S.T.A.L.K.E.R: Clear Sky

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

User avatar
Stark
Emperor's Hand
Posts: 36169
Joined: 2002-07-03 09:56pm
Location: Brisbane, Australia

Post by Stark »

There are subtle shader (lighting) differences. It is better, but it's not either surprising or interesting, since most Stalker mods ALREADY replaced or change the shaders to improve the look of the game. These shaders are sharper and more defined, but really being better than the original shaders is so easy MODDERS WORKING FOR FREE did it a year ago.
User avatar
CaptHawkeye
Sith Devotee
Posts: 2939
Joined: 2007-03-04 06:52pm
Location: Korea.

Post by CaptHawkeye »

I am unable to give a shit about the graphical improvements latent throughout the engine! Oh reasons why I can only imagine. Perhaps it's because I learned years ago that jamming 4 extra polygons out of a rock wall impacts game play in precisely no way at all! Or in Stalker's case, turning down the lights a little and upping the quality of the shadows I have NEVER even looked at.

So it's nice to know that for every issue they've been trying to fix, they've been "wild goose chasing" two others. :)
Best care anywhere.
User avatar
Stark
Emperor's Hand
Posts: 36169
Joined: 2002-07-03 09:56pm
Location: Brisbane, Australia

Post by Stark »

Let's be fair: they were probably butthurt that not-for-profit mods made their game look four thousand times better and are trying to 'keep up' instead of just making the engine actually work.

Remember, those four nose polygons will soak up dev time that could be used on, I dunno... actual AI, better level design, better UI, better economy, etc.. but you've got to have priorities, right? :)
User avatar
CaptHawkeye
Sith Devotee
Posts: 2939
Joined: 2007-03-04 06:52pm
Location: Korea.

Post by CaptHawkeye »

Stark wrote:Let's be fair: they were probably butthurt that not-for-profit mods made their game look four thousand times better and are trying to 'keep up' instead of just making the engine actually work.

Remember, those four nose polygons will soak up dev time that could be used on, I dunno... actual AI, better level design, better UI, better economy, etc.. but you've got to have priorities, right? :)
Follow the example set by Bohemia Interactive/Crytek/GSC/Ubisoft! Make graphically superior titles that bankrupt your development team and then wine and moan when everyone thinks they're 100% typical games just with better character nose hairs! :)
Best care anywhere.
User avatar
Ohma
Jedi Knight
Posts: 644
Joined: 2008-03-18 10:06am
Location: Oregon
Contact:

Post by Ohma »

Just what kind of gamers are you? Don't you know that the quality of a game is directly proportional to the number of polygons and complexity of pixel shaders used?
Oh, Mister Darcy! <3
We're ALL Devo!
GALE-Force: Guardians of Space!
"Rarr! Rargharghiss!" -Gorn
User avatar
Stark
Emperor's Hand
Posts: 36169
Joined: 2002-07-03 09:56pm
Location: Brisbane, Australia

Post by Stark »

Ohma wrote:Just what kind of gamers are you? Don't you know that the quality of a game is directly proportional to the number of polygons and complexity of pixel shaders used?
This is CERTAINLY what developers keep telling us... :)

Anyone remember Timeshift? No? In the back? :lol:
User avatar
Ohma
Jedi Knight
Posts: 644
Joined: 2008-03-18 10:06am
Location: Oregon
Contact:

Post by Ohma »

Stark wrote: Anyone remember Timeshift? No? In the back? :lol:
I do! That was the one where you were...uh...this guy...and you had a gun, and you could slow down time to shoot people better...I think.
Oh, Mister Darcy! <3
We're ALL Devo!
GALE-Force: Guardians of Space!
"Rarr! Rargharghiss!" -Gorn
User avatar
Zixinus
Emperor's Hand
Posts: 6663
Joined: 2007-06-19 12:48pm
Location: In Seth the Blitzspear
Contact:

