SylasGaunt wrote:
Except that there an enormous number of factors that influence this and it's effectiveness. First of all it's pretty much useless without knowing how fast ships can change direction and what speeds they can accelerate their rounds to. How much armor do they have? What's the approach angle? Can the gun fire fast enough to limit the enemies maneuvering options? Does the bullet carry any sort of warhead? What kind of thermal/kinetic resistance does their armor have? How fast can they throw a railgun shell? How good is their laser focusing? How visible are the rounds on incoming sensors? How good is their tracking software at generating a firing solution? How fast is the firing ship going?
Well let me break it out for you.
Simple physics time!
If we have two ships doing lets say 10 Kilometers a second(Escape velocity from earth being 11ish kps.
Ship A and Ship B are doing the same speed, they are flying towards each other since that's the easiest targeting range, they start one million kilometers apart. Just for refrence FYI the Apollo space-craft could do this, mounting weapons on them would be hard but if we wanted to sling them into space and return them back we could send then out that far.
Both ships will not be building up speed to make the math easy. Both are doing 10 Kps steady. Lets say both are armed with 80 KpS railguns, add in the ships velocity we get a nice 100 KPS speed as either ship fires at the other. Note we don't have any railguns that fire that fast yet, but we could get missiles that fast.
Ok, at one million kilometers it would take 166.6 minutes for a projectile to travel between the two ships. At which point both ships would have moved 100,000 kilometers and would be 200,000 kilometers closer to the enemy ship.
At that range(One million kilometers) a one centimeter drift in any direction would result in the ship being (One centimeter for every 10 kilometers it moves) it would be one kilometer off it's initial X grid position by over a kilometer, so even with a
one centimeter drift it would be over a kilometer out of position when it was fired at.
That's one centimeter what if it was 138 centimeters(IE human walking speed?) well it would be over 1380 kilometers off it X's position.
Starting to get a grasp of how hard it is to hit a ship that's has ANY ability to dodge at those ranges?
Ok lets make things easier, it's been hours since the ships started out, now they are only 50,000 kilometers apart. Now Ship A fires at ship B, it takes 500 seconds for the projectile to fly towards the target ship which will move 5000 kilometer closer. Again lets see if it walks out of the way, it will be .69 kilometers out of it's X or Y position just going 138 centimeters a second in some direct(walking speed)
Ok how about 10,000 kilometers
Now we are down to 100 seconds, 138 meters or .138 kilometers out of it's X position.
How about 2,000 kilometers? Now we are talking now it just has enough time to walk 27.6 meters out or range, you might get a hit then if you spray enough rounds. However by the time you've fired the ships will be in knife fighting range(IE less than 500 kilometers) and if you've not hit him by now you have another five odd seconds of firing before he's past you.
Note this was based on two ships that could only make slight X/Y/Z changes.
Even slight slowing down and speeding up by just a few centimeters is enough to dodge anything over 50,000 kilometers almost by
accident at lower speeds you can still walk away. And if you can do a few meters in any direct you can dodge up until you hit 5,000 kilometers.
If your ship can do anything over twenty meters a second in any direction (45 Mph or 72 KpH) it can dodge all the way up to 1,000 kilometers most likely unless you get luckily. After which hits become possible.
FYI, 3-4g's is all you'll take from a 20 meter/second burn so easily survivable without any kind of internal compensator.
I'm not arguing that a projectile weapon is going to have a longer accurate range than a laser.
I'll repeat that again, today with OUR technology if we wanted to put two space-craft into deep space, it would be possible with 2008 sensor technology to fight at ranges exceeding two thousand miles. With the best super-fast rail gun in existence today at those ranges it would take minutes between firing your unguided projectiles and when you would hit.
And with the best laser we have today how much damage could we do at that range?
Be serious people bullets in space are useless, the ranges are simply to great to make any non-guided or C weapons useful. And FYI if you put little motor's on bullets to make them self guiding guess what? It's a missile now, might as well simply build it as a missile to begin with.
And what about the issues of missiles in space? This all assumes after all his drive can be miniaturized sufficiently, carry sufficient propellant both for the trip and any adjustments in course, and still be cheap enough to be expendable.[/quote]