Ford Prefect wrote:Given that in the original the Arwings did belong to the Cornerians (Pepper tells you to be careful with his Arwings), maybe that's why their military just sucked so much - it was all spent on those four fighters. Whereas Andross actually had a fairly reasonable idea of how to build an army, and thus populated it with a smaller percentage of ludicrous super-weapons. Which is unusual given that he's the goddamn mad scientist supervillain.
On further reflection, the main advantage the Arwings seem to have over everything else is their shields. Without them, the Arwings are just as fragile as everything else; even those piddly yellow lasers can swat an unshielded Arwing out of the sky. I don't know how much it cost to develop them; it could be the Cornerians were planning to put those shields into general production, in which case Andross would have been curbstomped in a fight even with his numbers. Four Arwings were enough to blow through his entire army, smash half a dozen high value targets, muscle through Venom's defenses, and assault him personally. An entire wing of them might have held off the invasion singlehandedly.
Adrian Laguna wrote:In a way you can see the whole game as a concerted military effort. Star Fox functions as a spearhead for the Cornerian forces, but the Cornerian Army contributes as well by keeping Venomian forces occupied on other fronts. This can also help explain why you need such a decisive victory in Sector Y to make it to Aquas. By destroying the Venomian fleet so utterly, the Cornerian fleet is free to go assist Katina while Star Fox goes on underwater adventures. Another example is how destroying the fuel depot in Macbeth lets you go through Sector 6. By doing so you allow the Cornerian Army to advance enough that they can lend indirect support to your assault of Sector 6, while failure to do so means taking the safer route to keep from being overwhelmed.
This is a sound strategy. The Arwings can seriously disrupt Andross's forces by destroying high-value targets, giving the Cornerians an opportunity to strike back against now-unsupported conventional forces, while the Cornerians keep most of Andross's army occupied and unable to hunt down and destroy Star Fox before they get close to Venom.