Super Smash Bros Brawl site goes live

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Praxis
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Post by Praxis »

Shroom Man 777 wrote:How's SNAAAAKE?
Played Snake, and WOW.

He's odd, but really good. All of his attacks use explosives. It really feels like he has no Smash attacks but instead has three more B button moves.

His down-B places a bomb that he can detonate by pressing Down-B later...but his Down Smash places a bomb that explodes when stepped on. His forward Smash is an explosive to the ground in front of him, his up Smash shoots a missle straight up that falls back down after...

None feel like Smash attacks, but specials. Which is actually good in a way.

He's very, very unique. Playing him requires setting all kinds of traps for opponents.

I've seen some really clever things done in team battles too (tournament was yesterday). You can slap an explosive on an opponent's face and then detonate it. If that opponent hits someone, the bomb gets passed to them. One guy slapped his teammate with the explosive without telling him, and his teammate ran into battle and punched the opponent, who exploded a minute later, much to the surprise of everyone playing except the guy playing Snake (who explained it after the match).
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Post by Covenant »

It's good to hear Snake is good--I was annoyed that there were so few characters that were top tier. There will always be someone who seems the best, but so long as everyone can bring some A-Game and compete, I'm happy. Specifically, so long as the characters I enjoy are at least playable, which was not the case in Melee. :P

Odd to hear about the falling. I don't like long-distance recovery. I'm still partial to the first game's powerful throws. I like the idea of beating the shit out of someone, but needing to actually launch them with a throw to end the game. It makes it so, no matter who you are, you need to do more than just one or the other. I liked how throws did no damage, but finished you off. Ahh... balance. Ah well. Sounds fun anyway. I'm looking forwards to the game. No need to build in false 'elite strategies' to make competitive play hard to manage. Let the good strategies emerge, not simple be discovered.
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Post by FA Xerrik »

Any word on Pit? I was pulling for him to be included since well before Melee was even announced, on the blind hope that there would be a second SSB for the Gamecube. I haven't seen many good videos of him online, but I'm really curious about his Down+B.
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Post by Praxis »

Covenant wrote:It's good to hear Snake is good--I was annoyed that there were so few characters that were top tier. There will always be someone who seems the best, but so long as everyone can bring some A-Game and compete, I'm happy. Specifically, so long as the characters I enjoy are at least playable, which was not the case in Melee. :P
Well, like I said, Snake is very different. I'm sure many players won't be able to use him at all, just like many people can't play Yoshi or Peach, but Snake is even more different than them.

Playing Snake is entirely about setting up constant traps and tricking your opponent into falling for it. Setting bombs on detonators or promiximity and then using other explosives to get people into position so that they get blown away by them.

His forward-B has him pull out a missle launcher- he fires the missle, and much like Ness's up-B, he can control the missle but is immobilized. But there's a twist. He can drop control of the missle at any time, and if he does, the missle just falls straight down.

It's hard to explain the tactical usage, but you can use the fact that the missle falls to great advantage. Usually you want to aim high- if the opponent tries to jump over the missle, veer up into them, and if they try to go low, just drop control of the missle and let it fall on their heads. Also it's a great way to prevent recovery as you can fire a missle at someone who is trying to recover and then just as it passes the ledge let it fall.


Odd to hear about the falling. I don't like long-distance recovery. I'm still partial to the first game's powerful throws. I like the idea of beating the shit out of someone, but needing to actually launch them with a throw to end the game. It makes it so, no matter who you are, you need to do more than just one or the other. I liked how throws did no damage, but finished you off. Ahh... balance. Ah well. Sounds fun anyway. I'm looking forwards to the game. No need to build in false 'elite strategies' to make competitive play hard to manage. Let the good strategies emerge, not simple be discovered.
I kind of liked the throws in Melee- I used them to set up combos. I actually would generally throw opponents straight down as they would bounce off the floor and go up, but not very high- short enough that I could jump after them and deliver an aerial combo.

Brawl's massive technique/engine/physics changes make it feel like an entirely new entry in the series, not just Melee 2.0. It's almost closer to the original Smash Bros in some way (that game had slower falling speeds and floatier feel as well).

Any word on Pit? I was pulling for him to be included since well before Melee was even announced, on the blind hope that there would be a second SSB for the Gamecube. I haven't seen many good videos of him online, but I'm really curious about his Down+B.
Pit is a jerk. His recovery is ABSURD. Four jumps, plus gliding (almost unlimited horizontal distance) PLUS an up-B that takes him vertically higher than almost anyone. Unquestionably the best recovery in the game, with Metaknight coming in second. You can literally just fall off the bottom of the screen on any stage and just come right back up with no problem.


