Assasins Creed

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FaxModem1
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Post by FaxModem1 »

Just finished it today.

SPOILERS

What do you do with the lettering hidden on the walls and the floors after you beat the game and watch the credits?
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Stark
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Post by Stark »

Get confused? It's just 'zomg teh conspiracyzorsssss' stuff. Did you love the 'we're walking offscreen into asscreed 2' thing? :)
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Post by Hotfoot »

FaxModem1 wrote:Just finished it today.

SPOILERS

What do you do with the lettering hidden on the walls and the floors after you beat the game and watch the credits?
SPOILERS FOR ASSASSIN'S CREED AND STARK:

Wait until the credits are over and keep playing. If you stole the dude's code pen, you can break into his computer. The girl should leave her pen behind, so you can break into her system as well. There's some interesting emails on both, and it goes even further as you can access the conference room with another computer with the emails. The writing is mostly gibberish left behind by previous test subjects, as you will find out. Once you've looked at all the computers, that's it. You can go back and complete any sections you didn't finish off and try to get ZOMG AWESOME achievement points. You know, like Stark. Who is a god damned addict with dark, shameful secrets. If Stark were strapped to an animus, I'm sure he'd have to relive the moments in his last life where he was a total loser who died a 90-year old virgin. Every mission would be about avoiding sex with nubile young women, and it would eventually drive him insane, causing him to sex up both the hot young thing running the machine AND the old fart until they all died from exhaustion.

Which of course gives a whole new meaning to his fascination of walking up to people and forcibly penetrating them with a long, hard shaft. And thus we have the origin of the game's name, buhdumdumpsh.
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Stark
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Post by Stark »

Dude, everyone already did that! And there were NO BITS I MISSED DAMMIT. Cept those silly bloody flag hunts. :D
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Post by Crossroads Inc. »

Admiral Valdemar wrote:
CaptHawkeye wrote:Yahtzee reviews, Assassin's Creed. :lol:
ROFL! Makes me want to get it now.

If only I had a damn console for it...
That was Blood Awesome :D
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Post by Balrog »

Loving the hell out of it, the open sandbox nature of the game is great to fiddle around with and the missions are generally fun.

I don't mind the AI so much, it's quite good and some things I just chalk up to replicating plain old human nature. Sure the guard that just lost sight of you around the corner could try poking his sword in that pile of hay, but even in RL guards aren't all competent sluths ready to search every nook and cranny. It's a minor complaint at best IMO, though I do think they should've had the option of dressing Altair in different disguises so you don't get "scholar with daggers lulz".
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Gimli stared with wide eyes. 'Durin's Bane!' he cried, and letting his axe fall he covered his face.
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Post by weemadando »

Remember that the AI foibles of the guards can be explained because its a game that Desmond is playing to trigger memories. Abstergo just suck at their AI coding for the guards.
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Post by Peptuck »

weemadando wrote:Remember that the AI foibles of the guards can be explained because its a game that Desmond is playing to trigger memories. Abstergo just suck at their AI coding for the guards.
Or deliberatelly coded the guards for stupidity so that they can't really stop Altaiir.

I operate under the assumption that the Animus is "recreating" the world based on Desmond's genetic memories of Altaiir, but animates and provides actions and behavior for all the people in that world. That's probably why the guards are all idiots when you hide, or there seems to be an infinite number of guards even when you've killed hundreds of them. Its just a virtual reality based on Altaiir's experiences designed so Desmond can work his way through the memories to reach a specific one.
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Post by chitoryu12 »

It would be hilarious if Shep's "Oh shit" meter from Crysis was implemented after the battles I have. A lone guard would hop across the roofs to me and discover a man in a white hood holding a bloody dagger standing over a pile of dozens of dead bodies. He would likely run so fast that he wouldn't even bother to check where he was going and end up careening into a market stand after a three-story drop.

I actually killed a Templar like that. He and the other seven guards chasing me were so eager to get to me after I fell off the rooftops that they shoved him out of the way....and off the roof.

It's a little hilarious how some guards die. One was waiting on a ladder (likely due to a glitch) four stories above the ground and when I walked up to him, he released his grip and fell to his death. Another time an archer loosed an arrow at me while I was being chased and he managed to hit a pursuer in the face. One of the best was dodging out of the way of a knight's sword swing and letting him slice through his comrade.

