World in Conflict

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

JointStrikeFighter
Worthless Trolling Palm-Fucker
Posts: 1979
Joined: 2004-06-12 03:09am
Location: Brisbane, Australia

Post by JointStrikeFighter »

GuppyShark wrote:
JointStrikeFighter wrote:P.S. This replay is highlarious.
I couldn't help but feel for both of the players on the opposite team that actually put in an appearance. It almost seems like they had split up the points between them and each player was defending a different one :P
The highlarious part is that neither Stark nor I lost ANY units at all in that round.
User avatar
Hawkwings
Sith Devotee
Posts: 3372
Joined: 2005-01-28 09:30pm
Location: USC, LA, CA

Post by Hawkwings »

Hey, does the WiC demo allow multiplayer? If so, I'll pick it up a little later and see if I can find any of your guys online.
User avatar
white_rabbit
Jedi Council Member
Posts: 2039
Joined: 2002-09-30 09:04pm

Post by white_rabbit »

So whats WiC like on multi-player ?

I got it a while back, my thoughts were, short and sweet.

Any fun ?
Image
User avatar
Hawkwings
Sith Devotee
Posts: 3372
Joined: 2005-01-28 09:30pm
Location: USC, LA, CA

Post by Hawkwings »

Hey, just got the demo, looks like my old beta account is still on there. And I even got a medal for being a long-time massgate member!
User avatar
Stark
Emperor's Hand
Posts: 36169
Joined: 2002-07-03 09:56pm
Location: Brisbane, Australia

Post by Stark »

Hawkwings wrote:Hey, just got the demo, looks like my old beta account is still on there. And I even got a medal for being a long-time massgate member!
Oh, Zak HATES that. I've got the pre-order one too... it's FOREVER OUT OF HIS REACH! :)

The demo is probably seriously limited in maps (airbase, hometown and farmland I think) so you'll have trouble finding a server.
JointStrikeFighter
Worthless Trolling Palm-Fucker
Posts: 1979
Joined: 2004-06-12 03:09am
Location: Brisbane, Australia

Post by JointStrikeFighter »

Stark wrote:
Hawkwings wrote:Hey, just got the demo, looks like my old beta account is still on there. And I even got a medal for being a long-time massgate member!
Oh, Zak HATES that. I've got the pre-order one too... it's FOREVER OUT OF HIS REACH! :)
FUCK YOU STARK! FUCK YOU!
User avatar
GuppyShark
Sith Devotee
Posts: 2830
Joined: 2005-03-13 06:52am
Location: South Australia

Post by GuppyShark »

That's so weird, I had to start a brand new account and couldn't use my old one.
User avatar
Hawkwings
Sith Devotee
Posts: 3372
Joined: 2005-01-28 09:30pm
Location: USC, LA, CA

Post by Hawkwings »

I've only got the Seaside map in the demo, and looks like only two demo servers.

OK, so in several rounds of playing, I saw a whole bunch of stuff. Light chopper swarms, light tank swarms, the "give me pointz!" guy, etc, etc. Chased a couple support players all along their deployment zone with my tanks, that was fun. The sad thing is, I was doing better than almost everyone else, with the exception of a few obviously veteran players that all played USSR. Yeah, we got stomped pretty badly. I managed to get second a couple times and first once for best Armor player though.
User avatar
Stark
Emperor's Hand
Posts: 36169
Joined: 2002-07-03 09:56pm
Location: Brisbane, Australia

Post by Stark »

Amusingly in a game the other day we saw a possible use for a truck swarm: an infantry player can get a dozen or so, and they block fire and cause traffic jams in chokepoints. Largely useless, but in certain situations there might be a humourous role. Having your dash for a point blocked by 14 trucks is extremely irritating. :)
JointStrikeFighter
Worthless Trolling Palm-Fucker
Posts: 1979
Joined: 2004-06-12 03:09am
Location: Brisbane, Australia

Post by JointStrikeFighter »

Stark wrote:Amusingly in a game the other day we saw a possible use for a truck swarm: an infantry player can get a dozen or so, and they block fire and cause traffic jams in chokepoints. Largely useless, but in certain situations there might be a humourous role. Having your dash for a point blocked by 14 trucks is extremely irritating. :)
That was freaking highlarious; so many trucks, so little effectiveness.
User avatar
Hotfoot
Avatar of Confusion
Posts: 5835
Joined: 2002-10-12 04:38pm
Location: Peace River: Badlands, Terra Nova Winter 1936
Contact:

Post by Hotfoot »

What about a zillion fucking SCOUT CHOPPERS?