IGN points it out well:
http://youtube.com/watch?v=3YJQeLronZs

Also, his arrows are incredibly annoying in the hands of a skilled player (they ALWAYS HIT), and his down-B is a reflect move like Fox's down-B (but only in one direction).

Despite his ridiculous recovery he can still be knocked off the screen with a powerful hit easily, so he's not unbalanced or anything...meaning, he's not like bloody Pikachu.


Pikachu is by far the cheapest character in the game so far. They've removed almost all his lag. He can do a Down-B and then do a Down-Smash before the electric field has disappeared. All of the old windows of opportunity are gone, and that down-Smash has a much wider hitbox and tends to suck you in almost every time- in fact, almost all of his attacks have large hitboxes. Blarg.

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If you can't tell, I'm bitter because it was a Pikachu player that took me out of the Brawl tournament I was in last Saturday. I kept attacking at openings that no longer existed and found myself sucked into a down-Smash, and spammed down-B's used as an edgeguard (the new dodging mechanism actually makes it a lot harder to get past the lightning since it doesn't change your momentum).
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Post by Praxis »

Oooh, the first videos are up. The tape with all of my matches is missing though :( Only one of mine went up.

Brawl's being slower makes everything look less impressive really, with the pro matches, but it's all about perfect timing and using the right attacks rather than speed now.


So to give you an idea of the level these guys play at, here's the #2 player on the west side of Washington state (Eggz) verses the #1 local player (Deva) here on the east side.

http://youtube.com/watch?v=UCMdhfxajcY

In comparison, the same guys playing Melee:
http://youtube.com/watch?v=wm6GSsqYrJw


This video has two and a half matches- the second and third match have me playing as Peach. Warning: there are two secret characters and a hidden stage present.
http://youtube.com/watch?v=smvAP16RCD0

The game is fun but it plays really DIFFERENT from Melee.
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Post by Qwerty 42 »

So are all of the Americans ready for next Sunday?
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Post by Schuyler Colfax »

Qwerty 42 wrote:So are all of the Americans ready for next Sunday?
I doubt I'd be able to get my hands on it right away.
Get some
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Post by Covenant »

Qwerty 42 wrote:So are all of the Americans ready for next Sunday?
My younger brother has it preordered, and is skipping the turnaround dance so he can pick it up at midnight.

Oh yeah, we're ready.
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Post by Fleet Admiral JD »

Having unlocked all characters now, I can verify that they are more than worth it.

Ironically, Jigglypuff was the last to be unlocked (for me), because the only way we could figure out how to get it was the first twenty event matches. Weird stuff.
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Post by Praxis »

Covenant wrote:
Qwerty 42 wrote:So are all of the Americans ready for next Sunday?
My younger brother has it preordered, and is skipping the turnaround dance so he can pick it up at midnight.

Oh yeah, we're ready.
My sister's wedding is on that day. But I'll be at the midnight launch :D
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Post by Ryushikaze »

Qwerty 42 wrote:So are all of the Americans ready for next Sunday?
Ready and waiting. My only question is how long will it take me from getting the game to popping it in. The stoplights can be erratic right by my house.
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Post by General Zod »

Ryushikaze wrote: Ready and waiting. My only question is how long will it take me from getting the game to popping it in. The stoplights can be erratic right by my house.
Thankfully for me, there's a Gamestop not ten minutes walking distance from my apartment. 8)
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Post by Mad »

I hope I'll be able to find a copy on Sunday. I didn't preorder because I didn't want to take a chance on the place not having enough copies and being forced to wait or look elsewhere and waste the deposit.
Later...
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Post by Ryushikaze »

General Zod wrote:
Ryushikaze wrote: Ready and waiting. My only question is how long will it take me from getting the game to popping it in. The stoplights can be erratic right by my house.
Thankfully for me, there's a Gamestop not ten minutes walking distance from my apartment. 8)
Lucky stiff. Mine's not much farther than that, it's just that the traffic arrangement right by my place is with no exaggeration one of the most asinine changes to an intersection one could make. Depending on how it treats me, I could lose precious moments cursing at a light that could be spent bashing away at the subspace emissary.

Addendum: Mad, most places usually order in excess of their preorder number and hold all the preorder copies for people with registered preorders. At least every place I've ever been to has done that.
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Post by FA Xerrik »

It sounds kind of confusing, but the description they put up on the official site for Lucario's moveset makes me hopeful that he'll be more than just a Mewtwo clone. I was pretty pissed at how he looked originally, but it's looking like he's definitely bringing his own flavor to the Brawl.
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Post by Praxis »

Mad wrote:I hope I'll be able to find a copy on Sunday. I didn't preorder because I didn't want to take a chance on the place not having enough copies and being forced to wait or look elsewhere and waste the deposit.
That only happens on hardware, never on software. The stores use the amount of preorders they have as a basis on how many copies they order.

