It's Time for Another Spore Thread. Again.

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Stark
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Post by Stark »

Darth Ruinus wrote:What? That's pretty gay, you'd think they would have realized that people would have wanted to make creatures with odd numbers of arms or legs.
Of all the things in Spore to declare 'gay'... jesus. What's with people complaining about completely irrelevant or practical things, and ignoring actual, real problems?

If the dynamic animation thingo in Spore actually works in a game context, that's quite cool - complaining about zomg no odd limbs is just ignoring that.
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Post by loomer »

Yeah, they actually had to cut the legs thing because of animation constraints (though you still can have odd numbers, you just have to place them on the line of symmetry)
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Post by Darth Ruinus »

Stark wrote:Of all the things in Spore to declare 'gay'... jesus. What's with people complaining about completely irrelevant or practical things, and ignoring actual, real problems?
I haven't been following Spore (or whatever technical discussions surround it) so what are the actual, real problems?
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Post by Stark »

LOL

Oh dear.

How about we just wait for it to come out, and then we can have a 'Spore Hype Retrospective'? :D

I just find it awesome that people will shut me down for making explicit, rational and obvious criticisms of a game, but others just cruise around saying 'zomg why isn't their technical triumph MORE OF A TRIUMPH'. :lol:
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Post by Darth Ruinus »

You mean your comment where you said it basically looks like a bunch of simple flash games linked together?
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Post by Invictus ChiKen »

Hotfoot wrote:Fair enough, it's still a stupid move on their part.

Seriously, who else is getting tired of being promised the world by game devs? Will Wright and Peter Molenuex are particularly heinous here.
Agreed. I was on the Fable board and the moron was promising shit that wasn't in there even after the game went gold!

If I have a better comp however I might just give this a try.

PS: E.V.O. rocked!
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Post by Stark »

Darth Ruinus wrote:You mean your comment where you said it basically looks like a bunch of simple flash games linked together?
I was thinking more along the lines of having more cut features and 'reimagined' sections than I could count, and aside from the creature editor, it's almost entirely an unknown quantity. Being a 'good idea' doesn't make a game good, Spore fanboys aside.

However, if their procedural animation stuff works ingame (ie, not just in the editor) with complex custom creatures, that's pretty impressive. A game can be a massively disappointing step down from absurdly over-optimistic claims and still have good features, you know.
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Post by Darth Ruinus »

Stark wrote:I was thinking more along the lines of having more cut features and 'reimagined' sections than I could count,
Doing some quick searches and questions to my little bro (who is interested in this game more than I am) I hear there was some type of stage in the game where you would create your solar system by manipulating gravity or something like that. Plus, some cellular stage was taken out?

Well, thats not really a problem, I mean, if the stages weren't completed or didn't work right, then they should be cut.
However, if their procedural animation stuff works ingame (ie, not just in the editor) with complex custom creatures, that's pretty impressive. A game can be a massively disappointing step down from absurdly over-optimistic claims and still have good features, you know.
Yes, that is true. Though, I saw a demo or something a while back, and the procedural thing was working there (he made some animal that had a hand on its tail) though the mating animation was basically just one of the creatures above the other. The game looks simplistic though, from the demo. (Though he was just breezing through it to demonstrate each stage.)

That was a long time ago though, so, it might have gotten better or worse. I dont think the game is going to be OMG the awesome, but I just hope it will be fun. It can be simplistic and fun.
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Post by Molyneux »

Invictus ChiKen wrote:
Hotfoot wrote:Fair enough, it's still a stupid move on their part.

Seriously, who else is getting tired of being promised the world by game devs? Will Wright and Peter Molenuex are particularly heinous here.
Agreed. I was on the Fable board and the moron was promising shit that wasn't in there even after the game went gold!

If I have a better comp however I might just give this a try.

PS: E.V.O. rocked!
Yes, yes it did!

And you can easily have an odd number of limbs - it just links them together, makes sense to me from an ease-of-programming perspective. So if you give him six pairs of arms, and he punches, he'll punch with all six right arms at the same time - or if you have three arms, it'll move two of them linked together, with the third independent.

Of course, it could function differently in the actual game. This is just the creator. A minor quibble for me either way.
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Post by Admiral Valdemar »

Odd limb numbers? Please. Evolution doesn't do that shit, because it doesn't work. I'd much rather they spent those precious seconds implementing that retarded feature on something else, such as apologising to the world for getting its hopes up about this project that is likely going to be another excuse for a game developer's retroactive abortion.
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Post by loomer »

What's really amusing is that a feature they had to drop is actually still in the game, courtesy of a glitch! Maxis looked at creatures made using the asymmetry glitch and a bunch of others, went 'hey, that's pretty cool' and stated that because it's completely harmless they're not going to patch it out.