God I wanted to maim that moron.
Do not meddle in the affairs of insomniacs, for they are cranky and can do things to you while you sleep.
Image
The Realm of Confusion
"Every time you talk about Teal'c, I keep imagining Thor's ass. Thank you very much for that, you fucking fucker." -Marcao
SG-14: Because in some cases, "Recon" means "Blow up a fucking planet or die trying."
SilCore Wiki! Come take a look!
JointStrikeFighter
Worthless Trolling Palm-Fucker
Posts: 1979
Joined: 2004-06-12 03:09am
Location: Brisbane, Australia

Post by JointStrikeFighter »

When you have 12 SCOUT CHOPPERS and I call in an A2A Strike I win.

QED
User avatar
Beowulf
The Patrician
Posts: 10621
Joined: 2002-07-04 01:18am
Location: 32ULV

Post by Beowulf »

I join a game.
Get a bunch of air ready.
Get units dropped.
Get autobalanced to opposing side.
Get units dropped again.
Other team wins, and I still have killed nothing.

Damnit!
"preemptive killing of cops might not be such a bad idea from a personal saftey[sic] standpoint..." --Keevan Colton
"There's a word for bias you can't see: Yours." -- William Saletan
User avatar
Stark
Emperor's Hand
Posts: 36169
Joined: 2002-07-03 09:56pm
Location: Brisbane, Australia

Post by Stark »

PROTIP: Don't join servers with imbalanced teams and 2 minutes left on the clock. If you do, don't leave: just keep playing.

Or just play servers with no auto-balance. Zak and Hotfoot and I were on some crazy server on a hopelessly stacked-by-clanners team a few days ago.
JointStrikeFighter
Worthless Trolling Palm-Fucker
Posts: 1979
Joined: 2004-06-12 03:09am
Location: Brisbane, Australia

Post by JointStrikeFighter »

Stark wrote:PROTIP: Don't join servers with imbalanced teams and 2 minutes left on the clock. If you do, don't leave: just keep playing.

Or just play servers with no auto-balance. Zak and Hotfoot and I were on some crazy server on a hopelessly stacked-by-clanners team a few days ago.
Hillarious results of massively stacked server.
User avatar
Beowulf
The Patrician
Posts: 10621
Joined: 2002-07-04 01:18am
Location: 32ULV

Post by Beowulf »

Stark wrote:PROTIP: Don't join servers with imbalanced teams and 2 minutes left on the clock. If you do, don't leave: just keep playing.

Or just play servers with no auto-balance. Zak and Hotfoot and I were on some crazy server on a hopelessly stacked-by-clanners team a few days ago.
It was 6 on 6 when I joined. A minute after I joined, one of the other players left, triggering the autobalance. Then the team I left won by total domination.

I stayed for the next round. Top armor.
"preemptive killing of cops might not be such a bad idea from a personal saftey[sic] standpoint..." --Keevan Colton
"There's a word for bias you can't see: Yours." -- William Saletan
User avatar
Losonti Tokash
Sith Devotee
Posts: 2916
Joined: 2004-09-29 03:02pm

Post by Losonti Tokash »

I forget who I was playing with tonight, but jesus the lag was terrible. Sorry I performed like shit, but the entire game was stuttering up until the other team nuked us, which is when my computer's insides melted.
User avatar
Pu-239
Sith Marauder
Posts: 4727
Joined: 2002-10-21 08:44am
Location: Fake Virginia

Post by Pu-239 »

Currently trying to set up a dedicated server on my Linux box using WINE. For some inane reason they decided to lock up the EXE using Securom :roll: , then for some reason the *server* makes directX calls which WINE doesn't like when run over a VNC connection. Who the fuck needs fancy graphics on a *server*?

Can't run a dedicated server on my desktop since I reboot all the time switching between Linux and Windows. Anyone have a windows box they leave up all the time or a Linux box that isn't headless and wiling to host? I'd like to try new maps, but this isnt' really. I'd really like to play custom maps- the same ones over and over again do get slightly boring.

