battleships forever
Moderator: Thanas
- SilverWingedSeraph
- Jedi Knight
- Posts: 965
- Joined: 2007-02-15 11:56am
- Location: Tasmania, Australia
- Contact:
Here's a taste of the kind of stuff that can be made if you don't care about lagging your computer to slag. This is my more recent stuff... it's kind of hueg. The Deus is my largest, and also one of the largest ships that has been made for BSF, using the Beta of Ship Maker 3, which offers a much larger area to build your ships on.
/l、
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
゙(゚、 。 7
l、゙ ~ヽ
じしf_, )ノ
- Einhander Sn0m4n
- Insane Railgunner
- Posts: 18630
- Joined: 2002-10-01 05:51am
- Location: Louisiana... or Dagobah. You know, where Yoda lives.
- Einhander Sn0m4n
- Insane Railgunner
- Posts: 18630
- Joined: 2002-10-01 05:51am
- Location: Louisiana... or Dagobah. You know, where Yoda lives.
- The Yosemite Bear
- Mostly Harmless Nutcase (Requiescat in Pace)
- Posts: 35211
- Joined: 2002-07-21 02:38am
- Location: Dave's Not Here Man
- Einhander Sn0m4n
- Insane Railgunner
- Posts: 18630
- Joined: 2002-10-01 05:51am
- Location: Louisiana... or Dagobah. You know, where Yoda lives.
- Einhander Sn0m4n
- Insane Railgunner
- Posts: 18630
- Joined: 2002-10-01 05:51am
- Location: Louisiana... or Dagobah. You know, where Yoda lives.
- Einhander Sn0m4n
- Insane Railgunner
- Posts: 18630
- Joined: 2002-10-01 05:51am
- Location: Louisiana... or Dagobah. You know, where Yoda lives.
My pathetic attempt at lobbying for turrets in the game...
Danny420Dale wrote:Mockups some moar...
Twin Bigass-Cannon Turret
Triple Bigass-Cannon Turret
Triple Huge Fucking Railgun Turret
EDIT: Triple Cannon
- CaptHawkeye
- Sith Devotee
- Posts: 2939
- Joined: 2007-03-04 06:52pm
- Location: Korea.
People like Ein are the main reason when people joked about the failure of the Star Trek MMO if they let you design your own starships, I instantly thought of massive kickass midly phallic warvessels tearing across space in cosmic glory unknown by normal man. Those are some extremely satisfying ships, as usual! The turrets themselves look pretty damn awesome.
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- Worthless Trolling Palm-Fucker
- Posts: 1979
- Joined: 2004-06-12 03:09am
- Location: Brisbane, Australia
New Version Released
Get it here: http://www.wyrdysm.com/bfdownload.php
Help th15,
Vote for Battleships Forever
Vote here: http://www.igf.com/audience.php
Talhydras's new fleet
Shipmaker 3.1 is here. I've implemented all of the features that I plan to for now. True customization is now possible with the new shipmaker, assign custom bullet colours, weapon specific values and many other things. It features greatly enhanced features such as group actions which allow you to move/clone/rotate multiple objects at once.
I've tweaked the hp formula for the game itself so that all ships are generally tougher. This should make combat slightly more drawn out. Another big change is that groups of ship use formation-movement by default instead of vice versa. If you wish each ship in a selection to move at its own maximum speed rather than the speed of the slowest ship in the formation, hold down control while issuing the order.
Finally, please do vote for Battleships Forever at the IGF website (http://www.igf.com/audience.php)!
Get it here: http://www.wyrdysm.com/bfdownload.php
Help th15,
Vote for Battleships Forever
Vote here: http://www.igf.com/audience.php
Talhydras's new fleet
Shipmaker 3.1 is here. I've implemented all of the features that I plan to for now. True customization is now possible with the new shipmaker, assign custom bullet colours, weapon specific values and many other things. It features greatly enhanced features such as group actions which allow you to move/clone/rotate multiple objects at once.
