F-22 now critical to survival of USAF

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Post by Broomstick »

Jadeite wrote:
Broomstick wrote:An important difference between human and AI (as it stands now and for the likely near future) is that humans are more likely to detect incongruities between the mission as planned and the mission as it is found to be. If an aircrew is told they're bombing a munitions factory and when they get to the coordinates they see a field full of children playing hopscotch the human crew is FAR more likely to question what the hell is going on whereas the AI will just bomb away.
Not necessarily. It could be easily possible to use a different system for target identification rather than "go here, bomb this coordinate." For example, radar mapping the target, or providing or other sensory data (with your munitions factory example, that'd probably put out a lot of heat, while a field won't). In this case, the bomber would arrive at the target coordinates, match up what it sees to the database given to it for the mission, and then take out the target. That's how SAC used to train, using mock ground targets with radar returns similar to actual ground targets.
Yes, it is possible to use alternate systems - but are they developed enough to be practical? There is navigation using dead reckoning - fly this heading for this distance and do X, then fly this heading and do Y - which has been most common historically for unmanned whatever. The problem is that errors in initial setting, or errors introduced along the route of travel (unexpectedly high winds, for example) can result in being wildly off course as there is no confirmation from external sources that the course is actually correct.

Then there is navigation by pilotage, that is, by actually sensing the world as it is and continually updating course in reference to entirely external cues. UAV's are still very weak in this. The GPS system provides an artificial external set of cues - and it's a darn good one which is why just about everyone uses it these days, from hikers to the military - but there is still the issue of the external environment. GPS won't inform you of a flock of birds, it won't tell you there's ice on the runway, or a hole in the pavement. While the computerized/automated systems are quite good, such that in the correct environment they perform better than people, we still have people monitor them because they can't sense the actual environment around them. When an airliner is using autoland there is a human monitoring the system who, if he or she sees, for example, a service truck pull onto the runway in front of the airplane, will abort the landing - because the autoland system can't detect the anomaly.

That is biggest obstacle to truly autonomous aircraft whether military or civilian - they can't see the world around them. The technical problem of how to land and aircraft has been solved, the problem of spotting that deer wandering around on the runway hasn't. Although such UAV's are expendable, they aren't so cheap as to be disposable. You don't want to lose them unnecessarily.
Human crews can also be given more flexible orders (such a series of conditions under which to self-abort, or the authority to self-abort if things are not as planned)
This is also just a matter of correct programming. "IF target is not found, THEN return to base." for example.
Although that will work the vast majority of the time, as I have continued to point out, the real world is messy. Since I am not a combat pilot or a soldier I can't pull a real-world example out of my hat, but I have read and been told over and over that as soon as the shooting starts weird shit can happen and plans need to be continually updated.
Humans can change plans - such as diverting to a location that is not home base if circumstances change and that is prudent - in ways that are much more difficult for machines to do so.
That's what communications are for. Human crews are always receiving information updates, why are you blindly assuming a machine can't?
You miss my point - humans can change plans even when they DON'T receive communications. That's why you have to tell a machine ahead of time that if I can't land at A then land at B, then C. You don't have to detail the decision trees for humans, just tell them that if you can't land at A divert to another suitable field and they will select one based on the circumstances at that particular time. With machines you really do have to try to anticipate everything in advance. With humans, once they have the decision making skills, you don't because they'll develop their OWN decision trees suited to the task at hand.
The likelihood of human crews deviating from orders varies considerably depending on the nature of the initial orders and possible consequences of making changes on their own, but the point is that they are able to make these changes whereas machines are not.
Again, you're simply assuming a machine will not have flexible programming and that for some unknown reason the USAF isn't going to give it any information updates. It's a false dilemna to begin with.
Again, humans are far, far more flexible - they can rewrite their programs. They don't need to call back to base (although they can and do when circumstances permit), if the shit is hitting the fan they can make their own decisions based on what is happening around them. This is why field commanders have a certain amount of autonomy. Yes, we have flexible programming but it is nowhere near the abilities of a human being. Which is why humans are still so frequently kept in the loop.
The air force would really like to know that about some of the UAV's that have crashed during testing phases. Yes, we supposedly have that capability now. We also know that it sometimes doesn't work. Why doesn't it always work? Well, the real world isn't as neat and tidy as computer simulations. Obviously there is something we're not accounting for or correcting for.
Mistakes happen, and every project testing has crashes and setbacks. This is part of the development process, and it certainly didn't stop the USAF back when test pilots got splattered pretty regularly.
Yes, but no one liked the fact test pilots were getting splattered. The USAF doesn't like losing expensive UAV's, either. The point isn't to wreck as much of our hardware as possible, it's the wreck as much of the other guy's hardware as possible.

The point is that there is some real problems with UAV's that haven't been solved yet. Until those are solved they are very limited machines. That's not to dismiss what they have done well, but they can't replace humans in all areas yet. Nobody really knows how long it will take to overcome these issues. It could me next year, it could be a couple decades.
Hell, just as an interim solution, an autonomous UCAV could probably revert to human control from the ground or a command aircraft for landing and takeoff.
Take off and landing is also the most difficult part of flying anything. All you need is a bird passing by at the wrong time and you have a mess on your hands.
Again, for this and your other arguments about take off and landing. If autonomous landing and take-off capability becomes too hard to adequately program for, then simply teleoperate it from either a ground station or a command aircraft, and then release it to its own devices once its safely cleared the area.
You keep missing the boat, buddy. We have solved the mechanics of landing an aircraft. We have had "autoland" - that is, fully automated landings, of passenger aircraft for over a decade now in the civilian world. The "put aircraft on pavement" part of the problem is DONE. That's not the issue. The problem, as I keep saying, is the deer on the runway. Or the truck on the runway. It's the random whacky real-world variable problem. The human is not in the loop to land the aircraft, the human is there to spot the anomalies the aircraft can't and punch the abort button, or perhaps to take over and dodge an obstacle, or otherwise make a change of plans. It's the same old problem in aviation: when things are going right flying an aircraft is very easy, but when things go wrong they go very wrong very quickly and THAT's when the task becomes hard.

I assume you that the recent not-so-good landing at Heathrow was NOT done on autopilot - we do NOT have a system that could handle that sort of malfunction which is exactly why we still have human pilots on board. If that airplane had been an automated aircraft all humans aboard would almost certainly have died. Computers do not have the capability to manage that sort of scenario. Maybe one day they will but I have no idea when that will be.
And of course, given that they'd be launching from military airfields from which civilian air traffic is excluded, crowded skies shouldn't be a problem.
Wicked Pilot has stated in a prior thread that when they launch/land UAV's they also have to excluded all military traffic from the airspace, too. You can't safely put as many UAV's in a volume of airspace as you can manned aircraft - the UAV's need much more clearance around them than manned aircraft to avoid mid-air collisions.

