Um, huge amounts of exposition is boring. The way characters who are incredibly stupid are supposed to be clever or respected is pretentious. The whole THEME of the game aspires to old-school scifi relevance (right down to oh noez keep the humans out) and doesn't measure up. It's okay to be pretentious if it works, but if you fuck up it makes you look more stupid. Poor old Mass Effect.Darth Onasi wrote:A plot hole here and there is hardly ground for calling it boring and pretentious.
Games are supposed to be fun, not GO THROUGH THE SAME 1M ELEVATOR LOADING TIME 50+ TIMES TO DO A FEW FEDEX QUESTS. Sorry, the Citadel was fucking boring. A) fedex quests. B) super long loading times, constantly. C) they trap you there for a while before you can even leave, to force you to watch D) exposition cutscenes. Is this the brilliant writing, y/n?Or you have the attention span of a humming bird. Sure, the Citadel cacn get a little samey after a while but it's not the borefest you make it out to be.
Oh sorry, wanting to kill everyone for a stupid semi-religious reason, looming on a screen and sounding the same as they outline their retarded plan for no reason reminds me of the Kohr-Ah. I guess I missed the excellent writing in this part? I actually think their motives were supposed to be deep and disturbing instead of hilariously cliched and hackneyed.And what similarity does Sovereign have to the Kohr-Ah apart from "lol kill everyone"?
If you're going to make comparisons to Starcon, the Reapers are more akin to the Eternal Ones in the shitstain known as Star Control 3.
Here's the difference.Wait wait wait, you blast Mass Effect then praise Planescape, king of all pretentious plots? Heh.
Planescape was pretenious, but it actually worked. The wordy fantasy text actually drove the game, and the characters existed in much greater immediacy than in Mass Effect. It wasn't just BANG BANG BANG BANG BANG wow alien reapers BANG BANG BANG BANG oh no ashley died BANG BANG BANG. Planescape had better writing that was more plot-meaningful and at the same time allowed much, much greater flexibility. This is superior to Mass Effect's largely meaningless fluff-dumps and almost entirely linear play. I don't even LIKE Planescape (I hate puzzles) but it's obviously got better writing than Mass Effect. They spent the whole game (and many fluffdumps) setting up the Krogan thing, and then it's just handwaved away by Shepard saying 'c'mon Wrex'. This is poor.
You can't defeat an opinion with an opinion. I can actually discuss my opinions and talk about why I hold them and attributes that inform them; people like you just say 'lol Planescape suxxxxx' and expect this to be as valuable as 'Mass Effect's writing contains features xyz which are poor or weak'.My point in that was to show that one's opinion on a game doesn't make it fact, regardless if you think of yourself as the primary judge of all quality.
Now I admit I played Mass Effect start to finish five times. That doesn't mean I have to defend it's stupidity, particularly not after having talked to other players who noticed the same 'hidden' plot in the subtext that was WAY BETTER than the horrible story we actually got.