Now if only all the other cut features were like that too.
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Post by Molyneux »

loomer wrote:What's really amusing is that a feature they had to drop is actually still in the game, courtesy of a glitch! Maxis looked at creatures made using the asymmetry glitch and a bunch of others, went 'hey, that's pretty cool' and stated that because it's completely harmless they're not going to patch it out.

Now if only all the other cut features were like that too.
Waaaitasecond. What asyymmetry glitch?
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Post by Ohma »

Uh oh, looks like I have to hate Spore now because apparently those mean ol' 'militant' atheists don't like it.

Link to hilariously misleading Eurogamer article.

And the Q&A the gamer community's been throwing a hissy fit over:
Eurogamer: You describe yourself as an atheist; take the so-called militant atheists like Richard Dawkins and Christopher Hitchens, who see faith uniformly as a bad, negative and dangerous thing. Do you see it more benignly, even if you don't necessarily believe?

Will Wright: Oh, I definitely see it more benignly. I see a lot of benefit and danger in religion like anything[...] I think our bigger fear was that we didn't want to offend any religious people; but looking at the discussion that unfolded from this thing, what we had was a good sizeable group of players that we might call militant atheists, and the rest of the players seemed very tolerant, including all of the religious players.

And most of the atheists were very tolerant as well. I didn't expect to hit hot buttons on the atheist side as much; I expected it on the religious side. But so far I've had no critical feedback at all from anybody who is religious feeling that we were misrepresenting religion or it was bad to represent religion in the game. It was really the atheists!

We have a number of team members that are pretty religious. And so in design, on the team, in our small, little microcosm of players out there, we tried our best to make sure we weren't overtly offending any religious people, but yet we wanted to include the idea, the concept of religion in the game.
Yeah, those darn atheists with their, uhh...wait, what did this have to do with atheists other than that hilariously biased question and misleading article?

EDIT: Not to mention that there is no outcry about this anywhere save the gameblogosphere. :lol:
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Post by Admiral Valdemar »

If it was going to not offend the religious folk who would be offended by this type of game, then it'd be a simple matter of having a game that simply starts by you filling in all the details of your world, ecosphere and society beforehand.

And presto, it all comes about instantly. Like a bloody base in some RTS game with pre-built bases. What an utterly pointless folly that would be.
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Post by loomer »

It's coming. Ten days for you Yanks.

For me? Only seven.

This commences the daily bump until I retreat from society on release day.
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Post by Molyneux »

loomer wrote:It's coming. Ten days for you Yanks.

For me? Only seven.

This commences the daily bump until I retreat from society on release day.
Fuckin' A, I'm setting aside the cash for it from this coming paycheck!
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Post by loomer »

I preordered the Galactic Edition the other day. I'm a tool, I know.

But a one hundred page manual? That's worth it. I miss the days of big, chunky handbooks you could sit and smell while the game installed.
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Post by loomer »

Breaking news for my fellow Kangaroo fuckers.

Spore's Galactic Edition is apparently being released tomorrow by EBGames.
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Post by loomer »

I picked it up.

It is currently almost done installing. If I vanish, this is why.
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Post by Molyneux »

loomer wrote:I picked it up.

It is currently almost done installing. If I vanish, this is why.
Oh, come on, man! You have to at least give us a preliminary thumbs-up or thumbs-down!
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Post by loomer »

It gets a full thumbs up. Not the perfect game by any stretch, but very enjoyable.
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Post by Stark »

Wow, I'm totally swayed by this one-line review from a frothing fanboy. I'll go buy it now! :lol:
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Post by loomer »

I'm not a frothing fanboy.

I'm the fanboy who bought three copies - one to play, one to masturbate on, and one to freebase.

I will admit, though, that it's only fun as a 'toy' rather than an actual game, and the Sporepedia needs work.
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Post by PeZook »

Well? Can we finally hear something more concrete? :D
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Post by loomer »

The game itself really is just that. It's a series of toys, some better than others (I quite enjoyed cell and creature, even though they're rather irritating in places and cell is too short). Tribe and civ are very basic and rather irritating, and Space has potential...

Which will need an expansion pack to flesh out. We basically got 'Spore: the Core Platform' instead of 'Spore: the Game'. So don't go in expecting the best thing ever, just go in to kill some hours, have some fun, and make some stuff in the editors.

Again, for everyone who missed it, my Sporepedia is LLJKLoomer so if you want to have a look at some shitty vehicles/buildings/creatures, go ahead. I do have to warn you though, the game uploads copies of your creature at pretty much every time you make a minor or major change so it'll get cluttered quick.
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