It's listed as "KanoneZiel's Server" or somesuch
Last edited by Pu-239 on 2008-02-08 06:09am, edited 1 time in total.

ah.....the path to happiness is revision of dreams and not fulfillment... -SWPIGWANG
Sufficient Googling is indistinguishable from knowledge -somebody
Anything worth the cost of a missile, which can be located on the battlefield, will be shot at with missiles. If the US military is involved, then things, which are not worth the cost if a missile will also be shot at with missiles. -Sea Skimmer


George Bush makes freedom sound like a giant robot that breaks down a lot. -Darth Raptor
User avatar
Pu-239
Sith Marauder
Posts: 4727
Joined: 2002-10-21 08:44am
Location: Fake Virginia

Post by Pu-239 »

Nevermind, got it working, don't know about the performance though since it's running on a PIII-733 w/ 600+MB of RAM.

PM me for admin access.

This is a fucking kludge, they do need to get that Linux server out.

EDIT: Changed server name to SDN WiC Server- dunno if it'll work, had some random guy join for a few seconds, but while setting it up tonight couldn't see it up.

ah.....the path to happiness is revision of dreams and not fulfillment... -SWPIGWANG
Sufficient Googling is indistinguishable from knowledge -somebody
Anything worth the cost of a missile, which can be located on the battlefield, will be shot at with missiles. If the US military is involved, then things, which are not worth the cost if a missile will also be shot at with missiles. -Sea Skimmer


George Bush makes freedom sound like a giant robot that breaks down a lot. -Darth Raptor
User avatar
Keevan_Colton
Emperor's Hand
Posts: 10355
Joined: 2002-12-30 08:57pm
Location: In the Land of Logic and Reason, two doors down from Lilliput and across the road from Atlantis...
Contact:

Post by Keevan_Colton »

I just picked up the collecters edition the other day, so, any tips for someone coming at this for the first time with the latest patch etc?
"Prodesse Non Nocere."
"It's all about popularity really, if your invisible friend that tells you to invade places is called Napoleon, you're a loony, if he's called Jesus then you're the president."
"I'd drive more people insane, but I'd have to double back and pick them up first..."
"All it takes for bullshit to thrive is for rational men to do nothing." - Kevin Farrell, B.A. Journalism.
BOTM - EBC - Horseman - G&C - Vampire
User avatar
Pu-239
Sith Marauder
Posts: 4727
Joined: 2002-10-21 08:44am
Location: Fake Virginia

Post by Pu-239 »

Pu-239 wrote:Nevermind, got it working, don't know about the performance though since it's running on a PIII-733 w/ 600+MB of RAM.

PM me for admin access.

This is a fucking kludge, they do need to get that Linux server out.

EDIT: Changed server name to SDN WiC Server- dunno if it'll work, had some random guy join for a few seconds, but while setting it up tonight couldn't see it up.
Success!

Switched router back to DD-WRT- It Just Works. Too lazy to dick around with IPTables commands because the web interface is too stupid to do them. OpenWRT is a lot of complexity w/ little gain.

If anyone wants custom maps, I'll upload them to the server and stick them in. Post direct links please. I'm pretty busy this weekend and the next week, so I won't be doing anything more than giving out the admin password and maybe changing a few config settings.

ah.....the path to happiness is revision of dreams and not fulfillment... -SWPIGWANG
Sufficient Googling is indistinguishable from knowledge -somebody
Anything worth the cost of a missile, which can be located on the battlefield, will be shot at with missiles. If the US military is involved, then things, which are not worth the cost if a missile will also be shot at with missiles. -Sea Skimmer


George Bush makes freedom sound like a giant robot that breaks down a lot. -Darth Raptor
User avatar
Pu-239
Sith Marauder
Posts: 4727
Joined: 2002-10-21 08:44am
Location: Fake Virginia

Post by Pu-239 »

Current config-

Code: Select all

// This is the WiC Dedicated Server ini-file.