Also, in the US there is an overlap of military and civilian airspace. Even as a student pilot I routinely passed through military airspace. The military routinely passes through civilian airspace. Some commercial civilian flights routinely pass through military airspace. Civilian pilots (including yours truly) also routinely use military navigational beacons. GPS started as a military navigation system. At present, UAV's can be highly disruptive to other operations, both civilian and military. The consensus in the aviation world is that to be truly practical UAV's need to be able to "see and avoid" at least as well as a human student pilot. "Better programming" won't do it - it's a sensory problem.
Take the landing on an airstrip example. First, you need to ID the landing area. Then you need to make sure that it's clear of obstruction, not full of potholes, not on fire, not taken over by the enemy, not iced over, etc etc etc. A human does this in a few seconds at most, and can make an appropriate decision. When we have computer that recognizes as much "day to day" stuff as a human, it will be a huge milestone.
Again, as a brainstorming solution, have the airfield transmit an 'all clear' signal to the UCAV to alert it that landing conditions are fine.
What? Every single airfield in the world is wired for landing? Not true. Even in the industrial world. In war time power failures are a fact of life. You're assuming there will NEVER be a power loss or malfunction in what transmits the "all clear".

A human pilot can make a determination of landing conditions with only his/her own senses - a UAV can not.

OK, the field is saying "all clear" - who or what makes that determination? Can the signal be faked? Humans can question apparently valid signals. A number of years ago in the UK someone acquired an aviation transceiver and was broadcasting false instructions to airplanes over London. They had the jargon correct, but because what they were telling the airplanes to do was different than usual, and the pilots could detect no reason for the deviations from the norm, they questioned the orders and the deception was uncovered with no harm done. Your UAV would have simply obeyed what appeared to be normal orders.
If this signal isn't received, it could bring up its sensors and go over a checklist, ie "Are there heat plumes rising from the airfield, does a terrain mapping radar detect holes in the strip?" and so on. Then it could be a matter of consulting a decision making tree and deciding to either go ahead and land or divert to another field if there's one in range (or if there isn't, and the decision making tree concludes that the field has been overrun for example, wipe its harddrive and ditch).
The problem is the sensors we have for the UAV's are not as good for determining what is going on in the environment as human eyeballs. While the systems we have are adequate for a simulated environment, and sometimes adequate for the real world when nothing unexpected happens, in actual combat things get VERY chaotic. UAV sensory capabilities may be excellent for navigation but they aren't good at detecting their immediate, actual environment. UAV's, like all machines, are excellent at routine operations but can't handle anomalies as well as humans. Those are two major problems that still need to be solved before we can talk about replacing human pilots in combat situations.
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Post by Broomstick »

Pu-239 wrote:And we can build autonomous AI planes today as Broomstick stated, we just haven't bothered sinking money into refining points to enable flexibility.
Not quite true - there has been quite a bit of money sunk into refining both flexibility and sensory capability, it's just that the problems turned out to be more difficult to solve than, say, navigation from point A to point B. We take for granted our ability to sense the world and change plans but our capabilities are the product of several hundred million years of evolution. Granted, evolution is a crude method but it's been working a LONG time with a pretty severe method of quality control (i.e. death) so the results have been pretty practical.
However, many military missions are fairly specific and do not require the level of flexibility mentioned
Which is why UAV's have been successful in those areas, which tend to be "look at what's over that hill and take pictures" or "go to here and do this" type missions that don't require flexibility. Even then, there is typically a human in the loop somewhere.
The flexiblity of computers responding has been improving, as the DARPA grand challenge shows.
Improving, but not yet ready for the real world.
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Post by Master of Ossus »

brianeyci wrote:Armchair quarterback all you fucking want, mention Super Mario all you want Master of Asses. When AI people talk about artificial intelligence, they are not talking about the layperson's definition of artificial intelligence but the holy grail of computer science. At the very least, when I come back and mention sentient AI they should not go noooooooooooo, Brian you shouldn't even fucking mention that at all. Too bad you don't fucking see that.
Bullshit. Artificial Intelligence is merely a system that reacts to its environment with the aim of achieving a particular result. Goombas in Mario Bros. have an incredibly simple AI protocol, but obviously more advanced AI's exist. None of these systems even approach sentience (which, for the record, is called "Strong AI" by the "AI people," you moron).

Brian, at this point, you have thoroughly humiliated yourself beyond all reason--even more than you usually do when you get into a debate. Knowing you, you'll continue to argue that there's no difference between sentience and normal computer programming, and that we will necessarily program fighting machines with sentience (even though this would tend to DECREASE their combat effectiveness--something you have thoroughly ignored).

There is no causal chain requiring "weak" AI routines to develop into strong ones with true consciousness in order to improve combat effectiveness. None, whatsoever. Your insistence on this fact reveals both your inexperience with computer programming and your poor grasp of reality. Clippy may be the least useful "Help" feature ever developed, but he will never have a form of sentience capable of rebelling against the commands that I am inputting (see the "Chinese Room" thought experiment for evidence that computers are actually incapable of doing this unless specifically programmed for rebellion).

As for "[a]rmchair quarterback[ing]," I have NO idea how this applies to me more than it does to you. You're the fucking idiot who's come in here whining about how the big, bad technology scares you with no evidence whatsoever for your claims that software-run weapons platforms will INVARIABLY become sentient. Indeed, your claim is SO ridiculous that in order to defend it you have had to ignore voluminous amounts of disproof. How is it that I'm the "armchair quarterback?" Are you claiming to work in military planning? In weapons' technology? In AI programming? In maintaining weapons platforms? Are you some sort of idiot savant (you're halfway there!) in computer engineering? Go back to sixth grade, you bottle-sucking moron.
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Post by Broomstick »

Case in point, from the BBC:
According to the Air Accidents Investigation Branch (AAIB) at about 600ft "autothrottle demanded an increase in thrust from the two engines".

After continued demands for increased thrust, and the "flight crew moving the throttle levers, the engines similarly failed to respond", the report indicated.

"The aircraft speed reduced and the aircraft descended onto the grass short of the paved runway surface."
Sounds to me like they were on autoland - you know, one of those fancy AI systems that can fly the plane without human assistance all the way through a landing - and Something Went Wrong. The humans took over which probably made the difference between what actually happened and everyone dying.

