Star Wars RPG: D6 or d20?

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Utsanomiko
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Post by Utsanomiko »

Oh yeah, the system for gaining experience in D6 was great, too. How much you would improve each session depended solely on how well you role-played, rather than being just a matter of how quickly, like in D20.

D20, being level-based, meant that you'd go around whacking lone kobolds for weeks and then one day *BOOM*, you're lvl 2 and now you're twice as strong! Go kill an Orc or two with your new, magically-appeared ranger skills! :roll: In D6, at the end of every session (or breaks between long sessions) you'd get 6-12 character points, which could be spent on usually 2 or 3 individual skills and boos them up a pip or two. Did you use then in the last adventure? they go up automatically. Are they new and never used before? Train for one day/skill dice and write down the skill on the character sheet with +1 over the attribute dice. Tee-hee.

I'm not too familiar with D20 (at least it's Pen & Paper versions and non- D&D games), but I don't really like its use of skills or feats and such. Kelly's right; it's not very good variety at all.

Maybe I should whip out my old colonial starfighter militia campaign I made in highschool and run something with 4 people online or something. i'd have to refresh my memory on the rules, but I'd be great to use a MB or chatroom to link to photos, take time to posts descriptons and re-check stats and rules... good fun.
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Post by Utsanomiko »

I'm still trying to find Galaxy Guide 6 (the one about ships and smuggling and stuff), because I always wanted more info to run smoother starship combat or do smuggling and pirate campaigns (pirates ruled in that game. :D )

Man, I knew some people still played WEG's RPG and even preferred it over the new one, but I didn't know it was to this extent. I really should start something up again; playing with just Spanky isn't that impressive.
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Post by Alyrium Denryle »

Posted: Tue Jan 28, 2003 2:18 pm Post subject:

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Oh yeah, the system for gaining experience in D6 was great, too. How much you would improve each session depended solely on how well you role-played, rather than being just a matter of how quickly, like in D20.

D20, being level-based, meant that you'd go around whacking lone kobolds for weeks and then one day *BOOM*, you're lvl 2 and now you're twice as strong! Go kill an Orc or two with your new, magically-appeared ranger skills! In D6, at the end of every session (or breaks between long sessions) you'd get 6-12 character points, which could be spent on usually 2 or 3 individual skills and boos them up a pip or two. Did you use then in the last adventure? they go up automatically. Are they new and never used before? Train for one day/skill dice and write down the skill on the character sheet with +1 over the attribute dice. Tee-hee.
I require my characters to train. Over the course of a campaign I require them, during resting periods to practice the next feat they want to get. Mages have to attampt to cast the spell they want to get next level. etc. Skills are used over the course of a campaign and as such increase by level.
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Post by HemlockGrey »

I prefer a modified D6. d20 SW sucks, although 3rd ED D&D > 2nd ed
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Utsanomiko
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Post by Utsanomiko »

I do miss weapon speeds and Strength requirements from 2nd ed D&D, though. But most everything else makes alot more sense and is more streamlined with 3rd ed.
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Post by The Dark »

Darth Utsanomiko wrote:I'm still trying to find Galaxy Guide 6 (the one about ships and smuggling and stuff), because I always wanted more info to run smoother starship combat or do smuggling and pirate campaigns (pirates ruled in that game. :D )
I might be able to *ahem* acquire the information from a friend who owns all the books...it'll take a few months at least, though, so keep looking on your own. BTW, given what you said about skills, have you tried the Silhouette system? It's somewhat similar in that you gain a handful of experience points per session and can spend them on either skills or stats.
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Post by ReinnResauq »

The level based experience mechanism is also very intuitive, since I'm a huge fan of video roleplaying. The level growing is very easy to understand. Rather than deciding what you get, this much grows and you can decide this extra thing. It may make it seem a little realistic, but roleplaying is about telling a story, not about totally accurately modeling phenomena.
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Utsanomiko
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Post by Utsanomiko »

It's also about playing a role, and it can be harder to get into a role when not only are you improving your abilities like a video game character but you hardly get as much choice on how you improve. I prefer to improve my skills over getting more hitpoints.
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