// Reports game to Massgate if set to 1, otherwise the game info
// will be broadcast on the LAN
[ReportToMassgate]
1

// Name presented on the server list.
// CHANGE THIS!!!
[GameName]
SDN WiC Server

// Password required to join game. 'no' for no password.
[Password]
no

// Admin password.
// To become admin on a server, type 'admin [AdminPassword]' in the console ingame.
// Server admins always win their votes and gets access to a variety of advanced commands.
// 'no' for no admin password.
[AdminPassword]
===Censored, please PM me====

// Port used for remote administrator. Will only be used if there is an admin password.
[AdminPort]
9000

// Path to server's custom maps. 'no' for no custom map path.
[CustomMapPath]
no

// File containing the server's map cycle. If file doesn't exist, all available maps will be used.
[MapCycleFile]
wic_ds_cycle.txt


[ModName]
no

[RandomMapCycle]
1

[NonLinearDominationDisabled]
0


// Server Information. 
// Create a .txt file and place it in the same directory as the wic_ds.exe.
// The contents of the designated .txt file will be displayed on the faction and role select screens.
// 'no' for no Server information.
[MessageOfTheDayFile]
no


// Server banner.
// Displays a remotely hosted server banner on the faction and role select screens.
// Supported formats are .tga 24/32 bit, image size should be 468x60. Incorrectly sized images will be stretched.
// Url format should be as follows:
// www.yourdomain.com/image.tga
// 'no' for no banner.
[BannerUrl]
no


// Massgate ranked game.
// Only VUG/Massive and trusted Partners can report stats to the ladders. 
// Set this to 1 only if you have been approved.
[RankedFlag]
0

// Massgate tournament server.
// Only VUG/Massive and trusted Partners can report stats to the ladders. 
// Set this to 1 only if you have been approved.
[TournamentFlag]
0

// start server in clan match mode - requires match mode
[ClanMatchFlag]
0

// Massgate Query port (Used by Massgate to keep track of game servers). Bidirectional UDP traffic.
// Each subsequent server on this machine will use QueryPort+Number of servers
[QueryPort]
48000

// Port range start. The server will use any of up to 1000 ports starting with this number
// when chosing ports for the game (depending on how many game servers you're running on 
// the same machine).
// As an example, if you set this to 48000, the server could use ports 48000 to 48999.
// Open up for incoming TCP and UDP traffic.
[GamePortRangeStart]
48000

// Min number of players per team for a match to start
//NOTE: This means that 8 is max!
[MinPlayers]
1

// Max number of simultaneous players on the DS.
// Even value between 2-16 are valid. Will be rounded up if not even.
[MaxPlayers]
16

// stay on team when map cycles - 0 = no, 1 = yes
// turning this on also swaps the teams if cycling to the same map
[StayOnTeam]
0

// Firewall settings. If you're behind a firewall that's causing problems, set this to 1.
// You must also set the public IP below
// Only use this if you have problems registering the correct IP of your server on Massgate!
[UseFireWallSettingsFlag]
0

// Private IP (the IP you want reported to Master list, only use when UseFireWallSettingsFlag = 1)
// Only use this if you have problems registering the correct IP of your server on Massgate!
[PrivateIP]
68.227.221.120

// The server will shutdown after approximately RestartInterval hours (if the server is empty 
// or as soon after as possible if there's an ongoing game)
// USE ONLY TOGETHER WITH A BATCH/SCRIPT TO RESTART THE SERVER AFTER SHUTDOWN
[RestartInterval]
0

// Start in match mode - requires players to send 'ready' once they choose a team to start the game
[MatchMode]
0

// Few player mode - cannot be combined with ranked games and tournament matches
// Can only be enabled if [MaxPlayers] is 4 or less
[FPMMode]
0

// Allowed team size difference
[MaxTeamImbalanceCount]
1

// Enable automatic team balancing in-game. Will kick in if [MaxTeamImbalanceCount] is violated due to server drop-offs
[AutoBalanceTeams]
1

// Delay in seconds for AutoBalanceTeams to kick in, if enabled.
[AutoBalanceStartDelay]
120

// Enable rank team balancing. Enaling this option will automatically enable [StayOnTeam] as well.
// This option can only be enabled for Massgate servers and will not work with Clan servers or Tournament servers.
[RankBalanceTeams]
0

// Time limit multiplier for the matches
[TimeLimitMultiplier]
1.0

// should server use installed cdkey for authentification? valid values are, "yes" and "no" (minus quotes)
// also enable this option if you wish to supply you supplier id 
[UseCDKey]
no