Of course, a human pilot can "malfunction", drop dead, whatever (yes, it has happened) but that is why there are TWO humans aboard, so if one is incapacitated the other can take over. Redundant systems and all that. The humans aren't dead weight - they're like the fire department, most of the time you're paying them they aren't doing anything particularly spectacular but when you need them you REALLY need them and their skills.
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Post by Netko »

Broomstick wrote:Case in point, from the BBC:
According to the Air Accidents Investigation Branch (AAIB) at about 600ft "autothrottle demanded an increase in thrust from the two engines".

After continued demands for increased thrust, and the "flight crew moving the throttle levers, the engines similarly failed to respond", the report indicated.

"The aircraft speed reduced and the aircraft descended onto the grass short of the paved runway surface."
Sounds to me like they were on autoland - you know, one of those fancy AI systems that can fly the plane without human assistance all the way through a landing - and Something Went Wrong. The humans took over which probably made the difference between what actually happened and everyone dying.

Of course, a human pilot can "malfunction", drop dead, whatever (yes, it has happened) but that is why there are TWO humans aboard, so if one is incapacitated the other can take over. Redundant systems and all that. The humans aren't dead weight - they're like the fire department, most of the time you're paying them they aren't doing anything particularly spectacular but when you need them you REALLY need them and their skills.
Broom, I don't think anyone in this thread is disputing that the systems aren't up to the task at this moment - what the AI supporters are saying is that the hardware is more or less in place, and that its just a matter of spending resources and some very smart engineering and science on working out a more reliable software system that could in the near future be good enough to make an autonomous system. The DARPA road challange being a big clue because it deals with very similar issues that a fighter (non sentient Brian!) AI would have to deal with, and that has come a long, long way in just a couple of years (I think 3, but, as they say, don't quote me on that).
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Post by Broomstick »

I'm not sure why these things need to be either/or anyhow - EITHER a meat pilot OR an AI. Doesn't it make sense to use people for what people are good for and machines for what machines are good for? Aviation has had good success with systems that complement each other, specifically improved machines for routine things and improved pilot training for emergencies and unexpected situations. The exercise in improving AI systems is worthwhile from a pure knowledge standpoint even before you get to practical applications but I fail to see why a practical AI would mean the end of human involvement as some seem to be implying.

I also still insist that this is not just a processing problem but also a sensory one - the B777 autoland can't handle an emergency landing on its own NOT because it can't land a plane - obviously it can - but because it can't do something as basic as pick the best alternative when it can't reach the intended runway. It can't do that because it can't sense what's actually in front of it. I'm certain that even today we could write a routine that could choose an emergency landing spot as well as a human as the decision process isn't that complicated, but the best decision tree is useless if it can't sense and make determinations about surfaces and obstacles.

Some of the road AI's (not necessarily the DARPA challenge ones) have done things like lock onto a white line on pavement, or followed curbs - problem is, in the air you don't have those things and it's not how people and animals navigate in the real world, only a slice of how we navigate. It's not just a matter of detecting shapes and silhouettes, either - when choosing an emergency field I use cues such as color, texture, and how vegetation behaves in a wind to choose, say, a hayfield over standing corn. These characteristics change with the seasons, the lighting... An AI looking for a landing field doesn't need to know corn is a grain native to Central America but it does need to know that this stuff here is less safe to land in than that stuff over there, but still preferable to those rocks in that other place.

I think this may be an area with planetary exploratory probes could advance technology here at home - with extraterrestrial exploration the communication lag requires some autonomy for mobile probes, and the more autonomous those systems the more we get out of the them. Once those systems are developed there's no reason not to use them for other applications.
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Post by Pu-239 »

Broomstick wrote:
I also still insist that this is not just a processing problem but also a sensory one - the B777 autoland can't handle an emergency landing on its own NOT because it can't land a plane - obviously it can - but because it can't do something as basic as pick the best alternative when it can't reach the intended runway. It can't do that because it can't sense what's actually in front of it. I'm certain that even today we could write a routine that could choose an emergency landing spot as well as a human as the decision process isn't that complicated, but the best decision tree is useless if it can't sense and make determinations about surfaces and obstacles.
Nitpick- that's still a processing problem- there's no reason why you can't put a radar/lidar/camera to sense what's in front of it- making sense of what these sensors give you is a processing problem (still have to explicitly program the response in (teach it)), and machine vision (processing) still sucks. Sticking more sensors on is redundant when you have a meat pilot though.

I agree that current AI is not useful for all applications, such as independently destroying enemy ground forces in an area, just the ones that are very specific (i.e. bomb target at coordinates x,y; destroy all radar contacts in area not emitting IFF signal w/ certain characteristics; fly in circles transmitting video back for observation). Those tasks do cover quite a bit though.

Some of the road AI's (not necessarily the DARPA challenge ones) have done things like lock onto a white line on pavement, or followed curbs - problem is, in the air you don't have those things and it's not how people and animals navigate in the real world, only a slice of how we navigate. It's not just a matter of detecting shapes and silhouettes, either - when choosing an emergency field I use cues such as color, texture, and how vegetation behaves in a wind to choose, say, a hayfield over standing corn. These characteristics change with the seasons, the lighting... An AI looking for a landing field doesn't need to know corn is a grain native to Central America but it does need to know that this stuff here is less safe to land in than that stuff over there, but still preferable to those rocks in that other place.
Well, in the air you also don't have pesky unimportant objects that get in the way of radar "seeing" what's important- just keep flying and don't crash into radar contacts- there are no ditches, cliffs, etc that would be hazards for ground AI. Takeoff and landing occurs close enough to base that presumably you wouldn't have to worry as much about jamming and can have meat pilots monitor the aircraft for safety. You can use optical cameras or radar/lidar to check for suitable characteristics (i.e. if the ground in front is sufficiently flat), but again, the problem is processing and being able to foresee the need for an emergency landing and what to do about it.

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Post by Pu-239 »

Sticking more sensors on is redundant when you have a meat pilot though.
Meant that it is useless when you haven't programmed your AI to respond w/ these inputs- in addition, adding them might cause more safety issues than it solves, since machine vision isn't completely refined yet and false alarms are bad. Conflicting orders between meat and machine pilots would also be bad.

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Post by Broomstick »

Pu-239 wrote:Conflicting orders between meat and machine pilots would also be bad.
Yes, that's why we generally give the meat override capability.

We may be splitting hairs here - you maintain that what I call a sensory defect is a processing lack. A quibble. Eyeballs are useless without a brain capable of processing the information.

