Empire Total War: naval combat gameplay video
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- The Vortex Empire
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you know every time I see this thread, in the context of this web board, I get the thought that somehow Total War and Lucasarts have made a deal....
so how long does it take to build a Stardestroyer?
what's the training time for an AT-AT?
so how long does it take to build a Stardestroyer?
what's the training time for an AT-AT?
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Why do people use this as secret code for 'I think it looks good'? I mean, this IS CA and we all saw the finely-tuned efficient code that was in M2:TW, but honestly.The Vortex Empire wrote:Holy shit, I need to upgrade my computer.
However, I consider CA's hackjob style of development makes them too professional and skilled to make a Star Wars game based on anything but Lego.
I think you are underestimating the modding community of total war.Darth Wong wrote:Confederate Ironclad, perhaps. That's just a wooden ship with an iron skin, and only the Union ironclads had turrets. A real battleship, on the other hand, would require some pretty huge alterations to the system. I seriously doubt there's a facility already built into the game for shipboard guns to rotate on turrets.ray245 wrote:I've ask a few members of the CA development team down there...well they seems to think that a ironclad mod is possible.phongn wrote: Do you seriously thing the engine would be capable of modeling that?
I mean they even manage to make a Napoleanic era mod for RTW.
And moreover, the development team has mentioned that this game will be the most mod friendly game.
Hopefully, it will allow us to play mods from different eras.
Texture swap /= order of magnitude scale difference.ray245 wrote:I think you are underestimating the modding community of total war.
Muskets = javelins with different effects. Wow, I'm blown away.ray245 wrote:I mean they even manage to make a Napoleanic era mod for RTW.
What the fuck are you talking about? 'The most mod-friendly game'? WTF does that mean? They can externalise all they want, if the game doesn't support 5000m ranges, modern naval combat would look retarded.ray245 wrote:And moreover, the development team has mentioned that this game will be the most mod friendly game.
By which I mean 'like every RTS ever', heh.
It will - it's just unlikely to be able to scale up to modern naval combat, or even 30s naval combat. I can't see any technical reason not to have stuff like Warrior or Gloire, but stuff like Tsushima might be somewhat outside the scale unless you start fudging. Not many people are into mid 19th-century naval design experimentation, so I doubt we'll see any turret ships mods.ray245 wrote:Hopefully, it will allow us to play mods from different eras.
Assuming the engine isn't a massively inefficient pile of bugs, of course.
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The fact that they can make it doesn't mean it will necessarily work very well.ray245 wrote:I think you are underestimating the modding community of total war.
I mean they even manage to make a Napoleanic era mod for RTW.
That would be nice, since M2TW was actually more of a pain to modify than RTW was.And moreover, the development team has mentioned that this game will be the most mod friendly game.
For thousands of years, combat occurred at fairly close ranges, between groups of men arranged in tight formations. The Total War engine works pretty well for that kind of combat. Trying to take it to WW1 and beyond is, however, a complete waste of time.Hopefully, it will allow us to play mods from different eras.
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http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
"I do not believe Russian Roulette is a stupid act" - Embracer of Darkness
"Viagra commercials appear to save lives" - tharkûn on US health care.
http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
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Honestly, realistic combat just in World War II would be quite boring. Considering the sheer distance between ships, any attacks would look, from your point of view, like a puff of smoke and flash on the horizon before a shell crashes down on deck, as opposed to battleships and destroyers getting to near-collision distance and opening up at point-blank range, which is a painfully stupid idea anyways.
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The Supreme Commander engine could actually work pretty well, because its easy-zooming huge-scale interface allows you to portray combat at very long range without difficulty. But that may also be part of the reason Supreme Commander lacks a certain liveliness and personality that other games have. In order to give the game personality, they had to invent ridiculously gigantic super-scale "experimental" units (with no more range than regular units) so they would look large even on a giant-scale map.chitoryu12 wrote:Honestly, realistic combat just in World War II would be quite boring. Considering the sheer distance between ships, any attacks would look, from your point of view, like a puff of smoke and flash on the horizon before a shell crashes down on deck, as opposed to battleships and destroyers getting to near-collision distance and opening up at point-blank range, which is a painfully stupid idea anyways.
"It's not evil for God to do it. Or for someone to do it at God's command."- Jonathan Boyd on baby-killing
"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
"I do not believe Russian Roulette is a stupid act" - Embracer of Darkness
"Viagra commercials appear to save lives" - tharkûn on US health care.
http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
"you guys are fascinated with the use of those "rules of logic" to the extent that you don't really want to discussus anything."- GC
"I do not believe Russian Roulette is a stupid act" - Embracer of Darkness
"Viagra commercials appear to save lives" - tharkûn on US health care.
http://www.stardestroyer.net/Mike/RantMode/Blurbs.html
Er, WW2 naval ranges weren't quite that extreme, and there's always fun to be had with destroyer-launched torpedo salvos and close-range fighting at nightchitoryu12 wrote:Honestly, realistic combat just in World War II would be quite boring. Considering the sheer distance between ships, any attacks would look, from your point of view, like a puff of smoke and flash on the horizon before a shell crashes down on deck, as opposed to battleships and destroyers getting to near-collision distance and opening up at point-blank range, which is a painfully stupid idea anyways.
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Well, battleships with radar guided fire control could hit at extreme ranges, but that was rare, to say the least.phongn wrote:Er, WW2 naval ranges weren't quite that extreme, and there's always fun to be had with destroyer-launched torpedo salvos and close-range fighting at nightchitoryu12 wrote:Honestly, realistic combat just in World War II would be quite boring. Considering the sheer distance between ships, any attacks would look, from your point of view, like a puff of smoke and flash on the horizon before a shell crashes down on deck, as opposed to battleships and destroyers getting to near-collision distance and opening up at point-blank range, which is a painfully stupid idea anyways.
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Your spirit, diseased as it is, refuses to allow you to give up, no matter what threats you face... and whatever wreckage you leave behind you.
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