[AllowSpectating]
1

//Should the "Spectate All" choice be available to spectators?
[AllowFreeSpectating]
1

//Should players on servers be allowed to change spectator settings via vote?
[AllowSpectatorVoting]
0

// How many players can have each role have on a team
[NumAllowedPlayersPerRole]
4

// anti-griefing below
[MaxNumAllowedTeamChanges]
-1

// The number of minutes a kicked player should be banned from the DS
[BanTime]
90

// The name of the banfile to use.
[BanFileName]
wic_ds_banlist.txt

[MaxAllowedIdleTime]
0

[ChatTimeSpan]
20

[MaxChatMessages]
5

[ChatSpamMuteTime]
120

[RequestTimeSpan]
20

[MaxRequests]
5

[RequestSpamMuteTime]
30

[FriendlyFireLimit]
300


/////////////// BOT OPTIONS ///////////////

// 0: no bots, 1: auto-even teams, 2: players vs bots, 3: advanced
[BotMode]
0

//// Auto-even teams bot mode ////

//This mode will auto-kick a bot if a human player connects
// 0-7 (balances with bots to reach this number of players per team)
//Note: Refrain from setting 7 since the server may appear full if 2 humans are connected and have not finished loading
[BotMode_AutoEven_NumPlayersPerTeam]
4

// 0 - 2 (0 = easiest)
[BotMode_AutoEven_BotDifficulty]
1

//// Players vs. bots bot mode ////

// 0 = team 1, 1 = team 2
[BotMode_PvsB_BotTeam]
0

// 0-8 (num bots on bot team)
[BotMode_PvsB_NumBots]
4

// 0 - 2 (0 = easiest)
[BotMode_PvsB_BotDifficulty]
1

//// Advanced bot mode ////

// Team 1 bots
[BotMode_Advanced_Team1Bot1_Active]
1
[BotMode_Advanced_Team1Bot1_Difficulty]
1
[BotMode_Advanced_Team1Bot1_RoleId]
0
[BotMode_Advanced_Team1Bot1_AIDefinition]
0

[BotMode_Advanced_Team1Bot2_Active]
1
[BotMode_Advanced_Team1Bot2_Difficulty]
1
[BotMode_Advanced_Team1Bot2_RoleId]
1
[BotMode_Advanced_Team1Bot2_AIDefinition]
0

[BotMode_Advanced_Team1Bot3_Active]
1
[BotMode_Advanced_Team1Bot3_Difficulty]
1
[BotMode_Advanced_Team1Bot3_RoleId]
2
[BotMode_Advanced_Team1Bot3_AIDefinition]
0

[BotMode_Advanced_Team1Bot4_Active]
1
[BotMode_Advanced_Team1Bot4_Difficulty]
1
[BotMode_Advanced_Team1Bot4_RoleId]
3
[BotMode_Advanced_Team1Bot4_AIDefinition]
0

[BotMode_Advanced_Team1Bot5_Active]
0
[BotMode_Advanced_Team1Bot5_Difficulty]
1
[BotMode_Advanced_Team1Bot5_RoleId]
0
[BotMode_Advanced_Team1Bot5_AIDefinition]
0

[BotMode_Advanced_Team1Bot6_Active]
0
[BotMode_Advanced_Team1Bot6_Difficulty]
1
[BotMode_Advanced_Team1Bot6_RoleId]
1
[BotMode_Advanced_Team1Bot6_AIDefinition]
0

[BotMode_Advanced_Team1Bot7_Active]
0
[BotMode_Advanced_Team1Bot7_Difficulty]
1
[BotMode_Advanced_Team1Bot7_RoleId]
2
[BotMode_Advanced_Team1Bot7_AIDefinition]
0

[BotMode_Advanced_Team1Bot8_Active]
0
[BotMode_Advanced_Team1Bot8_Difficulty]
1
[BotMode_Advanced_Team1Bot8_RoleId]
3
[BotMode_Advanced_Team1Bot8_AIDefinition]
0

// Team 2 bots
[BotMode_Advanced_Team2Bot1_Active]
1
[BotMode_Advanced_Team2Bot1_Difficulty]
1
[BotMode_Advanced_Team2Bot1_RoleId]
0
[BotMode_Advanced_Team2Bot1_AIDefinition]
0

