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Coyote
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Post by Coyote »

Navy and Army up now, working on Air Force:




CAPITOL WARSHIPS: 1000 points allocated from 3000 point limit.

"Triton"-class Cruiser-Carrier (Nuclear Cruiser-Carrier; "Admiral Kuznetsov" look-alike) =16 pts.
5 flights of FA-18E Super Hornets (2 pts per flight = 10 pts)
2 EA-18G Growler EW (=.5 pts)
2 E2D Hawkeye-type AWACs (=.5 pts)
2 C2 Greyhound Air Tankers/Cargo planes (.5 pts)
2 MH-60 LAMPS-III helos =.5 pts
Ship + Planes = 28 points.

"Neptune"-class Amphib Assault (Nuclear Amphib Assault; "Wasp" look-alike) =16 pts.
Standard Complement:
8 AV-8B Harrier attack aircraft (2 pts per flight = 8 pts)
4 KA-50 Black Shark attack helicopters (2 pts per flight =2 pts)
12 MH-60 KnightHawk helicopters (2 pts per flight =6)
2 SH-60 Oceanhawk (ASW) (=.5 pts)
2 CH-53 Sea Stallion helicopters (=.5 pts)
2 MH-60 LAMPS-III (=.5 pts)
3 LCAC landers (2 pts per lander = 6 pts)
1 MEU (Marine Expeditionary Force = 5 pts)
Ship + Planes = 44.5 points.

"Kraken"-class Cruisers (Nuclear; "Ticonderoga" look-alike) =12 pts.
2 MH-60 LAMPS-III helos =.5 pts
Ship + Helos =12.5 pts.

"Raidaa"-class Destroyers ("Arleigh-Burke /Flight IIA" look-alike) =4 pts.
2 MH-60 LAMPS-III helos =.5 pts
Ship + Helos =4.5 pts.

"F100"-lass Frigates ("F100" look-alike) =2 pts.
1 MH-60 LAMPS-III helos =.25 pts
Ship + Helos =2.25 pts.

"Anuket"-class Corvettes (NATO-ized Russian "Tarantul" look-alike) =1 pt.

"Pegasus"-class Hydrofoils ("Pegasus"-class look-alike) =1 pt.

"Seahorse"-class Minesweepers ("Frankenthal"-class look-alike) =1pt.

"Victoria"-class SSKs ("Victoria"-class SSK look-alike) =2 pts.

"Seawolf"-class SSNs ("Seawolf"-class SSN look-alike) =4 pts.


"Provider"-class Replenishment ship, heavy ("Lews and Clark"-class look-alikes) =2 pts
2 MH-60 LAMPS-III helos =.5 pts
Ship + Helos =2.5 pts.

"Sustainer"-class Replenishment ship, light ("Type-404/Elbe"-class look-alikes) =2pts
1 MH-60 LAMPS-III helos =.25 pt
Ship + Helos =2.25 pts.

"Industrialist"-class Oiler ("Henry J. Kaiser"-class look-alike) =2pts
1 MH-60 LAMPS-III helos =1 pt
Ship + Helos =2.25 pts.

"Supply"-class Task Force Underway Replenishment ships ("Supply"-class look-alike) =4pts

"Onager"-class Oceangoing tug/recovery vessel ("USNS Apache T-ATF-172"-class look-alike) =2pts

"Hope"-class RO/RO Strategic Positioning ships ("USNS Bob Hope (T-AKR-300)"-class look-alike) =2pts

"Stalwart"-class Ocean surveillance ship ("Stalwart") =3pts.


CANISSIAN ROYAL NAVY:
4 "Triton"-class Carriers (x28) (112.0 pts)
4 "Neptune"-class Amphib Assault (x44.5) (178.0 pts)
10 "Kraken"-class Cruisers (x12.5) (125.0 pts)
40 "Raidaa"-class Destroyers (x4.5) (180.0 pts)
40 "F100"-class Frigates (x2.25) (90.0 pts)
30 "Anuket"-class Corvettes (x1) (30.0 pts)
30 "Pegasus"-class Corvette/Hydrofoils (x1)(30.0 pts)
6 "Seahorse"-class Minesweepers (x1) (6.0 pts)
14 "Victoria"-class SSKs (x2) (28.0 pts)
8 "Seawolf"-class SSNs (x4) (32.0 pts)

811.0 pts for combatants


2 "Provider"-class Supply ships (x2.5) (5.0 pts)
2 "Industrialist"-class oilers (x2.25) (4.5 pts)
4 "Supply"-class TFUR ships (x4) (16.0 pts)
6 "Sustainer"-class Supply ships (x2.25) (14.5 pts)
6 "Onager"-class Ocean tugs (x2) (12.0 pts)
6 "Hope"-class RO/RO (x2) (12.0 pts)
4 "Stalwart"-class Surveillance (x3) (8.0 pts)

72.0 pts for support ships


SEAL Team 1 = 4 points
SEAL Team 2 = 4 points
SEAL Team 3 = 4 points
SEAL Team 4 = 4 points

Marine Land based Training Brigade: 50 pts. (Amphib Infantry, Tanks, and Aircraft Training)


949.0 points spent/51.0 left of 1000 pts allocated.