Post by Zixinus »

Sadly, the truly great aspects of the game are practically invisible.
Credo!
Chat with me on Skype if you want to talk about writing, ideas or if you want a test-reader! PM for address.
User avatar
Stark
Emperor's Hand
Posts: 36169
Joined: 2002-07-03 09:56pm
Location: Brisbane, Australia

Post by Stark »

Zixinus wrote:Sadly, the truly great aspects of the game are practically invisible.
And great games will still be great when tech has passed them by. Selling a game on graphics just works better from a Powerpoint presentation perspective; you can show off pixel shaders and high-poly models easily, whereas game design elements might be impossible to actually demonstrate to a corporate committee.
User avatar
Commander 598
Jedi Knight
Posts: 767
Joined: 2006-06-07 08:16pm
Location: Northern Louisiana Swamp
Contact:

Post by Commander 598 »

CaptHawkeye wrote: Follow the example set by Crytek/GSC/Ubisoft! Make graphically superior titles that bankrupt your development team and then wine and moan when everyone thinks they're 100% typical games just with better character nose hairs! :)
Fixed because ArmA was not a typical came, it's unnecessarily excessive gfx just made it an absolute bitch to try and play.
User avatar
Executor32
Jedi Council Member
Posts: 2088
Joined: 2004-01-31 03:48am
Location: In a Georgia courtroom, watching a spectacle unfold

Post by Executor32 »

Ohma wrote:
Stark wrote: Anyone remember Timeshift? No? In the back? :lol:
I do! That was the one where you were...uh...this guy...and you had a gun, and you could slow down time to shoot people better...I think.
Isn't that Max Payne? ;)
どうして?お前が夜に自身お触れるから。
Long ago in a distant land, I, Aku, the shape-shifting Master of Darkness, unleashed an unspeakable evil,
but a foolish samurai warrior wielding a magic sword stepped forth to oppose me. Before the final blow
was struck, I tore open a portal in time and flung him into the future, where my evil is law! Now, the fool
seeks to return to the past, and undo the future that is Aku...
-Aku, Master of Masters, Deliverer of Darkness, Shogun of Sorrow
User avatar
Ohma
Jedi Knight
Posts: 644
Joined: 2008-03-18 10:06am
Location: Oregon
Contact:

Post by Ohma »

Executor32 wrote: Isn't that Max Payne? ;)
Or FEAR.
Oh, Mister Darcy! <3
We're ALL Devo!
GALE-Force: Guardians of Space!
"Rarr! Rargharghiss!" -Gorn
User avatar
Losonti Tokash
Sith Devotee
Posts: 2916
Joined: 2004-09-29 03:02pm

Post by Losonti Tokash »

Can't forget Stranglehold. Of course Stranglehold is actually fun, because it doesn't take itself seriously at all.
User avatar
Zixinus
Emperor's Hand
Posts: 6663
Joined: 2007-06-19 12:48pm
Location: In Seth the Blitzspear
Contact:

Post by Zixinus »

Isn't that Max Payne? Wink
No, because in Timeshift you could also reverse time and stop time altogether.
Credo!
Chat with me on Skype if you want to talk about writing, ideas or if you want a test-reader! PM for address.
User avatar
DPDarkPrimus
Emperor's Hand
Posts: 18399
Joined: 2002-11-22 11:02pm
Location: Iowa
Contact:

Post by DPDarkPrimus »

Losonti Tokash wrote:Can't forget Stranglehold. Of course Stranglehold is actually fun, because it doesn't take itself seriously at all.
Stranglehold was a copy of Max Payne from 1998 with graphics that were subpar except for three or four characters.

Not a single one of my 360 games have I felt more ripped off from buying than Stranglehold.
Mayabird is my girlfriend
Justice League:BotM:MM:SDnet City Watch:Cybertron's Finest
"Well then, science is bullshit. "
-revprez, with yet another brilliant rebuttal.
Post Reply