Nor is it true that the skies are completely wide open and empty - I don't know how current UAVs avoid hazardous weather but I suspect there's a human or two involved. And, as I've mentioned you have things like birds to contend with, which are a problem not just on take off and landing but en route - there's a species of goose that migrates over the top of Mt. Everest as one example. I'm not sure what the highest bird strike of all time was, but I'm pretty sure it was over 30,000 feet. This isn't such an issue with a big transport plane (though it can be, if you get an impact in a vital spot), but UAV's tend to be smaller and such an impact would likely affect them more. Add all that up, then conduct a war in a location that is a route for migratory birds - such as parts of the Middle East - and it becomes a bit more complicated that simply determining IFF signals. Flocks of geese or storks or flamingos do not carry transponders.

Also, depending on what the mission is you may want your UAV to avoid other aircraft rather than blast them out of the sky, but that would require them to detect those aircraft whether they use radar-minimizing technology (like our stealth planes, which are quite visible to human vision) or some sort of camoflage.
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Post by Admiral Valdemar »

Broomstick wrote: Yes, that's why we generally give the meat override capability.

We may be splitting hairs here - you maintain that what I call a sensory defect is a processing lack. A quibble. Eyeballs are useless without a brain capable of processing the information.

Nor is it true that the skies are completely wide open and empty - I don't know how current UAVs avoid hazardous weather but I suspect there's a human or two involved. And, as I've mentioned you have things like birds to contend with, which are a problem not just on take off and landing but en route - there's a species of goose that migrates over the top of Mt. Everest as one example. I'm not sure what the highest bird strike of all time was, but I'm pretty sure it was over 30,000 feet. This isn't such an issue with a big transport plane (though it can be, if you get an impact in a vital spot), but UAV's tend to be smaller and such an impact would likely affect them more. Add all that up, then conduct a war in a location that is a route for migratory birds - such as parts of the Middle East - and it becomes a bit more complicated that simply determining IFF signals. Flocks of geese or storks or flamingos do not carry transponders.

Also, depending on what the mission is you may want your UAV to avoid other aircraft rather than blast them out of the sky, but that would require them to detect those aircraft whether they use radar-minimizing technology (like our stealth planes, which are quite visible to human vision) or some sort of camoflage.
Generally, these are not major issues. A human can avoid them, yes? In fact, as you state, a human can't always avoid them. There are a lot of limitations to human pilots today, despite their capabilities. For one thing, their Mark One Eyeball has limited resolution and no such zoom capabilities without the use of goggles. A UAV wouldn't just have 360 all around optical sensors forming a sensory bubble, they would also be able to have a higher image fidelity than our eyes, which we have already formed sensory CCDs that can compare and surpass our retinal rod/cone density maximum.

There is also the bonus of information integration. A pilot today has considerable workload even with all the aids we take for granted from ILS to radar to automated throttle sub-routines and flaps. While a professional pilot will excel at being able to pat his head and rub his stomach at the same time, so to speak, a UAV would be better capable of processing and adapting thought patterns to accommodate such data input without getting stressed. As weapon systems get more advanced, humans will be less able to directly control the fight, as we see even today computers take a sizeable fraction of the command chain up e.g. automatic threat assessment and fire control for AEGIS cruiser batteries. If a human command loop was involved in a lot of these now routine methods of attack, then it could mean the difference between life and death. Of course, there are still humans who authorise such systems to be on-line, but even with the limited AI today, we can envisage instances where a fully human environment is simply not adequate and so AI or augmented humans would be necessary.

To use an extreme example, the powered armour suits that can also act as mini-spacecraft in the Revelation Space series of novels by Alastair Reynolds contain a Beta level AI. It's not fully sentient or a copy of a human brain's engrams as with an Alpha level, but it has far more capability than a Gamma class which is a glorified pocket calculator. In situations where lasers and high-gee munitions and manoeuvres are involved, the AI will temporarily override the human, such as controlling defensive weaponry mounts to take down incoming threats or performing a swift 10 g burn out of the way of an obstacle which would blackout the pilot for a few seconds. Sci-fi may get a lot of things wrong, but I find this would be more likely than Skynet for the time being. Only a fool would put a whole nation's defence at the hands of an experimental, learning AI that has no limits on its ability to gain sentience or simply be unplugged without harming national security integrity.