==================================


The Canissian Army: 1000 pts allocated:


INFANTRY:
2 Infantry, Light Brigades: TNG: Legacy; KIT: Elite (x9 pts each) = 18 pts
6 Infantry, Light Brigades: TNG: Professional; KIT: Elite (x8 pts each) = 38 pts
6 Airborne Infantry Brigades: TNG: Elite (Rangers); KIT: Elite (x12 pts each) = 72 pts
10 Infantry Motorized Brigades: TNG: Professional; KIT: Elite (x10 pts each) = 100 pts
10 Infantry Mechanized Brigades: TNG: Professional; KIT: Elite (x11 pts each) = 110 pts
1 Infantry Motorized Brigade: TNG: Legacy; KIT: Elite (x11 pts) = 11 pts
1 Infantry Mechanized Brigade: TNG: Legacy; KIT: Elite (x12 pts) = 12 pts

361 pts on Infantry


ARMORED:
6 Light Armored Brigades: TNG: Professional; KIT: Elite (x9 pts each) = 54 pts
6 Airborne Armored Brigades: TNG: Legacy; KIT: Elite: (x12 pts each) = 72 pts
10 Medium/Cavalry Brigades: TNG: Professional; KIT: Elite (x11 pts each) = 110 pts
10 Heavy Armored Brigades: TNG: Professional; KIT: Elite (x12 pts each) = 120 pts
1 Medium/Cavalry Brigade: TNG: Legacy; KIT: Elite (x12 pts) = 12 pts
1 Heavy Armored Brigade: TNG: Legacy; KIT: Elite (x13 pts) = 13 pts


381 pts on Armored



AVIATION:
5 Attack Helicopter Brigades: TNG: Professional; KIT: Elite (x8 pts each) = 40 pts
5 Heliborne Assault Brigades: TNG: Professional; KIT: Elite (x10 pts each) = 50 pts
5 Tactical Strike: TNG: Professional; KIT: Elite (x11 pts each) = 55 pts
5 Tactical Transport: TNG: Professional; KIT: Elite (x11 pts each) = 55 pts
2 Tactical Transport: TNG: Elite; KIT: Elite (x14 pts each) = 28 pts
2 Heliborne Assault Brigades: TNG: Elite; KIT: Elite (x13 pts each) = 26 pts


254 pts on Aviation



Army: 996 total (4 points remain available)
Something about Libertarianism always bothered me. Then one day, I realized what it was:
Libertarian philosophy can be boiled down to the phrase, "Work Will Make You Free."


In Libertarianism, there is no Government, so the Bosses are free to exploit the Workers.
In Communism, there is no Government, so the Workers are free to exploit the Bosses.
So in Libertarianism, man exploits man, but in Communism, its the other way around!

If all you want to do is have some harmless, mindless fun, go H3RE INST3ADZ0RZ!!
Grrr! Fight my Brute, you pansy!
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Fingolfin_Noldor
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Post by Fingolfin_Noldor »

PeZook wrote:Figolfin, dude - PeZookia is very Slavic :D
Nah, you are poles, therefore not Slavic enough, in the eyes of the Shadows. Plus, you are Catholic, thus heretics. :lol:

And oh, Ouranos = Uranus. Just Greek. :P
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STGOD: Byzantine Empire
Your spirit, diseased as it is, refuses to allow you to give up, no matter what threats you face... and whatever wreckage you leave behind you.
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Karmic Knight
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Post by Karmic Knight »

My OOB.

The Vinish Royal Navy
1 - Deus ex machina Class Destroyer[DDG]
2 - Interventionist - Class Frigates [FFG(FFH)]
11 - Nirvana - Class missile boats [Corvette]
1 - Gray Fox - Class Attack Submarine [SSK]
3 - Supply - Class Fast Combat Support Ships [AOE]
2 - Trident - Class Replenishment Oiler [AO]
2 - Defender - Class Combat Stores Ship [AKE]
2 - Zoideberg Class Amphibious Assault Ship[LHD/LHA(Large)]
2 - L'Ator Class Landing Platform Dock[LPD/LSD]
1 - S.O.L. Class Tank Landing Ship[LST]

The Vinish Royal Air Force
24 - Gizmonic Institute MRF – 2000 “Falcon” [Lightweight 4th Gen]
32 – Gizmonic Institute ASF – 1 “Hawk” [3rd Gen]
6 – Gizmonic Institute IDS Fighter/Bomber “Vulture” [Tactical Bomber]
3 - Gizmonic Institute Stratotanker[Tanker]
6 – Gizmonic Institute AWAC System Planes [Light AWAC]
40 – Gizmonic Institute Jet-Trainers [Trainer ]
4 - Gizmonic Institute Cargo Transport Plane - 2[Strategic Transport ]
8 – Gizmonic Institute Cargo Transport Plane [Tactical Transport ]
32 – Gizmonic Light Marine Patrol Craft [Light Maritime Patrol]