Also, GameStop allows you to pull the deposit money back. You don't lose it. So you can preorder, and if they somehow didn't have enough copies, just get the money and take it elsewhere.

I'd recommend running to a GameStop and putting $5 to reserve a copy before Sunday comes.
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Post by Qwerty 42 »

So there are two GameStops within a one minute's walk of each other in these parts, as a matter of fact they're part of the same shopping facility. It seemed trivial at the time, so I went into the first one I came across the preorder.

Of course, THAT one is the one that isn't doing a midnight release. Treason.
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Post by Ryushikaze »

FA Xerrik wrote:It sounds kind of confusing, but the description they put up on the official site for Lucario's moveset makes me hopeful that he'll be more than just a Mewtwo clone. I was pretty pissed at how he looked originally, but it's looking like he's definitely bringing his own flavor to the Brawl.
From what I have seen of gameplay, he's definitely not a Mewtwo clone. If I had to compare him to existing characters, I'd say he's part Samus (strict B, though I don't know if it can be held), part Marth (Down B), Part Pikachu (It's even the same move, so I'm granting this), and his B side move is just curious. It's a ranged attack that reacts differently in close range.

His non B moves are also nothing like Mewtwo. His biggest similarity to Mewtwo is that his reach is bigger than his armspan would suggest.
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Post by Covenant »

Speaking of characters, how does Bowser play? In the second game he was obviously just an awful mess--but I was playing him recently against a goddamn Fox and Falcon and doing quite well, getting the most kills for a while, but alas we're on Stock. So even if I got the most kills I was inevitably the first out. :P Except once, where Bowser brought the pain down on Marth for a win. :D So does the vaunted 'new style' or 'new flavor' really deliver for the big Koopa? If not I'll have a ton of other characters to enjoy--but it'd be fun to play him, if he's playable. Him and Kirby (I couldn't stand Kirby in melee despite my worship of him in the original).
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Post by Praxis »

FA Xerrik wrote:It sounds kind of confusing, but the description they put up on the official site for Lucario's moveset makes me hopeful that he'll be more than just a Mewtwo clone. I was pretty pissed at how he looked originally, but it's looking like he's definitely bringing his own flavor to the Brawl.
Lucario is anything but a Mewtwo clone. The only things remotely similar between the two is that they're both Pokemon and both have a very slow, floaty feel when moving around. And their neutral-B move is about the same.

All of the A button attacks and almost all of the special moves are completely different. I'm pretty decent with Mewtwo and I was completely lost trying to play Lucario. Oh, and it seems Lucario can climb walls, but I can't remember the usage.


Covenant: I didn't bother to play Bowser as I was never really a heavyweight player, but I have heard from Bowser players that he's significantly improved and can hold his own with the faster, lighter characters (unlike in Melee, where a Falco player was guaranteed to own Bowser).
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Post by Qwerty 42 »

Praxis wrote: Covenant: I didn't bother to play Bowser as I was never really a heavyweight player, but I have heard from Bowser players that he's significantly improved and can hold his own with the faster, lighter characters (unlike in Melee, where a Falco player was guaranteed to own Bowser).
Of course, there will be people who bemoan that.
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Post by SAMAS »

Mostly Falco players, I would guess?
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Post by Covenant »

SAMAS wrote:Mostly Falco players, I would guess?
Probably. I was playing the other day with the big green goofball and actually beat a Marth in one on one duel, and a fox player at another time. Bowser's A button moves are all extremely slow but overall decent. The range is bad, the speed is bad, but the knocking around is good. He's like a bad copy of DK, really, but there's no denying that he can do damage in a pinch. I like heavy characters but Bowser isn't really heavy--he floats when he gets thrown, and goes pretty far. In Brawl though I bet they added a bit more iron to his diet to bulk him up.

I'm glad that anyone can hold their own though. The idea of 'tiers' always aggrivated me. The difference between Falco, Fox, Shiek, Falcon... and Bowser is just extreme. It's as if the design team split up the characters. One guy wrote out elaborate movelists, synergistic combo moves (forward B then grab down then up B!!!) and the other guy just copied over light punch, heavy punch, and made the B moves kinda like flashy normal moves. Like Bowser's fire. Honestly what the fuck. This went through some kind of group sitting where they decided "Yeah, Bower's balanced. The fire... it's got a use. Or something. Next character!" Blows my mind. But I'm kinda balance whore. I play with lousy characters and look for ways to exploit anything playable about them. I am, for example, a diehard Dan Hibiki player. So Bowser's kinda like that.
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Post by SAMAS »

Although most of you have probably stopped checking, today's update, a quick rundown of all the items, is worth looking into.
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Post by SAMAS »

The final update is a selection of staged pictures. Some funny, some cool, some actually kinda touching. and some really cute ones. I had no idea Link was such a philanderer.
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