Cheating in games for challenging fun

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Darth Ruinus
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Post by Darth Ruinus »

Netko wrote:
Darth Ruinus wrote:After beating the Elder Scrolls III and its expansion pack normall (damn long time that took) I made a seperate "for fun" file.

I used that magic trick to raise up my luck to ridiculous porportions, then used that to raise up all of my other skills. Long story short, I died when I jumped, and forgot to cast feather on myself as I landed. :)

Its fun after you beat the game, and you come back to bosses/parts that were hard as fuck the first time around, but now with your nice codes, you are a GOD!! :twisted:
That is Morrowind, right? You really don't need to cheat to become a GOD in that game y'know... You'll become that just by playing a fighter/mage combo on its own by 30-ish levels, which you can get to really fast if you know what you're doing.

EDIT: With a little creativity in the outfitting department, that is. Having a good regeneration effect enchanted item essentially makes you invincible.
Yeah, I know, I reached level 45 as a "swordmage" I think, and had my own fortress, the Telvanni one, but when I made the second file for crazy ass fun, I cheated.

Its always fun running across Vvrandenfell in 1 minute at blinding speeds, then jumping several miles into the sky.
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Post by MKSheppard »

that reminds me, I need to play fallout 1 as a total son of a bitch now :D
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PREDATOR490
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Post by PREDATOR490 »

RPG games like Neverwinter or Morrowind are the kind of games I get annoyed at because you have the constant searching for items. In MP thats fine but in SP you can get fucked because I find it tedious having to do repetative actions to get specific items that have an extra +1 stat.

I found it more fun and rewarding to just use the editors to make my own gear. It was actually MORE fun spending hours making equipment in Neverwinter because you can mess around with the look of armor to your own tastes. I really enjoyed making two full sets of the same armor. One pure black and the other pure white with unlimited magical spells. Testing the spells was a bitch though because you have to figure out what they do and shell them out on each item with an 8 spells per item limit.

As for RTS's there is only so many games like C&C you can play before the general storylines and AI activities get tedius. Granted it would be no fun if the AI literally curbstomped all the time but when you can play a 7 vs 1 map against 7 Brutal AIs and win it is no fun even when they get their bonuses.

Although truth be told C&C3 has managed to do this rather well in the map I created. I really wish C&C3 would apply some Supreme Commander sense and make Super Weapons counterable like Strategic Missile Defence etc.
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Post by PainRack »

Fallout 1 and 2. I don't think I ever completed the game without using the Super Char or some other form of twink. Alternately, there's also playing "stupid", although I edited my char to have the holy hand of grenade to compensate.
Its just a way of opening up virtually every single option in the game, although it was damn funny to see what that dwarf had to say in FO2.
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Post by Ghost Rider »

For some games it's great fun, others...the game practically bends over backwards to service you.

For me, I do it to Baldur's gate with hundreds to thousands of spell scrolls of all sorts and kill whatever even sniff in my general direction. With 25 in all stats and the ability to one shot things in hand to hand.

Fallout 1 & 2 is another game I do this. Nothing like having literally every perk and being the one man party.

For me, I've already done it fairly because I wanted to see if they were possible or just bullshit tales that the programmers planted to see who would grab the carrot.
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Post by Qwerty 42 »

I can't remember what game it was, but it's common in RPGs for there to be an "impossible fight" at the start of the game. However, if you cheat, it's quite possible to win them. As you might expect, the game then crashes or does nothing. However, there was one game where there was a brief followup part of the game if you won the "impossible fight."
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Post by Ghost Rider »

Qwerty 42 wrote:I can't remember what game it was, but it's common in RPGs for there to be an "impossible fight" at the start of the game. However, if you cheat, it's quite possible to win them. As you might expect, the game then crashes or does nothing. However, there was one game where there was a brief followup part of the game if you won the "impossible fight."
Some companies like this, last game I played that had this was Soul Nomad. Chrono Trigger was another that did this...though sadly I cannot remember many others. Because you can literally restart a new story but with a character of near infinite power, it's fun.

My only beef is how little they put into it. CT's special was meh, while Soul Nomad was fucking hilarious how they resolved the story because you beat the impossible battle, without help.
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Post by Oni Koneko Damien »

PREDATOR490 wrote:I found it more fun and rewarding to just use the editors to make my own gear.
I'm glad I'm not the only one who does that. Just for kicks I made an adorable little single-level module called 'The Armory'. Just a long hall filled with chests and wardrobes with various toys I had created.

My favourite was the Tetsusaiga. A +6 katana which did an addition 2d6 sonic damage, made the user immune to fear and death effects, and could use Isaac's Missile Storm five times a day.
Qwerty 42 wrote:I can't remember what game it was, but it's common in RPGs for there to be an "impossible fight" at the start of the game. However, if you cheat, it's quite possible to win them. As you might expect, the game then crashes or does nothing. However, there was one game where there was a brief followup part of the game if you won the "impossible fight."
The Disgaea series did that a lot, especially Disgaea 2. Basically with a level cap of 9999, and the option to start the game over with all your characters keeping their current level when you finished the game, it becomes really easy to win the 'impossible' battles, which leads to alternate storylines/endings.
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Post by Lord Poe »

I've always hated games like DOOM where you begin armed with a knife and a small gun. WTF? Supposedly, the character knows what he'll be up against, so why isn't he fully loaded? LOts of games are like that. That's why I loved "Splinter Cell". Armed with just what you need to do the mission.

So I cheated like hell in DOOM. I played through all the Star Wars games without cheats, but afterward for fun, I'd make my own "levels" by turning on the "notarget" cheat and spawn enemies around a favorite map, then get in position at the beginning and turn "notarget" off!