[BotMode_Advanced_Team2Bot2_Active]
1
[BotMode_Advanced_Team2Bot2_Difficulty]
1
[BotMode_Advanced_Team2Bot2_RoleId]
1
[BotMode_Advanced_Team2Bot2_AIDefinition]
0

[BotMode_Advanced_Team2Bot3_Active]
1
[BotMode_Advanced_Team2Bot3_Difficulty]
1
[BotMode_Advanced_Team2Bot3_RoleId]
2
[BotMode_Advanced_Team2Bot3_AIDefinition]
0

[BotMode_Advanced_Team2Bot4_Active]
1
[BotMode_Advanced_Team2Bot4_Difficulty]
1
[BotMode_Advanced_Team2Bot4_RoleId]
3
[BotMode_Advanced_Team2Bot4_AIDefinition]
0

[BotMode_Advanced_Team2Bot5_Active]
0
[BotMode_Advanced_Team2Bot5_Difficulty]
1
[BotMode_Advanced_Team2Bot5_RoleId]
0
[BotMode_Advanced_Team2Bot5_AIDefinition]
0

[BotMode_Advanced_Team2Bot6_Active]
0
[BotMode_Advanced_Team2Bot6_Difficulty]
1
[BotMode_Advanced_Team2Bot6_RoleId]
1
[BotMode_Advanced_Team2Bot6_AIDefinition]
0

[BotMode_Advanced_Team2Bot7_Active]
0
[BotMode_Advanced_Team2Bot7_Difficulty]
1
[BotMode_Advanced_Team2Bot7_RoleId]
2
[BotMode_Advanced_Team2Bot7_AIDefinition]
0

[BotMode_Advanced_Team2Bot8_Active]
0
[BotMode_Advanced_Team2Bot8_Difficulty]
1
[BotMode_Advanced_Team2Bot8_RoleId]
3
[BotMode_Advanced_Team2Bot8_AIDefinition]
0
Again, no idea if server is fast enough once 16 people join..... we'll see. Still pissed as hell that I have to bother running a full real x-server just to run this thing, as well as a hacked version of WINE. What kind of idiot puts copy protection on these things when it's freely distributed anyway, and decides to put graphics checks on a console server app? :evil:

ah.....the path to happiness is revision of dreams and not fulfillment... -SWPIGWANG
Sufficient Googling is indistinguishable from knowledge -somebody
Anything worth the cost of a missile, which can be located on the battlefield, will be shot at with missiles. If the US military is involved, then things, which are not worth the cost if a missile will also be shot at with missiles. -Sea Skimmer


George Bush makes freedom sound like a giant robot that breaks down a lot. -Darth Raptor
User avatar
Beowulf
The Patrician
Posts: 10621
Joined: 2002-07-04 01:18am
Location: 32ULV

Post by Beowulf »

Keevan_Colton wrote:I just picked up the collecters edition the other day, so, any tips for someone coming at this for the first time with the latest patch etc?
Don't stay in one place too long. That's asking for TA to get called on you. Also, don't drive in a predictable fashion. Again, asking for TA or artillery. Don't worry about killing your opposite number, but rather kill whatever is actually dangerous for your teammate(s). IOW: Tanks kill AA, AA kills Air, Air kills tank. If you're actually forced to kill an enemy tank with your own, hit the flank or rear, not the front. Works a lot better. When using TA yourself, predict where the opponent will be. Try to keep your units alive. * level units work better than private level units.
"preemptive killing of cops might not be such a bad idea from a personal saftey[sic] standpoint..." --Keevan Colton
"There's a word for bias you can't see: Yours." -- William Saletan
User avatar
Stark
Emperor's Hand
Posts: 36169
Joined: 2002-07-03 09:56pm
Location: Brisbane, Australia

Post by Stark »

Pu-239, you might want to mess with the config of the server. It works fine, but there's unlikely to be many players there at a time so you'd wnat either 'few player mode' or bots to round out teams. Even just 'bots make 3 vs 3' or something: 1v1 in normal mode it's impossible to play. I squashed Zak's infantry with tanks so he shots me with choppers. :)
Post Reply