The Vinish Royal Army
2 Brigades of Light Infantry (Professionally Trained and Armed)
2 Brigades of Motorized Infantry (Professionally Trained and Armed)
1 Brigade of Mechanized Infantry (Professionally Trained and Armed)
2 Armoured Brigades (Professionally Trained and Armed)
3 Heliborne Assault Groups (Professionally Trained and Armed)

Made using Genuine Interositer parts. (Beowulf's Air and Sea and Coyote's land)

Edit: forgot the landing craft.
This is an empty country and I am it's king, and I should not be allowed to touch anything.
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Zor
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Post by Zor »

Basically, i am thinking that if Zoria can not be an island about taking the Old SKZ Map and Cramming on that Forth Continent via what was the Southern coast that faced Saddamistan in the Original version of SD.net's world. Basically think India Geologically (including having a decent sized mountain Range on the Northern Coast) with a route near the southern coastline. Hopefully with a Player on the boarder

Rough over-veiw of the History of the United Kingdom of Zoria.

-Prehistory, various Neolithic tribes run about with at best rudementry agriculture
-Pagan Norse Colonization on northern Coast, Sucsess rather limited at first although they do establish themselves and become dominant by the Sixteenth century with waring city states and principalities of vikings
-Shroomanian discovery of Zoria aroung 1650, Establishment of a few trading forts after making a few alliances with Principalitie.
-Colonization begins by the Shroomanian Settlement Syndicate at a slow but continious build up by Shroomanian settlers over the next century and a Half getting a population of about 150,000 by 1800 while a sizable fraction
-Early 19th century, Shroomanian Government does some major Cockups and pisses off the natives and the Colonists, resulting in a Revolutionary war backed up by the, creation of the Kingdom of Zoria out of the Colonized area as a prominant revolutionary figure crowns himself king in a parliamentry Monarchy.
-Around 1850 to 1880, Zorian Wars of Unification where the Industrialized Zorian Kingdom unites the Divided and mostly undustrialized principalities and city states of Zoria under one banner. Principalities that submit get positions in an Upper house of Parliament while benifiting from things such as railways and education programs, while those who don't get carved up between the Principalities that do. Education programs are set up to promote Zorian Nationalism among the population.
-Stuff after 1900 is still being announced.

Zor
Last edited by Zor on 2008-08-12 08:47pm, edited 1 time in total.
HAIL ZOR! WE'LL BLOW UP THE OCEAN!
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Coyote
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Post by Coyote »

Ahh, at last.

The Royal Canissian Armed Forces





THE ROYAL NAVY:
------------------------------------------------------------------------------
The Royal Navy: 1000 points allocated:


"Triton"-class Cruiser-Carrier (Nuclear Cruiser-Carrier; "Admiral Kuznetsov" look-alike) =16 pts.
5 flights of FA-18E Super Hornets (2 pts per flight = 10 pts)
2 EA-18G Growler EW (=.5 pts)
2 E2D Hawkeye-type AWACs (=.5 pts)
2 C2 Greyhound Air Tankers/Cargo planes (.5 pts)
2 MH-60 LAMPS-III helos =.5 pts
Ship + Planes = 28 points.

"Neptune"-class Amphib Assault (Nuclear Amphib Assault; "Wasp" look-alike) =16 pts.
Standard Complement:
8 AV-8B Harrier attack aircraft (2 pts per flight = 8 pts)
4 KA-50 Black Shark attack helicopters (2 pts per flight =2 pts)
12 MH-60 KnightHawk helicopters (2 pts per flight =6)
2 SH-60 Oceanhawk (ASW) (=.5 pts)
2 CH-53 Sea Stallion helicopters (=.5 pts)
2 MH-60 LAMPS-III (=.5 pts)
3 LCAC landers (2 pts per lander = 6 pts)
1 MEU (Marine Expeditionary Force = 5 pts)
Ship + Planes = 44.5 points.

"Kraken"-class Cruisers (Nuclear; "Ticonderoga" look-alike) =12 pts.
2 MH-60 LAMPS-III helos =.5 pts
Ship + Helos =12.5 pts.

"Raidaa"-class Destroyers ("Arleigh-Burke /Flight IIA" look-alike) =4 pts.
2 MH-60 LAMPS-III helos =.5 pts
Ship + Helos =4.5 pts.

"F100"-lass Frigates ("F100" look-alike) =2 pts.
1 MH-60 LAMPS-III helos =.25 pts
Ship + Helos =2.25 pts.

"Anuket"-class Corvettes (NATO-ized Russian "Tarantul" look-alike) =1 pt.

"Pegasus"-class Hydrofoils ("Pegasus"-class look-alike) =1 pt.

"Seahorse"-class Minesweepers ("Frankenthal"-class look-alike) =1pt.

"Victoria"-class SSKs ("Victoria"-class SSK look-alike) =2 pts.

"Seawolf"-class SSNs ("Seawolf"-class SSN look-alike) =4 pts.




Maritime Reconnaissance:
12th Reconnaissance Wing: +3 points Support & Admin.= 51 points.
112th Maritime Recon Wing: P-3 Orion
2 Patrol Squadrons = 24 points

113th Maritime Recon Wing: S-3 Viking
4 Patrol Squadrons = 24 points



Support, Sustainment & Transport:
"Provider"-class Replenishment ship, heavy ("Lews and Clark"-class look-alikes) =2 pts
2 MH-60 LAMPS-III helos =.5 pts
Ship + Helos =2.5 pts.

