S.T.A.L.K.E.R: Clear Sky
Moderator: Thanas
There are subtle shader (lighting) differences. It is better, but it's not either surprising or interesting, since most Stalker mods ALREADY replaced or change the shaders to improve the look of the game. These shaders are sharper and more defined, but really being better than the original shaders is so easy MODDERS WORKING FOR FREE did it a year ago.
- CaptHawkeye
- Sith Devotee
- Posts: 2939
- Joined: 2007-03-04 06:52pm
- Location: Korea.
I am unable to give a shit about the graphical improvements latent throughout the engine! Oh reasons why I can only imagine. Perhaps it's because I learned years ago that jamming 4 extra polygons out of a rock wall impacts game play in precisely no way at all! Or in Stalker's case, turning down the lights a little and upping the quality of the shadows I have NEVER even looked at.
So it's nice to know that for every issue they've been trying to fix, they've been "wild goose chasing" two others.
So it's nice to know that for every issue they've been trying to fix, they've been "wild goose chasing" two others.
Best care anywhere.
Let's be fair: they were probably butthurt that not-for-profit mods made their game look four thousand times better and are trying to 'keep up' instead of just making the engine actually work.
Remember, those four nose polygons will soak up dev time that could be used on, I dunno... actual AI, better level design, better UI, better economy, etc.. but you've got to have priorities, right?
Remember, those four nose polygons will soak up dev time that could be used on, I dunno... actual AI, better level design, better UI, better economy, etc.. but you've got to have priorities, right?
- CaptHawkeye
- Sith Devotee
- Posts: 2939
- Joined: 2007-03-04 06:52pm
- Location: Korea.
Follow the example set by Bohemia Interactive/Crytek/GSC/Ubisoft! Make graphically superior titles that bankrupt your development team and then wine and moan when everyone thinks they're 100% typical games just with better character nose hairs!Stark wrote:Let's be fair: they were probably butthurt that not-for-profit mods made their game look four thousand times better and are trying to 'keep up' instead of just making the engine actually work.
Remember, those four nose polygons will soak up dev time that could be used on, I dunno... actual AI, better level design, better UI, better economy, etc.. but you've got to have priorities, right?
Best care anywhere.
And great games will still be great when tech has passed them by. Selling a game on graphics just works better from a Powerpoint presentation perspective; you can show off pixel shaders and high-poly models easily, whereas game design elements might be impossible to actually demonstrate to a corporate committee.Zixinus wrote:Sadly, the truly great aspects of the game are practically invisible.
- Commander 598
- Jedi Knight
- Posts: 767
- Joined: 2006-06-07 08:16pm
- Location: Northern Louisiana Swamp
- Contact:
Fixed because ArmA was not a typical came, it's unnecessarily excessive gfx just made it an absolute bitch to try and play.CaptHawkeye wrote: Follow the example set by Crytek/GSC/Ubisoft! Make graphically superior titles that bankrupt your development team and then wine and moan when everyone thinks they're 100% typical games just with better character nose hairs!
- Executor32
- Jedi Council Member
- Posts: 2088
- Joined: 2004-01-31 03:48am
- Location: In a Georgia courtroom, watching a spectacle unfold
Isn't that Max Payne?Ohma wrote:I do! That was the one where you were...uh...this guy...and you had a gun, and you could slow down time to shoot people better...I think.Stark wrote: Anyone remember Timeshift? No? In the back?
どうして?お前が夜に自身お触れるから。
Long ago in a distant land, I, Aku, the shape-shifting Master of Darkness, unleashed an unspeakable evil,
but a foolish samurai warrior wielding a magic sword stepped forth to oppose me. Before the final blow
was struck, I tore open a portal in time and flung him into the future, where my evil is law! Now, the fool
seeks to return to the past, and undo the future that is Aku...
-Aku, Master of Masters, Deliverer of Darkness, Shogun of Sorrow
Long ago in a distant land, I, Aku, the shape-shifting Master of Darkness, unleashed an unspeakable evil,
but a foolish samurai warrior wielding a magic sword stepped forth to oppose me. Before the final blow
was struck, I tore open a portal in time and flung him into the future, where my evil is law! Now, the fool
seeks to return to the past, and undo the future that is Aku...
-Aku, Master of Masters, Deliverer of Darkness, Shogun of Sorrow
- Losonti Tokash
- Sith Devotee
- Posts: 2916
- Joined: 2004-09-29 03:02pm
- DPDarkPrimus
- Emperor's Hand
- Posts: 18399
- Joined: 2002-11-22 11:02pm
- Location: Iowa
- Contact:
Stranglehold was a copy of Max Payne from 1998 with graphics that were subpar except for three or four characters.Losonti Tokash wrote:Can't forget Stranglehold. Of course Stranglehold is actually fun, because it doesn't take itself seriously at all.
Not a single one of my 360 games have I felt more ripped off from buying than Stranglehold.
Mayabird is my girlfriend
Justice League:BotM:MM:SDnet City Watch:Cybertron's Finest
"Well then, science is bullshit. "
-revprez, with yet another brilliant rebuttal.
Justice League:BotM:MM:SDnet City Watch:Cybertron's Finest
"Well then, science is bullshit. "
-revprez, with yet another brilliant rebuttal.