Now cheats are invaluable when I use them for filmmaking.
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Post by Enigma »

Lord Poe wrote:I've always hated games like DOOM where you begin armed with a knife and a small gun. WTF? Supposedly, the character knows what he'll be up against, so why isn't he fully loaded? LOts of games are like that. That's why I loved "Splinter Cell". Armed with just what you need to do the mission.

So I cheated like hell in DOOM. I played through all the Star Wars games without cheats, but afterward for fun, I'd make my own "levels" by turning on the "notarget" cheat and spawn enemies around a favorite map, then get in position at the beginning and turn "notarget" off!

Now cheats are invaluable when I use them for filmmaking.
Question for you since I think you use "The Movies" alot. Is there a sequel in the works?
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Post by Lord Poe »

Enigma wrote:Question for you since I think you use "The Movies" alot. Is there a sequel in the works?
I doubt it. Other than the "Stunt and Effects" expansion pack, its up to the modders to create new stuff. Check out House Mods

http://www.housemods.de.vu/

He's unlocked new animations you can use.
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Post by PREDATOR490 »

Main thing I did in Neverwinter 1 & 2 was to create a chain lightning long sword then equip two of them. One swipe and you pretty much clear out crowds of enemies from the arc effect. Also very effecitve at blasting doors and various other props to bits.

Sadly Kotor 1 & 2 didnt have that kind of a effect but I just made some dual wieldable pistols with the knockback attribute. Was rather amusing to see some of the guys get further and further away with every strike.

The main reason I get into making items is because it makes the game more fluid when you dont have to constantly check stats or end up with a group of characters that look awful. I found it so much more enjoyable to have a party of 'heros' running around looking professional. The... uhh 'godly' stats that got added to these items seem to get added along the way even if I intend to be fair.

Ironically, it appears I screwed up NWN 2 with my uber items and have to restart the whole thing again to finish which will entail more item editing to prevent it in future but I was originally trying to find a Sup Com map maker and cant find one that works.
Apparantly, the map makers out there dont have my preference towards 6 vs 2 setups.
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Post by Ford Prefect »

One of the most interestign forms of cheating I've been involved in was a Diablo 2 paladin who, upon killing an enemy, produced what was essentially a spawn point for Act 5 Imp enemies. He was was equipped with an incredibly powerful variant of Chain Lightning that could obliterate scores of foes at one. As you can imagine, the growth rate on spawning demons was incredible. Even though you were twinked out to high heaven, with evasion so high it was like you were a ghost, there would eventually be so many Imps that sheer statistical probability was in their favour. Sure, you could kill them in their hundreds, but that just made more and more, as you increasingly covered the map in spawn points ... which would in turn make it harder to move.

It was madness. :D
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Post by Oni Koneko Damien »

Lord Poe wrote:I've always hated games like DOOM where you begin armed with a knife and a small gun. WTF? Supposedly, the character knows what he'll be up against, so why isn't he fully loaded? LOts of games are like that. That's why I loved "Splinter Cell". Armed with just what you need to do the mission.
I don't know standard military procedure well enough to comment with authority on this, but the set-up for Doom 3 was that you were on the shit, minimum security job, half a step above scrubbing the mess hall, when the shit hit the fan. Thus you were minimally armed. In the original game, the minimal storyline was that you actually were going to a court-martial and shouldn't have been armed at all.

Quake 4 did things better. Your munitions were scattered when the ship went down, and even so, you find a fully automatic rifle within the first five minutes of playing.
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Post by MKSheppard »

Ghost Rider wrote:Fallout 1 & 2 is another game I do this. Nothing like having literally every perk and being the one man party.
It also makes playing "the bastard" aka "Bill Munny" character actually enjoyable, because you can now tell people to "piss off" and then kill them in a shootout; along with their guards, etc; without having to reload and save the game 4,000 times.
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Post by Shroom Man 777 »

Lord Poe wrote:I've always hated games like DOOM where you begin armed with a knife and a small gun. WTF? Supposedly, the character knows what he'll be up against, so why isn't he fully loaded?
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Post by Guardsman Bass »

Although I always intended to be it legitimately (and I did), I initially cheated my way through Starcraft and Brood War to see the videos.

I loved messing around with the files for Alpha Centauri (although it backfired on me once; I created a hyper-aggressive civilization with starting +4 Efficiency, and I could never kill the fucking thing in a game!). I also liked messing around with the money and planet busters - I remember in one game, I cheated my technology up to Quantum Planet Busters, then literally bombed the entire land surface.

I actually had to mid-game switch to another comp because my original comp (Zakharov) was getting swarmed by wave after wave of Demon Boils.
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Post by Vertigo1 »

PREDATOR490 wrote:As for RTS's there is only so many games like C&C you can play before the general storylines and AI activities get tedius. Granted it would be no fun if the AI literally curbstomped all the time but when you can play a 7 vs 1 map against 7 Brutal AIs and win it is no fun even when they get their bonuses.
You should try them with the unofficial 1.007 "patch". (link)
Although truth be told C&C3 has managed to do this rather well in the map I created. I really wish C&C3 would apply some Supreme Commander sense and make Super Weapons counterable like Strategic Missile Defence etc.
Thats pretty much while I quit playing C&C3 (that, and the fact that the game tends to be unstable as fuck due to EA fucking with the gameplay instead of actually FIXING THE DAMN GAME.) and stick to Supreme Commander instead. I honestly cannot wait until someone does a C&C mod for this game.
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