"Sustainer"-class Replenishment ship, light ("Type-404/Elbe"-class look-alikes) =2pts
1 MH-60 LAMPS-III helos =.25 pt
Ship + Helos =2.25 pts.

"Industrialist"-class Oiler ("Henry J. Kaiser"-class look-alike) =2pts
1 MH-60 LAMPS-III helos =1 pt
Ship + Helos =2.25 pts.

"Supply"-class Task Force Underway Replenishment ships ("Supply"-class look-alike) =4pts

"Onager"-class Oceangoing tug/recovery vessel ("USNS Apache T-ATF-172"-class look-alike) =2pts

"Hope"-class RO/RO Strategic Positioning ships ("USNS Bob Hope (T-AKR-300)"-class look-alike) =2pts

"Stalwart"-class Ocean surveillance ship ("Stalwart") =3pts.




CANISSIAN ROYAL NAVY: Overall Structure--
4 "Triton"-class Carriers (x28) (112.0 pts)
4 "Neptune"-class Amphib Assault (x44.5) (178.0 pts)
10 "Kraken"-class Cruisers (x12.5) (125.0 pts)
40 "Raidaa"-class Destroyers (x4.5) (180.0 pts)
40 "F100"-class Frigates (x2.25) (90.0 pts)
30 "Anuket"-class Corvettes (x1) (30.0 pts)
30 "Pegasus"-class Corvette/Hydrofoils (x1)(30.0 pts)
6 "Seahorse"-class Minesweepers (x1) (6.0 pts)
14 "Victoria"-class SSKs (x2) (28.0 pts)
8 "Seawolf"-class SSNs (x4) (32.0 pts)

(Total 811.0 pts for combatants)


Maritime Reconnaissance:
12th Reconnaissance Wing (Total 51 points)


Support:
2 "Provider"-class Supply ships (x2.5) (5.0 pts)
2 "Industrialist"-class oilers (x2.25) (4.5 pts)
4 "Supply"-class TFUR ships (x4) (16.0 pts)
6 "Sustainer"-class Supply ships (x2.25) (14.5 pts)
6 "Onager"-class Ocean tugs (x2) (12.0 pts)
6 "Hope"-class RO/RO (x2) (12.0 pts)
4 "Stalwart"-class Surveillance (x3) (8.0 pts)

(Total 72.0 pts for support ships)


Speacial Operations:
SEAL Team 1 = 4 points
SEAL Team 2 = 4 points
SEAL Team 3 = 4 points
SEAL Team 4 = 4 points


Marine HQ & Training:
Marine Land based Training Brigade: 50 pts. (Amphib Infantry, Tanks, and Aircraft Training)


1000.0 points spent of 1000 pts allocated.






THE ROYAL ARMY:
------------------------------------------------------------------------------
The Canissian Army: 1000 pts allocated:


INFANTRY:
2 Infantry, Light Brigades: TNG: Legacy; KIT: Elite (x9 pts each) = 18 pts
6 Infantry, Light Brigades: TNG: Professional; KIT: Elite (x8 pts each) = 38 pts
6 Airborne Infantry Brigades: TNG: Elite (Rangers); KIT: Elite (x12 pts each) = 72 pts
10 Infantry Motorized Brigades: TNG: Professional; KIT: Elite (x10 pts each) = 100 pts
10 Infantry Mechanized Brigades: TNG: Professional; KIT: Elite (x11 pts each) = 110 pts
1 Infantry Motorized Brigade: TNG: Legacy; KIT: Elite (x11 pts) = 11 pts
1 Infantry Mechanized Brigade: TNG: Legacy; KIT: Elite (x12 pts) = 12 pts

361 pts on Infantry


ARMORED:
6 Light Armored Brigades: TNG: Professional; KIT: Elite (x9 pts each) = 54 pts
6 Airborne Armored Brigades: TNG: Legacy; KIT: Elite: (x12 pts each) = 72 pts
10 Medium/Cavalry Brigades: TNG: Professional; KIT: Elite (x11 pts each) = 110 pts
10 Heavy Armored Brigades: TNG: Professional; KIT: Elite (x12 pts each) = 120 pts
1 Medium/Cavalry Brigade: TNG: Legacy; KIT: Elite (x12 pts) = 12 pts
1 Heavy Armored Brigade: TNG: Legacy; KIT: Elite (x13 pts) = 13 pts


381 pts on Armored



AVIATION:
5 Attack Helicopter Brigades: TNG: Professional; KIT: Elite (KA-50)(x8 pts each) = 40 pts
5 Heliborne Assault Brigades: TNG: Professional; KIT: Elite (x10 pts each) = 50 pts
5 Tactical Strike: TNG: Professional; KIT: Elite (YA-10B)(x11 pts each) = 55 pts
5 Tactical Transport: TNG: Professional; KIT: Elite (x11 pts each) = 55 pts
2 Tactical Transport: TNG: Elite; KIT: Elite (x14 pts each) = 28 pts
2 Heliborne Assault Brigades: TNG: Elite; KIT: Elite (x13 pts each) = 26 pts