In any case, for now sensors and AI learning tend to favour the human in the more complex interactions with the real-world. A ship firing a missile at a missile doing Mach 5 is quite simple maths with few surprising factors to throw off the computer. Flying an airliner fully or an offensive UCAV without human aids, would be a whole different story. You can't program from the top-down every single thing that could go wrong, because even for basic airliner flights, as the Heathrow incident this week showed, you can still be surprised and that surprise with an ill-equipped AI could cost hundreds of lives. But if you allow a bottom-up, heuristic system to learn from the pilots today and feed into a network that refines such data to produce a truly natural flying intelligence, then with the appropriate hardware, you could have a little non-human air cadet ready to assist and possibly fully take-over in the future once proven competent enough. It's not unlike a human pilot learning, just at an accelerated rate and with perfect recollection. Just don't give it conflicting priorities or let it get struck and "re-wired" by a lightning strike. ;)
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Admiral Valdemar wrote:Generally, these are not major issues.
No, but some of them are important.
A human can avoid them, yes? In fact, as you state, a human can't always avoid them. There are a lot of limitations to human pilots today, despite their capabilities.
Don't I know it! Pilots, however, are not Luddites. As a general rule they hail new technology and aids when they are an actual improvement. Even the very simple aircraft I fly have features to reduce the pilot workload. As a few examples - and these are structural and mechanical, not electronic - we have adjustable trim tabs to assist with attitude control, and the change from tailwheel to nosewheel landing gear greatly reduced the precision required for landings. These are generally good things (and even though many of us still fly tailwheels we are prompt to emphasize that it takes more skill and requires more caution and attention to details than "tricycle" gear). Moving on to electronics, it is common for pilots to use radios even where not required, and electric trim tabs, GPS, and simple autopilots are becoming more and more common even on the small and simple end of aviation as the cost comes down and the units decrease in size and weight. Pilots are aware of their limitations and will make use of tools that overcome them provided that using those tools does not increase workload, they are reliable, and they are affordable. It's a bit of an issue with the airlines in that people equipping the planes and making the rules are seldom those who fly them, so it has sometimes happened that a new gizmo has INcreased workload rather than the opposite, but time and experience has demonstrated the foolishness of this and the trend is now towards making the cockpit more pilot-friendly and easier for the bald chimpanzee to use.
For one thing, their Mark One Eyeball has limited resolution and no such zoom capabilities without the use of goggles.
There's also the problem of glare. Sunglasses are VERY popular with pilots. And pilots will spend amazing amounts of money on "eyewear" precisely because of the limitations of the naked eyeball. Then there's nightvision for military uses... again, pilots as a group are not inherently opposed to technological aids.
A UAV wouldn't just have 360 all around optical sensors forming a sensory bubble, they would also be able to have a higher image fidelity than our eyes, which we have already formed sensory CCDs that can compare and surpass our retinal rod/cone density maximum.
That would be nice, yes, but to a pilot the crux of the matter is not whether or not that UAV has a higher resolution vision than us but what it can do with that vision. At present there is a conflict in the US between agencies that want to expand the use of UAV's and pilots who want them restricted. This is occasionally miscast as pilots opposing technology or progress or whatever. This may be the case sometimes, but for most pilots the crux of the matter is safety - the UAV's are not able to "see and avoid", that is, detect, assess, and avoid a hazard independently. Until they can, the "solution" is to clear everyone out of the UAV airspace or risk getting into a collision. Pilots would much rather restrict UAV's than be restricted themselves. Once the UAV's have the capability to handle real-world traffic at least as well as a student pilot the aviation community will be much more amenable to having them in the skies. That doesn't require 360 views or super high resolution (although those are very nice to have, no question about it) but rather a machine that can act on the data in an appropriate way. Frankly, the average pilot doesn't care if it's done by radar, optical cameras, sonar, or magic so long as the result is that a UAV handles real-world traffic at least as well as a student pilot. That's not an incredibly high standard when you consider that in the US we don't require vision any better than 20/40 and we allow one-eyed pilots to be fully licensed. We don't require a standard as high as normal human vision as the minimum, but we do require the "processor" (i.e. "brain") to act appropriately on the flat, fuzzy image received by a one-eyed nearsighted pilot.
There is also the bonus of information integration. A pilot today has considerable workload even with all the aids we take for granted from ILS to radar to automated throttle sub-routines and flaps. While a professional pilot will excel at being able to pat his head and rub his stomach at the same time, so to speak, a UAV would be better capable of processing and adapting thought patterns to accommodate such data input without getting stressed.
Also consider there are different methods of dealing with the level of sensory input. For example, a human pilot knows which input to focus on, or even when one can be dispensed with - I don't use GPS or radar to complete a 50 miles flight in good weather between two airports I am familiar with. If they are equipped with an ILS I'll probably use it just to keep my skills in practice, but it's optional. On the other hand, in poor weather radar and ILS may be indispensible - part of training a human pilot is teaching them when it is safe to use which systems, and when certain systems are necessary. On the other hand, for UAV an acceptable solution may be to increase processing capacity so all systems are in use all the time. But then you get to the problem of whether or not the UAV needs all systems or not. I don't need any instruments to land in a field other than my eyeballs and a mechanically intact airplane. Sure, it's helpful to know my airspeed but not essential. Can a UAV system function well enough to complete a mission even if the ILS isn't working or the GPS system goes down or is jammed? I believe we can create systems robust enough to do this, but I'm not certain the builders always think in those terms. There's a tendency to simply assume the technology will always be there and working and having flown in the real world I have to say that just isn't always the case.
As weapon systems get more advanced, humans will be less able to directly control the fight, as we see even today computers take a sizeable fraction of the command chain up e.g. automatic threat assessment and fire control for AEGIS cruiser batteries. If a human command loop was involved in a lot of these now routine methods of attack, then it could mean the difference between life and death. Of course, there are still humans who authorise such systems to be on-line, but even with the limited AI today, we can envisage instances where a fully human environment is simply not adequate and so AI or augmented humans would be necessary.
Again, I tend to favor a solution that combines the best features of human and machine. After all, humans can't fly - no, really, we can't. An aircraft is a prosthesis that allows us to fly, as artificial legs allow a legless man to walk. We make some pretty damn good fake wings, but the fact is no one flies without technological aid. The better our technology the better we fly, just as advances in limb technology allows a man without feet to be a serious contender for a spot in the Olympics these days.

Automatic targeting system? Sure - but why not a human in the loop to make sure the target really is an enemy rather than something innocuous or even a friendly? Sure, we can let a 777 land itself at Heathrow, but when it malfunctions a human in the loop can definitely mitigate the consequences. Mind you - that doesn't always mean a human has to be IN the UAV - surveillance aircraft that report back to a human operator are not the aircraft I worry about having a mid-air with, it's the ones trying to be fully autonomous that concern me at this point.

I also have a problem with people who want to automate things so completely that no human is ever allowed to pilot an airplane again. Yes, that's a selfish bias on my part because I happen to enjoy being at the controls. On the other hand, a lot of people who enjoy driving cars wouldn't want to be completely barred from being driver because a computer system can do it better. We don't prevent people from cooking their own meals even if a commercial kitchen with strict sanitary controls and meals nutritionally balanced by an expert are arguably safer. On the other hand, I don't see anyone arguing for any of that here.
To use an extreme example, the powered armour suits that can also act as mini-spacecraft in the Revelation Space series of novels by Alastair Reynolds contain a Beta level AI. It's not fully sentient or a copy of a human brain's engrams as with an Alpha level, but it has far more capability than a Gamma class which is a glorified pocket calculator. In situations where lasers and high-gee munitions and manoeuvres are involved, the AI will temporarily override the human, such as controlling defensive weaponry mounts to take down incoming threats or performing a swift 10 g burn out of the way of an obstacle which would blackout the pilot for a few seconds. Sci-fi may get a lot of things wrong, but I find this would be more likely than Skynet for the time being.
Yes, that is not only where I think things are likely to go, but where it is preferably to go. Let the machine do the work where machines are better than humans, let humans work where humans are better, but as a team the whole is more capable than either part.
But if you allow a bottom-up, heuristic system to learn from the pilots today and feed into a network that refines such data to produce a truly natural flying intelligence, then with the appropriate hardware, you could have a little non-human air cadet ready to assist and possibly fully take-over in the future once proven competent enough. It's not unlike a human pilot learning, just at an accelerated rate and with perfect recollection. Just don't give it conflicting priorities or let it get struck and "re-wired" by a lightning strike. ;)
But would the time and expense involved for such an artificial air cadet actually be less than for training a human pilot? If it's not, then humans become the most cost-effective solution despite our limitations.
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Post by Admiral Valdemar »

