Darth Smiley wrote:For the love of all that is (and isn't) holy, please, please, please remember this little thing we like to call inertia. I am fucking tired of 'space' games that don't let you go faster than 3 km/s, particularly if you are constantly thrusting while not gaining any speed.
Agreed. Especially when people call those games simulators.
That said, one of the first things you need to consider is interface and piloting. One of the things I absolutely hated about EVE was that you couldn't really 'fly' your ship, all you could really do was chose the range between your ship and the enemy ship and hope for the best. Dogfights get so much more interesting when both players can use their ships layout and equipment to its maximum extent. Of course, you'll need an autopilot regardless - some players may be sucky pilots, and you don't want that to drive them off. Just don't prevent the people who can fly a spaceship from doing so.
Lag would also be an issue against manual flight. Add in Newtonian mechanics and a lot of people won't have a clue how to fly it. So an autopilot is a must, though manual flight would be useful for players who know how to use it.
j1j2j3 wrote:Any suggestions regarding an excuse to have a drag based system are very very welcome and needed.
Ease of control is the only reason I can think of, and a decent autopilot would overrule that. But being able to advertise realistic mechanics might useful for marketing.
j1j2j3 wrote:My question is : Is a better scenario worth slightly less gameplay.
Does the in-universe background matter more than gameplay?
The gameplay matters a lot more. Just look at Maple Story (an MMO that your company runs) where the areas look like they were added on because they sounded cool without any attempt to explain them. Like the area with all the aliens sitting at the
bottom of a tall tower that is made out of something resembling Lego.
On the other hand, getting a few people to write the backstory once you have the gamplay decided won't hurt.
Will players from different races be able to work together in PvE and PvP, or are they forced to always be enemies ?
Personally I've never liked forcing people to be enemies just because they rolled characters of different races. Especially if one side offers gameplay that the others don't.