Recondite War discussion thread Mk II
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Would it be cheating to use the forward facing of the pill-box as cover, since the autocannon can't depress far enough to shoot somebody directly underneath it?
The plan would be for somebody to take a grenade, run up to the pillbox via its blind spot, and roll the grenade or two through the firing slot. The resulting explosion should be contained by the structure (between AP 16 to 32 vs 2d10 damage from the grenade).
The plan would be for somebody to take a grenade, run up to the pillbox via its blind spot, and roll the grenade or two through the firing slot. The resulting explosion should be contained by the structure (between AP 16 to 32 vs 2d10 damage from the grenade).
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Prolly need to cook the 'nades for a few seconds to make sure they stay in the bunker, but it sounds like a good plan.
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Cheating? You can't 'cheat' when fighting heretics.Lancer wrote:Would it be cheating to use the forward facing of the pill-box as cover, since the autocannon can't depress far enough to shoot somebody directly underneath it?
The plan would be for somebody to take a grenade, run up to the pillbox via its blind spot, and roll the grenade or two through the firing slot. The resulting explosion should be contained by the structure (between AP 16 to 32 vs 2d10 damage from the grenade).
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I was thinking about that. It occurred to me that I'm not sure Darien would know how long a grenade's timer would be -- on the one hand, he's a cop, and cops don't generally use frag grenades.White Haven wrote:Prolly need to cook the 'nades for a few seconds to make sure they stay in the bunker, but it sounds like a good plan.
On the other hand, he's Adeptus Arbites, so he's closer to a SWAT or the FBI HRT than a regular police officer.
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It's worth noting that the IIUP says standard Imperial frag grenades are adjustable in time. You could just twist until it points to '1' on the seconds counter, rather than cooking it. I expect Darien has training too, though either of the guardsmen certainly do.
In any case, it's just ballistic skill.
In any case, it's just ballistic skill.
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Well, you guys have flash-grenades. Is that good enough?The Yosemite Bear wrote:yes, kil-kil-kil, death to the heretics, and I want something nice and flashy.
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God, someone mischievous with a Sharpie could kill so many Guardsmen by swapping a few frag grenade labels around...
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I'm so tempted to have you go to a grenade factory and investigate who did that, at some point in the future, now.White Haven wrote:God, someone mischievous with a Sharpie could kill so many Guardsmen by swapping a few frag grenade labels around...
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Incidentally, you folks have found a decent chainsword. Though I didn't actually plan for that. I wonder who might soon have the option of melee weapon training chain *Eyes Scar...*
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Apologies, that was meant to be a full auto burst, which I think would make it 5 or 6 hits if it's 3 with semi-auto, so 3 on each or 3 on the closest and 2 on the one not so close, though if I'm mistaken on that 2 on the closest and one on the farther. Yes, I'd like the chainsword unless anyone's significantly better with close combat weapons, since I seem to find myself in the thick of the fighting most of the time
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Well, with your BS of 45, and rolling a 14, you get...
Semi-Auto 'hits at' 55 so you pass by 41, giving you an initial hit plus four degrees of success, thus, two extra hits.
Full-Auto 'hits at' 65 so pass by 51, which is still only two sets of two degrees of success, generating two extra hits.
Semi-Auto 'hits at' 55 so you pass by 41, giving you an initial hit plus four degrees of success, thus, two extra hits.
Full-Auto 'hits at' 65 so pass by 51, which is still only two sets of two degrees of success, generating two extra hits.
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Dark Heresy Errata wrote:Full Auto Burst, described on page 190, should grant an extra
hit for every degree of success instead of every two degrees of
success.
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Ahah.
*Rolls a d10*
Well in that case, the surplus hit on the heretek just makes him even more wounded (1 wound now, pretty close to critical).
Also... Did you actually take extra explosive collars with you on your person?
*Rolls a d10*
Well in that case, the surplus hit on the heretek just makes him even more wounded (1 wound now, pretty close to critical).
Also... Did you actually take extra explosive collars with you on your person?
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A quick lookup reveals you are indeed carrying them. I congratulate you on your foresight...
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Yeah that made more sense to me, sending out at least twice as many shots, should make for more hits. Anyhow, what's the interior look like as far as possible places for enemies to come from?Lancer wrote:Dark Heresy Errata wrote:Full Auto Burst, described on page 190, should grant an extra
hit for every degree of success instead of every two degrees of
success.
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Ask and ye shall find!
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Ajax is, indeed, carrying some too. Because you never know when you might want a portable remote-controlled guillotine.
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