STGOD 2K8 mk. II OOC

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Dark Hellion
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Post by Dark Hellion »

Oh, random thingy, can we all try to post ship costs in the (basepoints+addons=Total points) format. It makes it a lot easier to not have to switch back and forth from the OoBs to figure it out.

And dark and Third, it looks like you guys are handling this fine, if something comes up, just throw it up in this thread, we might as well have everyone's take.
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Dark Hellion
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Post by Dark Hellion »

Ok, I guess three posts in a row. I am just going to compliment everyone on how smoothly this first turn has ran. Thanks for having the patience for dealing with me as mod.
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Thirdfain
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Post by Thirdfain »

Dark Hellion wrote: If you want to have university syndicalist clubs, go ahead, don't even spend points. Spending points implies you want an in-game benefit, and as Raj and myself have pointed out,
Think of the points spent on Syndicalist undergrounds as points spent on Intelligence, except that they are only useful on one target, and in some cases, are useless. Does that do it for you?
there are numerous societies throughout history that just aren't attracted to equal rights movements.
Raj's example of China, of all places, was both completely incorrect- China has undergone numerous civil wars, rebellions, peasant uprisings, and external invasions supported by discontent landlords. and inappropriate for the situation. No totalitarian government has gone unchallenged for long; almost every one has fallen at some point.

A military bureaucracy propping up a hereditary nobility is not a good example of a society which "just isn't attracted to equal rights movements"
I've spent a lot of my faction points on Counter-espionage and Espionage, I don't think it fair you can just spend some small amount of points and get some benefit in a fight.
I am not expecting some benefit in a fight; I specifically mentioned that the forces involved are disorganized, unarmed, and lack direction from Kaldigrad. They are a potential, one which could come in to play only after significant input of resources from the Syndicalist government.
otherwise the precedent that it sets could easily cause the clusterfuck that was 2k7, where we had quantech bullshit everywhere, causing so much havoc.
Then let's keep it simple- in the event that we need to make an espionage check, between yours and mine, your local Syndicalists would be a bonus to my score.

Hell, if you really dislike this that much, I'm just going to sink the point into my main Espionage score, having the precise same ingame effect, only it will be MORE beneficial to me, as my points will be more flexible.
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Post by Spyder »

How many points have we got to spare for espionage and racial bonuses and whatnot? I haven't actually declared any of that yet.
:D
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Post by Darkevilme »

you get 500 racial points spyder.
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Post by Spyder »

Thanks, and maint? It's not in the wiki.
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Post by Ohma »

Maintainence is 20% of the total value of your ships.

I'm not sure what the cost for rebuilding infrastructure is.
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Post by Darkevilme »

okay. Recap on points.

Starting points are 2000 ship points, 100 industrial/planet points(industry can be space based like Makay's mining bases in the belt) and 500 racial points.

Each turn you get 10 points of production for each point of industry that's not contested or destroyed. so 1000 ideally. your ships cost one fifth of their initial value in maintenance a turn.
so 2000 points of ships requires 400 points of maintenance each turn leaving 600 for other uses.
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Post by Spyder »

When you say other uses, can the 600 also be put into racial and industry?
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Post by Darkevilme »

apparently so, i'm a little dubious about the idea myself as it makes the playing field uneven when used to upgrade planets. Yes you can use it to buy racials.
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Post by Lancer »

You can use it to upgrade planets and racials, but it's not a one-to-one purchase ratio. You need to spend 25 points to improve a planet by 1 (up to a limit of 10 planet points on each colony, and 25 planet points per system).

If you want to get more than 25 planet points in a system, then you need to spend an additional 20 points for each unit of racial bonus that lets you exceed the 25 planet-point per system cap by 1.
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Post by Rogue 9 »

Huh. I had thought maintenance was 10% of total value. Excuse me while I go redo my build plan.
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Post by Spyder »

While I'm getting all the dumb questions out of the way. What's the deal with Sol? Is it still burning. When we were writing up the backstory I was under the impression that the star itself was still there, it was just everything else in the system was shot to hell.
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Post by Dark Hellion »

Sol is still burning, its condition is bad though, just too much collateral all around. Sol system is extinct. Pretty much all the Empire was either destroyed directly by the Enclave, or scavenged by the warlords who burned in the aftermath. The thing is that the final war waged for a few decades, and know one is really sure when the major losses occurred, the Empire was too busy fighting to report to the outside, and the Territorials didn't have the firepower to wander in and find out the situation.
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Post by Spyder »

Cool, hey what's up with the Extragalactic Power perk? Isn't it a one time bonus with a fixed cost? Darkevilme's got 100 points in it.
:D
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Post by Shinn Langley Soryu »

Looks like this little game has actually picked up quite a bit. I may actually want to do a little retooling of the Haruhiists and jump back into the fray.
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Post by Darkevilme »

Yay the more the merrier.

and Spyder, Extragalactic means that there's no prior knowledge of my power as we're very new here. Which is why your lot are considering making pets of something that is well over twice as strong as a human, has claws and teeth (and a taste for human flesh off the bone) and is basically a velocirapter that isnt slowed down by doors :twisted:
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Post by Tanasinn »

If you do, Shinn, we're going to need to come up with a canon reason for why the war between us didn't go off or just handwave it away entirely. As it is, I was simply going to assume the first engagement left a bad taste in your collective mouths and you went off to do something else. This is Haruhi, after all.
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Post by Ohma »

If this keeps up, turn 2 is going to be jam packed with alliances being forged, and shit blowing up.
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Post by Darkevilme »

Hell yes, and in turn 3 i guarantee you that regardless of practical concerns the Chamarans are building a Stellar converter.

Let the awesomeness continue.
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Post by Thirdfain »

Starkillers are the lamest weapons ever. Who needs tactics or planning? You can blow up a fucking star.
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Post by Darkevilme »

Stellar converters are planet killers Thirdfain, they're more a show of force than anything cause if you can launch one you've almost certainly beaten the enemy fleet. Its more spending a hundred points to add insult to injury and dramatic affect by denying them the ability to ever use the world again. Though come to think of it maybe i should invest in bigger ships instead. >.>

edit: And yes i know it's silly to call something that blows up a planet a stellar anything but blame master of orion. What's the alternative? Tectonic bomb? Null device? BFG four billion?
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Post by Rogue 9 »

How about "The thing that everyone uses their points of O on first?"

:P
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Post by Darkevilme »

Ah the mighty ship 'conspicious attractor of enemy fire' it is then.
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Post by Raj Ahten »

Ugh, got behind the times here a bit! I must say that I misinterpretted exactly what the Syndacalist agencies are doing in different systems. On considering the issue, they just seem to be interesting ways to spend intel assets and don't neccesarily grant any undue advantage or anything. Whether they fir in culturally or not is not really my decision to make.

And damn, that last battle had lots of assets involved in it.

I'll edit this post to make my fleet numbers clearer later as well.
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