254 pts on Aviation



996 total (4 points avail)




THE CANISSIAN ROYAL AIR FORCE:
------------------------------------------------------------------------------
ROYAL aIR fORCE: 1000 points allocated:


5th Gen fighter limit: Imperium - 30 pts = 28 fighters (7 flights)
4th Gen fighters: Typhoon H-1A (single-seat air-superiority fighters) = weapons prioritized for air superiority role.
4th Gen fighters: Typhoon H-1B (two-seat strike fighters) = weapons prioritized for air-ground/Wild Weasel type role.
4th Gen fighters: Typhoon H-1C (single-seat air-intercept fighters) = weapons prioritized for high-alt bomber interception.


Canissian RAF Organization: (point cost given for 4th-Gen fighters)
1 Flight = 4 planes (2 pts)
3 Flights = 1 Squadron (6 points)
4 Squadrons = 1 Wing (24 points)



1st Air Superiority Command: 1st/2nd/3rd/4th Fighter Wings: Typhoon H-1A
4 Wings; 16 Air-Superiority Squadrons + 4 Admin & Support = 100 points


2nd Air Strike Command: 10th/11th/12th/13th Fighter Wings: Typhoon H-1B
4 Wings; 16 Strike Squadrons + 4 Admin & Support = 100 points


3rd Air Interception Command: 20th/22nd/23rd/24th Fighter Wings: Typhoon H-1C
4 Wings; 16 Interceptor Squadrons + 4 Admin & Support = 100 points


90th "Blackrazors" Fighter Wing (Independent Command) = 28 pts. + 4 pts. Admin & Support = 32 pts.
1st Squadron: 12 F-22s = 12 pts.
2nd Squadron: 12 F-22s = 12 pts.
Alpha Training Sqdn: 4 F-22s = 4 pts.


100th Fighter Wing: Training Command: +4 points Admin.= 100 points.
101st Training Wing: Typhoon T-1B
4 Two-Seat Training Squadrons = 24 points

102nd Training Wing: Typhoon T-1B
4 Two-Seat Training Squadrons = 24 points

103rd Aggressor Wing: JAS-39
4 Aggressor Squadrons = 24 points

104th Aggressor Wing: F-16C
4 Aggressor Squadrons = 24 points


Fighters: 432 points




Tactical Bombers:
50th Attack Wing: +6 points Support & Admin.= 150 points.
51st Attack Wing: A-10A
4 Close-Attack Fighter-Bomber Squadrons = 24 points

52nd Attack Wing: YA-10B "Nightstrikers"
4 All-Weather Close-Attack Fighter-Bomber Squadrons = 24 points

63rd Attack Wing: FB-111B
4 Long-Range Tactical Strike Squadrons = 48 points

64th Attack Wing: FB-111B
4 Long-Range Tactical Strike Squadrons = 48 points


Tactical Bombers: 148 points
(582 TOTAL)



ROYAL STRATEGIC AEROSPACE COMMAND:

Strategic Bombers:
1070th Bomb Wing: +8 points Support & Admin.= 200 points.
1071st Bomb Wing: B-1B
4 Long-Range Strategic Bomber Squadrons = 48 points

1072nd Bomb Wing: B-1B
4 Long-Range Strategic Bomber Squadrons = 48 points

1073rd Bomb Wing: B-1R
4 Long-Range Strategic Bomber Squadrons = 48 points

1074th Bomb Wing: B-1R
4 Long-Range Strategic Bomber Squadrons = 48 points


Tactical Bombers: 200 points
(782 TOTAL)


Strategic Airlift/Transport:
200th Air Transport Wing: +5 points Support & Admin.= 125 points.
201st Transport Wing: C-17A
4 Long-Range Strategic Transport Squadrons = 24 points

202nd Transport Wing: C-17A
4 Long-Range Strategic Transport Squadrons = 24 points

203rd Transport Wing: C-5M
4 Long-Range Strategic Transport Squadrons = 24 points

204th Transport Wing: C-5M
4 Long-Range Strategic Transport Squadrons = 24 points

205th Heavy Airlift Wing: WALRUS Ultra Heavy Lift Utility Aeroscraft (UHLUA)
4 Long-Range Strategic Preposition Airborn RO/RO = 24 Points


Strategic Transport: 125 points
(907 total)




Strategic Support and Reconnaissance:
300th Strategic Support Wing: +8 points Support & Admin.= 100 points.
301st Airborne Tanker Wing: KC-135R
2 Airborne Tanker Squadrons = 24 points

301st Air Control Squadron: E-3G Sentry
6 AWACS aircraft +1 TC-18E Trainer = 22 points

302nd Air Control Squadron: E-8C JSTARS
6 JSTARS aircraft +1 TE-8A Trainer = 17 points

303rd Air Control Squadron: E-6B Mercury
6 E-6B Looking Glass Airborn Command Posts = 12 points

777th Strategic Reconnaisance Wing: SR-71A
1 Flight of 4 Long-Range, High-Altitude Strategic Reconnaissance Aircraft +1 Training Simulator = 10 points


Strategic Support & Reconnaissance: 93 points



1000 Points used of 1000 allocated; 0 points remain.
Something about Libertarianism always bothered me. Then one day, I realized what it was:
Libertarian philosophy can be boiled down to the phrase, "Work Will Make You Free."