One thing that could definately be better implemented (among others) is killing guards with collapsing market stalls. Aside from the fact that the merchants sometimes disappear with the spray of splinters, the proximity is terrible. It is understandable if a person is thrown into it headfirst and sends the whole pile of shit onto their skull, but I threw a civilian into a stall to collapse it (having nothing better at hand), and the two guards half a foot away, upon seeing the oncoming timbers, apparently had a heart attack from the shock and dropped dead on the spot.
snip Peptuck
Actually, it makes sense, because Abstergo is only using the memories to locate the Pieces of Eden superweapon-ish things, so they would obviously want an untrained bartender to be able to fight his was through dozens of trained warriors.
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Post by Flagg »

I started playing this yesterday (finally), and though the game is beutiful and the combat and freeroaming (what little I've been able to do so far) is awesome, the story so far is terminally stupid. I don't mind the whole "genetic memory" BS and other assorted fucktardation that's all too common in videogames and movies. It's just that the whole premis for using the Animus seems idiotic and I don't care about any of that shit. I just wanna run around the ME killing motherfuckers.
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Post by Peptuck »

snip Peptuck
Actually, it makes sense, because Abstergo is only using the memories to locate the Pieces of Eden superweapon-ish things, so they would obviously want an untrained bartender to be able to fight his was through dozens of trained warriors.
Actually, the manual itself indicates that Abstergo deliberately designed the controls of the Animus to resemble those of a video game. Still, it makes sense that they would engineer the "reality" you experience to be simple enough that you can fight through hordes of guards yet be realistic enough to draw out all of Altaiir's memories.
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Post by wautd »

Some minor flaws as pointed out but I'm having a blast with it
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Post by chitoryu12 »

One bad bug I've located is that when you go near a target, you enter low-profile mode in order to watch your target's cutscene. The problem is that you enter the mode even when, say, on a rooftop near your target. If there isn't a ladder nearby, you get stuck on the rooftop and have to restart. It wouldn't be a problem if you had to be on the ground for the cutscene to trigger.
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Post by Balrog »

Huh, haven't noticed that problem, I always wait until the cutscene is over before moving in for the kill; I think you're suppose to wait and watch until it's over.
chitoryu12 wrote:It would be hilarious if Shep's "Oh shit" meter from Crysis was implemented after the battles I have. A lone guard would hop across the roofs to me and discover a man in a white hood holding a bloody dagger standing over a pile of dozens of dead bodies. He would likely run so fast that he wouldn't even bother to check where he was going and end up careening into a market stand after a three-story drop.
I've had that happening quite a bit recently, perhaps because it's later in the game and my reputation is more well-known. I've had lone guards flee after I killed all their mates, they've even gone down on their knees begging for their life a few times.
'Ai! ai!' wailed Legolas. 'A Balrog! A Balrog is come!'
Gimli stared with wide eyes. 'Durin's Bane!' he cried, and letting his axe fall he covered his face.
'A Balrog,' muttered Gandalf. 'Now I understand.' He faltered and leaned heavily on his staff. 'What an evil fortune! And I am already weary.'
- J.R.R Tolkien, The Fellowship of the Ring
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Post by Stark »

No, what he means is if you get within the 'low profile radius' of your target in a cagey way, you may be TOTALLY STUCK somewhere until it ends because you can't climb/drop/whatever. In the 'execution' one, I was stuck on a tiny box and couldn't get down because I was being a sneaky ninja instead of just walking up to the crowd.

You don't have to restart in my experience though: it just means you can't get to good positions while they're talking (like to the monks in the execution one). I had to just whip out my thang and throw a knife at his head due to this issue.
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Post by Balrog »

Ah, I understand.

As for the execution mission, I figured out that if you climb up the buildings behind you, then jump around to the left side killing the archer overlooking the platform, you're in a good position for a little leaping/armblade action. And you're already facing a good escape route (the ladder on the right side of the platform).
'Ai! ai!' wailed Legolas. 'A Balrog! A Balrog is come!'
Gimli stared with wide eyes. 'Durin's Bane!' he cried, and letting his axe fall he covered his face.
'A Balrog,' muttered Gandalf. 'Now I understand.' He faltered and leaned heavily on his staff. 'What an evil fortune! And I am already weary.'
- J.R.R Tolkien, The Fellowship of the Ring
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Post by Ford Prefect »

I have had that problem once, with the book burning preventation start-up. I climbed up onto one side of the building, and found that the 'ancestor memory recording' thingy had started, shoving me into low profile mode. However, I couldn't get to where I needed to be, because there was a low wall in the way, and no way around. It was annoying, but it only happened to me once.
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Post by chitoryu12 »

Stark wrote:No, what he means is if you get within the 'low profile radius' of your target in a cagey way, you may be TOTALLY STUCK somewhere until it ends because you can't climb/drop/whatever. In the 'execution' one, I was stuck on a tiny box and couldn't get down because I was being a sneaky ninja instead of just walking up to the crowd.

You don't have to restart in my experience though: it just means you can't get to good positions while they're talking (like to the monks in the execution one). I had to just whip out my thang and throw a knife at his head due to this issue.
No, I mean that in certain scenes you have to be close enough to the target to actually trigger the cutscene, and sometimes it forces you into low-profile while you're on a rooftop, but doesn't trigger because you aren't close enough to the target. Thus, you will likely end up stuck on a roof without a ladder to get down and have to restart.
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Post by Stark »

Like Ford, I had that problem in the book one. I was up high on a balcony, and couldn't get down to do anything. Oh well - the game is laughably easy anyway. I completed 83% of everything (ie everything except the flags) in like three days then took it back. :(
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