Broomstick wrote: Don't I know it! Pilots, however, are not Luddites. As a general rule they hail new technology and aids when they are an actual improvement. Even the very simple aircraft I fly have features to reduce the pilot workload. As a few examples - and these are structural and mechanical, not electronic - we have adjustable trim tabs to assist with attitude control, and the change from tailwheel to nosewheel landing gear greatly reduced the precision required for landings. These are generally good things (and even though many of us still fly tailwheels we are prompt to emphasize that it takes more skill and requires more caution and attention to details than "tricycle" gear). Moving on to electronics, it is common for pilots to use radios even where not required, and electric trim tabs, GPS, and simple autopilots are becoming more and more common even on the small and simple end of aviation as the cost comes down and the units decrease in size and weight. Pilots are aware of their limitations and will make use of tools that overcome them provided that using those tools does not increase workload, they are reliable, and they are affordable. It's a bit of an issue with the airlines in that people equipping the planes and making the rules are seldom those who fly them, so it has sometimes happened that a new gizmo has INcreased workload rather than the opposite, but time and experience has demonstrated the foolishness of this and the trend is now towards making the cockpit more pilot-friendly and easier for the bald chimpanzee to use.
I think better systems integration is the key, not so much more technology, but the way it's simply plastered all over a cockpit. Look at the cockpit of a 707 or Concorde and contrast that with a 777 or A320. Today you can at least have computers monitor things that, ordinarily, required a whole other crew member or panel on the console. I don't doubt pilots are keen on new technology, after all, a lot of what is developed is with them in mind anyway.
There's also the problem of glare. Sunglasses are VERY popular with pilots. And pilots will spend amazing amounts of money on "eyewear" precisely because of the limitations of the naked eyeball. Then there's nightvision for military uses... again, pilots as a group are not inherently opposed to technological aids.
That is true, and I love my aviators (wherever they got to) for driving when it's sunny, so when flying above clouds you naturally need such aids. The problem is the eye at the end of the day, and as good as NVGs are, they are also clunky and require the cockpit be configured to deal with them too. If you could have separate systems, you'd not be confused. Course, a human can't have that, but an AI could.
That would be nice, yes, but to a pilot the crux of the matter is not whether or not that UAV has a higher resolution vision than us but what it can do with that vision. At present there is a conflict in the US between agencies that want to expand the use of UAV's and pilots who want them restricted. This is occasionally miscast as pilots opposing technology or progress or whatever. This may be the case sometimes, but for most pilots the crux of the matter is safety - the UAV's are not able to "see and avoid", that is, detect, assess, and avoid a hazard independently. Until they can, the "solution" is to clear everyone out of the UAV airspace or risk getting into a collision. Pilots would much rather restrict UAV's than be restricted themselves. Once the UAV's have the capability to handle real-world traffic at least as well as a student pilot the aviation community will be much more amenable to having them in the skies. That doesn't require 360 views or super high resolution (although those are very nice to have, no question about it) but rather a machine that can act on the data in an appropriate way. Frankly, the average pilot doesn't care if it's done by radar, optical cameras, sonar, or magic so long as the result is that a UAV handles real-world traffic at least as well as a student pilot. That's not an incredibly high standard when you consider that in the US we don't require vision any better than 20/40 and we allow one-eyed pilots to be fully licensed. We don't require a standard as high as normal human vision as the minimum, but we do require the "processor" (i.e. "brain") to act appropriately on the flat, fuzzy image received by a one-eyed nearsighted pilot.
It is, of course, a question of processing that data correctly, rather than getting it. We have all sorts of sensors today that would be more than adequate. There is a mini-tank being developed by BAE Systems that uses LIDAR which can suffer from interference in chaotic environments. It has cameras too, though with a very limited AI, human input is required still to keep it as an extension of a manned unit, rather than a separate autonomous entity itself (although it can do limited tasks without input). If the AI was able to compare favourably with humans, then such limited sensors would be enough given we have used just our eyes and ears for a lot of things and got by. A computer can't deal with that information as effectively, because it needs to be told if that blur was really a guy rushing past to take cover from fire, or simply heat haze. Same applies with aircraft, albeit, with less unexpected obstacles than vehicle in an urban environment.
Also consider there are different methods of dealing with the level of sensory input. For example, a human pilot knows which input to focus on, or even when one can be dispensed with - I don't use GPS or radar to complete a 50 miles flight in good weather between two airports I am familiar with. If they are equipped with an ILS I'll probably use it just to keep my skills in practice, but it's optional. On the other hand, in poor weather radar and ILS may be indispensible - part of training a human pilot is teaching them when it is safe to use which systems, and when certain systems are necessary. On the other hand, for UAV an acceptable solution may be to increase processing capacity so all systems are in use all the time. But then you get to the problem of whether or not the UAV needs all systems or not. I don't need any instruments to land in a field other than my eyeballs and a mechanically intact airplane. Sure, it's helpful to know my airspeed but not essential. Can a UAV system function well enough to complete a mission even if the ILS isn't working or the GPS system goes down or is jammed? I believe we can create systems robust enough to do this, but I'm not certain the builders always think in those terms. There's a tendency to simply assume the technology will always be there and working and having flown in the real world I have to say that just isn't always the case.
Indeed, my comment above factors this in.
Again, I tend to favor a solution that combines the best features of human and machine. After all, humans can't fly - no, really, we can't. An aircraft is a prosthesis that allows us to fly, as artificial legs allow a legless man to walk. We make some pretty damn good fake wings, but the fact is no one flies without technological aid. The better our technology the better we fly, just as advances in limb technology allows a man without feet to be a serious contender for a spot in the Olympics these days.
But what military applications where a human is too slow physically incapable of keeping with it? The case of UCAVs that have to pull extreme manoeuvres if they suddenly find themselves being ambushed without BVR combat taking place over the horizon for instance. Modern short-range AAMs are such that they can pull 90 degree off boresight burns and be near invisible to boot. If a plane is limited to the 9 g moves that a human can sustain, its combat effectiveness is not going to save it from a fleet of UCAVs that can pull 20 gees and avoid their missiles and vector for a close kill that much easier. With stealth being the factor today, the ability to get close without being detected is highly sought, so if you don't swat them down before they're literally on top of you, you better at least be able to deal with even more complex and daunting aerial attacks.
Automatic targeting system? Sure - but why not a human in the loop to make sure the target really is an enemy rather than something innocuous or even a friendly? Sure, we can let a 777 land itself at Heathrow, but when it malfunctions a human in the loop can definitely mitigate the consequences. Mind you - that doesn't always mean a human has to be IN the UAV - surveillance aircraft that report back to a human operator are not the aircraft I worry about having a mid-air with, it's the ones trying to be fully autonomous that concern me at this point.
Humans often are in the command loop overall, it's just where tactical decisions take less time than you can blink you run into trouble. Most threat assessment is purely computerised today anyway, with phased array radars having resolution and range enough to compare aircraft profiles and engines returns of velocity and so on with pre-loaded specs. In some cases, a human might hinder the system by doubting where doubt is not needed and so risking damage from wasting valuable seconds.
I also have a problem with people who want to automate things so completely that no human is ever allowed to pilot an airplane again. Yes, that's a selfish bias on my part because I happen to enjoy being at the controls. On the other hand, a lot of people who enjoy driving cars wouldn't want to be completely barred from being driver because a computer system can do it better. We don't prevent people from cooking their own meals even if a commercial kitchen with strict sanitary controls and meals nutritionally balanced by an expert are arguably safer. On the other hand, I don't see anyone arguing for any of that here.
I'm not in the habit of telling people they can't do something for leisure because a machine does it better. That'd be like saying why play computer games when the game AI can play itself. It's retarded and if we automate everything, even what we derive pleasure for, then what's the point in life? May as well be a brain in a jar.
Yes, that is not only where I think things are likely to go, but where it is preferably to go. Let the machine do the work where machines are better than humans, let humans work where humans are better, but as a team the whole is more capable than either part.
I fear in many applications the human will be surpassed. A human can cause a great many errors still that seem silly for a computer to miss. Today, we only feel the human is necessary because we don't have anything that remotely rivals the human brain.
But would the time and expense involved for such an artificial air cadet actually be less than for training a human pilot? If it's not, then humans become the most cost-effective solution despite our limitations.
This is where an AI would excel, actually. You need only train one AI. Once it has proven competent, copy and paste it. You now have something that not only knows the ins and outs of flight as learned from a global fleet of professional pilots, but it can be tireless, made to order for any task needed and never die or be made obsolete. The primary reasons for wanting UCAVs in the military and other unmanned weapon systems is because a machine is cheap. A human is not. Looking purely at the economics alone and disregarding the meat's inherent value to family members, it's just cheaper to produce a machine on a mass-production line. Once the teething problems are ironed out, that entity can be brought to production instantly compared to having to trawl the poorer suburbs of America for meat for the grinder that takes years to train and may stupidly step on a mine and cease being of use. It's harsh, but it's the truth. A robot suffers none of these. Simply play again from the last save point with a new shiny body.

