Darth Wong wrote:Are you honestly deluded enough to think there's a such thing as an innovative RTS? All RTS games are basically generic RTS games. They only differ in terms of their personality, unit selections, atmosphere, storylines, etc., none of which count as a unique or innovative feature.
Ah, yes, because Total War, Ground Control/World in Conflict, Dawn of War/Company of Heroes, and Homeworld brought NOTHING to the plate in terms of gameplay. They all play exactly the same, right?
If you're deluded enough to think that there isn't something like an innovative RTS, you're clearly not paying attention to the genre or really to games in general. Yeah, all RTS games revolve around ordering groups of guys to attack shit, that's rather what defines it as a genre in the first place. Beyond that, however, there's plenty of room for innovation. The basic *Craft/C&C model which is the core of numerous games and knock-offs, however, is generally not innovative. It's clear that with Red Alert, very little new stuff is being tried. You still build a base, work your economy, and then micro your way to the top. The units, while including some degree of "advancement", don't really bring anything new to the table. The only innovative step I've seen is using tab to switch between unit types in a mixed unit squad, and even that is something that other games have done with varying degrees of success.
Now, does this mean that Red Alert 3 can't be good? No, it doesn't. You can have an excellent generic RTS game. Hell, Blizzard is going to be raking in millions of dollars with Starcraft 2, which is going to be virtually identical to Starcraft, save with some new units and updated graphics. At least Supreme Commander brought some useful UI updates to the genre, even if it remained mired in the previous decade of gameplay.
So before you jump all over me for saying Red Alert is yet another generic RTS, think about it. It's virtually identical to every C&C game and its clone that has come before it. What new things does it really bring to the table? Minor unit changes, a new army, a new storyline, and an XP-based support abilities system, which we've seen in other C&C games for a while now. If that's your bag, awesome, have fun. But don't piss on my leg and tell me it's raining. This is nothing new except for the graphics. When people bullshit me and tell me it's innovative, I reserve the right to tell them to get a reality check.