I've tweaked the hp formula for the game itself so that all ships are generally tougher. This should make combat slightly more drawn out. Another big change is that groups of ship use formation-movement by default instead of vice versa. If you wish each ship in a selection to move at its own maximum speed rather than the speed of the slowest ship in the formation, hold down control while issuing the order.
Finally, please do vote for Battleships Forever at the IGF website (http://www.igf.com/audience.php)!
New Version Released
Get it here: http://www.wyrdysm.com/bfdownload.php
Help th15,
Vote for Battleships Forever
Vote here: http://www.igf.com/audience.php
This is a major new version of the game because the Encounter Maker is finally live. You can now create your own encounters involving custom ships and share them around. An encounter is fully self-contained, as the .shp files for the custom ships used in an encounter are embedded into the .enc file itself. This means that it's now easy to share your own custom battles with everyone. Re-enact your favourite space battles in an encounter, dream up whole new conflicts and share them with your friends!
Also new is the new projectile colouring system which allows full re-colouring of bullets, as seen below:
With this release, Battleships Forever is officially feature complete. There's still some way to go with the content and polish, but all the features that I intend to implement are hereby live.
So, have fun peeps, and remember to vote for Battleships Forever at http://www.igf.com/audience.php !
Get it here: http://www.wyrdysm.com/bfdownload.php
Help th15,
Vote for Battleships Forever
Vote here: http://www.igf.com/audience.php
This is a major new version of the game because the Encounter Maker is finally live. You can now create your own encounters involving custom ships and share them around. An encounter is fully self-contained, as the .shp files for the custom ships used in an encounter are embedded into the .enc file itself. This means that it's now easy to share your own custom battles with everyone. Re-enact your favourite space battles in an encounter, dream up whole new conflicts and share them with your friends!
Also new is the new projectile colouring system which allows full re-colouring of bullets, as seen below:
With this release, Battleships Forever is officially feature complete. There's still some way to go with the content and polish, but all the features that I intend to implement are hereby live.
So, have fun peeps, and remember to vote for Battleships Forever at http://www.igf.com/audience.php !
- Alan Bolte
- Sith Devotee
- Posts: 2611
- Joined: 2002-07-05 12:17am
- Location: Columbus, OH
Well that's certainly not an Einhander design, but something about it reminds me of him. I can't quite place it.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
There's just no arguing with some people once they've made their minds up about something, and I accept that. That's why I kill them. -Othar
Avatar credit
There's just no arguing with some people once they've made their minds up about something, and I accept that. That's why I kill them. -Othar
Avatar credit
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- Redshirt
- Posts: 26
- Joined: 2008-02-02 02:10am
Alright peeps, I'm off to San Francisco for the Game Developer's Conference and the Independent Game Festival. This is your last chance to vote for Battleships Forever at http://www.igf.com/audience.php so please vote!
- Vanas
- Jedi Council Member
- Posts: 1808
- Joined: 2005-03-12 05:31pm
- Location: Surfing the Moho
- Contact:
So, I got bored. And inspired by a movie to build myself a little fleet, a couple of space stations (to come) and a setting for them.
From the year 1979, we have the Moonrakers.
Moonraker 1:
Armed with a light laser in the nose and a hold full of ubermensch/Cosmonauts/astronauts (delete according to preference), it's the classic. This model also has a pair of laser-armed marines (as above) sitting on the wings in an attempt to fend off passing swarms of laser-wielding spacemen.
Moonraker 2:
Now with a bigger laser, capable of burning through various hull segments. Power requirements mean the marines got evicted, apart from the wing-walkers.
Moonraker 3:
Making up for the above, this one has more suits available and more launch bays. It also has a single soldier on a pintle-mounted light laser in case the enemy get the same idea.
Moonraker 4:
With a cargo-bay mounted autocannon, thicker armour and space for a third guy on the nose there's no finer way to punch holes in the sides of distracted Mark2s
Moonraker 5:
With a hold filled with ubermensch(etcetera), a squad of personal guard incinerating passing spacemonauts and an Evil Genius grade death-ray, this shuttle is the bullet-proof Rolls Royce of The Future™.