In Libertarianism, there is no Government, so the Bosses are free to exploit the Workers.
In Communism, there is no Government, so the Workers are free to exploit the Bosses.
So in Libertarianism, man exploits man, but in Communism, its the other way around!

If all you want to do is have some harmless, mindless fun, go H3RE INST3ADZ0RZ!!
Grrr! Fight my Brute, you pansy!
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PeZook
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Post by PeZook »

I'd call Coyote crazy, but I'm the one who ran out of space in his history post, so... ;)
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JULY 20TH 1969 - The day the entire world was looking up

It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
- NEIL ARMSTRONG, MISSION COMMANDER, APOLLO 11

Signature dedicated to the greatest achievement of mankind.

MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
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Raj Ahten
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Post by Raj Ahten »

Sea Skimmer, I note from your order of battle that you have very heavy tank units. Just what sorts of monstrosities do they field?
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phongn
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Post by phongn »

Raj Ahten wrote:Sea Skimmer, I note from your order of battle that you have very heavy tank units. Just what sorts of monstrosities do they field?
For all we know a heavy tank for him might be an MBT for everyone else.
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Raj Ahten
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Post by Raj Ahten »

phongn wrote:
Raj Ahten wrote:Sea Skimmer, I note from your order of battle that you have very heavy tank units. Just what sorts of monstrosities do they field?
For all we know a heavy tank for him might be an MBT for everyone else.
Well given that he deployed nuclear bulldozer's last time,it is a strong possibility that something special might be deployed this time around as well.
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Post by RogueIce »

Raj Ahten wrote:Sea Skimmer, I note from your order of battle that you have very heavy tank units. Just what sorts of monstrosities do they field?
That's my main gripe with Coyote's system: what kind of kit makes out "elite" for instance? How many tanks are in your brigade? Etc.

I think people should at least try and clarify that. I mean if nothing else say how many tanks/IFVs/whatever are in a company. Then say how many companies you have in your BNs, and so on up the line. You don't have to do the math yourself (though it'd be nice :wink: ) but at least give us some kind of guideline.

I mean, one of Raj's "brigades" may be different than what Coyote has in mind for his. How are we supposed to know unless you tell us?
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Post by Sea Skimmer »

Raj Ahten wrote:Sea Skimmer, I note from your order of battle that you have very heavy tank units. Just what sorts of monstrosities do they field?
The abortive real life Soviet IS-7 tank (weight 68 metric tons) upgraded with reactive armor, newer but not ultra modern fire control and more machine gun ammo storage, increasing weight to about 71 metric tons or about 78.1 short tons. That’s about 7 tons heavier then the newest and bestest M1 Abrams with long life tracks. Japanistan calls it very heavy mainly because well… by any standard the Abrams is very heavy already, and Japanistans own tanks are mostly in the range of 50 tons or even less. The primary purpose of these tanks is breaking through heavy infantry defenses in urban areas, not battling other tanks. More such Very Heavy regiments will be under Centrally Controlled Supporting Assets, but it’s not a common vehicle, perhaps 200 total have been upgraded in the whole army. A very heavy tank regiment is much smaller then a normal tank regiment, and also has a few old assault guns attached for support.

Link on the IS-7
http://www.battlefield.ru/content/view/39/50/lang,en/
Raj Ahten wrote: Well given that he deployed nuclear bulldozer's last time,it is a strong possibility that something special might be deployed this time around as well.
Na…. I figure it’s only fair that I develop the nuclear powered vehicles completely in game. Course that doesn’t mean I won’t use surplus IS-7s for conversion into nuclear motive power technology demonstrators.

As for numbers of vehicles in units ect…. I’ll be posting tables to organization and equipment for ALL my different types of units later on. But pretty much everything is going to be based on Soviet and North Korean practices.
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Post by Raj Ahten »

Sea Skimmer wrote:
Raj Ahten wrote:Sea Skimmer, I note from your order of battle that you have very heavy tank units. Just what sorts of monstrosities do they field?
The abortive real life Soviet IS-7 tank (weight 68 metric tons) upgraded with reactive armor, newer but not ultra modern fire control and more machine gun ammo storage, increasing weight to about 71 metric tons or about 78.1 short tons. That’s about 7 tons heavier then the newest and bestest M1 Abrams with long life tracks. Japanistan calls it very heavy mainly because well… by any standard the Abrams is very heavy already, and Japanistans own tanks are mostly in the range of 50 tons or even less. The primary purpose of these tanks is breaking through heavy infantry defenses in urban areas, not battling other tanks. More such Very Heavy regiments will be under Centrally Controlled Supporting Assets, but it’s not a common vehicle, perhaps 200 total have been upgraded in the whole army. A very heavy tank regiment is much smaller then a normal tank regiment, and also has a few old assault guns attached for support.

