Confeds enough time to put a shitload of forces at the wormhole.
"You know what the problem with Hollywood is. They make shit. Unbelievable. Unremarkable. Shit." - Gabriel Shear, Swordfish
"This statement, in its utterly clueless hubristic stupidity, cannot be improved upon. I merely quote it in admiration of its perfection." - Garibaldi in reply to an incredibly stupid post.
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"This statement, in its utterly clueless hubristic stupidity, cannot be improved upon. I merely quote it in admiration of its perfection." - Garibaldi in reply to an incredibly stupid post.
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The thing is that Confederation is limited in how it moves. The Federation has none of these limitations. Not only that, but the Federation has superior anti-fighter systems then any of the Confed ships. The primary weapon of the Confederation is its fighters and they would be swatted asside with ease by Fed ships. With only a dozen fleet carriers, a couple hundred destroyers, and maybe several dozen heavy cruisers, the Confeds will be rolled over by the Federation very quickly.Illuminatus Primus wrote:Yes, but with superior ship designs and weaponry, they can do chokepoint defense and bottle up forces near the wormhole while they work on the warp drive.
If the UFP was highly aggressive they might send a full-sized force in initially, and then they'd be screwed, but knowing the Federation, they'd take in one ship that'd get captured, and daudle around giving the Confeds enough time to put a shitload of forces at the wormhole.
There is no way that they can capture Warp drives and adapt them as quickly as your giving them credit for.
"If the facts are on your side, pound on the facts. If the law is on your side, pound on the law. If neither is on your side, pound on the table."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."
"The captain claimed our people violated a 4,000 year old treaty forbidding us to develop hyperspace technology. Extermination of our planet was the consequence. The subject did not survive interrogation."