Battlefleet Gothic?

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The Jester
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Battlefleet Gothic?

Post by The Jester »

In 2006 there were plans for running a BFG campaign on SDN which fell through mostly because the tools were insufficient for playing games online. I was planning on coding a simple BFG application in my spare time using the Qt framework which would enforce game rules but I would like somebody to help generate the media for GUI. Is anybody here interested in creating (reasonably good looking) SVGs of the various BFG ships? Since this will probably take me a number of months to finish, there is no rush on the images, but something to help in player visualisation is always a bonus.
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Steel
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Post by Steel »

I have high resolution pics of all the ships from the bfg rulebook in separate image files if thats any help.

They are high res scans, so possibly a bit nicer looking than the version they have there on the website. Actually now i look they have a good version up, not the shoddy looking one they had last year, so you could probably get the same quality from grabbing that. Probably not suitable for representing the ship on the battlefield, but could be useful for icons or something. As the release of the rulebook is totally free you should be able to use the images without any problems.

I don't have any skills making SVG however so i wouldn't be much use on making stuff for the game.
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The Jester
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Post by The Jester »

May be useful, but I really need SVG representations because I'm going to need to perform transformations on the images (rotation being a particularly important one).
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Feil
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Post by Feil »

Make a mod for Vassal 40k. All the mechanics are already there, so all you need is sprites.

EDIT: reread the OP and saw you wanted to enforce game rules with the game, so Vassal wouldn't work. Sorry.
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