Oh yeah, the system for gaining experience in D6 was great, too. How much you would improve each session depended solely on how well you role-played, rather than being just a matter of how quickly, like in D20.
D20, being level-based, meant that you'd go around whacking lone kobolds for weeks and then one day *BOOM*, you're lvl 2 and now you're twice as strong! Go kill an Orc or two with your new, magically-appeared ranger skills! In D6, at the end of every session (or breaks between long sessions) you'd get 6-12 character points, which could be spent on usually 2 or 3 individual skills and boos them up a pip or two. Did you use then in the last adventure? they go up automatically. Are they new and never used before? Train for one day/skill dice and write down the skill on the character sheet with +1 over the attribute dice. Tee-hee.
I'm not too familiar with D20 (at least it's Pen & Paper versions and non- D&D games), but I don't really like its use of skills or feats and such. Kelly's right; it's not very good variety at all.
Maybe I should whip out my old colonial starfighter militia campaign I made in highschool and run something with 4 people online or something. i'd have to refresh my memory on the rules, but I'd be great to use a MB or chatroom to link to photos, take time to posts descriptons and re-check stats and rules... good fun.
Star Wars RPG: D6 or d20?
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i go for political power myself, but I know that *exact* feeling.Alyrium Denryle wrote:The thought of being able to bend the universe to my whims not only makes me drool, but turns me on as sick as that is
Can you imagine the orgasm you would have with that kind of power coursing through your blood?
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I'm still trying to find Galaxy Guide 6 (the one about ships and smuggling and stuff), because I always wanted more info to run smoother starship combat or do smuggling and pirate campaigns (pirates ruled in that game. )
Man, I knew some people still played WEG's RPG and even preferred it over the new one, but I didn't know it was to this extent. I really should start something up again; playing with just Spanky isn't that impressive.
Man, I knew some people still played WEG's RPG and even preferred it over the new one, but I didn't know it was to this extent. I really should start something up again; playing with just Spanky isn't that impressive.
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I require my characters to train. Over the course of a campaign I require them, during resting periods to practice the next feat they want to get. Mages have to attampt to cast the spell they want to get next level. etc. Skills are used over the course of a campaign and as such increase by level.Posted: Tue Jan 28, 2003 2:18 pm Post subject:
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Oh yeah, the system for gaining experience in D6 was great, too. How much you would improve each session depended solely on how well you role-played, rather than being just a matter of how quickly, like in D20.
D20, being level-based, meant that you'd go around whacking lone kobolds for weeks and then one day *BOOM*, you're lvl 2 and now you're twice as strong! Go kill an Orc or two with your new, magically-appeared ranger skills! In D6, at the end of every session (or breaks between long sessions) you'd get 6-12 character points, which could be spent on usually 2 or 3 individual skills and boos them up a pip or two. Did you use then in the last adventure? they go up automatically. Are they new and never used before? Train for one day/skill dice and write down the skill on the character sheet with +1 over the attribute dice. Tee-hee.
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BOTM/Great Dolphin Conspiracy/
Entomology and Evolutionary Biology Subdirector:SD.net Dept. of Biological Sciences
There is Grandeur in the View of Life; it fills me with a Deep Wonder, and Intense Cynicism.
Factio republicanum delenda est
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I prefer a modified D6. d20 SW sucks, although 3rd ED D&D > 2nd ed
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"If more cars are inevitable, must there not be roads for them to run on?"
-Robert Moses
"The Wire" is the best show in the history of television. Watch it today.
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I might be able to *ahem* acquire the information from a friend who owns all the books...it'll take a few months at least, though, so keep looking on your own. BTW, given what you said about skills, have you tried the Silhouette system? It's somewhat similar in that you gain a handful of experience points per session and can spend them on either skills or stats.Darth Utsanomiko wrote:I'm still trying to find Galaxy Guide 6 (the one about ships and smuggling and stuff), because I always wanted more info to run smoother starship combat or do smuggling and pirate campaigns (pirates ruled in that game. )
BattleTech for SilCoreStanley Hauerwas wrote:[W]hy is it that no one is angry at the inequality of income in this country? I mean, the inequality of income is unbelievable. Unbelievable. Why isn’t that ever an issue of politics? Because you don’t live in a democracy. You live in a plutocracy. Money rules.
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The level based experience mechanism is also very intuitive, since I'm a huge fan of video roleplaying. The level growing is very easy to understand. Rather than deciding what you get, this much grows and you can decide this extra thing. It may make it seem a little realistic, but roleplaying is about telling a story, not about totally accurately modeling phenomena.
The gift of Superman is the same in his universe as ours. It's not about his powers, his costume, his persona, it's about the using the gifts he has to help people. We all have gifts too, maybe we can't leap tall buildings in a single bound, but maybe we're good with math, maybe we're charming. We can use our gifts -whatever they are- to help people. We just need to make that choice. And Superman shows us that it's possible.
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