Ugh Sheik. They gimped her so badly! The Melee version of Sheik was so much better.RIPP_n_WIPE wrote:
Shiek: Ninjas ftw!!! I her forward attack is sweet. I never knew she was so much fun to play. Unfortunately lacks the power of marth (who is my fav)
Not only was she faster, but more importantly her attacks had far more knockback. You could send someone flying halfway across the screen with that forward-aerial attack.
In Brawl they decided to make it so that Sheik was fast with absolutely terrible knockback and no kill moves, and then make Zelda's kill moves way better to compensate. I would call this cool, except they made the animation to change from Zelda to Sheik about 3 or 4 times longer, meaning that if you try it during a fight you are almost guaranteed to be hit with a Smash attack from the opponent.
Pit's a jerk. Play him a little more and you'll discover something- HE DOESN'T DIE.Pitt: Dissed this guy before I played it. Not as fast as I thought he'd be though. Decent mid character. I like the spinning double blade thingy of doom. It's quite frankly a death blade, especially if you're mean to your buddy in a 3 person ffa and are pitt with another guy and get him caught in it.
He can jump four times, glide, AND his up-B lets him fly for quite a distance all he wants. He can fall off the bottom of the screen and make it back up on the up-B alone- add in the jumps he can make it off the top.
I disagree. Granted, ALL of MetaKnight's moves can be used to recover, but you can only use one. Meanwhile, Pit only has one recovery move, but it covers the most distance. Both can jump four times, glide, and up-B.Okay in my opinion Metaknight (and to some Pitt) has the best recovery in the game. Mostly because all four of is B moves can be used to recover. Especially his up B. Does anyone else disagree with that.
Also, Pit's heavier than MetaKnight so he doesn't get knocked as far. A hit that might knock MetaKnight all the way off the side might only get Pit near to it, and then he can use his recovery to get back.