Link on the IS-7
http://www.battlefield.ru/content/view/39/50/lang,en/
Raj Ahten wrote: Well given that he deployed nuclear bulldozer's last time,it is a strong possibility that something special might be deployed this time around as well.
Na…. I figure it’s only fair that I develop the nuclear powered vehicles completely in game. Course that doesn’t mean I won’t use surplus IS-7s for conversion into nuclear motive power technology demonstrators.

As for numbers of vehicles in units ect…. I’ll be posting tables to organization and equipment for ALL my different types of units later on. But pretty much everything is going to be based on Soviet and North Korean practices.
Damn. Well, I wouldn't want to fight one of those with just an RPG, that's for sure. I suppose it wouldn't stand up too well against the latest ATGM's with tandem warheads and top attack modes, but then again, nothing really does.
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Post by Karmic Knight »

Sea Skimmer, what continent are you going to be on, so I can edit my list accordingly?
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Post by Sea Skimmer »

Tentatively I’d say the old continent since while I can be very flexible with my history, it is very old, and the new continent doesn’t have enough to overrun anyway.
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Post by Coyote »

RogueIce wrote:
Raj Ahten wrote:Sea Skimmer, I note from your order of battle that you have very heavy tank units. Just what sorts of monstrosities do they field?
That's my main gripe with Coyote's system: what kind of kit makes out "elite" for instance?
I thought I had put it out that the levels of equipment corresponded to eras/tech generations.... so "elite" would be the latest & greatest, like 1995+, all the way down to Warlord Horde, using Gen-I refit Shermans, T-54s, T-34s, etc...

How many tanks are in your brigade? Etc.
Ahh, hell, that's right-- Western platoons center around four vehicles whereas Pact platoons had three.

I made my Brigades based on Western style brigades, four per platoon and 13-man squads.

I think people should at least try and clarify that. I mean if nothing else say how many tanks/IFVs/whatever are in a company. Then say how many companies you have in your BNs, and so on up the line. You don't have to do the math yourself (though it'd be nice :wink: ) but at least give us some kind of guideline.

I mean, one of Raj's "brigades" may be different than what Coyote has in mind for his. How are we supposed to know unless you tell us?
I have a post I'll put up tomorrow that outlines how much of everything is where.
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Post by Sea Skimmer »

Raj Ahten wrote: Damn. Well, I wouldn't want to fight one of those with just an RPG, that's for sure. I suppose it wouldn't stand up too well against the latest ATGM's with tandem warheads and top attack modes, but then again, nothing really does.
That’s pretty much the jist of it, and both top attack and heavy anti tank missiles are hard to employ in a close range urban battle. The main point of the tank though is simply that it has a 14.5mm coax and a 130mm naval gun for armament. That gun fires a very powerful 75lb HE-FRAG shell, since it was designed as a naval weapon and not a high velocity anti tank gun. In comparison the standard HE-FRAG shell for Soviet 125mm tank guns weighs about 51.3lb and the US M830 120mm HEAT shell (the US doesn’t have a real 120mm general purpose HE round in service) weighs just 29.8lb
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Post by Coyote »

Hmmm... I'm going to flesh out some of the details of my forces. Things like "elite kit" and "professional", etc, obviously need to be explained as well as what exactly is in my brigades (note-- it does, in fact, include things like Engineers & Intel & all that... look at "Brigade Combat Teams" in Wiki for an idea of what I based it all on).

But exactly what type of Engineer equipment, and so on, will be necessary (since I noted Skim detailed where he had, for example, pontoon bridges and the like specifically).

Also, what about fixed air defense batteries?
Something about Libertarianism always bothered me. Then one day, I realized what it was:
Libertarian philosophy can be boiled down to the phrase, "Work Will Make You Free."


In Libertarianism, there is no Government, so the Bosses are free to exploit the Workers.
In Communism, there is no Government, so the Workers are free to exploit the Bosses.
So in Libertarianism, man exploits man, but in Communism, its the other way around!

If all you want to do is have some harmless, mindless fun, go H3RE INST3ADZ0RZ!!
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Post by Fingolfin_Noldor »

Coyote wrote:Hmmm... I'm going to flesh out some of the details of my forces. Things like "elite kit" and "professional", etc, obviously need to be explained as well as what exactly is in my brigades (note-- it does, in fact, include things like Engineers & Intel & all that... look at "Brigade Combat Teams" in Wiki for an idea of what I based it all on).

But exactly what type of Engineer equipment, and so on, will be necessary (since I noted Skim detailed where he had, for example, pontoon bridges and the like specifically).

Also, what about fixed air defense batteries?
Could you post your point system on the "Build your country" thread as well?
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Post by Zor »

One thing that we should work out is economics. I have two questions that you guys need to adress

1-What Economic Model you are using? I was going to go with a rather convetional Market economy with social programs model and Stas will likely go with a more Soviet Union style command economy with a few Market elements model, but what of you?

2-What is the basis of your economy? What manufacturing do you have? What resources do you posses? What crops to you grow? and so on.