It may take a while for such logic to filter through to civil aviation and other areas. However, the military is working on this and inevitably the military has such technology progress into civil markets. If they have UCAVs performing operations in a hostile environment carrying out their own orders with initiative being applied and then return to base without incident, then an airliner would be a piece of cake. They are, at the end of the day, nothing more than aerial buses.
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But would the time and expense involved for such an artificial air cadet actually be less than for training a human pilot? If it's not, then humans become the most cost-effective solution despite our limitations.
That is where the advantage of "write once, run everywhere comes in". The advantage of software is that it can copied as many times as necessary. An AI air cadet can be cloned as needed so the cost would be less per pilot than a human. Plus the cadet would not remain a cadet. Each generation of AI pilots could be copies the very best of the previous generation. Within 10-20 years of first AI passing piloting certification all the AIs could become worthy of Ace titles.
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Post by Admiral Valdemar »

Sarevok wrote:
That is where the advantage of "write once, run everywhere comes in". The advantage of software is that it can copied as many times as necessary. An AI air cadet can be cloned as needed so the cost would be less per pilot than a human. Plus the cadet would not remain a cadet. Each generation of AI pilots could be copies the very best of the previous generation. Within 10-20 years of first AI passing piloting certification all the AIs could become worthy of Ace titles.
It's not unlike the way Scar, or the other Cylon Raiders in nBSG, and other AI based weapon systems operated. Over time, the AI controlled craft got harder and harder to kill and human casualties went up and up. Even if they got pasted by a fairly stupid mistake that a newbie would see as being down to the enemy making a bluff, the AI could learn from this and not fall for it again. This could progress to the point where every such method of trying to fool the AI or take advantage of other situations is made moot and the fight is then decided on grounds of endurance or agility.
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Post by Stuart Mackey »

Sea Skimmer wrote:
Stuart Mackey wrote:
How many F22's would be required to supply the USAF's requirements and keep it within, or at, budget?
381 aircraft which would support ten active squadrons, one for each expeditionary air wing, was identified as the minimal USAF requirement some time ago. Fully replacing the F-15 with a margin for attrition would require over 700 aircraft. The current plan is to field 183 planes in seven small squadrons.

I don’t really get what you mean by keeping within or at budget; the budget for the program is 62 billion (of which no less then 28 billion covers development costs) and limits production to 183 planes.
Meaning you spend the amount of money budgeted for, or less than than that, but not more.

So, the money budgeted for, 62 billion supplies 183 planes, correct?
It’s fairly likely that some additional planes will be funded in the future, especially now that a large portion of the F-15 fleet is screwed.
Makes sense
The actual production cost for each F-22is around 120-130 million. Even if a big additional order could drive this down to 100 million, damned unlikely, that would mean reaching 381 planes would cost another 20 billion dollars. I suspect five to seven billion is a more likely scale of additional funding, if it happens at all.
Well, if one was fiscally prudent, I would suggest that arguments about lower unit costs and economies of scale are a bit of a red herring if the programme will be over budget to supply the numerical requirements.
If, to supply the original numbers required, puts the programme over budget, I can understand US politicians cutting the order, its what any prudent person would do.
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Modern short-range AAMs are such that they can pull 90 degree off boresight burns and be near invisible to boot. If a plane is limited to the 9 g moves that a human can sustain, its combat effectiveness is not going to save it from a fleet of UCAVs that can pull 20 gees and avoid their missiles and vector for a close kill that much easier.

That's why you fly so high and fast that nothing can touch you.

Like Mach 3+ at 80,000 to 90,000 feet.
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Post by Admiral Valdemar »

MKSheppard wrote:Modern short-range AAMs are such that they can pull 90 degree off boresight burns and be near invisible to boot. If a plane is limited to the 9 g moves that a human can sustain, its combat effectiveness is not going to save it from a fleet of UCAVs that can pull 20 gees and avoid their missiles and vector for a close kill that much easier.

That's why you fly so high and fast that nothing can touch you.