To do: US, USSR, and Spacestations.
I'd put them up to play with, but they need a bit of balance. With each other, I'd stress. They don't last long with even stock ships. They're fucking space shuttles.
From the year 1979, we have the Moonrakers.
Moonraker 1:
Armed with a light laser in the nose and a hold full of ubermensch/Cosmonauts/astronauts (delete according to preference), it's the classic. This model also has a pair of laser-armed marines (as above) sitting on the wings in an attempt to fend off passing swarms of laser-wielding spacemen.
Moonraker 2:
Now with a bigger laser, capable of burning through various hull segments. Power requirements mean the marines got evicted, apart from the wing-walkers.
Moonraker 3:
Making up for the above, this one has more suits available and more launch bays. It also has a single soldier on a pintle-mounted light laser in case the enemy get the same idea.
Moonraker 4:
With a cargo-bay mounted autocannon, thicker armour and space for a third guy on the nose there's no finer way to punch holes in the sides of distracted Mark2s
Moonraker 5:
With a hold filled with ubermensch(etcetera), a squad of personal guard incinerating passing spacemonauts and an Evil Genius grade death-ray, this shuttle is the bullet-proof Rolls Royce of The Future™.
To do: US, USSR, and Spacestations.
I'd put them up to play with, but they need a bit of balance. With each other, I'd stress. They don't last long with even stock ships. They're fucking space shuttles.
According to wikipedia, "the Mohorovičić discontinuity is the boundary between the Earth's crust and the mantle."
According to Starbound, it's a problem solvable with enough combat drugs to turn you into the Incredible Hulk.
According to Starbound, it's a problem solvable with enough combat drugs to turn you into the Incredible Hulk.
- Crayz9000
- Sith Apprentice
- Posts: 7329
- Joined: 2002-07-03 06:39pm
- Location: Improbably superpositioned
- Contact:
Not that it means anything, but BF is horribly screwed up running under WINE. The main game crashes and the ship creator has the lower portion of the screen filled with black.
Just a warning to anyone else running Linux and hoping to get this running without a full install of Windows.
Just a warning to anyone else running Linux and hoping to get this running without a full install of Windows.
A Tribute to Stupidity: The Robert Scott Anderson Archive (currently offline)
John Hansen - Slightly Insane Bounty Hunter - ASVS Vets' Assoc. Class of 2000
HAB Cryptanalyst | WG - Intergalactic Alliance and Spoof Author | BotM | Cybertron | SCEF
John Hansen - Slightly Insane Bounty Hunter - ASVS Vets' Assoc. Class of 2000
HAB Cryptanalyst | WG - Intergalactic Alliance and Spoof Author | BotM | Cybertron | SCEF
Yeah, thanks for bringing that up after 7 months after the last postCrayz9000 wrote:Not that it means anything, but BF is horribly screwed up running under WINE. The main game crashes and the ship creator has the lower portion of the screen filled with black.
Just a warning to anyone else running Linux and hoping to get this running without a full install of Windows.
- Lagmonster
- Master Control Program
- Posts: 7719
- Joined: 2002-07-04 09:53am
- Location: Ottawa, Canada
Re: battleships forever
You aren't a mod, wautd, so don't pretend to be one.
We all know thread necromancy is bad, but it was a relevant and useful update, so it's at least inoffensive and sensible necromancy. That said, I'm *still* locking this down. My advice is to use AMP if you just want to post pictures of your pretty ships. Any other info on the game itself can come in as a new thread, no problem.
We all know thread necromancy is bad, but it was a relevant and useful update, so it's at least inoffensive and sensible necromancy. That said, I'm *still* locking this down. My advice is to use AMP if you just want to post pictures of your pretty ships. Any other info on the game itself can come in as a new thread, no problem.
Note: I'm semi-retired from the board, so if you need something, please be patient.