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Post by A-Wing_Slash »

The Republican Commonwealth of Habadaba

Habadaban Defense Force:

Hadababan Naval Defense Force

8x DDG (32pts)
12x FFG (24pts)
12x Corvette (12pts)
4x SSK (8pts)

1x LHA, small (6pts)
1x LST (2pts)
1x AKE (2pts)
1x AO (2pts)

Hadababan Air Defense Force

144x F-18E (72pts)
12x A-10 (3tps)
8x S-3 (4pts)

4x E-2 (4pts)
8x C-130 (4pts)
2x KC135 (2pts)

Hadababan Military Defense Force

Air Cavalry Brigade (9pts, 4+2+3)
- 2x 900 Trooper Air Cavalry Regiment
Amphibious Assault Brigade (13pts, 2/3 of Beowulfs exemplar MEF)
- 2x 900 Marine Amphibious Assault Regiment

2x Patriot Air Defense Artillery (4pts)
1x S-300 Air Defense Artillery (3pts)

206 Points Total

I used Coyote's Legos for the Air Cav, and Beowulfs examples for the Marines. I'm not that knowledgable about all the ins and outs of military hardware and logistics, so if someone sees something obvious wrong with my list, like an adequate number of resupply ships or tankers or helicopters, and points it out, I would greatly appreciate it.

Is it possible for me to be on a small island, or a chain of even smaller islands, rather than a mainland? I have a couple busy days ahead of me but I will try to post some stuff about my nation's society and history, and flesh out this oob.
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Post by Grand Moff Yenchin »

I think I'll kind of make myself (Kingdom of Serenity) an island near the 4th continent, this way my history can be tied easily to my nation joining the MESS around WWII.
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Post by Sea Skimmer »

I’ve gotten my basic divisional TO&E up for people to look at, brigades, regiments and battalions are going to wait until after I get the Air Force and Navy Done. Also before anyone even asks, yes I have a lot of airborne forces, but what I don’t have is anything like the airlift to move them all at once, so in practice airborne units serve mainly as elite infantry.
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Post by Fingolfin_Noldor »

Sea Skimmer wrote:I’ve gotten my basic divisional TO&E up for people to look at, brigades, regiments and battalions are going to wait until after I get the Air Force and Navy Done. Also before anyone even asks, yes I have a lot of airborne forces, but what I don’t have is anything like the airlift to move them all at once, so in practice airborne units serve mainly as elite infantry.
Just a question, since everyone missed the question I asked a page or two ago, how many C-17 or An-124 will it take to cart around 30 BMP-3s or LAV III?

Has there been any precedent for airbourne forces being equiped with MBTs? :?
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Post by Siege »

Zor wrote:1-What Economic Model you are using? I was going to go with a rather convetional Market economy with social programs model and Stas will likely go with a more Soviet Union style command economy with a few Market elements model, but what of you?
Rampant capitalism, of course! The city-state itself is run as a company, and possesses significant amounts of stocks of San Dorado's biggest industries. In turn, most of the CEOs of those industries sit on the Board of Directors, making the whole affair rather incestuous. San Dorado is as libertarian as it can get away with without collapsing into utter anarchy (though some would say this has already happened, of course).

2-What is the basis of your economy? What manufacturing do you have? What resources do you posses? What crops to you grow? and so on.
We're a city-state; we don't grow much of any food at all.

Main sources of income for San Dorado would be some mining operations in the Kirkwood Mountains; off-shire oil drilling; petrochemical processing and refining; construction; heavy industry; electrical machinery and equipment; a ton of sweatshops and other assorted cheap labour; we're a safehaven for investors due to Switzerland-style banking secrecy; the city-state is a major transit point for Frequesuan import and export (by sea, land and air); oh, and of course a not-inconsiderable amount of weapons production and subsequent trafficking.

EDIT: I've decided to leave my OOB as it is. By Coyote's system I could conceivably have a slightly larger force, but I'm fine with what I've got and I'll compensate any shortfalls with ridiculously gung-ho Citidef units. A bunch of weekend warriors flying modded civilian choppers whilst blasting rock 'n' roll over the landscape will be more than adequate to deal with my immediate rag-tag neighborhood, leaving the small army I've got to muck about in the rest of the world :).
Last edited by Siege on 2008-08-13 01:06pm, edited 6 times in total.
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Post by PeZook »

Zor wrote: 1-What Economic Model you are using? I was going to go with a rather convetional Market economy with social programs model and Stas will likely go with a more Soviet Union style command economy with a few Market elements model, but what of you?
A regulated free market system, somewhat top-heavy, with the public sector having a monopoly on power generation, water supply, railways and transport infrastructure like airports.
Zor wrote:2-What is the basis of your economy? What manufacturing do you have? What resources do you posses? What crops to you grow? and so on.

Zor
I was thinking heavy industry and mining, and as for resources: oil, coal, varous metals like bauxites, iron, zinc and copper. I'm toying with declaring uranium, but it will be more fun if we have to secure supply from elsewhere :D

All standard Temperate crops are grown in PeZookia, too. Some exotic ones like rice exist as well, but it's mostly wheat, rye,beans, etc.
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