Like Mach 3+ at 80,000 to 90,000 feet.
Or have sub-orbital/orbital fighters with Rocketdynes and scramjets. To the other side of the world to bomb and back before lunch.
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Post by Ma Deuce »

Stuart Mackey wrote:If, to supply the original numbers required, puts the programme over budget, I can understand US politicians cutting the order, its what any prudent person would do.
How could that not put it over the current budget, if the program's budget was slashed multiple times in the past, based on the assumption that the F-15C was good enough and would be in serviceable condition for decades to come, meaning fewer F-22s would be needed (which is now doubtful in light of the F-15's recent structural problems)? Also, what happens if the amount budgeted for is based on flawed or erroneous projections, a common symptom of the "lowest bidder" procurement system?
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Admiral Valdemar wrote:Or have sub-orbital/orbital fighters with Rocketdynes and scramjets. To the other side of the world to bomb and back before lunch.
I hate to rain on your RAR 90 G parade; but have you considered the cost in exotic materials and reduced payload for your 90G AIs? THey were able to make the fastest Mustang, the P-51H, by reducing the structure from one built for USAF standard 8.33 G Load, to RAF standard 5.33 G Load.
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Post by Stuart Mackey »

Ma Deuce wrote:
Stuart Mackey wrote:If, to supply the original numbers required, puts the programme over budget, I can understand US politicians cutting the order, its what any prudent person would do.
How could that not put it over the current budget, if the program's budget was slashed multiple times in the past, based on the assumption that the F-15C was good enough and would be in serviceable condition for decades to come, meaning fewer F-22s would be needed (which is now doubtful in light of the F-15's recent structural problems)?
Then I would be asking questions into the competence of whomever is responsible both the F15 programme, everything wears out.
Also, what happens if the amount budgeted for is based on flawed or erroneous projections, a common symptom of the "lowest bidder" procurement system?
You get less planes.
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Post by Ma Deuce »

Stuart Mackey wrote:Then I would be asking questions into the competence of whomever is responsible both the F15 programme, everything wears out.
Um, what? The F-15Cs were originally certified to last 8,000 hours under their actual operational conditions, and some have already reached that threshold, with the rest passing it within a decade. Given that all the F-15Cs are between 20 and 30 years old, and as air combat fighters would be subjected to very high levels of airframe stress, it is no surprise they'd be worn out by now. The baseline 8,000 hour airframe life has long been used to justify the necessity of replacing the F-15Cs, so it's not like nobody saw this coming. But before these structural problems manifested themselves, Congress did not see any problem, and was apparently convinced that some of them might be able to last 12,000 hours or longer (a projection based on usage rates less severe than what the F-15s have already been subjected to).
You get less planes.
Not necessarily. You can't view individual procurement programs in a vacuum, so if one program is important enough, and there isn't enough money for everything, you cut something less important to pay for it. It is absurd, for example that the unbuilt and far less useful FCS boondoggle has been allowed to swallow up over two and a half times the funds of the F-22 program, while the latter, which is already in production, still can't get funding for the required number of aircraft. Aditionally, you can retire existing systems, like is already being done with the F-117.
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Post by Stuart Mackey »

Ma Deuce wrote:
Stuart Mackey wrote:Then I would be asking questions into the competence of whomever is responsible both the F15 programme, everything wears out.
Um, what? The F-15Cs were originally certified to last 8,000 hours under their actual operational conditions, and some have already reached that threshold, with the rest passing it within a decade. Given that all the F-15Cs are between 20 and 30 years old, and as air combat fighters would be subjected to very high levels of airframe stress, it is no surprise they'd be worn out by now. The baseline 8,000 hour airframe life has long been used to justify the necessity of replacing the F-15Cs, so it's not like nobody saw this coming. But before these structural problems manifested themselves, Congress did not see any problem, and was apparently convinced that some of them might be able to last 12,000 hours or longer (a projection based on usage rates less severe than what the F-15s have already been subjected to).
Congress did see a problem? and who was it that did not do their job and apprise them of this fact? a major component of your airforce is has a x lifespan and no one tells the very people who have to authorize its replacement? I call that pretty damn incompetent. So they knew they would wear out a roughly given time, and how many of them are grounded without immediate replacement and at what detriment?


You get less planes.

Not necessarily. You can't view individual procurement programs in a vacuum, so if one program is important enough, and there isn't enough money for everything, you cut something less important to pay for it. It is absurd, for example that the unbuilt and far less useful FCS boondoggle has been allowed to swallow up over two and a half times the funds of the F-22 program, while the latter, which is already in production, still can't get funding for the required number of aircraft. Aditionally, you can retire existing systems, like is already being done with the F-117.
Yeah, all budgets are zero sum, if you abide by them, so there is no point in crying about lack of F22's when there is rank incompetence in things like FCS. If the US congress has mandated a cut in the F22 programme budget/numbers to fund something else, I would have taken that as a cue for the pentagon/industry to get their shit together and bring projects in on time and on budget.
Really, so long as you are expected to abide by a budget and programme costs get out of hand, talk of reducing unit costs by increasing an order size is kind of irrelevant.
Perhaps the US would have better luck in procurement if, once it set a budget, did not go over it, and was less ambitious in its requirements?
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Post by Broomstick »

Stuart Mackey wrote:
Ma Deuce wrote:
Stuart Mackey wrote:Then I would be asking questions into the competence of whomever is responsible both the F15 programme, everything wears out.
Um, what? The F-15Cs were originally certified to last 8,000 hours under their actual operational conditions, and some have already reached that threshold, with the rest passing it within a decade. Given that all the F-15Cs are between 20 and 30 years old, and as air combat fighters would be subjected to very high levels of airframe stress, it is no surprise they'd be worn out by now. The baseline 8,000 hour airframe life has long been used to justify the necessity of replacing the F-15Cs, so it's not like nobody saw this coming. But before these structural problems manifested themselves, Congress did not see any problem, and was apparently convinced that some of them might be able to last 12,000 hours or longer (a projection based on usage rates less severe than what the F-15s have already been subjected to).
Congress did see a problem? and who was it that did not do their job and apprise them of this fact? a major component of your airforce is has a x lifespan and no one tells the very people who have to authorize its replacement? I call that pretty damn incompetent. So they knew they would wear out a roughly given time, and how many of them are grounded without immediate replacement and at what detriment?
Congress probably WAS informed but chose to ignore the information or deal with it after the next election cycle or some other stupidity. It doesn't help that some other aviation hardware used by the USAF has far exceeded its original lifespan, leading to an assumption by some that you can just keep patching things up indefinitely.
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Post by Ritterin Sophia »

Sea Skimmer wrote:The actual production cost for each F-22is around 120-130 million. Even if a big additional order could drive this down to 100 million, damned unlikely, that would mean reaching 381 planes would cost another 20 billion dollars. I suspect five to seven billion is a more likely scale of additional funding, if it happens at all.
I wonder, where can we find twenty billion dollars.
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